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immhotep
November 11th, 2006, 03:46 AM
Hello I would like to welcome you al to the Next generation of the GW fleet. The people of Gw have called for a new fleet to be created, voted upon and portrayed in battles and models.

The origional GW fleet was set in a fictional war against the Wraith in the Pegasus galaxy, a war lead by an Allience of the Asgard and Earth peoples and fought by a Asgard commisioned fleet of Earth ships. The war lasted 15-25 years between the dates of 2012-2035 and involved the loss of over one hundred thousand human lives, and the final battle costing extreame damge to our homeworld and massive casulties worldwide in every way when the Wraith attacked Earth itself in one of the largest battles ever foguht in the MW.

The GW Virtual Fleet 2.0 is to be set 5 years after the wraith attack on Earth, in 2040, when the Human race is set to expand across the MW and defend the people whom they are reposponsible against the forces of an emerging rival superpower
I would like to join you all in becoming part of the GW fleets newest branch, and tell the Story of the Emergence of the Tauri superpoer and its new fleet of advanced warships. The fleet of the Tauri is composed of many classes of ships and because they are set in the future, they are more advanced then any we have today. The ships voted in to the fleet are required to have models so that eventually we can put them in to video clips or comic book style battlescreens.
The ships that have been voted in are:
[linking in progress]


F-322 Hurricane fighter,
the ATS dropship/Atlantis dropship carrier,
the Pegasus class cruiser,
the Arcturus class Frigate,
the Challenger class battlecarrier,
the Dante class battlecrusier,
the Dauntless class battleship,
the Thor class destroyer
the Phoenix class destroyer


The Bad guys
Key posts:

http://forum.gateworld.net/showpost.php?p=6153726&postcount=1012 - history of the Aschen


Other Info

[In progress]

Thanks for you continued support and hope we can make this fleet just and brilliant as it's Parent thread.
Immhotep

All info regarding the fleet has been collected or is being updated on this website:

http://www.freewebs.com/gwfchat/index.htm

Read that website and you should be fine!

Buba uognarf
November 11th, 2006, 03:49 AM
wow, so it's started then...i think we should like before set out certain roles that need to be filled so the fleet has some structure?

immhotep
November 11th, 2006, 03:53 AM
Yeah i Agree, we can use the same classes as before, with a few additional ones, in the MW we have access to other alien craft (hatak's mainly) as well as things like ground troop support. Because the MW has earth's full military in close proximity (relative to the old fleet) things like ground troop and vehicle transport craft could be a class, a class that was not in the Pegasus fleet.

Davidtourniquet
November 11th, 2006, 04:18 AM
Well a new home :D. Obviously (i think) in the final wraith battle, it was mentioned that the public know about the stargate program and the corresponding warship program.

I have made a list of ship classes, If everyone agrees (nearly the same as before)

flagship
battleship
battlecruiser
battlecarrier
carrier
cruiser
destroyer
gunship
frigate
fighters
transport
supply ship
orbital defence system

Enough do you think?

fallen_arbiter
November 11th, 2006, 04:28 AM
Well a new home :D. Obviously (i think) in the final wraith battle, it was mentioned that the public know about the stargate program and the corresponding warship program.

I have made a list of ship classes, If everyone agrees (nearly the same as before)

flagship
battleship
battlecruiser
battlecarrier
carrier
cruiser
destroyer
gunship
frigate
fighters
transport
supply ship
orbital defence system

Enough do you think?


Yeah i think there are plenty of classes there.

Davidtourniquet
November 11th, 2006, 04:36 AM
Should keep us occupied for a few weeks.
Maybe immhotep we can standardise weapons, shields etc now. So people know what parts they can put in their ships.

fallen_arbiter
November 11th, 2006, 04:39 AM
Should keep us occupied for a few weeks.
Maybe immhotep we can standardise weapons, shields etc now. So people know what parts they can put in their ships.

Sounds like a good idea, makes the fleet more realistic

knowles2
November 11th, 2006, 05:41 AM
Well a new home :D. Obviously (i think) in the final wraith battle, it was mentioned that the public know about the stargate program and the corresponding warship program.

I have made a list of ship classes, If everyone agrees (nearly the same as before)

flagship
battleship
battlecruiser
battlecarrier
carrier
cruiser
destroyer
gunship
frigate
fighters
transport
supply ship
orbital defence system

Enough do you think?

