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    I just want to thank you Universal Nexus for providing one of the few "realistic" vessels

    Fan calcuations has put the Prometheus at 200-250 meters and the daedalus to 400-500 meters. So your vessel which is ½ Daedalus would be the size of Prometheus.

    Have you thought anything about reactors, sublight engines and such technology?

    Comment


      i agree aAnubiSs except there is 1 small flaw that would be as big as the Prommie. As the Daedulas is twice the size of the Promethus. If he edited to say half the size of the Prommie then there would be no flaws. That would be a good ship though and the key point is possible.
      Rimmer: "What's this? Learning drugs? They're illegal, matey! Where did you get them? I'm afraid you're in very serious, grave, deep trouble, Lister. Where did you get them? I want names, I want places, I want dates."
      Lister: "Arnold Rimmer, his locker, this morning."
      - Rimmer and Lister, Balance of Power from Red Dwarf

      Ambassador: I hate you English. With your boring trousers and your shiny toilet paper and your ridiculous preconceptions that Frenchmen are great lovers. I'm French and I'm hung like a baby carrot and a couple of petits pois.
      - Nob and Nobility from Blackadder

      Comment


        Damn reading about a realistic vessel made me want to design vessels again.

        Guess I'll make up a few and post later.

        Comment


          Eek, I forgot about the Daedelus being bigger than the Prommie. Yes, it's half the size of the Prommie. My mistake! I'll fix that.

          Sublight engines, reactors, etc. would probably be very similar to the Prometheus. Again, I have no idea of the technology really available for each and thus can't really say. Ion drives seem highly probably, though, and Naquadria/Naquada reactors are likely the most plausable. It's not like we could fit a fission reactor on it, after all. Probably at least a ring transport, basic scanning equipment...

          And, of course, a place to store Jello.

          EDIT: I have a pet space saga, so the whole organization of ships helped me put into perspective what would be realistic and what wouldn't be. ^_^ *bows* Thank you for the compliment, though.
          Last edited by Universal Nexus; 28 August 2005, 07:11 PM.
          Old McNeill had a base, SG SG-1. And on that base he had a Ba'al, SG SG-1. With a Ba'al, Ba'al here and a Ba'al, Ba'al there, here a Ba'al there a Ba'al, everywhere a Ba'al Ba'al. Old McNeill had a base, SG SG-1!
          [Don't ask. Please.]

          Comment


            Actually I've been thinking about fission reactors for quite a while now. A standard nuclear facility procudes 3GW, 1GW useable energy and 2GW waste heat. With all fancy new alien tech there's no reason we can't increase the usable energy numbers.

            Granted I don't know how small these 3GW-reactors can be made, but IMO they are an excellent way to get many vessels in the air(space) fast since it's now we need them, not when we have 200 Daedalus vessels.

            Comment


              How small can a fission reactor be, though? I'm used to those freakishly huge power plant things, honestly. ^^; I also didn't know they were so inefficient. Indeed, alien tech might help make them more efficient than 2/3s waste.
              Old McNeill had a base, SG SG-1. And on that base he had a Ba'al, SG SG-1. With a Ba'al, Ba'al here and a Ba'al, Ba'al there, here a Ba'al there a Ba'al, everywhere a Ba'al Ba'al. Old McNeill had a base, SG SG-1!
              [Don't ask. Please.]

              Comment


                Can't help it, have to add to the thread, haven't even time to read it all yet, lol. One thing that's always bugged me is when we access new tech, then never see it again. Have only used what we have access to. We have a captured goa'uld scientist as well at this point. Asgard will help with defensive only.

                Time - 2005

                Prometheus upgrade - primary role; escort, vip, exploration, scientific, first encounter, light assault.

                Approximate size - 225 meters

                Construction material - trinium, with naquadah over important areas.

                Main reactor - improved naquadria with alkesh naquadah backup.

                Hyperdrive - asgard with human interface.

                Sublight drive - high speed - current ion drive - 110,000 Kps. Planetary, low speed and hovering - goa'uld gravimetric drive - millions of Kph.

                Sensors - combination asgard / goa'uld / earth.

                Shields - asgard with backup generator.

                Cloak - asgard or goa'uld.

                Communication - asgard or goa'uld hyperspacial, if asgard then holographic.

                Transporters - goa'uld ring, asgard beaming.

