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View Full Version : how is naquadria more powerful then zpm's?



tomaso88
April 24th, 2011, 07:35 PM
some one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?

Pharaoh Atem
April 24th, 2011, 07:55 PM
we can't build ZPM's so we need to rely on the power sources of planets to dial destiny.

jelgate
April 24th, 2011, 07:57 PM
Quanity. A lot more naquadria then ZPMs

KEK
April 24th, 2011, 08:02 PM
some one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?

What's that based on?

ColdZero
April 24th, 2011, 08:05 PM
Its probably an issue of size as stated before. You can't really drag a planet around with Atlantis. Per cubic meter ZPMs are probably far more powerful. Its also a matter of availability. There's been more than a handful of ZPMs in the Stargate world already, but only 3 planets meet the 9 chevron requirements.

s09119
April 24th, 2011, 08:11 PM
You realize how much naquadria would be in a planet's core, right? Like, how much energy we're talking about here?

escyos
April 24th, 2011, 08:49 PM
ZPM's are designed to supply large amounts of power over time, a Naquardiah core can supply a great deal more power in very little time.

tomaso88
April 24th, 2011, 09:03 PM
I assumed the naquadria is no where near as powerful as a zpm since Samantha said in the last episode jonas quin was in that if the naquadria exploded their contentent would be destroyed or whatever and their planet would be un habitable since all the ash and what not but if the naquadria is as powerful as they are saying in SGU then a lot more then the whole planet would have been destroyed hell prob 1/6 of the galaxy since some one did calculations saying it would take around 300-700 zpm's to dial destiny using atlantis's zpm as a basis


so how powerful actually is naquadria at one point they are saying it would be enough to destroy a partial part of the planet yet we know for a fact a zpm its self could destroy 1 solar system when fully powered so wouldnt the naquadria be so much more powerfuller

SaberBlade
April 24th, 2011, 09:28 PM
The problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.

Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.

Naquadria is the opposite. Dramatic effect increases it's power because an exploding [planet] is awesome to watch so Naquadria will beat ZPM every time.

actuallyliam
April 24th, 2011, 10:36 PM
The problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.

Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.

Naquadria is the opposite. Dramatic effect increases it's power because an exploding is awesome to watch so Naquadria will beat ZPM every time.

This, although Rodney never had a full ZPM to work with. So it was dying like once a season. Under gun fire, activating star drives etc. He only had 1 or 2 partially full ones.

SaberBlade
April 24th, 2011, 11:11 PM
This, although Rodney never had a full ZPM to work with. So it was dying like once a season. Under gun fire, activating star drives etc. He only had 1 or 2 partially full ones.

Presumably he did have full ones after the Asurans attacked the city, as they planned to launch the city and take it back to Asuras. Would be hard to do that with one (assumed) that the Ancients had being used to power their engines to near speed of light.

The_Asgard_live
April 24th, 2011, 11:32 PM
some one was discussing how many zpm's you would need to dial destiny or to build a bridge gateway or whatever and this make me thing how the hell is I think its naquadria on these planets that can dial destiny how the hell are these planets more powerful then a bunch of zpm's to dial destiny you would need heaps of zpm's and I doubt one planet of naquadria could even be as powerful as 2 zpm's max. whats up with this?

I agree with you. The only explanation seems to be bad writing.

An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?

At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?

Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.

An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...

We are meant to believe that the combined energy storing capacity of (a partially charged) Destiny and Seeder ship can generate as much power as needed, but that 1,2,3 ZPMs can't? A fully powered Destiny requires more power than Atlantis? Destiny that could probably dock on Atlantis? If that is the case then they are going about things all wrong on the show. There should be Earth based scientists constantly "stoned" into Destiny trying to reverse engineer its energy storing capabilities (capacitors?)...

I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.

thekillman
April 25th, 2011, 12:46 AM
Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.


a gate can let the other gate power the wormhole. let's just say the Asgard know the gates and thus can cheat any of it's programmed rules.



