I think we first need to put together the sequence of events for a "proper" wormhole connection and then see what works and what might be in error from a show perspective. (I know, it's all fiction anyway, but what the heck...)
I think it goes something like this:
1. Traveller begins dialing an address in the DHD.
2. DHD sends the address to the Gate, which warms up its hardware and gets ready to do its thing.
3. As each symbol is transmitted, the Gate begins to form the target address.
4. When the Big Red Button is pressed, the Gate transmits via subspace to the target Gate and either gets an acknowledgement that it's a valid address that can accept an incoming wormhole, or it gets one of a number of "busy" or "error" signals. This has to happen in milliseconds, because if the target address is valid the wormhole forms very quickly after the BRB is pressed.
5. Assuming that the target Gate ack'd that it's available, the sending Gate forms its end of the wormhole and prepares to receive the traveller in its buffer. At this point, the other end of the wormhole has no exit, and the traveller entering the event horizon would simply be stored awaiting transmission.
6. At the same time, the target Gate's chevrons light up in sequence as it powers its buffer and receiving hardware.
7. If nothing prevents the target gate from doing so, it "receives" the incoming wormhole and matter transmission begins. This could take anywhere from seconds to minutes; from the traveller's perspective, it's all the same.
8. If, on the other hand, someting does prevent the target gate from forming its end - such as an outgoing wormhole forming first - the original wormhole has nowhere to go, and shuts off. If this were the case, one could assume that the traveller would exit the Gate he had just entered, as that Gate would reintegrate him, having nowhere to send him.
Unfortunately, this sequence of events is contradicted many times onscreen. In-show, it seems like a receiving Gate starts to activate as soon as the traveller begins dialing at his end...even though the traveller has not entered enough symbols to target it. The simple way to fix this would be if the sending gate did not form a wormhole until the receiving gate is "dialed in," but we don't see our travellers standing around waiting for that to happen. The wormhole always appears right after they push the BRB.
So the real question - even disregarding whether or not my sequence above is valid at all - is if it's worth trying to explain, when what it really amounts to is a storytelling tool that varies depending on the needs of the narrative.
I think it goes something like this:
1. Traveller begins dialing an address in the DHD.
2. DHD sends the address to the Gate, which warms up its hardware and gets ready to do its thing.
3. As each symbol is transmitted, the Gate begins to form the target address.
4. When the Big Red Button is pressed, the Gate transmits via subspace to the target Gate and either gets an acknowledgement that it's a valid address that can accept an incoming wormhole, or it gets one of a number of "busy" or "error" signals. This has to happen in milliseconds, because if the target address is valid the wormhole forms very quickly after the BRB is pressed.
5. Assuming that the target Gate ack'd that it's available, the sending Gate forms its end of the wormhole and prepares to receive the traveller in its buffer. At this point, the other end of the wormhole has no exit, and the traveller entering the event horizon would simply be stored awaiting transmission.
6. At the same time, the target Gate's chevrons light up in sequence as it powers its buffer and receiving hardware.
7. If nothing prevents the target gate from doing so, it "receives" the incoming wormhole and matter transmission begins. This could take anywhere from seconds to minutes; from the traveller's perspective, it's all the same.
8. If, on the other hand, someting does prevent the target gate from forming its end - such as an outgoing wormhole forming first - the original wormhole has nowhere to go, and shuts off. If this were the case, one could assume that the traveller would exit the Gate he had just entered, as that Gate would reintegrate him, having nowhere to send him.
Unfortunately, this sequence of events is contradicted many times onscreen. In-show, it seems like a receiving Gate starts to activate as soon as the traveller begins dialing at his end...even though the traveller has not entered enough symbols to target it. The simple way to fix this would be if the sending gate did not form a wormhole until the receiving gate is "dialed in," but we don't see our travellers standing around waiting for that to happen. The wormhole always appears right after they push the BRB.
So the real question - even disregarding whether or not my sequence above is valid at all - is if it's worth trying to explain, when what it really amounts to is a storytelling tool that varies depending on the needs of the narrative.
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