I think the only one missing is a space station. Right I have a couple of ship designs, one with what I think is quit good back story to, shall I post them here then.
And I have also got few ideas for space stations, nothing ready yet. Also perhaps we could a ship yard to. Just some ideas.

Davidtourniquet
November 11th, 2006, 05:50 AM
Well I figured for a space station, we could just use the ISS. Remember the program is now open to the public.

knowles2
November 11th, 2006, 07:10 AM
Well the ISS in 2040 will no longer be up in orbit, it only design for twenty or so years operational life. Also I was thinking may be a station away from earth.

fallen_arbiter
November 11th, 2006, 07:24 AM
How about a territory defence station designed for early warning, to detect any enemy fleets approaching. It can activate its weapons to soften the fleet approaching the earth by getting them as they enter the solar system.

immhotep
November 11th, 2006, 08:25 AM
The orbital defence system class would be a space station and we are only going to have a few stations accross the galaxy anyway. Plus we can alway use the midway station as a template.
I think standardising now is a good idea, because it was the one thing i never got round to doing. So yeah doing that would be great.

WTFOwned
November 11th, 2006, 08:34 AM
I'd like to add the Asis to fleet
(and if anyone needs a picture)
http://i9.photobucket.com/albums/a77/gruntmaps/bag.png
It is a cruiser, and a rather large one at that. 2400 feet long, that's ~750 meters.
I hope this fleet is as good as the other one.
I may add the Entropy ships to this one, but I only have a concept for one of them.

Edit: Stats are as follows:
10 Heavy Rail Guns (500mm)
Reverse engineered and reconstructed Asgard shield
10 Nuclear weapons launchers (built into rail guns, only 10 nukes on board)
Engines are 2 large Ion drives and 2 smaller secondary Ion drives.

Hull is an alloy of Trinium and Titanium
Mark IV reactor

immhotep
November 11th, 2006, 08:41 AM
Right so bit bored so standard things ship should use that are submitted. There can be exceptions but need a good reason...

Ok running down the componants ships can use, open to revisement.

Standard componants:

Hull:
~Trinium/titanium
~Trinium/Naquadah/Carbon
~Titanium
~Naquadah
~Trinium
~Steel

Engines:
~Hebridan Ion drives
~Asgard hyperdrives
~Goauld Gravity drives
~Asgard chemical drives
~Human chemical thrusters

Power sources:
Mark I - Origional
Mark II - Second prototype 600% overload from origional
Mark III - Second version made stable (even at 600% ) and suitable for full time use
Mark IV - Third version but 3 times the Size, industrial scale Reactor, powers most Ships without any problem, most common
Mark V - Smaller mark III reactor, extreamely efficient, powers smaller vessels and colonies.
Mark VI - Large scale experimental Naquadriah reactor, able to power any ship without instability
Mark VII - large scale Commercial reactor, used by private sector power conpanies after public revelation, 1reactor powers an entire mid sized town.
Mark VIII - Industrial scale perfect reactor, only 1 ever built, able to power atlantis to 60% opimum power rate. So large a section of Pier b had to be rebuilt in order to fit it in.

Defences:
~Asgard shields
~Goauld shields
~Trinium plating
~Ablative trinium/titanium armour

Weapons:
~ Rail guns; Calibres 10-50 mm, 100mm, 250mm, 500mm
~ Coil guns; Calibres 10-50 mm, 100mm, 250mm, 500mm
~ Energy cannons; #Asgard energy weapons #Goauld Hatak cannon #Tollan Ion cannons

May need revisement and other bits and bobs added
I too hope this fleet is as good as the other one

knowles2
November 11th, 2006, 10:27 AM
Well here my design for a shuttle craft type design. This ship is specifically design to shuttle troops and cargo ships . It powerful engines, also allow it to be use as a scout vessel and also as a science craft. So basically it multi purpose craft. Their also quite a bit of history with this design.

HMS Endeavour

Class: Long range shuttle/ scout vessel/cargo/science.

Technology Base: Earth built tech apart from Asgard transporters and hyperdrive.

crew: Five crew men with ten passengers, with out cargo

Hull: A naquada trinium hull. A layer ablative armour, base a Anubis super solder armour. Unfortunately this variety is only fifty percent effective when compare the super solder armour.

