the modellers have put it at 11, we have put it at 5 on several occasions, the actual show hasnt confirmed nor denied either but 2.5 is far far too small.
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You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
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11000! green me
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Originally posted by immhotep View Postthe modellers have put it at 11, we have put it at 5 on several occasions, the actual show hasnt confirmed nor denied either but 2.5 is far far too small.
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Originally posted by Crazy Tom View PostMybe 3 then. But it'scan't be more than 4 beucause that's the horizon,and if it were that big in Rising that hive would have seemed to stretch to the horizon.sigpic
You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
Stargate : Genesis | Original Starship DesignThread Sanctuary for all | http://virtualfleet.vze.com/
11000! green me
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If you are really going to argue about the size, which is arbitrary, then there is a very simple way to do so.
The ship sizing sprites are not necessarily correct. In 'Allies' we see a Daedalus fit inside part of the Hive, and it would fit inside of it about 11.5 times, maybe 12.
Most people I know put the largest size for the Daedalus at 550 metres long.
Meaning that a Hive is no longer than 6.5km.
Either way, when I'm going to start my new model now, and I have something more specific in mind. Mainly, I don't want the same level of smoothing that I had on the first.
If it happens to end up looking like the original or still Wraith-like then by all means I'll post it as Todd's cruiser, but we'll have to see.
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Originally posted by Finger13 View PostIf you are really going to argue about the size, which is arbitrary, then there is a very simple way to do so.
The ship sizing sprites are not necessarily correct. In 'Allies' we see a Daedalus fit inside part of the Hive, and it would fit inside of it about 11.5 times, maybe 12.
Most people I know put the largest size for the Daedalus at 550 metres long.
Meaning that a Hive is no longer than 6.5km.
Either way, when I'm going to start my new model now, and I have something more specific in mind. Mainly, I don't want the same level of smoothing that I had on the first.
If it happens to end up looking like the original or still Wraith-like then by all means I'll post it as Todd's cruiser, but we'll have to see.
Most Accurate Atlantis Scaling Thread Ever
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Originally posted by boberth2o View PostI remember about a year or so ago I did some scaling of the deadalus with Hive and Atlantis multiple times. Most of them are on the first page of this thread
Most Accurate Atlantis Scaling Thread Ever
Anyways, I spent a few hours tonight starting a new model. I had originally planned for three 'heads' if you will to be positioned around a central body, but it looked stupid when I did it, so i just kept one head which I have added really fast effects to (they don't even line up hahaha).
It looks a lot like an O'Neill class to me, especially since I wanted to add the wings on.... I will have to see if I can make this more unique as the body and wings go on. I do plan on adding a lower half to this head too though, so this is an extremely rough WIP. I just wanted to test out lazers haha, which I butchered since the lens flares don't even match the beam's location, but oh well.
Spoiler:
What are some suggestions that you guys can give me? How should I do the body? And should I make the wings similar to last time?
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if i were you, id make it really smooth, then add details to break that smoothness.
it still looks cool as a wraith ship.
could you remake the old model? this as todds battlecruiser. we also need a renette's FTL multipurposeship like a Delegation ship, i have a similar ship for todd in mind, and you are promising.
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Originally posted by Finger13 View PostAhh, that thread has way too much effort put into it haha.
Anyways, I spent a few hours tonight starting a new model. I had originally planned for three 'heads' if you will to be positioned around a central body, but it looked stupid when I did it, so i just kept one head which I have added really fast effects to (they don't even line up hahaha).
It looks a lot like an O'Neill class to me, especially since I wanted to add the wings on.... I will have to see if I can make this more unique as the body and wings go on. I do plan on adding a lower half to this head too though, so this is an extremely rough WIP. I just wanted to test out lazers haha, which I butchered since the lens flares don't even match the beam's location, but oh well.
Spoiler:
What are some suggestions that you guys can give me? How should I do the body? And should I make the wings similar to last time?
You'll be able to change the red effect of that light along with other preferences of the light.
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Originally posted by boberth2o View PostLooking alright so far, But if your going to do effects with lightwave, especially with using lights at the pinnacle point of the beam weapons play with the lighting features. You have a blueish-green beam, now take that color and put it into the Volumetric Lighting Options and the Lens Flare Options, Those are in the Lights Properties window.
You'll be able to change the red effect of that light along with other preferences of the light.
Thanks for the help.
Originally posted by thekillman View Postif i were you, id make it really smooth, then add details to break that smoothness.
it still looks cool as a wraith ship.
could you remake the old model? this as todds battlecruiser. we also need a renette's FTL multipurposeship like a Delegation ship, i have a similar ship for todd in mind, and you are promising.
I'll get started on it now.
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Originally posted by thekillman View Postif i were you, id make it really smooth, then add details to break that smoothness.
it still looks cool as a wraith ship.
could you remake the old model? this as todds battlecruiser. we also need a renette's FTL multipurposeship like a Delegation ship, i have a similar ship for todd in mind, and you are promising.
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