                Weapons - earth / goa'uld.
                Energy based; 1 hatak main cannon mounted in turret under modified bow, full lower hemispherical coverage, limited arc above horizontal forward and laterally. 5 alkesh twin cannon, mounted above the bow, either side of bridge, on bottom of engine pods. 10 CIWS using glider type cannons in a quad mounting.
                Railgun based; 1 bow mount heavy RG firing Mk8 warheads at 50 Kps, goa'uld personal shield, earth shield piercing tech, 1.2 Gt yeild. 2 127mm rapid fire cannon, side mounts, firing naquadah / potassium enhanced armour piercing high explosive APHE rounds, 10 Kps, Kt yeild. 5 CIWS mountings firing naquadah / potassium armour piercing high explosive APHE rounds (1000Kg TNT yeild).
                Missile based; 5x2 VLS pods, 4 pods, mounted in central hull, Mk9 warheads, yield (debated but may be 100's of Gt), missiles have goa'uld personal type shield, earth shield piercing tech, secure uplink, ion / inertial drive, 110,000 Kps, launcher magnetic pulse expulsion to 1 Kps.

                Fighters - 10 upgraded F-302B, trinium contruction, miniature naquadria power cell, backup naquadah generator, short range hyperspace capable, ion / inertia high speed drive 110,000 Kps, goa'uld gravimetric low speed drive million's of Kph, personal type goa'uld shield and cloak, hyperspatial communicator, earth / goa'uld sensors, 1 rapid fire RG in left wing root firing APHE N/P shells with 1000 rounds, 1 goa'uld heavy cannon (tripod mounted type) in right wing root, 1 rear firing glider type cannon, wing and hull hardpoints, removal of wing jets, autofolding wings to fly through stargates, and to compact park.

                Shuttles - 2 PJ sized gateshuttles based on fighter systems in new multipurpose hull, minus rear cannon and hardpoints, 2 glider type cannon in single dorsal and ventral mounts.

                Science labs - several multipurposed fitted with accomodation for researchers.

                Medical - compact fully functional hospital / trauma center, earth / tokra / goa'uld based systems.
                Last edited by EnigmaNZ; 30 August 2005, 02:41 AM.

                Comment


                  PFFFF you guys ready for a curb stomper? this machine will own aurora anyday of the week

                  Back up cuz this ones gunna be a doosy


                  shape: Banana shaped
                  hull: poleaster, with plastic to back it up
                  layout: the bridge is at the tip of the banana engine room at the bottom of my bananna
                  shields: no need for shields the plastic finish does the trick.
                  engines: ever see mice run on those circle tracks?
                  weapons: 4 irabian children throwing rocks out of the window of my Banana
                  power: 8 full grown mexican males riding 10 speed mountian bikes connected by power cable to the generator.. those fellas will never get tired inside my bannana (let it be known there are 5 reserve mexican man incase one should break there ancle
                  accessories: rear view mirrors on both left and right side of the Banana. a portagon in engine room for bathroom use. sleeping quaters for the irabian and mexican workers in the Banana. no need for personal entertainment. the caption of my ship takes pride in watching his mexican and irabians work.
                  size: about from here. | | to here.



                  See Jaffa are Crazy! (pic of a Tia food place in the US of A )

                  Comment


                    heh heh good one tony.
                    But seriously, the Asgard will never give us offensive weapons!

                    How about:

                    Name: The Mighty Burp.

                    Shape: Similar to The Daniel Jackson, but a bit bulkier due to titanium barriers (mentioned below).

                    Size: Planetary (as large as a planet).

                    Shields: 2x Asgard shields (one for back up), 2 trinium-enhanced titantium barriers (that surround the ship in case the Asgard shields fail).
                    Due to the fact that the barrier will prevent the Commander from seeing outside through windows, video cameras will be installed on the outside of the barrier to provide visual capabilities. (Sonar sensors will be the last back-up sensors aboard the ship).

                    Asgard sensors will serve as back ups in case the reverse-engineered Ancient Long Range Bio-Sensor (a combination of SGA 115's Bio-Scanner and 117's Long Range Scanner) fails.
                    5 hanger bays, each containing 50 X-302s or 50 Puddle Jumpers (which McKay and Zelenka will reverse-engineer to create more)

                    Each X-302 will have the Ancient Drone Weapons system installed instead of the standard naquadah-enhanced nuke missiles. (McKay and Zelenka are gonna have a lot of work to do...).