Engines: 4 ion drives and a Asgard hyperdrive

Weapons: 2 rail guns turrets, with two guns each. Soon to be updated with four plasma cannons, base on Felger early work, is currently being perfected by Samantha carter.

Shields: One earth made shield. This shield is a prototype for earth base shield tech. The shields were base of Gould tech which was obtained from reverse engineering of their cargo ships, partially improved by suggestions of Asgard engineers. These can be built using earth base materials.

Reactors: Two mark two naquada reactors.

Other equipment:

A earth base sensor package, subspace sensors, heat sensors, Sound sensors and many more.

Subspace Communications

History:

It was first dreamed up be Samantha carter. She wanted to explore a strange nebula but was not unable to because all earth vessels were engage in operations. She came to relies that they needed to design and build a small craft capable of such missions and also of ferrying troops to planet and exploring planets with no Stargate on them. These operations often do not take place simple because vessels are not available.

The basic hull was inspired by the NASA space shuttle designs, with extensive modifications and updates.

Unfortunately congress refuse to fund the project because they were more interested in building battle ships and larger craft. Carter after spending several months on designing the craft was disappointed.

That until the United Kingdom got involve. An agreement in allowing SG1 on British soil to explore Merlin cavern, meant we were given full access to all of Americans research and development programmes. Although Britain had the knowledge and funding to launch their own battle ships they did have not enough materials. Although the agreement provided a certain amount of Naquadah and trinium each year this was only enough to construct 10 fighters per year. United Kingdom currently had thirty in it fleet. They lack the capability of mining the ores themselves.

United Kingdom approach Samantha carter, head of research at the time and agree that Britain would and fund and construct the HMS Endeavour to be the United Kingdom first interstellar craft. Although certain congressman objected to the agreement, they were quickly overall by President Hayes who wanted to increase cooperation’s between nations and he was also being pressured into an agreement by the Asguard, a part their treaty meant all nations sharing all technologies, something American have been blocking.

This craft was design and built in less than eighteen months. Its first mission was meant to test the hyperdrive engines in a three day mission to an American run out post. Unfortunately they were intercepted by two Lucian alliance cargo ships, equip with weapons. The Endeavour manages to destroy one of the vessels and severely damage the other one. Although the Endeavour it self was also severely damage.
A race begun between the two vessels fortunately the Endeavour was able to get it hyperdrives online and made run back to earth. The craft showed it was well capable of holding up to in combat.

Its second mission was to explore the newly named Samantha carter nebula. This nebula turns out to be rather strange. As it contained several planets independent of stars. Also a strange outpost was discover on one of the planets which turn out to be furling in origin and which contained the strange energy reading which Samantha first discovered and was the reason for her wanting to explore the nebula. The base is still being study today although with very little success. They still have not learned how to operate any of its equipment.

It third mission was to a colony one of the other planets inside the nebula. Here they set up Britain first off world colony. It was a massive mining facility. The planet was found to be rather strange as it had both trinium and Naquadah deposits, which is very uncommon to find. This planet allowed Britain to construct and build its first warship named the HMS Excalibur.
A new fighter, the RSF Raven, was put into rapid production and sold to the Russians, Chinese and French.

The Endeavour was soon joined by six new crafts, the Columbia, Atlantis, Enterprise, Discovery, Challenger and one named after her designer, The Samantha Carter (she got fed up waiting for the Asgard to name one after here.

Okay here some pictures of her
http://www.david-knowles.co.uk/ShuttlleEndeavour.jpg

http://www.david-knowles.co.uk/ShuttlleEndeavour1.jpg

http://www.david-knowles.co.uk/ShuttlleEndeavour2.jpg

http://www.david-knowles.co.uk/ShuttlleEndeavour4.jpg

The last on is of felger base energy weapon. Still need some work, through. But basic designs are.


http://www.david-knowles.co.uk/ShuttlleEndeavour5.jpg

So what do you guys think of the vessel. I still got to start the other vessels that in its history.

