Imm, as my ship was designed and used by The Shield i am going to put a ZPM as its power source, but due to the time they have been travelling it is only going to be half-full so the Paradox is also equipped with asgard generators.
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Ok i have redesigned the Paradox again.
Spoiler:Name: Paradox
Type: Long range, hyperspace capable, advanced ship
Technology base: The Four great races and Tau’ri
Operators: Ancient, Furling, Nox, Asgard and Tau’ri
Naval Classification: Battleship / Dreadnaught
Hull: The Paradox’s hull is comprised of a polarised fifteen meter thick Ablative Trinium/Naquada/Carbon and Titanium alloy, with a secondary seven meter thick hull comprised of an ablative Trinium and Titanium.
The structure of the ship is made of a Trinium and Titanium alloy, using a specially designed honeycomb structure allowing more movement of the ships actually body. This reduces the risk of sever hull damage, and helps increase the overall strength in battle.
Decks: The Paradox has 38 decks, most decks being around 2.75 meters high with a 1 meter high ventilation tube running across the level.
Dimensions:
>> Height: 200m
>> Beam: 740.76m
>> Length: 1080.4m
Displacement: 18,262,562.23 metric tons
Crew: The Paradox requires a crew of 850 to work at maximum efficiency, with a minimum required crew of 200 to run at minimal efficiency.
Craft: Small hanger bay capable of carrying a squadron of fighters or a few cargo ships.
>> The Paradox carries a secondary 100m long, 75m wide, and 25m high ship located in a specially built bay on the bottom of the ship. This secondary ship is capable of carrying 200 people; it has its own shield generator, weapons and ring transporter.
The Paradox has the capability to “piggy back” any ship smaller than or equal too, 560 meters long, by 300 meters wide, using a lower section of the ship.
Power plant: Three Asgard Neutrino Ion generators and one half-full ZPM
>> The ZPM is primarily used to power the hyperdrive and sensors, but if required can be transferred to the shields or cloak.
Engines:
>> One altered Asgard/Ancient hyperdrive (retractable)
>> One mini Ancient hyperdrive (backup)
>> Five very large Ion Drives
>> Two large sized Ion drives
>> Anti-gravity engines
Armament/Weapons:
Defensive Weapons:
>> 40x 65mm rail-guns
>> 20x Ion Energy weapons
>> 28x repeating energy weapons
Offensive Weapons:
>> 4x Ancient beam energy weapons.
>> 12x 500mm rail-guns
>> 20x 250mm rail-guns
Defences:
>> Three Asgard/Ancient shield generators, producing a regenerative shield matrix
>> One Furling/Ancient shield generator producing a hull hugging shield designed as a structural support.
>> Internal shield network
>> Inertial Dampeners
>> Ablative Armour
>> Nox/Asgard Cloaking device
Other Technology:
>> Asgard technology (Beaming tech and beaming jammer etc)
>> Ancient technology (sensors and ring tech etc)
>> Nox technology (cloak and weapons tech etc)
>> Furling technology (hull structure and weapons tech etc)
>> Tau’ri base technology
Technical and Historical Notes:
History
Design
The Shield
Meet the Karn, the true race of the stars.
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I'm currently working on a quite large overall Tau'ri Space Navy Strategy and Doctrine. This includes stragegic nuclear deterrence, fleet movement, fleet organisation and I intend to add quite alot more. Should probably be atleast 20 A4 pages when I'm done. I'm treating this as a real life paper/report. It won't include backstory, or crap like that. I'll probably release it in a .pdf
This document will include proposed shipdesigns.
And no, it won't be fanwanked and it will be based on observed tau'ri technologies.
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Originally posted by fallen_arbiter View PostOk i have redesigned the Paradox again.
Spoiler:Name: Paradox
Type: Long range, hyperspace capable, advanced ship
Technology base: The Four great races and Tau’ri
Operators: Ancient, Furling, Nox, Asgard and Tau’ri
Naval Classification: Battleship / Dreadnaught
Hull: The Paradox’s hull is comprised of a polarised fifteen meter thick Ablative Trinium/Naquada/Carbon and Titanium alloy, with a secondary seven meter thick hull comprised of an ablative Trinium and Titanium.
The structure of the ship is made of a Trinium and Titanium alloy, using a specially designed honeycomb structure allowing more movement of the ships actually body. This reduces the risk of sever hull damage, and helps increase the overall strength in battle.
Decks: The Paradox has 38 decks, most decks being around 2.75 meters high with a 1 meter high ventilation tube running across the level.
Dimensions:
>> Height: 200m
>> Beam: 740.76m
>> Length: 1080.4m
Displacement: 18,262,562.23 metric tons
Crew: The Paradox requires a crew of 850 to work at maximum efficiency, with a minimum required crew of 200 to run at minimal efficiency.
