Originally posted by Eri13
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As to the Franibeth stuff, here's what I have in mind:
Spoiler:
Bulleted for brevity *LOL*
- The backstory to multi-Weir: When Oberoth captured Elizabeth in LL, he was curious (and frightened, if replicators can be) of her ability to link and control the Collective. He knew if another human could do the same thing, the replicators would be in serious danger. The only way to figure out how she did it was to test her abilities. But using the 'Real Weir' was too dangerous, given her ability to control the Collective. However, 'real Weir' couldn't be assimilated OR killed, because if they screwed up their tests, they'd lost their Control sample. So they keep her alive, in stasis. Since she was too dangerous to keep on Asuras in the event something happened and she woke up, they shipped her somewhere else.
- All copies of Elizabeth hence seen are replicants of the Control, testing her out in various scenarios to see what her logical reaction would be. We discover that Clone Weir in TMC was part of a carefully designed plan staged to look like a rebellion, as was Franibeth. However, her ability to 'convince' the programs of Ascension, etc turned staged rebellions into real ones.
- So Franibeth is not originally bad. HOWEVER--all copies of Elizabeth had a special program written in to return them to replicator control if they got too out of hand. Franibeth's was never activated because Asuras was destroyed. At that point, she and her band roamed free with nothing to check them.
- When they are 'gated', whichever bad guy (Renegade Asgard or Wraith) pick them up because they have the final Asuran Replicator from Reunion on board (the audience won't be made aware of this until later). He initiates the reprogramming line in Franibeth and uses her to help him find planets where more of the substance for making replicators can be made. I kinda like the idea of the Renegade Asgard as their accomplices, because then we could bring in the Block Replicators and the Asgard really wanting to learn to control them to their advantage.
- That Replicator also knows that the Control is out there, and how dangerous she is. But Oberoth only let a few Replicators be allowed to know her location because of the danger she posed. But all copies of Elizabeth have that also programmed into them--which means Franibeth knows her location if it can be accessed. The Asuran Replicator cannot himself get into it, however, that programming line is more complicated and because Franibeth rebuilt herself in the image of McKay's FRAN, only he knows the whole programming structure (or some other scientific blah-dee-blah).
- Todd/Wraith discover and inform Atlantis that the Renegade Asgard are up to something. The mention blocky spiders. A routine weekly check on the Franibeth replicators finds them missing. Atlantis panics. They track the blocky spiders to a planet where they find Franibeth, who attempts earn their alliance by saying the RA are trying to destroy the last of the Wraith. Atlantis is NOT happy at the use of replicators, but Franibeth assures them it's completely in their control. Plus, she tells them of a weapon that can be used to destroy the replicators if they can find it. She tricks them into digging into her base code and finding the location of 'the Control'. Once she knows this, the Renegade Asgard 'steal' her back and it's a race to get to the Control first.
- The Control, of course, is Elizabeth. Atlantis gets there first and is shocked beyond belief at 'another version' of Liz, but have no choice but to take her with them.
- When she's woken up, our Elizabeth has no idea what's going on. The last thing she remembers is five minutes ago, John escaping with Ronon. Despite her pleas to this, John's been through too much dupli-Weir crap to believe it easily.
- Atlantis does not know who to trust.
- With the Control released, the remaining Asgard has no choice but to start attempting to replicate as quickly as possible, so that he can build an army too big for her to take over. With Atlantis dragging their feet on allowing Elizabeth out, it looks like he can do this. He begins populating a 'replicator material planet' with block replicators, while concealing that he's building a new Asuras elsewhere (a double-double cross on the Renegade Asgard). Atlantis, still unaware there is a true Asuran behind things, thinks Asgard have done this and go to prevent it.
- Franibeth becomes a red herring, pretending to help Atlantis while trying to undermind them and kill the Control. Our Elizabeth, under serious lockdown on Atlantis, grows angry and frustrated that they'd believe Franibeth but have her under watch. She keeps arguing her innocence but her inability to remember anything renders her untrustworthy.
- At the last minute, as Atlantis is going to launch an ARG attack to destroy the replicator infested planet, Franibeth double crosses them, shutting down the system. the Renegade Asgard are double-crossed as their block replicators are destroyed by the planet-wide ARG and one of their ships destroyed by Asuras II. They escape, but it looks like Atlantis will be destroyed by Asuras II.
