PDA

View Full Version : If SGU had a central team



actuallyliam
April 7th, 2010, 02:29 AM
If SGU had A main team the way SG-1 and Atlantis does, who would you pick for that team?

myself:
Matthew Scott
Eli Wallace
Vanessa James
Ronald Greer

I thought of Rush, but to me he is more of the leader and I couldn't see him leaving Destiny that often. Also he does trust Young.

What are your choices?

Spimman
April 7th, 2010, 05:25 AM
Scratch James and add TJ (if we're going with only 4). I think once they start going off-world more often there will be multiple teams to cover more ground within the time constrains.

Rush will usually go as he see's himself as the only one smart enough to make it happen, but Eli is a good choice for the science role.

Cory Holmes
April 7th, 2010, 06:06 AM
Remember, this is SGU. They're aiming for more realism than the previous shows. That being said...

TJ is their only (barely) qualified medical professional. Off-world teams (or would this be a shore party, since they're ship-based?) have a startling rate of injury (especially for doctors). She's far, far too valuable to risk like that.

Rush shouldn't be allowed to go on a primary exploration team, he's also too valuable dealing with Destiny and working on her secrets. With Lt. Scott as their only decent shuttle pilot, he should be stricken as well but might get a pass based on leadership ability and/or chain of command.

A case could be made for Eli, since he's smart enough to be of use but not a vital member of the ship that he is irreplacable.

My version of a Shore Party would be:

Lt. James as team leader (possibly Lt. Scott with the above caveat).
MSgt. Greer as security/fireteam.
Eli OR Volker as scientist.
Red Shirt Marine for fireteam/meatshield duties.

tessa
April 7th, 2010, 07:35 AM
1) Since Young, TJ and Scott are too important for the survival aboard the ship my guess is Greer could be off-world mission’s commander. He had some subordination trouble, true, so more reason for Young put him in charge here :)
2) Then it has to be Eli for his “Kino devotion” if not for anything else :)
3) Civilian scientist like… I don’t know. Anyone civilian scientist for the sake of the crew harmony. Not to mention how Camile would be pissed off otherwise.
4) Some private for fire support and for possible men losses.

chrono trigger
April 7th, 2010, 08:25 AM
well i think young and rush are too important to go all the time and tj is their doctor if she dies their screwed. so i think it would go like this

scott
greer
eli
4th member would change depending on whose needed at that time.

hedwig
April 7th, 2010, 08:27 AM
1) Since Young, TJ and Scott are too important for the survival aboard the ship my guess is Greer could be off-world mission’s commander. He had some subordination trouble, true, so more reason for Young put him in charge here :)
2) Then it has to be Eli for his “Kino devotion” if not for anything else :)
3) Civilian scientist like… I don’t know. Anyone civilian scientist for the sake of the crew harmony. Not to mention how Camile would be pissed off otherwise.
4) Some private for fire support and for possible men losses.

1) Greer
2) Eli
3) Brody or Volker
4) A rotating specialist of some kind in water, plant, mineral knowledge

Rodney_Mckay
April 7th, 2010, 09:15 AM
Chloe for spontaneous, non-hesitant alien food testing.

tessa
April 7th, 2010, 09:18 AM
1) Greer
2) Eli
3) Brody or Volker
4) A rotating specialist of some kind in water, plant, mineral knowledge

Yeah, but that means Greer alone would have to look after three civilians with no battle experience... poor guy :)

Cory Holmes
April 7th, 2010, 09:37 AM
Given how SGU is still using the military's system of command, I believe an officer has to be the one leading the Shore Party (I now refuse to refer to a Destiny "off world" team :P), not a Seargent no matter how much seniority s/he may have.

Saquist
April 7th, 2010, 10:54 AM
1) Greer
2) Eli
3) Brody or Volker
4) A rotating specialist of some kind in water, plant, mineral knowledge

I'd take:

Greer as SD-1 Leader Stargate Destiny Team
James
Scott
Franklin

Spimman
April 7th, 2010, 01:40 PM
Since when has someone being vitally important ever stopped them from going off world? If anything the fact that they are so important makes them more likely to go off-world.

History my friends:
1) Samantha Carter - She knew Goa'uld tech and other stuff better than anyone, and while she was far to important to lose she was constantly sent off-world on the front line (not after the all clear)
2) Rodney McKay - See above
3) Daniel Jackson - Could anyone else read and know the things he knew, the smarter move would have been to call him in only for special occasions.
4) More could be added

As viewers we love seeing an awesome team go off-world, not red shirts, not the smart choice always but the most qualified and the people we like. It's unrealistic yes, but it's fun and it is the way it is!

