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View Full Version : MGM may pull the license from Firesky's troubled Stargate Worlds MMO



TheRandomOne
July 25th, 2009, 01:10 PM
The next week and a half may finally bring resolution to the curious case of Stargate Worlds. According to a former employee who has recently left the company, Firesky has until August 1st to raise capital or MGM will pull the license.

At this time, the company’s last hope appears to be a group of doctors who are considering an $8 million investment into the company. This cash infusion would keep the company alive, allow it to pay off back wages and launch Stargate Worlds. However, our anonymous source does not believe that the deal will get done.

Shane Hensley, who is heading up a separate project Firesky’s Supersition Studios, and also serves as the company’s Director of New Business Development, responded to the report: “We do continue to talk to investors, including the doctors.”

He went on to say that the company has never considered scrapping Stargate Worlds, and denied that the license was on the verge of being pulled.

[snip - read the full story at the link below]

http://www.mmorpg.com/gamelist.cfm?feature=3316&game=242&bhcp=1

XxX_Kavan Smith_is_Mine_XxX
July 25th, 2009, 01:14 PM
That would suck if they pull the licence

Promethius30
July 25th, 2009, 01:22 PM
Not good looks like we are going to have another cancelled stargate game :(

People are going to start talking about a curse on the stargate video game franchise :(

I just hope some how they can save the game

amconway
July 25th, 2009, 01:38 PM
Too bad. Stargate games do seem to have the survival rate of Carter's boyfriends. It's a darn shame. I've always thought that the series lends itself more to a single player adventure game, though. Not a first person shooter, but something with a lot of plot, and probably one where you have the option of playing each of the original characters.

One sad casualty of this will be the Stargate Worlds racing team which must have a different set of investors. They've really been doing stunningly well. Hopefully they will still be kept together somehow if this all falls apart.

ScifigirlSG
July 25th, 2009, 02:00 PM
Maybe MGM will take over. I saw this on the MGM site..http://www.mgm.com/games/

amconway
July 25th, 2009, 02:39 PM
They would be getting a licensing fee, but they probably don't actually own the code. They also don't have the artists and programmers they would need to actually finish the game themselves, even if they did. The same thing would probably happen with Stargate Worlds as happened with Stargate Alliance--it gets shelved entirely. Doesn't mean they wouldn't try again, but they have to be feeling a little gun-shy about games at this point. It takes millions of dollars to develop one.

Orion Antreas
July 25th, 2009, 02:40 PM
Pfft. I gave up on this game a long time ago, unfortunately. Shame a game like this has to go through this. :(

tgomerski
July 25th, 2009, 03:01 PM
Another Stargate game will bite the dust!!

Hotep Ka Heru'ur
July 25th, 2009, 03:07 PM
If this game too gets canceled - as it is virtually finished and playable like the last one - I'm gonna laugh and cry hysterically for a week. Make that two.

I mean, come on. This is so absurd. This is one of the hugest SciFi franchises today, with DVD sales through the roof, hundreds of episodes, millions of fans willing to buy, and all we ever get to play is Stargate the movie on Super Nintendo? I don't know if that is more sad or funny, somebody tell me.

Demoniser
July 25th, 2009, 03:28 PM
Its a shame if it doesn't get released as Stargate has such a rich universe to draw content from.

However that being said i think it is/was a very big risk in trying to pull of a Stargate mmo. The Stargate fanbase really isn't that big when put in comparison to the size of the gaming public and you'd imagine the majority of those who would actually buy SGW would be Stargate Fans. If they don't get monthly subscriptions to pay for the costs of the servers and additional content then its a bad situation sadly.

Personally i think doing a Stargate game more along the lines of the normal RPG genre would have worked brilliantly. Something along the lines of Knights of the Old Repbulic or Mass Effect would be a great success if pulled off properly.

kymeric
July 25th, 2009, 03:48 PM
Curse of the stargate games imho.

But scifi based properties never translate well into games. Out of the 24245435423 star wars games theres only been a couple that were good, out of trek theres been.... maybe one that was even playable, lol?

Why dont they just liscense a wii game or something. Cheap and easy and quick to make. A mmos kinda a big step for a series that hasnt had a game sucessfully come out for 25 yrs. Maybe a DS game or something, especially since Sheppard loves DSes :D

Teal'auc
July 25th, 2009, 03:59 PM
I'm sad to see this to happen, really. I scrapped most MMO's, because they were killing my time way too much, and this one was something I wanted to give a try. Despite my disappointment they did not include my favourite race, Tok'ra, as playable race. :(

major davis
July 25th, 2009, 04:00 PM
This is freakin ridiculous. I mean it's pushed back for a year, then we think it's dead only to find that its alive and running, and then find out it's about to die!! Theres more plot twist with this game than lost and 24 put together!! IF it gets canceled I will Laugh then start screaming at mgm and then eat for like a week and <Snipped by Moderator>

amconway
July 25th, 2009, 04:07 PM
Personally i think doing a Stargate game more along the lines of the normal RPG genre would have worked brilliantly. Something along the lines of Knights of the Old Repbulic or Mass Effect would be a great success if pulled off properly.

