Hi guys, so I wanted to tell you about a game Ive been in the process of making, as well as ask for some community feedback on how it should be made and some of the features. Ill start by saying Im an indie game developer with a massive interest in doctor who, being british I was brought up watching it, and all that time I've been especially interested in the daleks. Because who doesnt love daleks (apart from other daleks, since they are incapable of love). So, heres the idea.
Its not official to the lore of doctor who, I tried to stick as close to it as possible though while still retaining some good gameplay. Anyway, its set in a much older episode of doctor who, during the dalek civil war, when a group of daleks discovered their creator, Davros, was not 100% dalek, and so went against him. The daleks split into 2 groups, the renegade daleks, who were against davros, and the Imperial daleks, who were to serve him. You are an imperial dalek, serving on the front lines of defense against the main force of Renegades, on Earth. At this time the renegades are winning, and if it continues within just months Davros will be dead and will be replaced by a pure dalek (as I said, not exactly how it went, but its important for the story). Seeing this, Davros becomes scared, he has centered his main force on earth as well but its still not working, the renegades just keep pushing forward. So, he sets off a doomsday device he designed, aimed for earth, and set off in an escape pod with just the necessities (escape pods only hold so much power, and the life support drains a lot, so he cant bring much), and escapes. Earth is destroyed, along with countless daleks.
For 6 months the earth is quiet. Cities are under rubble, but gradually nature takes over, vines run across the walls of skyscrapers, ferns crack through the roads, wild animals such as lions take over as the new dominant species. But after 6 months, you have awoken, a dalek in post apocalyptic earth. At that moment, you hear the sound of another dalek going down the road nearby you, but something feels different. You have a kind of freedom you lacked before, nothing is stopping you from shooting that dalek, even though it is one of your own. He see's you, locks on his gun, and begins firing. (This is explained by davros only escaping with the necessities, all his communication and kind of hive mind systems were destroyed, so daleks now have free will). It misses, it's gun looks eroded, and you fire back, killing him instantly.
So the game is a sandbox survival game, where you have to survival on post apocalyptic earth, as a dalek. Now think how hard that is. Humans can run, jump, crouch, slide, grab, daleks cannot. Daleks can go at a slow speed and a slightly faster speed, daleks cannot crouch or slide, and hover is energy intensive, especially when fully flying. Also, without your dalek link, you have to harvest energy yourself, by killing living creatures and using your plunger to get their nutrients to keep alive. And barricading. Well, humans can grab and easily stack and move, a dalek can only use their plunger to a very rudimentary extent, stacking very carefully. there are many disabilities to being a dalek, and even your special abilities like speed, fly, laser and shield are very energy intensive.
But your not alone, other daleks, some friendly some not, also roam the lands, as well as wild animals. Imagine a lion vs a dalek, as the lion pounces onto the dalek the lion is a quick threat!
So, in a nutshell, this game is DayZ (for the post apocalyptic survival) + EVE online (its an MMO, so you can team up, make alliances, harvest resources and take down others for their resources) + Doctor who (for daleks) + a little bit of I am Legend.
The world itself will be massive, with many different biomes and types (e.g. war zones with trenches, cities, deserts, rainforests, ect...), and of course its a sandbox game, so this is about your story, surviving as a dalek.
So, here are just a few questions I wanted to ask you-
1). What do you think? Would you be interested in this? If theres anything bad about it, please say
2). How would you like upgrades and resources to work? So if you could find upgrades in the world, what would you like them to be?
3). Probably the most important question, 2d or 3d. 2D would be a sidescroller, and 3d would be first person. Here are some advantages and disadvantages of each
2d pros-
Much quicker for me to make
More unique style
Much more availability of updates (since Im a 2d artist not a 3d artist, I would have to buy the 3d models, so it would be determined on that whether I can add new things as an update, where as with 2d I can make anything myself with less reliability on other people)
2d cons-
Not as realistic or serious
You lose the cool, first person dalek HUD (like you see through the daleks eyes in the show)
Less immersive
3d pros-
More realistic and serious
The world can be bigger as theres more dimensions you can move in
A truly immersive dalek experience
3d cons-
Much slower to make (which would probably result in a more expensive end product)
Less freedom to update the game as I wish (as I said about having to buy models)
More intensive on your computer
Heres some mockups I did for each 2d and 3d (on 2d, the plunger would be a bit higher as it looks a bit odd there)
http://imgur.com/DWZUEqk,45z64FJ
http://imgur.com/DWZUEqk,45z64FJ#1
So yeh, anymore feedback you have I'd be happy to hear, if this all comes through good Ill be pitching the idea to the BBC and doctor who for licensing, and hopefully I can make it.
