Here's an interesting thing. OK, so I argued about the similarities of Starcraft to Stargate Atlantis in the Season Three section but I was playing through it today in mission mode (for Brood Wars) and was hit by a certain word:
Stargate
Yes, Executor (I believe) uttered the word "Stargate". Apparentely, the Starcraft Stargate is a gate through which you step to be transported to another gate of the same kind, located on another planet! Sounds familiar?
Not only that, do you know what Starcraft is? You don't? Then let me tell you about it!
Starcraft is a Real Time strategy game. It was released in 1998 (yes, ages ago) and an expension pack, Brood Wars, was released the same year. You can play as 3 different races:
Zerg
Terran
Protoss
I listed the three races above according to technological advancement. Now let us take a closer look at the three races.
The Zerg is a primordal race. They're very reptile-like and their troops use no technology whatsoever. However, they do still have to build buildings. Every single one of these buildings is organic. Yes, you heard me, their buildings are organic!
To build a Zerg building, you need so called Creep, which is a surface substance which spreads from any Zerg buildings (slowly outwards). If you want to build on an empty creep-like location, you have to build a Hatchery, a kind of headquarter-building out of which all troops are spawned. Hatcheries can be evolved into Hives (and then further into Lairs).
Not only that, the race itself is kinda "immortal". It doesn't matter how much damage a troop or a building takes, it will automatically regenerate (even while being attacked). Though this is slow, both the Zerg troops and buildings will automatically regenerate at all times.
Funny note: There's a Zerg troop called a Queen. The Queens can spawn broods (weak melee fighters) or infest a Terran Command Center (equivalent of the Zerg Hatchery) and through it create Terran/Zerg hybrid suicide bombers.
Moving onto the Terrans. The Terrans are humans from Earth. They wield mediocre technology (way above the Zerg, who utilize no technology but below the Protoss who are way beyond the Terran techonologically).
They can educate ground troops through Academies, vehicle-based troops through Factories and aircraft through Starports. Of the aircraft, there's a smaller ship called a Wraith which can cloak itself. There's also a Battlecruiser, which is a huge vehicle with lots of destructive power but whose firing capabilities are very slow. They have a powerful burst-weapon which requires powering up that's called the Yamato Gun. It's very destructive.
Ground troops include Ghosts, troops with rifles that can cloak themselves. The ghosts can also deploy Nukes, one the deadliest weapons in the game. A red dot will appear at the target area and then it'll take a few seconds (15?) before the nuke strikes. Killing the ghost cancels the nuke.
The nuke is a formidable weapon as it can be very hard to spot a cloaked ghost as you need either a missile turrent (all of which have the ability to detect cloaked things) or a cloak detecting troop nearby.
The nuke is much less useful against the Zerg, however, because they have plenty of Overlords running around naturally and Overlords detect cloaked troops/vehicles!
The Terran are just like normal humans. If a ship is damaged, it needs to be repaired by an SCV. If a troop is wounded, it needs to be healed by a Medic (also a troop). The medic also have temporarily enhancing drugs which it can inject into troops. If a Terran building catches fire, it will slowly lose intregrity (health points) 'til it reaches zero and blows up. A Terran building catches fire after taking heavy damage.
The Protoss are a highly advanced race. Every troop and every building has a shield which automatically regenerates (slowly) or which can be regenerated through the use of a Shield Battery (building).
Troops include Templars, extremely powerful sorcerers who float because of their mind-powers. They also have High Templars who are cloaked. While Terran cloaks require power and ultimately run out, Protoss cloaks are forever.
Air troops include Arbiters, which cloak other units within a certain radius, Carriers, huge aircraft which fights using Interceptors; smaller ships (8 total per Carrier).
It's also the Protoss that in Single Player Mode use Stargates to move from one planet to another.
The similarities to Stargate are uncanny, don't ya' think?
Stargate
Yes, Executor (I believe) uttered the word "Stargate". Apparentely, the Starcraft Stargate is a gate through which you step to be transported to another gate of the same kind, located on another planet! Sounds familiar?
Not only that, do you know what Starcraft is? You don't? Then let me tell you about it!
Starcraft is a Real Time strategy game. It was released in 1998 (yes, ages ago) and an expension pack, Brood Wars, was released the same year. You can play as 3 different races:
Zerg
Terran
Protoss
I listed the three races above according to technological advancement. Now let us take a closer look at the three races.
The Zerg is a primordal race. They're very reptile-like and their troops use no technology whatsoever. However, they do still have to build buildings. Every single one of these buildings is organic. Yes, you heard me, their buildings are organic!
To build a Zerg building, you need so called Creep, which is a surface substance which spreads from any Zerg buildings (slowly outwards). If you want to build on an empty creep-like location, you have to build a Hatchery, a kind of headquarter-building out of which all troops are spawned. Hatcheries can be evolved into Hives (and then further into Lairs).
Not only that, the race itself is kinda "immortal". It doesn't matter how much damage a troop or a building takes, it will automatically regenerate (even while being attacked). Though this is slow, both the Zerg troops and buildings will automatically regenerate at all times.
Funny note: There's a Zerg troop called a Queen. The Queens can spawn broods (weak melee fighters) or infest a Terran Command Center (equivalent of the Zerg Hatchery) and through it create Terran/Zerg hybrid suicide bombers.
Moving onto the Terrans. The Terrans are humans from Earth. They wield mediocre technology (way above the Zerg, who utilize no technology but below the Protoss who are way beyond the Terran techonologically).
They can educate ground troops through Academies, vehicle-based troops through Factories and aircraft through Starports. Of the aircraft, there's a smaller ship called a Wraith which can cloak itself. There's also a Battlecruiser, which is a huge vehicle with lots of destructive power but whose firing capabilities are very slow. They have a powerful burst-weapon which requires powering up that's called the Yamato Gun. It's very destructive.
Ground troops include Ghosts, troops with rifles that can cloak themselves. The ghosts can also deploy Nukes, one the deadliest weapons in the game. A red dot will appear at the target area and then it'll take a few seconds (15?) before the nuke strikes. Killing the ghost cancels the nuke.
The nuke is a formidable weapon as it can be very hard to spot a cloaked ghost as you need either a missile turrent (all of which have the ability to detect cloaked things) or a cloak detecting troop nearby.
The nuke is much less useful against the Zerg, however, because they have plenty of Overlords running around naturally and Overlords detect cloaked troops/vehicles!
The Terran are just like normal humans. If a ship is damaged, it needs to be repaired by an SCV. If a troop is wounded, it needs to be healed by a Medic (also a troop). The medic also have temporarily enhancing drugs which it can inject into troops. If a Terran building catches fire, it will slowly lose intregrity (health points) 'til it reaches zero and blows up. A Terran building catches fire after taking heavy damage.
The Protoss are a highly advanced race. Every troop and every building has a shield which automatically regenerates (slowly) or which can be regenerated through the use of a Shield Battery (building).
Troops include Templars, extremely powerful sorcerers who float because of their mind-powers. They also have High Templars who are cloaked. While Terran cloaks require power and ultimately run out, Protoss cloaks are forever.
Air troops include Arbiters, which cloak other units within a certain radius, Carriers, huge aircraft which fights using Interceptors; smaller ships (8 total per Carrier).
It's also the Protoss that in Single Player Mode use Stargates to move from one planet to another.
The similarities to Stargate are uncanny, don't ya' think?
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