I think you're right about that. I think both the last two games were/are misguided in terms of gaming genre, Alliance being a FPS and Stargate Worlds being an MMO. The first makes it difficult to make use of the intricate history and the second is not only high risk but would have to have significant moves away from cannon to make it playable for all character classes.

Browncoat1984
July 25th, 2009, 05:18 PM
Making the first major game (discounting SG-1 The Alliance) an MMO game is a big mistake IMHO. While I can definitely see that the idea has merit and could work, its just not a smart business move. Just because Stargate has legions of fans does not mean that said fans will gravitate to SGWorlds and be willing to pay a monthly fee. Those who would probably already play an MMO and might not want to switch over.

It also doesn't help that SG Worlds now faces very tough competition from the likes of The Old Republic and Star Trek Online (which has also faced a checkered development past). I have a feeling that The Old Republic would completely overshadow SG Worlds.

Then you have Cheyenne Mountain developing it. This is another mistake. You want your first game to be an MMO. You want to go up against the likes of Eve Online, World of Warcraft and The Lord of the Rings Online. You don't want to go with an unknown as your developer on your first game. That was an equally risky decision and it looks like in this case it was fail. You want an MMO as your first big game? You go with someone like Bioware who has a well-respected past.

I wanted this game to be successful. Initially this game sounded like it would work and work well. But MGM should have tested the waters for interest in a Stargate game first. They should have done an Elite Force style action game (one of the most successful Star Trek action games) or a KotoR/Mass Effect style RPG. If this game is successful THEN they should've talked about doing an MMORPG. As time went on, the cards just increasingly stacked against Stargate Worlds. First big Stargate game + unknown developer + tough competition = fail. If it had been released this year it might have made it but now with The Old Republic and Star Trek Online on the way, as far as sci-fi themed MMO's go this was fail.

On a side note, anybody know anything about that Firefly MMO that was announced years ago?

A_PophisandhisFran
July 25th, 2009, 06:12 PM
Not great news. I've been looking forward to a Stargate game for a long time, and I hope one gets made before too long if this one doesn't pan out. In the meantime I've been able to keep myself semi-content with mods (there's a great Stargate mod of Star Wars: Empire at War and two or three of Half-life 2) and a few fan games.

I agree that making the game an MMO game may not have been the best move. I think a FPS or a RPG would work great for Stargate. Even an RTS game would work for Stargate, really.

Leous
July 25th, 2009, 06:15 PM
As a game designer I am not going to say this surprises me at all, As sad as it a game takes teamwork and wise spending, and they seem to have neither. So it will end on the 1st and even if they push along a little more they still run out of money again. They only question is will be before or after it's release, Will we never see it or will we get a taste of it and then watch them run out of funds on an expansion pack. So that we are left wanting more until the severs break down and the game becomes a forgotten page in Stargate history like showtime's Stargate website or Infinity.

To tell you the truth my team could have done by the deadline that is whats so upsetting. I have toyed with the idea of making a game for a long time and now I am more sure then ever that I should if anything it would be freeware for all the fans but still a very amazing game.

Chevron999
July 26th, 2009, 01:54 AM
If you immediatly know its a Stargate game, it got cancelled a long time ago... :mckay:

DigiFluid
July 26th, 2009, 12:55 PM
Out of the 24245435423 star wars games theres only been a couple that were good

Nah, there's been tons of great SW games.

I know what you mean though. It applies especially well to Trek (as you said).

I've been saying for a long time now that SGW is unlikely to ever appear. This just seems to confirm that. God I hate being right all the time :(

McgillionFan
July 26th, 2009, 01:40 PM
aww not again :(

I really really hope the plug doesn't get pulled.It will be such a shame.I feel sorry for the people who are making the game same with Allience.They put or that hard effort and there time making the game and for it to be pulled is such a shame.

Come on MGM or who ever is in charge please please give us fans a Stargate Game please.

Let us hope that is doesn't get pulled.

TheHomegaMan
July 26th, 2009, 06:43 PM
Good for MGM, I say. If Firesky can't deliver, why let them keep the license? Why reward failure with opportunity?

Give it to a company that can do it. People should be asking for a quality product that gets released, not giving unlimited chances to somebody who is unable to do anything with what should be a lucrative license.

Overheal
July 26th, 2009, 07:59 PM
I happened to get into the Friends and Family Beta about a year ago. But frankly I didnt last long. For one thing, performance issues - my hardware was only about a year old, and still struggled to run the game at any decency (I could churn through Crysis easier, put it that way) - this was a pretty annoying barrier. On top of that, there were a lot of serverside issues: about 2/3 of all scheduled testing sessions started late or were entirely scrapped - this when Firesky only launched the servers for testing about once a week. It did nothing to hold my enthusiasm.