Craft: Small hanger bay capable of carrying a squadron of fighters or a few cargo ships.
>> The Paradox carries a secondary 100m long, 75m wide, and 25m high ship located in a specially built bay on the bottom of the ship. This secondary ship is capable of carrying 200 people; it has its own shield generator, weapons and ring transporter.
The Paradox has the capability to “piggy back” any ship smaller than or equal too, 560 meters long, by 300 meters wide, using a lower section of the ship.
Power plant: Three Asgard Neutrino Ion generators and one half-full ZPM
>> The ZPM is primarily used to power the hyperdrive and sensors, but if required can be transferred to the shields or cloak.
Engines:
>> One altered Asgard/Ancient hyperdrive (retractable)
>> One mini Ancient hyperdrive (backup)
>> Five very large Ion Drives
>> Two large sized Ion drives
>> Anti-gravity engines
Armament/Weapons:
Defensive Weapons:
>> 40x 65mm rail-guns
>> 20x Ion Energy weapons
>> 28x repeating energy weapons
Offensive Weapons:
>> 4x Ancient beam energy weapons.
>> 12x 500mm rail-guns
>> 20x 250mm rail-guns
Defences:
>> Three Asgard/Ancient shield generators, producing a regenerative shield matrix
>> One Furling/Ancient shield generator producing a hull hugging shield designed as a structural support.
>> Internal shield network
>> Inertial Dampeners
>> Ablative Armour
>> Nox/Asgard Cloaking device
Other Technology:
>> Asgard technology (Beaming tech and beaming jammer etc)
>> Ancient technology (sensors and ring tech etc)
>> Nox technology (cloak and weapons tech etc)
>> Furling technology (hull structure and weapons tech etc)
>> Tau’ri base technology
Technical and Historical Notes:
History
Design
The Shield
Calvin grows up to be Frazz. The logical continuation of this is, of course, that Frazz then grows up to be Edward Norton's character from Fight Club. And thus, all four of these characters are gods.Let's go one more step. Calvin grows up to be Jeremy, who grows up to be Frazz, who grows up to be "Tyler Durden," while Suzie grows up to be Haruhi Suzumiya; since Kyon becomes The Doctor, this leads to the inescapable conclusion that after the end of Fight Club, Calvin becomes Captain Jack.
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Originally posted by aAnubiSs View PostI'm currently working on a quite large overall Tau'ri Space Navy Strategy and Doctrine. This includes stragegic nuclear deterrence, fleet movement, fleet organisation and I intend to add quite alot more. Should probably be atleast 20 A4 pages when I'm done. I'm treating this as a real life paper/report. It won't include backstory, or crap like that. I'll probably release it in a .pdf
This document will include proposed shipdesigns.
And no, it won't be fanwanked and it will be based on observed tau'ri technologies.
Want to use my ship Classification guide for pointers as to what types of ships there would be and the like?
Originally posted by Col. Shadow Quinn View PostWhen are you going to complete the Technical and Historical Notes? The Nox don't have weapons and won't share their ability to make things invisible.
The writers regret ever making the idea of the Furlings in the first place.
Comment
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Originally posted by aAnubiSs View PostI'm currently working on a quite large overall Tau'ri Space Navy Strategy and Doctrine. This includes stragegic nuclear deterrence, fleet movement, fleet organisation and I intend to add quite alot more. Should probably be atleast 20 A4 pages when I'm done. I'm treating this as a real life paper/report. It won't include backstory, or crap like that. I'll probably release it in a .pdf
This document will include proposed shipdesigns.
And no, it won't be fanwanked and it will be based on observed tau'ri technologies.sigpic
You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
Stargate : Genesis | Original Starship DesignThread Sanctuary for all | http://virtualfleet.vze.com/
11000! green me
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Originally posted by An-Alteran View PostVery nice ship.
I have several suggestions if you enter it into the Gate World Fleet:
No fighters or transports on the standard ship, only in the MMPs
MMP is not standard, and only a few units have them.
Designation:
MMPBBC-(whatever number you want, like BC-303)
So MBBC-#
MMBBC would be: Multi-Mission Command Battleship-(Class hull number)
Thats about it.
Otherwise it would fall under like: Battle Assault Carrier of Doom, or something.
and i'm think of changing the class to Armageddon or apocalypse!
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Originally posted by aAnubiSs View PostI'm currently working on a quite large overall Tau'ri Space Navy Strategy and Doctrine. This includes stragegic nuclear deterrence, fleet movement, fleet organisation and I intend to add quite alot more. Should probably be atleast 20 A4 pages when I'm done. I'm treating this as a real life paper/report. It won't include backstory, or crap like that. I'll probably release it in a .pdf
This document will include proposed shipdesigns.
