So, the Dark Forces/Jedi Knight series of games are absolutely awesome. I know this is old news, but I've just finished replaying DF and DF2:JK and I've still got the Star Wars buzz on
Refreshers!
Dark Forces
Jedi Knight: Dark Forces II
Mysteries of the Sith, here I come!
Refreshers!
Dark Forces
Spoiler:
1) Steal the Death Star plans. Don't worry, the construction plans for the ultimate weapon, under construction for 20 years, are in a poorly-guarded facility and stored on a gigantic red circuit board. You can't miss it.
2) Check out recently destroyed Rebel base. There were no survivors, but it's cool because you're getting paid. That's just how Mon Mothma rolls.
3) Go to some backwater planet and slog through a staggeringly inefficient sewage system to capture some Imperial guy who doesn't put up a fight, despite his ENORMOUS gun. 'Why is an important Imperial officer at the height of Imperial power just chilling in a sewer' you might ask? Just don't go there, you don't want to know.
4) Rescue an incompetent Imperial defector.
5) Punch out a Kell Dragon with fists. Chuck Norris ain't got nothin' on Kyle Katarn.
6) Infiltrate the enemy super-fortress by first climbing through some refueling pipes and then hanging out on the Executor for a while. Then shoot your way out. This step may need work.
7) Flip several handily placed switches to destroy the Arc Hammer. Evidently, design flaws are actually part of the Imperial design process. Also, fight and kill fat Imperial general in a Dark Trooper suit. Don't worry about the imminent destruction of the station, or anything silly like that.
8) PROFIT!
2) Check out recently destroyed Rebel base. There were no survivors, but it's cool because you're getting paid. That's just how Mon Mothma rolls.
3) Go to some backwater planet and slog through a staggeringly inefficient sewage system to capture some Imperial guy who doesn't put up a fight, despite his ENORMOUS gun. 'Why is an important Imperial officer at the height of Imperial power just chilling in a sewer' you might ask? Just don't go there, you don't want to know.
4) Rescue an incompetent Imperial defector.
5) Punch out a Kell Dragon with fists. Chuck Norris ain't got nothin' on Kyle Katarn.
6) Infiltrate the enemy super-fortress by first climbing through some refueling pipes and then hanging out on the Executor for a while. Then shoot your way out. This step may need work.
7) Flip several handily placed switches to destroy the Arc Hammer. Evidently, design flaws are actually part of the Imperial design process. Also, fight and kill fat Imperial general in a Dark Trooper suit. Don't worry about the imminent destruction of the station, or anything silly like that.
8) PROFIT!
Jedi Knight: Dark Forces II
Spoiler:
1) Chase 8t88 through Nar Shaddaa in pursuit of Dad's data disc. Be sure to shoot any aliens along the way, just to be safe.
2) Go to Dad's house, get lightsaber, swim through sewage pipes so grand and elaborate they'd put the grandest Roman construction works to shame. Starting to notice a theme in my day job here. Also: remind Dad to stop eating beans.
3) Continue chasing 8t88 to some backwater planet, and kick some punk Dark Jedi ass. Then crawl through fuel pipes, because that's much more logical than just using the damn door. Fight some mutants who are called "twins", despite the fact that they're obviously not.
4) Then go to Ruusan. Climb the mountain instead of just having Jan drop you off up top. Then climb it again, for good measure. Then, for some reason, climb down inside it. Under no circumstances should you call the New Republic and request that they simply bombard the site from orbit.
5) Climb, crawl, jump, and float your way through catacombs and Imperial construction projects which are there despite the planet's having been lost for 2000 years up until about yesterday. Battle annoying blind b-movie-rejected-actor to the death. And whatever you do, don't let the statues reach the middle. For some reason. I really don't know why.
6) Go home in the ship that you crashed (instead of just turning right slightly), and forget all about the pair of Star Destroyers and Super Star Destroyer in orbit overhead. Live happily ever after--UNTIL NEXT TIME!
2) Go to Dad's house, get lightsaber, swim through sewage pipes so grand and elaborate they'd put the grandest Roman construction works to shame. Starting to notice a theme in my day job here. Also: remind Dad to stop eating beans.
3) Continue chasing 8t88 to some backwater planet, and kick some punk Dark Jedi ass. Then crawl through fuel pipes, because that's much more logical than just using the damn door. Fight some mutants who are called "twins", despite the fact that they're obviously not.
4) Then go to Ruusan. Climb the mountain instead of just having Jan drop you off up top. Then climb it again, for good measure. Then, for some reason, climb down inside it. Under no circumstances should you call the New Republic and request that they simply bombard the site from orbit.
5) Climb, crawl, jump, and float your way through catacombs and Imperial construction projects which are there despite the planet's having been lost for 2000 years up until about yesterday. Battle annoying blind b-movie-rejected-actor to the death. And whatever you do, don't let the statues reach the middle. For some reason. I really don't know why.
6) Go home in the ship that you crashed (instead of just turning right slightly), and forget all about the pair of Star Destroyers and Super Star Destroyer in orbit overhead. Live happily ever after--UNTIL NEXT TIME!
Mysteries of the Sith, here I come!
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