Replicator Todd
April 7th, 2010, 01:50 PM
I think a core team would consist of:

Scott
Eli
Greer
And Brody, Franklin, or Volker.

garhkal
April 7th, 2010, 02:37 PM
Just for fun

Chloe
red shirt 1
red shirt 2
red shirt 3

Cory Holmes
April 7th, 2010, 04:06 PM
Just for fun

Chloe
red shirt 1
red shirt 2
red shirt 3
You know what would be awesomest? If they all got back to the ship without a single injury! Not a gunshot, broken bone, stubbed toe or bruised ego :) How's that for subverting the tropes? :D

dacooker
April 9th, 2010, 09:34 AM
Riley
Spencer, cept he's dead
Franklin
James

oh I thought this was the C team thread.

Cold Fuzz
April 9th, 2010, 07:37 PM
Given the command structure of SGU so far, the template for an SGU landing party would be something like this:

1. A command level officer--Young or Scott, maybe James.
2. Greer. As a MSgt. he has the most combat experience.
3. TJ, as she's the only one with medical training.
4. A scientist--Rush, Eli, Volker, etc.

My personal preference:

1. Scott
2. Greer
3. TJ
4. Eli

Why? Well, Rush would probably be working on his scheming and plotting back on the Destiny if he's left there. That and Eli needs the experience. Young can't afford to put himself out there all the time, especially given the trust/mutiny issues with Rush & Wray.

myhelix
April 16th, 2010, 05:46 AM
Eli or Rush
Young
Scott
TJ
Greer

Tuvok
April 17th, 2010, 08:24 AM
If SGU had A main team the way SG-1 and Atlantis does, who would you pick for that team?

myself:
Matthew Scott
Eli Wallace
Vanessa James
Ronald Greer

I thought of Rush, but to me he is more of the leader and I couldn't see him leaving Destiny that often. Also he does trust Young.

What are your choices?

Team Leader Matthew Scott - Scout
Eli Wallace Tech recovery and anylisis
Volkner - Enviromental and resource anylisis
Vanessa James \ Team second and tactical support
Ronald Greer \ Heavy fire support

Acidbuk
April 21st, 2010, 01:24 AM
Hmmm

Scout - Team Leader
James - Second in Command / Tactical
Greer - Heavy Support /SAW Gunner
Eli - The Tech Guy
Chloe - Meat Shield

Tuvok
April 21st, 2010, 10:41 PM
Hmmm

Scout - Team Leader
James - Second in Command / Tactical
Greer - Heavy Support /SAW Gunner
Eli - The Tech Guy
Chloe - Meat Shield

Hmmmm, happy that Chloe has a purpose. But should'nt a meat shield have more meat on it. The girl is petite. Now Volker, he's robust. He can take a couple of solid rounds easily.:ford:

carmencatalina
April 22nd, 2010, 01:27 PM
Hmmmm, happy that Chloe has a purpose. But should'nt a meat shield have more meat on it. The girl is petite. Now Volker, he's robust. He can take a couple of solid rounds easily.:ford:

Don't you dare - I'm growing to love Volker more with each episode.

MattSilver 3k
April 23rd, 2010, 10:55 PM
I'm thinking one of Scott, Greer or James will be on every offworld team. So far, that's held up:
- Air 3: Scott and Greer on team 1 (with Eli, Franklin, Palmer and Curtis), followed by James leading team 2.
- Water: Scott on the only team with Young.
- Time: Scott, Greer, Eli, Chloe, Park, Volker, Franklin, Rush, TJ, Spencer and James were all in the first timeline team. Scott, Eli, Greer and Rush were the ones who found the Kino on the first second timeline team. And it was Scott, Greer, Young and Spencer on the second second timeline team.
- Justice: James lead the military part of the team, but she was reporting to Volker (The team also had Caine).
- Faith: Scott and Greer went down to the planet with TJ and Caine on the first team.
- Human: Scott, Greer, Eli and Chloe, followed by James and Volker on another team.

Though I'm hoping Eli tags along more often, and maybe even Chloe if she's up for it. The foursome in Human had a fun little dynamic.

UniverseSizePlotHole
April 24th, 2010, 06:33 AM
If there had been more than one spider (let's say 4 coming from different directions) in HUMAN two military personal would have been insufficient firepower. Either the civvies need to step up and get some training e.g. SGA McKay and Keller's weapon's proficiency progressed OR minimum 5 person team. Eli could have had an M15/M4 based on TIME and planet side on FAITH would have been great as a firing range (ammunition supply noted though). The lack of an energy weapon really reinforces the need for maximum firepower effectiveness and efficiency. Hopefully we'll be getting some options soon especially if 4 person SGU teams is the rule.