                    After doing research on Project Acturus, McKay will be able to figure out a way of making Zero Point Modules. These new ZPMs (one will power the gate on Earth, another at Atlantis) will power shields, engines and weapons systems. McKay will also conclude that the Ancient Chair platform automatically creates drones if sufficient power is provided; Atlantis did not recreate any drones (after it was abandoned by the Ancients) due to the fact that the ZPMs were used to power the city shield. These weapons systems also apply to the Puddle Jumpers and X-302s, providing unlimited ammunition (assuming there is sufficient power).

                    Weapons: Rail guns, nuclear missiles and nuclear bombs (an Asgard engineer will be aboard to over-ride the fail-safe installed in the Asgard beaming technology when in dire emergencies). An Ancient Control Chair will provide both drone weapons and an Ancient Cloaking Device for the entire ship (the commanding officer aboard the ship will sit here and will control all aspects of the ship, making the ship a one-man fighter ship). Asgard material acquisition technology (as seen in SG-1 episode 401) will feed the commander, the Asgard engineer and any passengers when required.

                    Sufficient space for over 1,000 passengers (including prison cells) and cargo is provided. The Nox and the Asgard join technological forces to build their own Stargate, which is placed in a special room aboard the ship. Due to the ships size, the ship itself is considered the point of origin and thus the Stargate can be used anywhere - even in hyperspace.

                    Asgard intergalactic hyperspace and subspace engines are used, as well as back-up retro engines.
                    A Zero Point module will be provided to power each compartment, i.e. 1 ZPM per engine, 1 ZPM per rail gun, etc. Rail guns will fire naquadah and trinium-enhanced bullets, and when boosted by the ZPM will have an impact velocity faster than the speed of light. These rail guns will put great strain on enemy shields (such as Goa'uld mothership shields). Due to their great impact velocity, 1 bullet is guarenteed to puncture a large hole in enemy ships when they are not protected by energy-based shields.
                    Top Speed: 3000 parsecs per second (57,394,662,220,800,000 miles per second, 91,831,459,553,280,000 kilometres per second, 159,429,617,280,000 miles per hour, 99,643,510,800,000 kilometres per hour)(light travels at 299,796 km/s and 186,285 mile/s, so this ship will travel at 306,313,158,125.12508505783933074491c.).

                    A further 3 hangar bays will provide space for other ships to dock, such as Prometheus and the Daedalus. These battleships could also be used as escort-fighters, etc.

                    P-90s will line the ships corridors in case of enemy intrusion. These will primarily be controlled by an Asgard A.I. which will determine friend-from-foe using the bio-sensor, however the A.I. can be overridden by the commander using the Ancient Control Chair.

                    Ancient communications systems will be used, Asgard communications disruptors will scramble enemy communications. Tauri EMC Jammers will prevent incoming missiles from hitting the shields and putting unnecessary strain on the ZPM power systems.

                    Ancient ring transporter platforms will be placed both near the cockpit and the passenger dormitories. The control chair will alow the Puddle Jumpers and the X-302s to be controlled remotely by the commander.

                    Prometheus/Daedalus class ships, X-302s and Puddlejumpers will be launched using the Asgard beaming technology rather than through conventional methods, allowing the hangar bays to be protected by the Titanium barriers.

                    OK that's just about it for the moment. I think I may have gone a little wacko - a tad cruvus - while making this design, but there it is. I may add more to this later.

                    Comment


                      Originally posted by aAnubiSs
                      I just want to thank you Universal Nexus for providing one of the few "realistic" vessels

                      Fan calcuations has put the Prometheus at 200-250 meters and the daedalus to 400-500 meters. So your vessel which is ½ Daedalus would be the size of Prometheus.

                      Have you thought anything about reactors, sublight engines and such technology?
                      hey my athena design is realistic. my new one anyway. if youve seen it.
                      sigpic
                      You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
                      Stargate : Genesis |
                      Original Starship DesignThread
                      Sanctuary for all | http://virtualfleet.vze.com/
                      11000! green me




                      Comment


                        Originally posted by ZPMMaker
                        heh heh good one tony.
                        But seriously, the Asgard will never give us offensive weapons!

                        How about:

                        Name: The Mighty Burp.

                        Shape: Similar to The Daniel Jackson, but a bit bulkier due to titanium barriers (mentioned below).

                        Size: Planetary (as large as a planet).

                        Shields: 2x Asgard shields (one for back up), 2 trinium-enhanced titantium barriers (that surround the ship in case the Asgard shields fail).
                        Due to the fact that the barrier will prevent the Commander from seeing outside through windows, video cameras will be installed on the outside of the barrier to provide visual capabilities. (Sonar sensors will be the last back-up sensors aboard the ship).