Any suggestions would be help full

WTFOwned
November 11th, 2006, 10:35 AM
Well, it looks less like a school bus with wings...

immhotep
November 11th, 2006, 10:44 AM
Yeah i like it, it can be put in to the Running in the Transport craft. Iwill be adding my own craft to that Class too ;) (the ATS/Atlantis combo)

talyn2k1
November 11th, 2006, 02:05 PM
I'd like to add the Asis to fleet
(and if anyone needs a picture)
http://i9.photobucket.com/albums/a77/gruntmaps/bag.png
It is a cruiser, and a rather large one at that. 2400 feet long, that's ~750 meters.
I hope this fleet is as good as the other one.
I may add the Entropy ships to this one, but I only have a concept for one of them.

Edit: Stats are as follows:
10 Heavy Rail Guns (500mm)
Reverse engineered and reconstructed Asgard shield
10 Nuclear weapons launchers (built into rail guns, only 10 nukes on board)
Engines are 2 large Ion drives and 2 smaller secondary Ion drives.

Hull is an alloy of Trinium and Titanium
Mark IV reactor


I like it. I can see elements of Human, Goa`uld and Asgard design in her...very good indeed.
Looks like a power to contend with. I think this is a good start to the fleet.

immhotep
November 11th, 2006, 02:18 PM
The weird thing is that i always look at the Asis and think WOW very cool...i think it should be a battleship or atleast a battlecruiser. It looks like it should be very powerfull and impressive, its one of my all time favourate models from GW.

Davidtourniquet
November 11th, 2006, 03:08 PM
Right so bit bored so standard things ship should use that are submitted. There can be exceptions but need a good reason...

Ok running down the componants ships can use, open to revisement.

Standard componants:

Hull:
~Trinium/titanium
~Trinium/Naquadah/Carbon
~Titanium
~Naquadah
~Trinium
~Steel

Engines:
~Hebridan Ion drives
~Asgard hyperdrives
~Goauld Gravity drives
~Asgard chemical drives
~Human chemical thrusters

Power sources:
Mark I - Origional
Mark II - Second prototype 600% overload from origional
Mark III - Second version made stable (even at 600% ) and suitable for full time use
Mark IV - Third version but 3 times the Size, industrial scale Reactor, powers most Ships without any problem, most common
Mark V - Smaller mark III reactor, extreamely efficient, powers smaller vessels and colonies.
Mark VI - Large scale experimental Naquadriah reactor, able to power any ship without instability
Mark VII - large scale Commercial reactor, used by private sector power conpanies after public revelation, 1reactor powers an entire mid sized town.
Mark VIII - Industrial scale perfect reactor, only 1 ever built, able to power atlantis to 60% opimum power rate. So large a section of Pier b had to be rebuilt in order to fit it in.

Defences:
~Asgard shields
~Goauld shields
~Trinium plating
~Ablative trinium/titanium armour

Weapons:
~ Rail guns; Calibres 10-50 mm, 100mm, 250mm, 500mm
~ Coil guns; Calibres 10-50 mm, 100mm, 250mm, 500mm
~ Energy cannons; #Asgard energy weapons #Goauld Hatak cannon #Tollan Ion cannons

May need revisement and other bits and bobs added
I too hope this fleet is as good as the other one



Chinese Gattling guns for defensive fire and mark V - XIII Naquada
Enhanced Nuclear Weapons plus some sort of cloaking/active camouflage device and the "close-in" asgard shield.
Maybe the tauri/asgard designed ion cannon or particle cannon.

Maybe instead of flooding the thread with random classed ships, we do what we did in v1.0 pick a class to vote on and anyone can email their submissions to someone in the thread (like freyr was in v1.0), probably either me or immhotep, unless freyr wants to do it again. We then submit the ships to a vote and we vote. I don't know if anyone agrees but instead of a elimination round type voting, we have one vote and the winner is the one with the most votes. 1 person, 1 vote and quicker too.

Davidtourniquet
November 12th, 2006, 12:49 AM
Here is my prologue to the 2nd fleet.

