As a fan and user of the Unreal Engine, visual effects, and "Virtual Production" (the set of techniques used by ILM on The Mandalorian, and by many others), which I am also learning, I am convinced that adopting these techniques (even if on a slightly smaller scale than The Mandalorian) would be incredibly beneficial.
For one, it allows the producers to adopt modern and state-of-the-art technology to deliver great production value (arguably relatively "cheaper" and faster than traditional VFX production), and in turn breathe new life into the franchise, even when (if) the visual and narrative style remains the same.
As someone who is actively diving into Virtual Production in one way or another, having seen what it can do and how to achieve it, it would significantly speed of production. Things can be built live and iterated upon while filming the live actors, instead of after the fact. This also makes it easier for actors to work with CG elements as they can directly interact with its presence (not to mention things like lighting and reflections, with the absence of green-/bluescreens).
LED walls (even a simpler/cheaper setup than what ILM uses) can make set extensions easier (even making sets like the SGC or better yet Atlantis much more realistic and "lively") and add in background elements that the actors would look towards. But it can even work for in-camera VFX (like the CG Asgard as opposed to the limited animatronic, and more) and for full-scene CGI like space battles. The engine can't do fully realistic CGI yet, such as fluid effects (water, fire, explosions, etc.) but it would certainly look on-par with late-SG-1 and SGA (and since it's not a game, such pre-rendered effects can easily be integrated into the real-time scenes, with improving technology to make it possible in the engine itself, even if not "real-time").
For one, it allows the producers to adopt modern and state-of-the-art technology to deliver great production value (arguably relatively "cheaper" and faster than traditional VFX production), and in turn breathe new life into the franchise, even when (if) the visual and narrative style remains the same.
As someone who is actively diving into Virtual Production in one way or another, having seen what it can do and how to achieve it, it would significantly speed of production. Things can be built live and iterated upon while filming the live actors, instead of after the fact. This also makes it easier for actors to work with CG elements as they can directly interact with its presence (not to mention things like lighting and reflections, with the absence of green-/bluescreens).
LED walls (even a simpler/cheaper setup than what ILM uses) can make set extensions easier (even making sets like the SGC or better yet Atlantis much more realistic and "lively") and add in background elements that the actors would look towards. But it can even work for in-camera VFX (like the CG Asgard as opposed to the limited animatronic, and more) and for full-scene CGI like space battles. The engine can't do fully realistic CGI yet, such as fluid effects (water, fire, explosions, etc.) but it would certainly look on-par with late-SG-1 and SGA (and since it's not a game, such pre-rendered effects can easily be integrated into the real-time scenes, with improving technology to make it possible in the engine itself, even if not "real-time").
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