                        Asgard sensors will serve as back ups in case the reverse-engineered Ancient Long Range Bio-Sensor (a combination of SGA 115's Bio-Scanner and 117's Long Range Scanner) fails.
                        5 hanger bays, each containing 50 X-302s or 50 Puddle Jumpers (which McKay and Zelenka will reverse-engineer to create more)

                        Each X-302 will have the Ancient Drone Weapons system installed instead of the standard naquadah-enhanced nuke missiles. (McKay and Zelenka are gonna have a lot of work to do...).

                        After doing research on Project Acturus, McKay will be able to figure out a way of making Zero Point Modules. These new ZPMs (one will power the gate on Earth, another at Atlantis) will power shields, engines and weapons systems. McKay will also conclude that the Ancient Chair platform automatically creates drones if sufficient power is provided; Atlantis did not recreate any drones (after it was abandoned by the Ancients) due to the fact that the ZPMs were used to power the city shield. These weapons systems also apply to the Puddle Jumpers and X-302s, providing unlimited ammunition (assuming there is sufficient power).

                        Weapons: Rail guns, nuclear missiles and nuclear bombs (an Asgard engineer will be aboard to over-ride the fail-safe installed in the Asgard beaming technology when in dire emergencies). An Ancient Control Chair will provide both drone weapons and an Ancient Cloaking Device for the entire ship (the commanding officer aboard the ship will sit here and will control all aspects of the ship, making the ship a one-man fighter ship). Asgard material acquisition technology (as seen in SG-1 episode 401) will feed the commander, the Asgard engineer and any passengers when required.

                        Sufficient space for over 1,000 passengers (including prison cells) and cargo is provided. The Nox and the Asgard join technological forces to build their own Stargate, which is placed in a special room aboard the ship. Due to the ships size, the ship itself is considered the point of origin and thus the Stargate can be used anywhere - even in hyperspace.

                        Asgard intergalactic hyperspace and subspace engines are used, as well as back-up retro engines.
                        A Zero Point module will be provided to power each compartment, i.e. 1 ZPM per engine, 1 ZPM per rail gun, etc. Rail guns will fire naquadah and trinium-enhanced bullets, and when boosted by the ZPM will have an impact velocity faster than the speed of light. These rail guns will put great strain on enemy shields (such as Goa'uld mothership shields). Due to their great impact velocity, 1 bullet is guarenteed to puncture a large hole in enemy ships when they are not protected by energy-based shields.
                        Top Speed: 3000 parsecs per second (57,394,662,220,800,000 miles per second, 91,831,459,553,280,000 kilometres per second, 159,429,617,280,000 miles per hour, 99,643,510,800,000 kilometres per hour)(light travels at 299,796 km/s and 186,285 mile/s, so this ship will travel at 306,313,158,125.12508505783933074491c.).

                        A further 3 hangar bays will provide space for other ships to dock, such as Prometheus and the Daedalus. These battleships could also be used as escort-fighters, etc.

                        P-90s will line the ships corridors in case of enemy intrusion. These will primarily be controlled by an Asgard A.I. which will determine friend-from-foe using the bio-sensor, however the A.I. can be overridden by the commander using the Ancient Control Chair.

                        Ancient communications systems will be used, Asgard communications disruptors will scramble enemy communications. Tauri EMC Jammers will prevent incoming missiles from hitting the shields and putting unnecessary strain on the ZPM power systems.

                        Ancient ring transporter platforms will be placed both near the cockpit and the passenger dormitories. The control chair will alow the Puddle Jumpers and the X-302s to be controlled remotely by the commander.

                        Prometheus/Daedalus class ships, X-302s and Puddlejumpers will be launched using the Asgard beaming technology rather than through conventional methods, allowing the hangar bays to be protected by the Titanium barriers.

                        OK that's just about it for the moment. I think I may have gone a little wacko - a tad cruvus - while making this design, but there it is. I may add more to this later.
                        oh and ZPM maker, there are somethings that dont belong here, its got some good designs liek the barrier and P-90 AI weapons in the wall thing but drones in 302's = no, arcturis = no and planet size shield cloak and barrier = no.
                        sigpic
                        You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
                        Stargate : Genesis |
                        Original Starship DesignThread
                        Sanctuary for all | http://virtualfleet.vze.com/
                        11000! green me




                        Comment


                          My banana > all your ships any day of the week!



                          See Jaffa are Crazy! (pic of a Tia food place in the US of A )

                          Comment


                            Ok kinda bored this rainy Friday afternoon so lets give this a serious shot.