Post-Ori events of the Milky Way Galaxy


After the defeat of the Ori, the rebuilding of the Milky Way races took many years. The free jaffa nation was in ruins, distraught at the loss of dakara. This meant a new capital had to be chosen: Of which the chosen planet was teal’c’s home: Chulak. He was voted in as leader of the jaffa and straight away signed a full alliance treaty with the Tau’ri and the nearly fully rebuilt Asgard. Together with the Tok’ra and the Nox, a new alliance was formed. This was the greatest alliance for 10,000 years.
Although the Nox wouldn’t fight, their wisdom was their greatest strength. The Tok’ra brought their espionage as their strength to the alliance. The Asgard brought technology to the alliance. The Tau’ri brought tactical thinking to the alliance and the Jaffa brought brute strength to the alliance. For the first time in many millennia, the galaxy was at peace with each other. But, for how long? The Aschen were first encountered in 2001, they tried to steal our planet by giving us treatments that would cause infertility across the planet. Their plan was thwarted by SG1. However, sources tell us that during the Ori invasion, they laid low and built up a fleet of highly advanced ships. The Jaffa and the Tau’ri were the hardest hit by the Ori invasion and the rebuilding had taken many years. If the Aschen were to attack, our defences wouldn’t be able to withstand their fleet.
By 2010, the whole world knew of the stargate program and the relative space warship program. While conflicts still arise on Earth, the amount and size of the conflicts are far lower than they use to be.
This has meant that many countries have become far more involved in the program,
In 2035, in a final showdown with the wraith, Earth’s population and fleet took a massive hit, losing 2 billion people in that final battle and countless Pegasus attack group ships. The ships were rebuilt at the shipyards above Atlantis and were upgraded with new high spec shields, engines, fighters and weapons. This left Earth with a very old and very worn fleet. A lot of these ships need to be decommissioned, but will not be decommissioned until a new fleet structure is established.
After taking 5 years to rebuild the planet, Earth is now ready to start building ships again. All we need now are the designs for these new and improved ships…….

immhotep
November 12th, 2006, 02:30 AM
Yeah thats fine, not 100% about the nox being in the allience but i think it would happen, after the war with the Ori, or during we would need a serious band of fighters that were devoted to it and the races there are the ones id pick..not neccisarily the jaffa but the tokra, asgard, tauri, id like the serakkin too..

Davidtourniquet
November 12th, 2006, 02:38 AM
Well it's mainly with the jaffa because of Teal'c. The serrakin possibly could be there as well. I chose the Nox because of their will not to fight and one of the original 4 alliance races.

immhotep
November 12th, 2006, 02:47 AM
Fair enough, there is already an unoffical allience between the asgard, earth, jaffa, tokra, serakkin, kelownens. That was established during the last few years, S6-8 really showed that. So having the Humans take the role of the ancients and the jaffa/tokra replace the furlings would make sense if the asgard and Nox chose to reform the allience in the face of the Ori.

Buba uognarf
November 12th, 2006, 05:09 AM
hi guys, i haven't posted much in this thread yet due to my 1000th but i've been watching, and i agree with everything thats been said and the plans to move it forward...

Davidtourniquet the history is good, but i don't think the Asgard would be completely recovered in the space of 5 years, they were almost wiped out by genetic problems and the Reps plus they suffered heavily in the war with the Wraith and Reapers they won't be back to full strength for a while....everything else is great though it's believable and fits in well...

one other thing, i don't think the Aschen should be more advanced than the Asgard at least not in all area's afterall the asgard have been in space far longer...

how are we going to work out the Aschen fleet? and is there a place in the fleet for my Hades class??? lol :)

fallen_arbiter
November 12th, 2006, 05:17 AM
Chinese Gattling guns for defensive fire and mark V - XIII Naquada
Enhanced Nuclear Weapons plus some sort of cloaking/active camouflage device and the "close-in" asgard shield.
Maybe the tauri/asgard designed ion cannon or particle cannon.

Maybe instead of flooding the thread with random classed ships, we do what we did in v1.0 pick a class to vote on and anyone can email their submissions to someone in the thread (like freyr was in v1.0), probably either me or immhotep, unless freyr wants to do it again. We then submit the ships to a vote and we vote. I don't know if anyone agrees but instead of a elimination round type voting, we have one vote and the winner is the one with the most votes. 1 person, 1 vote and quicker too.

sounds like a good idea

immhotep
November 12th, 2006, 05:43 AM
yeah i agree with that, 1 round, 1 vote, most votes = ship in that role. Also i dont mind flooding the thread with ship designs, because my inbox in on 96% and dont have the room.
Also in the process of getting the ship designs in the thread we can also look at the histories and models and specs as a collective. I will post a ship class, then you can post whatever design you want to submit to get voted upon. Then after we get a few designs then we can vote for them. We can have the top three designs go in to another round if need be because there may be two or three really great designs for one class (fighter for example). I expect everyone to vote in each class/round.