- Elizabeth takes Atlantis's shutdown as an opportunity to breaks free of lockdown, seize control of the city computer systems with her matrix-y ability, and to use her abilities launches a massive, planet-wide ARG attack on Asuras II. As the city recovers, she returns control to our crew and sets out to find Franibeth personally. Franibeth has the upper hand, but realizes in the end she cannot kill herself--Elizabeth is always about saving Atlantis in the end--so she folds, and our Elizabeth destroys her.
- In the second half of the season, Elizabeth's story would play out in my story like this:
1) Elizabeth has a hard time coping with the change in her friends. It's not been 2 years for her, so seeing John lose his boyishness, finding Teyla in love, McKeller, Carson's clone--it's all REALLY hard to deal with.
2) Elizabeth is not trusted to hold any key role on Atlantis, though she's allowed to stay. She doesn't know what to do with herself (until someone suggests she becomes a Daniel Jackson and John officially commissions her to his team).
3) Elizabeth's nanites are still there and though McKay has PROMISED they're inactive, it still makes people scared of her. She's angry and hurt by this. Work continues on how to deactivate them all, but it's slow progressing.
4) In hand with that, slowly, memories of what Oberoth did to her in the moments following her rescue start flashing back. Seems it wasn't just five minutes after her capture that she was knocked out. She endured hours of mind-probing/torture to find out what she knew about Atlantis. She was also connected to every Replicator copy made of her, so she slowly starts to see thousands of Elizabeth scenarios played out in her head. It begins to drive her crazy. Maybe we have a standalone episode dedicated to the day when her mind goes nuts and we pull a sort of Doppelganger where someone has to go in, find the real Elizabeth and save her. OOOOOOOOO! SHIPPPPPPPPYYYYYYYYY!
As you can see, I haven't given this much thought...
- The backstory to multi-Weir: When Oberoth captured Elizabeth in LL, he was curious (and frightened, if replicators can be) of her ability to link and control the Collective. He knew if another human could do the same thing, the replicators would be in serious danger. The only way to figure out how she did it was to test her abilities. But using the 'Real Weir' was too dangerous, given her ability to control the Collective. However, 'real Weir' couldn't be assimilated OR killed, because if they screwed up their tests, they'd lost their Control sample. So they keep her alive, in stasis. Since she was too dangerous to keep on Asuras in the event something happened and she woke up, they shipped her somewhere else.
- All copies of Elizabeth hence seen are replicants of the Control, testing her out in various scenarios to see what her logical reaction would be. We discover that Clone Weir in TMC was part of a carefully designed plan staged to look like a rebellion, as was Franibeth. However, her ability to 'convince' the programs of Ascension, etc turned staged rebellions into real ones.
- So Franibeth is not originally bad. HOWEVER--all copies of Elizabeth had a special program written in to return them to replicator control if they got too out of hand. Franibeth's was never activated because Asuras was destroyed. At that point, she and her band roamed free with nothing to check them.
- When they are 'gated', whichever bad guy (Renegade Asgard or Wraith) pick them up because they have the final Asuran Replicator from Reunion on board (the audience won't be made aware of this until later). He initiates the reprogramming line in Franibeth and uses her to help him find planets where more of the substance for making replicators can be made. I kinda like the idea of the Renegade Asgard as their accomplices, because then we could bring in the Block Replicators and the Asgard really wanting to learn to control them to their advantage.
- That Replicator also knows that the Control is out there, and how dangerous she is. But Oberoth only let a few Replicators be allowed to know her location because of the danger she posed. But all copies of Elizabeth have that also programmed into them--which means Franibeth knows her location if it can be accessed. The Asuran Replicator cannot himself get into it, however, that programming line is more complicated and because Franibeth rebuilt herself in the image of McKay's FRAN, only he knows the whole programming structure (or some other scientific blah-dee-blah).
- Todd/Wraith discover and inform Atlantis that the Renegade Asgard are up to something. The mention blocky spiders. A routine weekly check on the Franibeth replicators finds them missing. Atlantis panics. They track the blocky spiders to a planet where they find Franibeth, who attempts earn their alliance by saying the RA are trying to destroy the last of the Wraith. Atlantis is NOT happy at the use of replicators, but Franibeth assures them it's completely in their control. Plus, she tells them of a weapon that can be used to destroy the replicators if they can find it. She tricks them into digging into her base code and finding the location of 'the Control'. Once she knows this, the Renegade Asgard 'steal' her back and it's a race to get to the Control first.