I look forward to hearing from you.
Its not official to the lore of doctor who, I tried to stick as close to it as possible though while still retaining some good gameplay. Anyway, its set in a much older episode of doctor who, during the dalek civil war, when a group of daleks discovered their creator, Davros, was not 100% dalek, and so went against him. The daleks split into 2 groups, the renegade daleks, who were against davros, and the Imperial daleks, who were to serve him. You are an imperial dalek, serving on the front lines of defense against the main force of Renegades, on Earth. At this time the renegades are winning, and if it continues within just months Davros will be dead and will be replaced by a pure dalek (as I said, not exactly how it went, but its important for the story). Seeing this, Davros becomes scared, he has centered his main force on earth as well but its still not working, the renegades just keep pushing forward. So, he sets off a doomsday device he designed, aimed for earth, and set off in an escape pod with just the necessities (escape pods only hold so much power, and the life support drains a lot, so he cant bring much), and escapes. Earth is destroyed, along with countless daleks.
For 6 months the earth is quiet. Cities are under rubble, but gradually nature takes over, vines run across the walls of skyscrapers, ferns crack through the roads, wild animals such as lions take over as the new dominant species. But after 6 months, you have awoken, a dalek in post apocalyptic earth. At that moment, you hear the sound of another dalek going down the road nearby you, but something feels different. You have a kind of freedom you lacked before, nothing is stopping you from shooting that dalek, even though it is one of your own. He see's you, locks on his gun, and begins firing. (This is explained by davros only escaping with the necessities, all his communication and kind of hive mind systems were destroyed, so daleks now have free will). It misses, it's gun looks eroded, and you fire back, killing him instantly.
So the game is a sandbox survival game, where you have to survival on post apocalyptic earth, as a dalek. Now think how hard that is. Humans can run, jump, crouch, slide, grab, daleks cannot. Daleks can go at a slow speed and a slightly faster speed, daleks cannot crouch or slide, and hover is energy intensive, especially when fully flying. Also, without your dalek link, you have to harvest energy yourself, by killing living creatures and using your plunger to get their nutrients to keep alive. And barricading. Well, humans can grab and easily stack and move, a dalek can only use their plunger to a very rudimentary extent, stacking very carefully. there are many disabilities to being a dalek, and even your special abilities like speed, fly, laser and shield are very energy intensive.
But your not alone, other daleks, some friendly some not, also roam the lands, as well as wild animals. Imagine a lion vs a dalek, as the lion pounces onto the dalek the lion is a quick threat!
So, in a nutshell, this game is DayZ (for the post apocalyptic survival) + EVE online (its an MMO, so you can team up, make alliances, harvest resources and take down others for their resources) + Doctor who (for daleks) + a little bit of I am Legend.
The world itself will be massive, with many different biomes and types (e.g. war zones with trenches, cities, deserts, rainforests, ect...), and of course its a sandbox game, so this is about your story, surviving as a dalek.
So, here are just a few questions I wanted to ask you-
1). What do you think? Would you be interested in this? If theres anything bad about it, please say
2). How would you like upgrades and resources to work? So if you could find upgrades in the world, what would you like them to be?
3). Probably the most important question, 2d or 3d. 2D would be a sidescroller, and 3d would be first person. Here are some advantages and disadvantages of each
2d pros-
Much quicker for me to make
More unique style
Much more availability of updates (since Im a 2d artist not a 3d artist, I would have to buy the 3d models, so it would be determined on that whether I can add new things as an update, where as with 2d I can make anything myself with less reliability on other people)
2d cons-
Not as realistic or serious
You lose the cool, first person dalek HUD (like you see through the daleks eyes in the show)
Less immersive
3d pros-
More realistic and serious
The world can be bigger as theres more dimensions you can move in
A truly immersive dalek experience
3d cons-
Much slower to make (which would probably result in a more expensive end product)
Less freedom to update the game as I wish (as I said about having to buy models)
More intensive on your computer
Heres some mockups I did for each 2d and 3d (on 2d, the plunger would be a bit higher as it looks a bit odd there)
http://imgur.com/DWZUEqk,45z64FJ
http://imgur.com/DWZUEqk,45z64FJ#1
So yeh, anymore feedback you have I'd be happy to hear, if this all comes through good Ill be pitching the idea to the BBC and doctor who for licensing, and hopefully I can make it.
I look forward to hearing from you.
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