                            I'll stick with technology that can be probably be mass produced by Earth here without too much difficulty so no fancy smancy Asguard stuff or Ancient one offs.

                            Tau' ri Heavy cruiser.

                            Size:About 1 1/2 to 2 times the size of Daedalus or Prometheus we'll say.

                            Engines: Whatever prommie and deady got

                            Shields: are for panzies (I'll take them if I can get them but if not no biggie)

                            Armour: 3+ meters layered steel, trinium, depleted uranium with ablative plating or any other stargate verse super metals I can find. My internal bulkheads are also going to be up to this spec in key locations so my ship doesn't get "pwnzerd" by internal explosions.

                            Weaponry: Port and starboard railgun batteries firing reletively small naquada boosted nuclear warheads at a rate of maybe 20-30 rpm. The warheads can be set to detonate on impact with something, after a fixed time or a fraction of a second after impact to captialize on internal explosions. The main function of these guns to to mericillessly kill small ships like alkesh and to destry fighters and other attack craft with proximity nuke detonations. Think nuclear flak. In engagments with larger vessles they'll just pour on the punishment continuously to drain shields or whatever. I'll build a wall of like 3 dozen of them on each broadside so that's going to be a hell of a lot of nukes flying at the badguys. I'll probably have a little trouble with fratricide but if I stagger the shots properly it shouldn't be too terrible.

                            4x Dorsal mounted twin or triple barreled heavy railgun turrets firing larger warheads at higher velocities. Think of the guns on a ww2 era batteship. Mount 2 fore and 2 aft staggered one above the other just like said BB turrets of old. Each pair of guns (the fore and aft) has it's own dedicated small naquada reactor to charge its capacitors independant from the drive reactor.

                            2x axial mounted super heavy railguns: These run along the horizontal axis of the ship, exiting in the prow, and fire solid shells about the size of a 70's Cadillac. The aim here is speed and kinetic energy. I suppose I could also make some ungody huge nuclear bomb to fire out of these but I'm really trying to take advantage of the barrel length to go for maximum projectile speed. Ideally a hit from the twins here should lay low a Ha'tak or Wraith hive ship in a single shot, or at least take one hell of a huge chunk out of the un-sheilded latter or do other nasty things thanks to the law of CoM. These will be charged by the drive reactor when it's not using it's power for hyperspace flight, such as in combat.

                            Other features.

                            Since my ship is basically a giant flying ammo magazine for it's various weapons my crew numbers will be limited.

                            If possible I'll build a smallish bay in the back for a few shuttle type craft just so I can go to and from planets and move material to and from the ship including repair crews and supplies.

                            If I've got room left I'm also going to build a comple of missile silos into the thing with large missiles equiped with hyperspace generators and a variety of optional warheards. The purpose of these missiles is to attack reletively stationary targets and planets from long distance using a spotter (like an SG team) not other ships.

                            Arsenal reactors: all those railguns will want power so I'll give it to them. My ships 4 dorsal railguns get a small naquada reactor for each pair, fore and aft. each broadside also gets 2 reactors each for a total of 6 arsenal reactors on board. I also want to interlink their power feeds so that if one reactor goes down I can patch in another one to bring weapons back on line at the cost of longer capacitor charge times and thus a reduced RoF for the effected weapons.

                            I'm building this ship to keep on firing until it's completely blown to pieces and everyone in it is dead. None of that Star Trek "weapons are off line" crap.

                            Comment


                              love it totally totally love it!
                              sigpic
                              You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
                              Stargate : Genesis |
                              Original Starship DesignThread
                              Sanctuary for all | http://virtualfleet.vze.com/
                              11000! green me




                              Comment




                                This ship is called the Witch's Hat for obvious reasons. I do not know alot about the Navy and classifications so I call this a ship for all occasions. The bottom, saucer-shaped, area includes crew quarters, scientific exploration equipment, main-ship system infrastructure, targetting arrays, plasma cannons, rings, main engines, etc.

                                The hat top can disengage from the saucer in case of emergency and becomes designated the Hawk Bill.

                                I chose plasma cannons and plasma engines because it has been determined that plasma makes up possibly 98% of the universe and we have recently made leaps and bounds in the technology. It is also much safer than nuclear energy. Plasma conversion coils can't overload to critical mass.

                                I don't have anymore details yet. Sorry.

                                Also, sorry for the rough drawing. Only about my 3rd time opening Paint on my computer.
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