I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.


i think that the real reason is this :with Atlantis' 3 Zpms severely depleted, they need all their ZPM's and they simply don't WANT to sacrifice them for ca. 80 people.


i think that at the very least, per dial you need to deplete 1 ZPM.



oh and as to why naquahdriah is more powerful: it's not. it's just that a planet is ridiculously big and an icarus planet has a ridiculously large amount of naquahdriah on it.


technically, naquahdah can do the trick, but it's not radioactive so you can't do anything fancy with it like steering planetary reactions.


but yea, Icarus blew up with the force of a nova (10^40 joules) whereas a ZPM gets around 10^33, 10^35 joules.


that means 5 orders of magnitude higher than a ZPM, give or take an order of magnitude.

it should be an obvious conclusion that an Icarus base can only draw so much power.


Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...
there's no reason for the Ori not to mass-produce ZPM's with their uber ascended powers. remember, they can cheat all they want in THEIR galaxy.




An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

that probably got retconned but yea.



An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?


you seem to have little understanding of power versus energy.

power is energy per unit of time. a Staffweapon's liquid core can not draw energy quickly (tornment of tantalus). however, the O'neill device seemed to draw far, far more energy from it in a far, far shorter time. it would burn out faster, but it gives you the power you need.


on the other hand, a naquahdah generator works like a regular staffweapon, namely it has a good balance between output and lifetime.






The problem with ZPM's is they don't last long when you need more power from them. Unfortunately, dramatic effect causes the ZPM to lose large amounts of power.

Do something that requires a constant amount of energy and they can last for thousands of years, as shown when the three used on Atlantis lasted about 3,333 years each protecting the city from the ocean. Not dramatic in any way. However when it comes to weapons fire, explosions and Rodney screaming they are all going to die, that increases the dramatic effect which causes a ZPM capable of lasting 3,333 years on basic power levels to run for about 24 hours.

Naquadria is the opposite. Dramatic effect increases it's power because an exploding [planet] is awesome to watch so Naquadria will beat ZPM every time.

interestingly, you are wrong. (well partially).


a ZPM holding back the ocean requires 10^27 joules of energy *don't ask for the calcs, it's buried in a humongous thread*

however a ZPM blowing up a planet requires 10^33 joules of energy.


so in reality, the ZPM's doing the long constant drain actually weren't full.



the only real case of uber bull is the Progeny case where the Asuras cityship blows up and they need all 3 ZPM's, but it can be presumed that the atlantis class has proper failsafes to prevent uber explosions with ZPM's




oh and in case you need some convincing:

the anubis asteroid could blow up in a small nova. and it was a 137 kilometer if memory serves asteroid.


naquahdah is pretty damn powerful. naquahdriah even more so. and when you have planet-scale amounts of them, you outdo ZPM's.



in fact, with plain uranium i could generate ZPM levels of energy. you'd just need a jupiter sized planet or greater

SaberBlade
April 25th, 2011, 12:59 AM
I agree with you. The only explanation seems to be bad writing.

An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?

The O'Neill device isn't a ZPM, it's just a fancy circuit breaker. The gate is capable to using enough power from the SGC to allow it to connect to another gate within the Milky Way. To connect to another galaxy requires much more power, and while the SGC is able to provide the power, it's unable to properly control it and all the circuit breakers would blow and cut off power.



At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?

The Milky Way is 100,000 light years across (give or take) so this is the limit that one gate can dial another within the galaxy using seven symbols. Atlantis is 2 million light years away. However, just because a DHD can be used more than 20 times, doesn't mean that it has 20 times the power available to dial Pegasus.

Destiny was launched over 50 million years ago (the Antarctic gate was at least that old) so assuming Destiny stopped only for refuels and travels at the speed of light, it's at least over 50 million light years away. So that just shows how much power is needed.


[Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.

No different than a ZPM, but not as powerful. Only needs enough energy to dial a gate between galaxies, not do it 50 times and power a ship.


An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

It's hard to judge, because shows don't often show things in proper order, or in a proper or even realistic fashion. If there is 5 minutes left in an episode, then it seems like 5 minutes. if they do it within the episodes allotted time.


Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...

Black holes. It is a bit stupid they (the writers) never thought about it since it was a huge part of SG1 towards the end. Or the Ori themselves powered it.

MathiasE
April 26th, 2011, 10:58 AM
I assumed the naquadria is no where near as powerful as a zpm since Samantha said in the last episode jonas quin was in that if the naquadria exploded their contentent would be destroyed or whatever and their planet would be un habitable since all the ash and what not but if the naquadria is as powerful as they are saying in SGU then a lot more then the whole planet would have been destroyed hell prob 1/6 of the galaxy since some one did calculations saying it would take around 300-700 zpm's to dial destiny using atlantis's zpm as a basis


so how powerful actually is naquadria at one point they are saying it would be enough to destroy a partial part of the planet yet we know for a fact a zpm its self could destroy 1 solar system when fully powered so wouldnt the naquadria be so much more powerfuller

Well Kelowna didn't have a Naquadria core at the time she said that, only chunks of Naquadah had been transformed into Naquadria, the reason they wanted to dial Destiny now from Kelowna is probably because more of the planets core has been converted into naquadria as a result of the chain reaction that was started when they used their Naquadria nukes.

jefferyb
May 5th, 2011, 06:08 PM
It could be about the type of energy needed at one time, like zpms build slowly to full power, naquadria seems to boom all at once, for the x-factor of a 9 symbol address you would need to factor in a need for a boom of energy.

thekillman
May 6th, 2011, 06:20 AM
it's a simple matter of quantity. it's power versus energy. for many people identical. but so damn different. you can have all the energy in the world and still have a shortage of power. you can have more power than the entire planet generates, and still not have enough energy.

Yipikyyaysupremecommanderthor
May 6th, 2011, 08:03 AM
Naquadria is not as powerful than a zpm but just the sheer quantitiy of the amount of naquadria i mean it was a whole planet full of it thats alot of energy plus we dont have that many zpms seeing we cant make them.....How r there planets with naquadria deposits the goauld created naquadria on langaara as a different isotope of naquadah naquadria does not occur naturally

Starsaber
May 6th, 2011, 08:35 AM
Naquadria is not as powerful than a zpm but just the sheer quantitiy of the amount of naquadria i mean it was a whole planet full of it thats alot of energy plus we dont have that many zpms seeing we cant make them.....How r there planets with naquadria deposits the goauld created naquadria on langaara as a different isotope of naquadah naquadria does not occur naturally

Was it ever confirmed that it can't occur naturally? I know that on Langara, a Goa'uld created it, but how do we know that there weren't some planets like Icarus where it occurs naturally? Maybe one of his enemies controlled the Alliance's Icarus planet, so the Langaran Goa'uild wanted to create his own naquadria to keep from getting taken over.

Mister Oragahn
May 6th, 2011, 09:07 AM
Never confirmed as far as I know. That said the phenomenon exists, so in a way, it is natural, but with a little push I suppose. Still, it is intimately tied to naqahdah. It doesn't trigger an atomic alteration on any other substance. Naqahdah itself is such an impossible material, I think it is linked to subspace in a way or another. I'd see both naqahdah and naqahdria as more or less natural portals to subspace, as they cause bleeding of subspace into realspace. With naqahdah, it's manageable and can be very clean. With naqahdria, it's not manageable above a certain strain on the particles themselves.
As I pointed out a looong time ago, there's a certain parallel to draw between the behaviour of naqahdria and the Arcturus core in how they become unstable the more they're tapped, and how both of them project slow moving waves of supposedly radioactive energy that burns organic tissues, down to a strong similarity in the visual effect!

Ser Scot A Ellison
May 6th, 2011, 09:10 AM
TAL,


I agree with you. The only explanation seems to be bad writing.

An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?

At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?

Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.

An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...

We are meant to believe that the combined energy storing capacity of (a partially charged) Destiny and Seeder ship can generate as much power as needed, but that 1,2,3 ZPMs can't? A fully powered Destiny requires more power than Atlantis? Destiny that could probably dock on Atlantis? If that is the case then they are going about things all wrong on the show. There should be Earth based scientists constantly "stoned" into Destiny trying to reverse engineer its energy storing capabilities (capacitors?)...