But aside from those technical drawbacks and the obvious glitches in alpha/beta testing a title, it just lacked any innovation as far as I could tell. Too many MMOs offer nothing new to the table - its just "Oh look an MMO - but with LASERS". No mate, it takes a fair bit more than that dont you think?

So on top of all that, an MMO takes tens, hundreds of millions of dollars to produce. Thats before you have any investment. And your business model relies on X amount of users subscribing for Y amount of months for Z amount of cost. For that kind of longevity (getting players to want to subscribe that long for that much money) you require vast initial investments. You dont break even unless you can keep that model floating for at least 2 years.

Finally, why launch a failed project? Would NASA launch a Shuttle if it wasn't ready? No. That would set space travel back 10 years. Similarly, I would rather see no Stargate title than see an awful one. It does far more harm than good.

Fear not. even the Spiderman movie was tried and failed several times beginning in the 80s before it ever saw the real light of day.

Alan Wake
July 26th, 2009, 08:55 PM
I happened to get into the Friends and Family Beta about a year ago. But frankly I didnt last long. For one thing, performance issues - my hardware was only about a year old, and still struggled to run the game at any decency (I could churn through Crysis easier, put it that way) - this was a pretty annoying barrier. On top of that, there were a lot of serverside issues: about 2/3 of all scheduled testing sessions started late or were entirely scrapped - this when Firesky only launched the servers for testing about once a week. It did nothing to hold my enthusiasm.

But aside from those technical drawbacks and the obvious glitches in alpha/beta testing a title, it just lacked any innovation as far as I could tell. Too many MMOs offer nothing new to the table - its just "Oh look an MMO - but with LASERS". No mate, it takes a fair bit more than that dont you think?

So on top of all that, an MMO takes tens, hundreds of millions of dollars to produce. Thats before you have any investment. And your business model relies on X amount of users subscribing for Y amount of months for Z amount of cost. For that kind of longevity (getting players to want to subscribe that long for that much money) you require vast initial investments. You dont break even unless you can keep that model floating for at least 2 years.

Finally, why launch a failed project? Would NASA launch a Shuttle if it wasn't ready? No. That would set space travel back 10 years. Similarly, I would rather see no Stargate title than see an awful one. It does far more harm than good.

Fear not. even the Spiderman movie was tried and failed several times beginning in the 80s before it ever saw the real light of day.

I doubt it costs that much, WoW currentlly didn't get the budget to produce the game at that rate when it was first suggested.

I'll agree it takes money to start up, but not in the 10's of millions range.

TheHomegaMan
July 26th, 2009, 09:22 PM
Finally, why launch a failed project? Would NASA launch a Shuttle if it wasn't ready? No. That would set space travel back 10 years. Similarly, I would rather see no Stargate title than see an awful one. It does far more harm than good.

This man gets it.

Folks, it isn't about getting Stargate products out there. It's about getting a quality product that carries the Stargate name onto the market.

DigiFluid
July 29th, 2009, 02:39 PM
I doubt it costs that much, WoW currentlly didn't get the budget to produce the game at that rate when it was first suggested.

I'll agree it takes money to start up, but not in the 10's of millions range.

Actually, WoW had a development budget of approximately $60 million. And that was from Blizzard, an established company who understood their target demographic and how video games are made and marketed successfully. Cheyenne Mountain Entertainment is a textbook example of everything Blizzard is not.

And I think that's exactly the problem with SG games, that they keep giving the licenses to startup development houses who have no experience and no idea how the industry really works. If it was tackled by an established developer, it'd almost certainly see the light of day and probably be half decent as well.

Take Raven Software and Voyager Elite Force for instance. The Trek franchise has a horrible history of producing lousy games. Then one day, Raven got the license to make a Trek shooter. Raven, by then (1999-2000), had been around since 1990; had produced 14 titles including every game in both the Heretic and Hexen franchises for id Software, as well as the first Soldier of Fortune game. And out of that, we got Elite Force--one of the best Trek games ever made, developed from a license for one of the worst incarnations of Star Trek.

Established developers are established for a reason.

Bytor
July 30th, 2009, 06:53 AM
Finally, why launch a failed project? Would NASA launch a Shuttle if it wasn't ready? No.

massivly multiplayer role playing games are never completed. They just get released and paying customers become the beta testers as improvements are made. Ultimately, this isn't NASA, its a video game.

prion
August 1st, 2009, 12:23 PM
http://www.zam.com/story.html?story=19092

THE UNCERTAIN FATE OF STARGATE WORLDS

Conceptualized in early 2006 by Cheyenne Mountain Entertainment (in association with MGM), Stargate Worlds is a PC game under development that hopes to bring the Stargate franchise to life within the open-ended, playable worlds of an MMORPG. Mainly based around the military sci-fi atmosphere that SG-1 fans are familiar with, the MMO focuses on the Tau'ri-Goa'uld conflict and promises to immerse players in the same world as the TV show. Early SGW gameplay announcements and trailers inspired confidence among many Stargate fans, especially because of the game's unique first-person-shooter and combat mechanics

REST AT LINK ABOVE