What I have a problem with is a little external bombardment causing the Icarus planet to explode. The biggest hit seems to be the rail gun emplacement. Why would that make the planet explode? (It wouldn't.)
What would have made more sense would have been to have regulator/cooling stations around the base that they hadn't finished battle hardening. Preferably some kind of exotic ancient tech devices. Even if they couldn't spring for CGA rendering, all they had to do was mention it in the dialog.
The regulator nodes would be focused down into the planetoid's naqada core around the base using some kind of energy beams to sustain a controlled essentially nuclear-level reaction to create and channel the tremendous energy needed to fire up the 9th Chevron. I agree with the other poster that once established it could be like the black hole planet and almost impossible to disconnect unless the power could somehow be interrupted, say, with a big explosion.
I guess they didn't perish in the energy backwash on Destiny because, being so far away it absorbed all the power to make the connection. OTOH, nearby gates in our own galaxy could credibly be dangerous since all that energy would have to go somewhere. So, Rush's rationale is credible.
We know from existing SG lore that naqada reactors tend to operate in a state of barely contained overload anyway so the idea of a downed craft or stray bomb exploding over an unprotected regulator node would do the trick. Once you lose regulation, then everything goes haywire and ultimately, boom.
"My god! They hit the #3 regulator complex. It's been destroyed."
"I'm sure that wasn't their intention"
"The chain reaction in the core is going out of control. It's going critical. It's gonna blow!"
A simple script tweak would have fixed it. I still like having SGU as opposed to no SGU but the apparent sloppiness with important background tech/pseudo-tech details in favor of overly detailed character emotive fluff is a bit appalling. imho.
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What would have made more sense would have been to have regulator/cooling stations around the base that they hadn't finished battle hardening. Preferably some kind of exotic ancient tech devices. Even if they couldn't spring for CGA rendering, all they had to do was mention it in the dialog.
The regulator nodes would be focused down into the planetoid's naqada core around the base using some kind of energy beams to sustain a controlled essentially nuclear-level reaction to create and channel the tremendous energy needed to fire up the 9th Chevron. I agree with the other poster that once established it could be like the black hole planet and almost impossible to disconnect unless the power could somehow be interrupted, say, with a big explosion.
I guess they didn't perish in the energy backwash on Destiny because, being so far away it absorbed all the power to make the connection. OTOH, nearby gates in our own galaxy could credibly be dangerous since all that energy would have to go somewhere. So, Rush's rationale is credible.
We know from existing SG lore that naqada reactors tend to operate in a state of barely contained overload anyway so the idea of a downed craft or stray bomb exploding over an unprotected regulator node would do the trick. Once you lose regulation, then everything goes haywire and ultimately, boom.
"My god! They hit the #3 regulator complex. It's been destroyed."
"I'm sure that wasn't their intention"
"The chain reaction in the core is going out of control. It's going critical. It's gonna blow!"
A simple script tweak would have fixed it. I still like having SGU as opposed to no SGU but the apparent sloppiness with important background tech/pseudo-tech details in favor of overly detailed character emotive fluff is a bit appalling. imho.
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