And no, it won't be fanwanked and it will be based on observed tau'ri technologies.Calvin grows up to be Frazz. The logical continuation of this is, of course, that Frazz then grows up to be Edward Norton's character from Fight Club. And thus, all four of these characters are gods.Let's go one more step. Calvin grows up to be Jeremy, who grows up to be Frazz, who grows up to be "Tyler Durden," while Suzie grows up to be Haruhi Suzumiya; since Kyon becomes The Doctor, this leads to the inescapable conclusion that after the end of Fight Club, Calvin becomes Captain Jack.
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Originally posted by An-Alteran View PostNice!
Want to use my ship Classification guide for pointers as to what types of ships there would be and the like?
Originally posted by immhotep View PostIlll be looking forward to that, i will read it and potentially i could be a great resource for threads like the gateworld fleet.
Originally posted by Col. Shadow Quinn View PostCan it include the Honorius class?
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Post 2802 is what you want me to provide a link to.Calvin grows up to be Frazz. The logical continuation of this is, of course, that Frazz then grows up to be Edward Norton's character from Fight Club. And thus, all four of these characters are gods.Let's go one more step. Calvin grows up to be Jeremy, who grows up to be Frazz, who grows up to be "Tyler Durden," while Suzie grows up to be Haruhi Suzumiya; since Kyon becomes The Doctor, this leads to the inescapable conclusion that after the end of Fight Club, Calvin becomes Captain Jack.
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Originally posted by aAnubiSs View PostI'm pretty sure I know what ships are needed, but sure, I'd love to have a look. Please provide link.
Part 1
Part 2
Part 3
You can use all the information you want fully.
I don't care if you give me credit or not, so don't worry how much you use.
I feal this is a relatively comprehensive overview of what ship classes are and what they do.
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Ancient Warship Atlas(flagship)
size:
about 4 times bigger than Aurora class cruiser
Tech base:
ancient
power:
2 ZPM's
12 auxilery power units similar to those found in the satillite weapon
sheilds: 2 layers
24 sheild generators for primary sheild bubble
12 for secondary bubble
wepons:
10,000 drones - 20 lanching points
6 energy weapons like that on satillite weapon
intergalactic hyperdrive
crew:
8,000
Capable of making atmospheric entry and landing. Has one stargate aboard
Hundreds of combat PJ's(same as normal ones but engine pods don't retract and thus it can't fit through the gate and passenger compartemnt is for additional power cells, also has sheilds) with 6 bays.
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Originally posted by Col. Shadow Quinn View PostWhen are you going to complete the Technical and Historical Notes? The Nox don't have weapons and won't share their ability to make things invisible. The writers regret ever making the idea of the Furlings in the first place.
The fact that the ship is part of The Shield, built by the four great races, it will have both Nox and Furling technology.Meet the Karn, the true race of the stars.
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Spoiler:Name: Paradox
Type: Long range, hyperspace capable, advanced ship
Technology base: Ancient, Asgard and Tau’ri
Operators: Ancient, Furling, Nox, Asgard and Tau’ri
Naval Classification: Shield Ship Paradox
Hull: The Paradox’s hull is comprised of a polarised fifteen meter thick Ablative Trinium/Naquada/Carbon and Titanium alloy, with a secondary seven meter thick hull comprised of an ablative Trinium and Titanium.
The structure of the ship is made of a Trinium and Titanium alloy, using a specially designed honeycomb structure allowing more movement of the ships actually body. This reduces the risk of sever hull damage, and helps increase the overall strength in battle.
Decks: The Paradox has 38 decks, most decks being around 2.75 meters high with a 1 meter high ventilation tube running across the level.
Dimensions:
>> Height: 200m
>> Beam: 740.76m
>> Length: 1080.4m
Displacement: 18,262,562.23 metric tons
Crew: The Paradox requires a crew of 850 to work at maximum efficiency, with a minimum required crew of 200 to run at minimal efficiency.
Craft: Small hanger bay capable of carrying a squadron of fighters or a few cargo ships.
>> The Paradox carries a secondary 100m long, 75m wide, and 25m high ship located in a specially built bay on the bottom of the ship. This secondary ship is capable of carrying 200 people; it has its own shield generator, weapons and ring transporter.
The Paradox has the capability to “piggy back” any ship smaller than or equal too, 560 meters long, by 300 meters wide, using a lower section of the ship.
Power plant: Three Asgard Neutrino Ion generators and one ZPM
>> The ZPM is primarily used to power the hyperdrive and sensors, but if required can be transferred to the shields or cloak.