Davidtourniquet
November 12th, 2006, 07:44 AM
hi guys, i haven't posted much in this thread yet due to my 1000th but i've been watching, and i agree with everything thats been said and the plans to move it forward...

Davidtourniquet the history is good, but i don't think the Asgard would be completely recovered in the space of 5 years, they were almost wiped out by genetic problems and the Reps plus they suffered heavily in the war with the Wraith and Reapers they won't be back to full strength for a while....everything else is great though it's believable and fits in well...

one other thing, i don't think the Aschen should be more advanced than the Asgard at least not in all area's afterall the asgard have been in space far longer...

how are we going to work out the Aschen fleet? and is there a place in the fleet for my Hades class??? lol :)

I meant rebuilt after the replicator arc. Then shipwise they took a dent in the wraith/alliance/reaper war.
Of course there is space in the fleet for the hades, providing it gets through the vote.
I agree I don't think the aschen will be as powerful as the asgard, but will at least we equal if not slightly more powerful than us.
About voting, I would like to start it as soon as possible. Maybe start with the orbital defence systems/space station. I have an empty inbox if people want to message me their designs and then we can get the ball rolling. The class will be split into 2 parts, space station and defence platform.

immhotep
November 12th, 2006, 08:22 AM
Yeah i have to say that the asgard have already been given a new civilization, they are nearly all onbaord one cityship, the Valhalla, which is as powerful as atlantis and travels in a pattern throughout the MW, PG, and IDA galaxy as a mobile capitol. They are rebuilding their empire, but are not doing it in the conventional way. They are still working on the genetic problem which have plauged them for hundreds of years and will not actual kill them off in the time that we have been friends with them. they are a dying race but they are preparing to fight it out and focus on longevity, preseving their kind for as long as possible. Focusing on doing as much good and help as many poeple as they can before they are wiped out. The fact that 20% of the asgard population coexist in human settlements or aboard our ships in the Pegasus galaxy is sign of faith that the Asgard bleive that we are the future. The Aschen are meant to be rivals to the Emerging Tauri empire, they are technologically on par with us, with our technological level, which is at this point a balenced cocktail of advanced human, asgard and lower grade ancient technology. We are at this point in 2040 at about the level that the tollan were when we saw them last. We have been using ancient and Asgard technology for so long that while the origional technology may not be ours we certainly have the technological expertise required to both use and understand the technology.
The asgard ship wise have commited heavily in the Pegasus galaxy in the 25 years they have been fighting the wraith over 100 oniels have been lost, 5 times the number they origionally commited to the war. In additon to the number of ships Thor has used fighting and driving the Remaining Ori fleet out of the MW, they are running low on ships. They have got the Valhalla, and about 30 Oniels in Total. So while they have military strength this fleet shouldnt rely on them because they have given us enough. They helped with the wraith and in return we have bene given a fleet far superiour than any we could have developed on our own. We have got production facilities in the Pegasus galaxy and a new understanding of asgard technology. In essence the new fleet should be based on the fact that we dont need the asgard to provide their technology and fight with us. The amount of time we have spent studying and serving withthe technology means that we have learnt all that we need to. We can built our own ships, with asgard technology and not even need the asgard to provide the parts. Which means our fleet should focus on having Human/Asgard hybrid technology, rather than simply having Asgard technology latched on. Were in 2040 now, and we are a whole new race. its going to be fun to see how people's ships/models/ battles will reflect that :D

knowles2
November 12th, 2006, 11:31 AM
reading the above I think we also the need the aschen to have a allied. I mean we got the asguard and the possible the jaffa. May be we should give them two allies, one as powerful as the asguard and one equal to the jaffa. Just one suggestion may the weaker one should be the the aliens in foothold would be a good one.

hotshotalpha1
November 12th, 2006, 12:48 PM
I'd like to put forward my EXCALIBUR (based on Dauntless batch 2) class battleship.