I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.

I think you are discounting the vast distance that Destiny has traveled. If it's been traveling at FTL for 50 Million years it's beyond the local group. It's wwwwwwwaaaaaaayyyyyyy out there. As such a tremndous amount of energy is necessary to travel those vast distances.

thekillman
May 6th, 2011, 12:47 PM
Was it ever confirmed that it can't occur naturally? I know that on Langara, a Goa'uld created it, but how do we know that there weren't some planets like Icarus where it occurs naturally? Maybe one of his enemies controlled the Alliance's Icarus planet, so the Langaran Goa'uild wanted to create his own naquadria to keep from getting taken over.

of course it can occur naturally. any artificial element can occur naturally. it's just that some of them require crazy circumstances to form.


even if we go Drake's formula on this, there is still a likelyhood that an Icarus Planet forms easily, but also goes critical easily from meteor impacts triggering an explosion

ColdZero
May 6th, 2011, 07:08 PM
of course it can occur naturally. any artificial element can occur naturally. it's just that some of them require crazy circumstances to form.


even if we go Drake's formula on this, there is still a likelyhood that an Icarus Planet forms easily, but also goes critical easily from meteor impacts triggering an explosion

No, they cannot.

Drake's equation has nothing to do with predicting planet formation.

kurntech
April 11th, 2018, 01:32 PM
I agree with you. The only explanation seems to be bad writing.

An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?

At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?

Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.

An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...

We are meant to believe that the combined energy storing capacity of (a partially charged) Destiny and Seeder ship can generate as much power as needed, but that 1,2,3 ZPMs can't? A fully powered Destiny requires more power than Atlantis? Destiny that could probably dock on Atlantis? If that is the case then they are going about things all wrong on the show. There should be Earth based scientists constantly "stoned" into Destiny trying to reverse engineer its energy storing capabilities (capacitors?)...

I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.

ok check it i know i am real late to commenting but base on what you wrote u got it wrong in the sense of technology
from old to new is SOLAR CAPACITORS then NAQUADAH then ZPM it about efficiency

ok timeline

the Alterans and Ori Unknown Galaxy 50 million years plus very advance
the ancients Miliky Way Galaxy 5 - 10 million years ago
the Lantians 10 thousand years ago
the lagacy of the Lantians in eartlings with profe of the lanterns activation gene in humans present time

ok technology wise and time line

the alterans never had stargates in there galaxy was no point to it the stargate started in the milky way galaxy but it come comfusing so i have 2 theory about the gates 1 st gen and 2nd gen gates

1 theroy is that before getting to the miliky way galaxy the created created destiny and seed ships but i dont want to think of that theory

2 theory is when they came to the miliky way they created destiny and started seeding the milky way befor the ships moved onto another galaxy my problem is what did there use to replace gn 1 with gen 2 gates

there is a 3 theory that it had no gates in the milky way galaxy and destiny was created to seed other galaxy and they had a plan in place to reach destiny when was time

there is info missing in the show because the basics was skip over we know destiny is older with older gates but it has no gates in the milky way looking like the on in stargate universe so it goes to think that earth gate and the NAQUADAH core planet was the oldest gates made after destiny as it is faster to go from earth gate to the naquadah core planet gate then destiny which never happoned as most of the ancients left the milky way some time after due to plaques and stuff

ok now before the ancients made the star gates in the milky way galaxy they made Destiny and the seed ships we know the seed ships build and drop off the gates on planets that where not related to the milky way galaxy Destiny was not made on earth or in the milky way galaxy because the ship purpose was to explore the end of the universe as we know kill 2 birds with one stone kind of thing meaning while going that way no one side there could not explore other planets in the process any way enoght of that


SOLAR CAPACITORS then NAQUADAH then ZPM

destiny can has the power of the sun powering the gate u can go to atlantic with easy but getting power from the sun was not efficent enough for then

naquadah was efficent when use right unless u planing to go to atlantice using a planet it will be very unstable

