Loop of Kon Garat
I say we Re-Enter with a F-302 or a Puddle Jumper
Show how it done in the Hebridan Solour System
TAKEN FROM GATEWORLD
The Loop consists of four distinct phases:
Stage One: Defense. In this stage, ships must navigate through a densely packed armada of propulsion-capable disabling drones, capable of firing bursts of plasma energy at ships. The objective is to avoid the fire of these weapons, as they severely drain the power systems of the shields. Once the shields are penetrated, a vessel can be disabled and is disqualified from the race. This first stage is very successful at weeding out many competitors from proceeding further.
Stage Two: Navigation. This stage takes ships through the Hebridan sun's chromosphere, causing intermittent failure in communication and navigation. The sun emits deadly levels of radiation, which can be partially repelled by lowering the deflector doors of windows and other outer barriers. If a ship becomes disabled in this layer, it is not long before the gravity well of the sun causes serious navigational issues.
Stage Three: Maneuverability. This stage of the race consists of billions of magnificent ice crystals, some the size of micro-fragments, and others the size of the Hebridian capital. The goal is simple -- prevent the destruction of your vessel. Easy maneuverability is a must in the stage of this course in order to avoid the gargantuan rocks that cause navigation difficulties and are quite lethal.
Stage Four: Speed. The last stage of the Loop is a dead sprint to the finish line. It comes down to the pilot with the most advanced and energized power source wired into his or her system to successfully reach the finish line before any other ship. As there are no rules, ships are allowed to buffet, and even fire upon, one another to achieve first place. (Advertisers suggest the use of Ion Pro especially for this stage of the race.)
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