Designation – Heavy Hyperspace capable Battlecruiser
Class name – Excalibur
Technology bass – Terran/ Asgard
Date of the First of the class commissioned - 2037

Length – 750m
Beam (Main Hull) – 130m
Beam (weapon outriggers/ engine pods) – 300m
Height (MMP attachment) - 63m
Height (main hull) – 100m
Height (Island) – 175m
Height ( weapons pod )- 60m

Minimum Crew – 63
Maximum Crew – 1000
Standard Crew complement – 450
Embarked Special Forces – normally 20-40 marines assigned to a ship on 4 week rotations for away missions, boarding and counter- boarding and security
Decks – 34 (2.5 m tall)

Power-plants – 1 mark 6 naquida reactors
2 mark 2 for back up( one in nose, one in tail between thrusters)
Propulsion – 4 main heavy thrusters on the rear of the hull(2 port , 2 starboard of tail)
6 smaller manoeuvring thrusters on rear side of weapon outriggers
18 emergency mass reactive thrusters, 6 on the nose, 3 dorsal mid, 3 ventral mid, 6 tail

Defensives – Asgard built shields
Between 20 and 60 cm of titanium/carbon/naquida armour
Kevlar splash damage armour

Other technology – 2 sets of rings, Asgard transporter, etc

Weapons- Offensive
Heavy (experimental) particle accelerator cannon batteries-
A battery dorsal fore, 2 X 2 barrelled Heavy particle accelerator cannon turrets

Medium railgun batteries – Dorsal
1 battery, port fore, 2 X 1 gun turrets with 125mm/5 inch railguns
2 battery, starboard fore, 2 X 1 gun turrets with 125mm/5 inch railguns
3 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
4 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns

Medium railgun batteries – Ventral
5 battery, nose, 2 X 1 gun turrets with 125mm/5 inch railguns
6 battery, weapon outrigger port, 4 X 2 gun turrets with 125mm/5 inch railguns
7 battery, weapon outrigger starboard, 4 X 2 gun turrets with 125mm/5 inch railguns

Heavy missile batteries – Dorsal (in single columns flanking the HRG batteries)
1 X 30 missile launch tubes for longbow missiles, port
1 X 30 missile launch tubes for longbow missiles, starboard

Weapons – Defensive
Light railgun batteries -
Zone ND, (Nose dorsal), 6 dual barrelled 35mm railguns
Zone NV, (nose ventral), 3 dual barrelled 35mm railguns
Zone PD/V, (Port dorsal ventral), 9 dual barrelled 35mm railguns
Zone SD/V, (Starboard dorsal ventral), 9 dual barrelled 35mm railguns
Island, 12 dual barrelled railguns
Tail ventral, 3 dual barrelled 35mm railguns

Medium missile batteries –
Port weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Port weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, dorsal, 3X 16 tube launcher for Sabre missiles
Starboard weapon outrigger, ventral, 3X 16 tube launcher for Sabre missiles

Modular mission pod – This pod is attached to the underside of the ship below A battery. The Pod fits in between the nose and start of the weapon outriggers. It has its own life support, crew accommodation, armoury, and command centre (used as a back up to the main bridge) . It is attached to the ship by 12 magnetic locks.

There are 5 types of MMP in use:

Weapons pod mark 1–basically the Dorsal for armament replicated, consists of:
X battery dorsal fore, 2 X 3 gun turrets with 250mm/10inch railguns
2 X30 missile launch tubes for longbow missile

Weapons pod mark 2 – 2 X 2 barrelled particle accelerator with its own mark 3 reactor and fire control room

Flight pod – Hanger bay for up to 60 fighters, 7 Valkire transports, with space for maintenance , machine shops, bomb farms ,etc

Ground assault pod – Barracks for 400 marines, vehicle deck for up to 150 vehicles (depends on type), flight deck for 10 Gould Cargo ships, 26 Valkire transports, 10 fighters.

Cargo pod – has 16 40m X 20m X 40m ( 32,000m cubed) pressurised holds. The bottom holds open directly to space through swing doors, roof of bottom hold retracts to allow top holds to be emptied into bottom holds thus into space /onto ground.