ZPM was vey efficent and did the job

whats mess up is that distany power will be the best to go to Atlantice as much as possible u only need to replace the gen 1 gate with a gen 2 gate because gen 1 gates dont have the address on it like gen 2 and gen 3 so it impossibe to dil to atlantice using gen i gate

zpm is a long term power supply not shoet term it will dye quick thats y it effeicent

distany good at long and short term but the way it get power is to much of a hassle

i have more to say but i hope some one correct or continue this

Amelius
April 23rd, 2018, 12:08 AM
I made a quick diagram of how this works.

https://i.imgur.com/VWH8INK.png

Also keep in mind, a planet is far far larger than a ZPM. A ZPM the size of a planet would probably have more power than a Naquadria planet

bschultz
August 27th, 2018, 11:29 AM
How about using a puddle jumper thru a supergate powered by a black hole?

Ausfan
March 3rd, 2019, 03:22 AM
I figure it has something to do with an exponential chain reaction which can compound to make an insane energy burst

Problem is it is difficult to harness if there are fluctuations, hence planets exploding

I do wonder if Atlantis would be involved in stabilising Jonas home planet, eg ZPM powers a device that keeps Naquadria stable and controlled.

I do think Jonas planet was the key to ensuring consistent back and forth travel between Destiny and Milky Way and they seemed to be building up to it in later seasons

Ausfan
March 3rd, 2019, 03:32 AM
I agree with you. The only explanation seems to be bad writing.

An O'neill Device can boost the power on a gate enough for galaxy-to-galaxy wormhole travel. Its powered by a single staff weapon. What would happen with 10 staff weapons? Then there is Naquida generators, how are they not more powerful than a staff weapon? Once SG1 had those, why would they need an O'Neill device anymore?

At various times Atlantis had a ZPM, they were able to dial Earth at regular intervals to check in. Is it a simple multiplier? Does dialing the distance to earth twice mean you could have dialed a galaxy twice the distance from earth-pegasus once? If that is the case, if you count how many times they dialed Earth, just how far out there could they have dialed?

Thor was able to open a wormhole back to his home planet (galaxy) with a tiny hand held (stone?) device.

An Asgard ship was able to get from its home galaxy to earth in what? 2-10 minutes?

Somehow, pre-supergate, the priors of the Ori were able to dial the gates from their home galaxy presumably ridiculously far away and end up in the Milky Way. Earth should ask them about that...

We are meant to believe that the combined energy storing capacity of (a partially charged) Destiny and Seeder ship can generate as much power as needed, but that 1,2,3 ZPMs can't? A fully powered Destiny requires more power than Atlantis? Destiny that could probably dock on Atlantis? If that is the case then they are going about things all wrong on the show. There should be Earth based scientists constantly "stoned" into Destiny trying to reverse engineer its energy storing capabilities (capacitors?)...

I'm sure that ZPM's could dial Destiny when they were first introduced, but like the Ancients, they had to dumb them down to fit the plot.

Yeah it's an interesting point how 40% capable Destiny + busted Seed ship can dial Earth, and I have thought about inconsistencies, eg Ancient Ancients could build Destiny to fly through Stars etc yet in SGA there was that ship where everyone got burned but it could be like a Stealth plane where the Design is uniquely structured to be immune to Stars (but not Alien fire or Pulsar radiation...)

This follows there's something special or unique about it's Engine and Energy systems, eg FTL is different to run of the mill Hyperspace

I wonder aloud if it is a matter of being derived from different factions of Ancients, eg we know there is Ori and Ancients so Destiny could have come from a third force and so there Ancient tech is a distinct variation in itself

Only way I have to explain the inconsistencies, eg there is Sarcophagus devices to resurrect dead people since Stargate 1994 yet Dr Kane and co couldn't be resurrected, yet the shuttle is brand new?

And then there's the fact the Stargates are all localised prototypes of limited range yet the Destiny Gate also somehow has the capacity to send and receive to a Stargate several dozens of Galaxies away