Stargate has shown that the method of time travel matters. A Solar Flare induce temporal event will send you, and anything else involved back (or forward) in your same timeline, while Ancient time travel technology uses the "new reality is created the moment you go back in time" thing. At least that is the conclusion that I've come to after watching 1969, 2010, The Last Man, Continuum, Time, and now Twin Destinies.
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Originally posted by SG-17 View PostStargate has shown that the method of time travel matters. A Solar Flare induce temporal event will send you, and anything else involved back (or forward) in your same timeline, while Ancient time travel technology uses the "new reality is created the moment you go back in time" thing. At least that is the conclusion that I've come to after watching 1969, 2010, The Last Man, Continuum, Time, and now Twin Destinies.Click the banner or episode links to visit the virtual continuations of Stargate!Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"The Continuing Stargate Wiki | Stargate: Avalon l The New "Ark of Truth" | Stargate: Universe Reviews | Banner designs by Alx
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I don't think they've actually been consistent at all.
Erasure of Timelines
2010 -- Using solar flare and Stargate wormhole to erase existing timeline completely.
Before I Sleep -- Janus' Time Jumper allows Weir to correct the Atlantis problem, thereby erasing her original timeline.
Moebius -- Timeline A causes Timeline B, which elects to erase itself and cause Timeline C--our Stargate universe.
The Last Man -- Sheppard learns from a past he didn't experience, before travelling back in time and erasing said past from ever happening.
Continuum -- See Moebius
Time -- See Moebius
Alternate Approaches
1969 -- An combination of solar flare and Stargate wormhole causes pre-destination paradox (Hammond).
It's Good To Be King -- Janus' Time Jumper was used to observe and accurately predict events on the planet, even factoring in that someone would come along who knew how to read Ancient--a possible pre-destination paradox in itself.
Twin Destinies -- Timeline A directly interacts with Timeline B to avert itself. No Timeline C involved."A society grows great when old men plant trees, the shade of which they know they will never sit in. Good people do things for other people. That's it, the end." -- Penelope Wilton in Ricky Gervais's After Life
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Yeah, but it all depends just on how much was changed that determines what ended up happening.Click the banner or episode links to visit the virtual continuations of Stargate!Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"The Continuing Stargate Wiki | Stargate: Avalon l The New "Ark of Truth" | Stargate: Universe Reviews | Banner designs by Alx
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Originally posted by DigiFluid View PostI don't think they've actually been consistent at all.
Erasure of Timelines
2010 -- Using solar flare and Stargate wormhole to erase existing timeline completely.
Before I Sleep -- Janus' Time Jumper allows Weir to correct the Atlantis problem, thereby erasing her original timeline.
Moebius -- Timeline A causes Timeline B, which elects to erase itself and cause Timeline C--our Stargate universe.
The Last Man -- Sheppard learns from a past he didn't experience, before travelling back in time and erasing said past from ever happening.
Continuum -- See Moebius
Time -- See Moebius
Alternate Approaches
1969 -- An combination of solar flare and Stargate wormhole causes pre-destination paradox (Hammond).
It's Good To Be King -- Janus' Time Jumper was used to observe and accurately predict events on the planet, even factoring in that someone would come along who knew how to read Ancient--a possible pre-destination paradox in itself.
Twin Destinies -- Timeline A directly interacts with Timeline B to avert itself. No Timeline C involved.
That's what troubles me so much about Twin Destinies: by any of the established Stargate time travel "rules", what happened should have been largely impossible. Telford back on Earth makes sense, but the rest is total BS. There's no way that Destiny +12 should have moved backward in time. The fact was, they took the easy way out with Destiny +12 going back in time. Two out of the last four episodes have pretty much ended with "Here, have another shuttle." Rather than actually stick with the idea that Destiny is damn near crippled, the writers dropped an hour long cop out on us, as well as once again making sure Telford can't spend more than a few episodes at a time on Destiny.
Spoiler:That said, I love how they've set things up for Common Descent.
Things just felt forced this time around, as if the writers said "OK, they're really badly off. Let's drop a total solution in their laps."
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It's their rules of time travel, they can add to them however they like. You could argue it was just as "impossible" for SG-1 to travel back in time via a solar flare and a wormhole in "1969."Click the banner or episode links to visit the virtual continuations of Stargate!Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"The Continuing Stargate Wiki | Stargate: Avalon l The New "Ark of Truth" | Stargate: Universe Reviews | Banner designs by Alx
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Originally posted by s09119 View PostIt's their rules of time travel, they can add to them however they like. You could argue it was just as "impossible" for SG-1 to travel back in time via a solar flare and a wormhole in "1969."sigpicALL THANKS TO THE WONDERFUL CREATOR OF THIS SIG GO TO R.I.G.A lie is just a truth that hasn't gone through conversion therapy yetThe truth isn't the truth
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Originally posted by s09119 View PostIt's their rules of time travel, they can add to them however they like. You could argue it was just as "impossible" for SG-1 to travel back in time via a solar flare and a wormhole in "1969."
Besides, 1969 laid down the basic idea of solar flares interacting with Stargates to travel through time. Twin Destinies basically has a solar flare instead send the entire ship back, rather than going with the established "solar flare messes with wormhole en route, potentially sending it to a different point in space while always a different point in time." There's a huge difference between introducing a new concept and ignoring precedent. It was pretty obviously done to get yet another shuttle aboard, and give an easy copout for fixing the ship. I don't see why this is so hard to get.
Spoiler:Not to mention set up Common Descent
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Originally posted by KEK View PostThat sounds more like an addition to the rules, rather than a breaking of them to me.
Canon puts time travel due to solar flares as happening in wormhole transit. Pretty sure Destiny didn't go through one. Can we at least all recognize that this was a case of writers finding past precedent inconvenient and rewriting it purely to accomplish a specific goal?
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Originally posted by TheHomegaMan View Post"Wormholes near or passing through a solar flare shall cause time travel, except when the heroes need spare parts or the writers want to do a 2 Rush episode."
Canon puts time travel due to solar flares as happening in wormhole transit. Pretty sure Destiny didn't go through one. Can we at least all recognize that this was a case of writers finding past precedent inconvenient and rewriting it purely to accomplish a specific goal?
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Originally posted by KEK View PostNo. A solar flare can cause a wormhole to go back in time, but why assume only a wormhole?
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Originally posted by TheHomegaMan View PostBecause 13 years of canon have established that time travel is the effect of the interaction between wormhole and solar flare.
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