Engines:
>> One altered Asgard/Ancient hyperdrive (retractable)
>> One mini Ancient hyperdrive (backup)
>> Five very large Ion Drives
>> Two large sized Ion drives
>> Anti-gravity engines
Armament/Weapons:
Defensive Weapons:
>> 40x 65mm rail-guns
>> 20x Ion Energy weapons
>> 28x repeating energy weapons
Offensive Weapons:
>> 4x Ancient beam energy weapons.
>> 12x 500mm rail-guns
>> 20x 250mm rail-guns
Defences:
>> Three Asgard/Ancient shield generators, producing a regenerative shield matrix
>> One Tau’ri/Ancient shield generator producing a hull hugging shield designed as a structural support.
>> Internal shield network
>> Inertial Dampeners
>> Ablative Armour
>> Ancient/Asgard Cloaking device
Other Technology:
>> Asgard technology (Beaming tech and beaming jammer etc)
>> Ancient technology (sensors and ring tech etc)
>> Tau’ri base technology
Technical and Historical Notes:
Spoiler:History
Done By Immhotep
The shield are an extreamely secretive and powerfull organisation that have been responsible and continue to be a major influence on the tides of power within our region of space.
The Shield began many millenia ago during a time when four powerfull races ruled the stars in our region of space. The Great allience was comprised of the Asgard, Ancients, Nox and Furling and between them were the four dominant life forms of that time. The shield was the Alliences version of the illuminate society, they like many others wanted to secure the allience against enemies that posed significant threats, from outside and from within.
The Shield recruited high ranking and influential member of the four races and manipulated them in to serving the collective shields interests. This secret order of high power became masterminds of over 8 galaxys, gaining them, in secret immense power and resources to command.
all of a sudden the ancients began to lose the war to the wraith; the nox became pacifists; the furlings fell down with a plague (the same one that kill the ancients, but had taken this much time to reach thier own region of space) and the asgard became reclusive after thier cloning problems began. The power of the allience and therefore the Shield's influence vanished for over ten thousand years. The Shield used the most advanced preservation technology ever invented, combined with a ZPM to power it. The entire order was put in suspended animation in a cloaked and unknown ship in a remote region of the galaxy. The ZPM could keep the cloak and status working for almost half a million years however thier bodies could not be preserved perfectly. The needed to be rotationally healed to thier former state. The Shield had access to the Telchak healing devices and every 500 years they would all awake, heal themselves, and return to slumber. Their bodies never aged and for 10,000 years the Shield has been kept alive and in pefect health.
Things have changed though, the tides of power may once be strong enough to call them back to the fray, The Asgard have grown strong, the Lantian civilaztion is rebuilding, and humanity is in a stronger position than ever before. The Shield decided that now was the time to emerge from hiding, and the Legend of the Shields power to once again be a reality.
The shield's 185 knights left, taking a ship each the travelled far and wide and planted themselves deep within the Societies of thi time. Furlings, Nox, Asgard, Ancients. True members of the Allience returning to the seats of power once more. But it was no great welcome they recieved, they remained secret. Learning and Plotting, the power could be seen but was out of thier reach. They decided that something needed to be done, too regain the power base that was once thiers, to gain a foothold in the new power.
The foothold was chosen, it was to be a ship. The Lantians, Earthling and Asgard had been working together for many decades but had never truely done any kind of ship together. A ship possessing all three species respective technology would provide serious tactical and military advanced on all sides. If the shields alias's were building said ships they woudl regain thier base of power, however limited.
The Shield recruited prominant private sector experts from earth, that were experts in Earths military and in their space program, designers and engineers who had worked at Area 51, Atlantis, and on many of the private contracts loaned out when building our fleets.
Too these experts they added several of the greatest Ancient scientists, the Woman who built the Drone weapons, the man who invented the ZPM and the Man who designed the City of atlantis itself. They also added a Furling and Nox engineers and compiled a team of Asgard scientists from both the origional Shield and the new wave of recruits. On of these Scientists was Loki.
The shields team had limited resources and while they were arguable the greatest single concentration of corporeal knowledge anywhere they were able to design only a single vessel. The paradox,it was one of the most defencivly powerfull ships ever, it had more shielding and better hull structure than any ship there had ever been. Its weapons were mainly Asgard and Human, these were the most readily avalable. Even though the origional inventor of the Drone was on the team the materials used were very rare, they were either in use, depleted or under heavy gaurd by the new Lantian civilization. A third party ship building company would never have the authority to get those material and the weapons may need improving later down the Line.
The Shield Sent the Paradox under the command of an Ancient general agaisnt the Aschen, they saved the fleet and gained the trust of its crew. The Aschen fears the ship still, and the ancients and asgard are begging the shield's alias for the designs and production licences. The shield have begun to rebuild their power base. Only the future will tell what will befall our forces when the Shield shows itself next time...
Meet the Karn, the true race of the stars.
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