ProclarushTaonasAt
April 28th, 2010, 01:02 PM
Greer (basically everyone has him on their central team)
Scott
Eli
Rotating specialist (if no specialist needed then James)

With Rush in command on Destiny :)

Meshakhad
April 28th, 2010, 01:59 PM
The basic model is the SG-1 style 4-man team. SG-1 had a leader, a scientist, a linguist/archaeologist, and another soldier.

Scott is the obvious choice for team leader, being second only to Young in rank. And he has led most teams so far. They have a myriad number of scientists, but only two that have shown real proficiency in multiple disciplines - Rush and Eli. Rush has pressing duties on Destiny, so that leaves Eli. As a bonus, Eli is also their best kino operator.

For a second soldier, Greer and James are the most likely candidates. I think Greer is better to send along with Scott's Alpha team, while James commands Bravo team. Volker would be James' science officer.

Unlike the SGC, Destiny has little need to send archaeologists. TJ would be a decent choice for a fourth member of Alpha team, but they might want to keep that spot open, sending a different person depending on the mission. Besides, TJ may be needed to command Charlie team (unless there is a fifth officer on Destiny). On multi-team operations, Young may go through to coordinate, leaving Rush in tactical command of Destiny.

JustAnotherVoice
April 30th, 2010, 09:18 PM
Does Destiny have enough people on board to make an "all purpose" shore party? They certainly don't have anyone to fill Carter's (and later Daniel's) role of combatant/specialist, nor McKay's "I'll tag along since we have other reasonably competant people with similar skill sets back at base" role.

In that spirit, eliminate people that, if they had any sense, wouldn't leave Destiny:

Young - senior military officer, one of two qualified pilots.
Scott - de facto XO, one of two qualified pilots.
T.J. - senior (only) medic.
Rush - only one who seems to know what he's doing.
Eli - not quite as useful as Rush, but stands his ground well enough.

So that leaves (not including the injured):

James: candidate for being the fireteam/primary element leader - junior officer with no apparant invaluable secondary skillset.
Greer: the Teal'c/Ronon/Teyla combatant role; second element leader - senior NCO, so should be more well versed in combat tactics/strategy than everyone other than Young.
Mission specialist of the week: Brody/Volker/Franklin (if he ever wakes up). Given how many different scientists they have, it wouldn't be a stretch to think they have someone to cover just about any field scenario out there.
Mook/redshirt of the week - combatant of some sort, so that would rule out the likes of Riley (i.e. technicians).

But then again, this is Stargate, so Scott is the first choice for every mission, Eli and Rush get more shore time than Greer, and just for kicks, someone totally inappropriate for the mission at hand. If it's not Chloe, it'll be Bennett or whatever the cook's name is. Whoever it is, they probably haven't handled a firearm since basic, or simply never handled one.

Eestlanna
May 9th, 2010, 12:48 PM
Most interesting for me would be:

Young - the rational leader with warm heart
Rush - the irrational scientist, capable just about anything
Greer - the serious soldier with cool jokes
TJ - the smart and multiskillful female military

GateroomGuard
May 9th, 2010, 10:58 PM
If the Destiny crew follows the established SGC team policy then it would be

SD-1 Primary Team
Scott- Team leader
Greer- soldier
Eli- Tech
Chloe- Diplomat/historian

SD-2 Secondary Team
James- Team Leader
Random soldier- Soldier
Volker- Tech
Random civillian with Ancient history background- Diplomat/Historian.

SD-3 Medical Team
TJ- Team Leader
Random Soldier- Soldier
Park- Tech/medical support
Random civillian- medical support

Or Young could go the Star Trek Original series route.
Away Team
Young- Team leader
TJ- Medic
Scott- 2nd in Command
Random Soldier- Redshirt
James- Scotty who always gets to be in command of the ship since all the command crew is gone.