- The Control, of course, is Elizabeth. Atlantis gets there first and is shocked beyond belief at 'another version' of Liz, but have no choice but to take her with them.
- When she's woken up, our Elizabeth has no idea what's going on. The last thing she remembers is five minutes ago, John escaping with Ronon. Despite her pleas to this, John's been through too much dupli-Weir crap to believe it easily.
- Atlantis does not know who to trust.
- With the Control released, the remaining Asgard has no choice but to start attempting to replicate as quickly as possible, so that he can build an army too big for her to take over. With Atlantis dragging their feet on allowing Elizabeth out, it looks like he can do this. He begins populating a 'replicator material planet' with block replicators, while concealing that he's building a new Asuras elsewhere (a double-double cross on the Renegade Asgard). Atlantis, still unaware there is a true Asuran behind things, thinks Asgard have done this and go to prevent it.
- Franibeth becomes a red herring, pretending to help Atlantis while trying to undermind them and kill the Control. Our Elizabeth, under serious lockdown on Atlantis, grows angry and frustrated that they'd believe Franibeth but have her under watch. She keeps arguing her innocence but her inability to remember anything renders her untrustworthy.
- At the last minute, as Atlantis is going to launch an ARG attack to destroy the replicator infested planet, Franibeth double crosses them, shutting down the system. the Renegade Asgard are double-crossed as their block replicators are destroyed by the planet-wide ARG and one of their ships destroyed by Asuras II. They escape, but it looks like Atlantis will be destroyed by Asuras II.
- Elizabeth takes Atlantis's shutdown as an opportunity to breaks free of lockdown, seize control of the city computer systems with her matrix-y ability, and to use her abilities launches a massive, planet-wide ARG attack on Asuras II. As the city recovers, she returns control to our crew and sets out to find Franibeth personally. Franibeth has the upper hand, but realizes in the end she cannot kill herself--Elizabeth is always about saving Atlantis in the end--so she folds, and our Elizabeth destroys her.
- In the second half of the season, Elizabeth's story would play out in my story like this:
1) Elizabeth has a hard time coping with the change in her friends. It's not been 2 years for her, so seeing John lose his boyishness, finding Teyla in love, McKeller, Carson's clone--it's all REALLY hard to deal with.
2) Elizabeth is not trusted to hold any key role on Atlantis, though she's allowed to stay. She doesn't know what to do with herself (until someone suggests she becomes a Daniel Jackson and John officially commissions her to his team).
3) Elizabeth's nanites are still there and though McKay has PROMISED they're inactive, it still makes people scared of her. She's angry and hurt by this. Work continues on how to deactivate them all, but it's slow progressing.
4) In hand with that, slowly, memories of what Oberoth did to her in the moments following her rescue start flashing back. Seems it wasn't just five minutes after her capture that she was knocked out. She endured hours of mind-probing/torture to find out what she knew about Atlantis. She was also connected to every Replicator copy made of her, so she slowly starts to see thousands of Elizabeth scenarios played out in her head. It begins to drive her crazy. Maybe we have a standalone episode dedicated to the day when her mind goes nuts and we pull a sort of Doppelganger where someone has to go in, find the real Elizabeth and save her. OOOOOOOOO! SHIPPPPPPPPYYYYYYYYY!
As you can see, I haven't given this much thought...
Since I haven't see the 'subtle nuances' of the official ship, I can't vote. But yay on Carson.
Originally posted by Southern Red
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I'm loving this synopsis. I don't see any problems except the challenge of fitting it all in but I guess it would play out over most of the season.
There are no subtle nuances of McKeller unless you think a baseball bat upside the head is subtle. If we vote to continue it, I vote to slow it way down and make it subtle.
There are no subtle nuances of McKeller unless you think a baseball bat upside the head is subtle. If we vote to continue it, I vote to slow it way down and make it subtle.
Is there an episode devoted to Teyla and athosiens?
And also an episode with the trio "Kate / Teyla / Weir"? Kate will have a major role in this season if Elizabeth is nuts. Oh I like it.
Is there an episode devoted to Teyla and athosiens. And also an episode with the trio "Kate / Teyla / Weir?lol
Time to bed. And please, don't beat 92,000 posts without me. lol
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