Sp!der
May 10th, 2010, 12:20 AM
Greer/Scott
Eli
TJ
Chole

jackfloyd1973
May 11th, 2011, 12:15 AM
the obvious problem the civillians have is lack in firearm training, solution is use the stones so they get training on earth.
greer:keep him on board to keep everyone in top condition or on the way there since he'd do well motivatin' everyone(with fear) increasin odds of their survival
scott: 1 of only 2 pilots so only off ship when piloting skills needed
young:cant send out the comander, otherwise everone will be stuck with rush and wray calling the shots, and is only other pilot
rush: so young can keep an eye on him and since he's most familiar with ancient systems
so that leaves
1. LT vanessa james: comander since she's already lead teams before and both young & greer seem to have a good opinion of her, and she's awesome
2. eli: i don't think he'll risk crossing vanessa, he's knows the computer stuff and is a math genius, aka "math boy"
3. fire support selected by greer
4. random scientist that might be useful
5. wray: since she's a politician or beaurocrat, pack mule

kimmyg
May 11th, 2011, 12:40 AM
Teams have mostly consisted of people based on what item they need to find on a planet. Since we've seen some people grown in strengths during S2, I'd have a team made up of:

Team One:
Scott - team leader despite being one of two pilots aboard Destiny. He's most senior besides Young.
Greer - he's there to protect the butter bar
Volker - scientist type
Misc redshirt

Team Two:
James - as TJ is too valuable as medic aboard ship
Cprl Barnes - there to protect the butter bar; I would have said Cpl Marsden but he was killed in The Hunt.
Chloe - put those new math skills to use or Morrison - James can knock him out again if he whines too much
Misc redshirt

I just realized team 2 is mostly women. Interesting. You don't want Matt & Chloe on a team together because of distractions. Yes, they did manage okay during Lost.

Selkhet
May 11th, 2011, 08:56 AM
If SGU had A main team the way SG-1 and Atlantis does, who would you pick for that team?

myself:
Matthew Scott
Eli Wallace
Vanessa James
Ronald Greer

What are your choices?

That's my pick. Perfect team. Even though V. James is the same rank as Scott I'd put her on the team for two reasons: #1.) Gorgeous babe #2.) rather see her than Chloe.


Scratch James and add TJ (if we're going with only 4). I think once they start going off-world more often there will be multiple teams to cover more ground within the time constrains.

TJ has to stay on board. You do not see Dr. Frasier going on a lot of missions.


TJ is their only (barely) qualified medical professional. Off-world teams (or would this be a shore party, since they're ship-based?) have a startling rate of injury (especially for doctors). She's far, far too valuable to risk like that.

Exactly.


With Lt. Scott as their only decent shuttle pilot, he should be stricken as well but might get a pass based on leadership ability and/or chain of command.

Scott is perfect for the "Col. O'Neill" of the team. Everyone likes him. Anyone else you pick is just going to be second fiddle. Young = "Hammond"


A case could be made for Eli, since he's smart enough to be of use but not a vital member of the ship that he is irreplaceable.

Remember Samantha Carter, and Rodney McKay yet both were on their respective team.
Eli is SGU version of them.

As far as Chloe is concerned. I'd put her on the bridge.

Killfetzer
July 18th, 2012, 03:14 AM
Just doing a rewatch.

As stated before a classical SG team needs a leader, a genius scientist, at least one super soldier, an alien and a cultural expert (most people in the teams took two roles at once).

The obvious choice for team leader is Scott. He is one of only 4 officers onboard Destiny. Young must commad the ship, TJ has to much other thing to do. While Scott is not the best leader, he handled himself better than James. Also he is one of the two pilots on Destiny. When I think how often a SG team had to use alien ships to flee this would be great advantage. Also the Destiny shuttles seem pretty easy to handle (they assumed the civilians in Faith could fly the shuttle without any training).

The super soldier has to be Greer. He's got the most combat expirience, he would got to hell and drag his people back out, if they died.

The genius would be Eli. Rush is no team player. He just doesn't fit in a team.

This leaves the position of alien and cultural expert. This would be really difficult as they don't have an alien left (as far as I remember all LA personel is dead by the end of season 2). They also don't seem to have any cultural expert. So I would see this position as a wildcard depending on situation. TJ for medical support, another soldier for firepower, a scientist for botanics or geology (also they've lost her only gelogist with Palmer in Air...) or ancient computers.

Starsaber
July 18th, 2012, 10:08 AM
This leaves the position of alien and cultural expert. This would be really difficult as they don't have an alien left (as far as I remember all LA personel is dead by the end of season 2). They also don't seem to have any cultural expert. So I would see this position as a wildcard depending on situation. TJ for medical support, another soldier for firepower, a scientist for botanics or geology (also they've lost her only gelogist with Palmer in Air...) or ancient computers.

Varro is still around, but I think he'd be a better fit as the leader for another team (the crew seems like they started trusting him at the end there.