Each MMP has the same dimensions and basic weapons:
Length - 250m
Height – 50m
Beam – 100m

Weapons - 6 X 35 mm railguns



Key for weapons
Particle accelerator – this weapon is the logical step up from the railgun. Along with Asgard scientists, the brain-boxes at area 51 developed the ultra high velocity particle cannon. This weapon uses magnetic fields to contain an unstable mixture of gases and uses an electric field to propel the particles to almost half the speed of light (relative to the speed of the ship. In order to achieve these velocities the scientists looked toward an existing idea. The idea of using laser beams to accelerate the particle even more was not new. However it had never been tried or tested. This method created an afterburning effect to the particles. The first particle cannon in use was built onto the destroyer Antarctica in 2029 and was over 200m in length. It took 10 minutes to charge but was accurate to 4 light seconds and could knock down a Hatak’s shield in 2 shots. This version of the weapon was designed into further Antarctica class destroyers. In 2033 the Asgard were asked to help refining the weapon. The feat they and the human scientists achieved was huge. They cut the weapons length from 200m to 20m and its recharge time from 10 mins to 30 seconds. This new weapon was destined to replace the 250mm railguns on all TSC cruisers and battleships. The weapon were ordered to replace the 250mm railguns on the Excalibur a mere 20 weeks before its commissioning. To date the accelerators have been used over 200 times in 34 engagements and only twice did they fail, they also proved themselves a potent weapon against both the wraith and rouge Hatak’s

Longbow missile – 5 m by 1m, carries 500 megaton naquida enhanced warhead. Propelled by gas until a safe distance away from ship, then main engine ignites. Used in salvo as an Anti-ship missile but can be used singly to take out massed fighter groups. Typically 180 carried in ship, 150 in MMP

Sabre missile - 1.5m by 300mm, carries 500 Kg High explosive warhead or 50 kiloton nuclear warhead. Used as anti – fighter missile, can be used as Anti ship if launched En-mass. Typically 580 carried.

35 mm (150rpm per barrel) and 125 mm (90 rpm per barrel) railguns can fire solid shot or ‘flak’ shot for Taking down fighters. A flak round explodes into 100 smaller hypervelocity slivers or fleches when either, A) the targeting computer detonates all shells to for a wall of shrapnel a set distance from the ship , or B) via proximity fuse.
250 mm railguns fire solid or Naquida/potassium shells a 30 rpm per barrel.

History.
The Dauntless class (batch 2) was built to improve on the remarkable dauntless batch 1 class in the Terran space corps (TSC). It was over 50 m longer than its predecessors and was equipment with new weapons. It kept the majority of its original weapons and of course the MMP pod system. It also had a small built in hanger bay aftbaft of the island for 2 Valkire dropships or 4 vulture transports /PJ’s. As of 2035 all new and in-service TSC ships had to have a system of standardised hard-points and airlocks. These allowed easier transport of men and material between ships and space stations. Also damaged ships could be docked onto undamaged ships to transfer wounded .In extreme situations a ship could dock, lock systems and hyperspace fields and carry the wounded ship away. All hard points were 10m long by 2 m tall and wide and were 50 m apart from each other or the nearest airlock,(mostly) in a straight line along the belly of the ships. Ships also had at least 1 airlock and boarding tube. Each airlock was 7m in diameter and was connected to an air-gate which contained an armoury, de-con/medical bay and control room. Each airlock was made from 20cm thick armour plating, could telescope 5 m away from the ship and was sealed by and twin 50cm thick irises. The boarding tube could extend a total of 30m away from the ship in a 30 degree cone and was made from titanium trusses, carbon fibre and Kevlar. It is stored around the airlock tube and is capped by the airlock itself. Both the airlocks and boarding tubes can be connected to each other via strong mag-locks and titanium locking rods.
Aboard the Excalibur 14 hard-points and 2 airlocks were positioned along the belly, along with an airlock in the nose.
The Excalibur was launcher under command of Colonel Webbs, helm, weapons then commander of the Daedalus and commander of the Destroyer Antarctica .He joined his old commander Lieutenant General Steven Caldwel with the home fleet , 1st capital squadron and was rotated to Atlantis in 2038 under request of Dr Weir, to protect the planet Lantea from the Wraith raiders and remanants. In it first engagement, I scored 2 kills on wraith cruisers and severely damaged a hive ship, so much so it was boarded and captured. However damage accounted for, 1 accelerator was destroyed by a leak in the containment field , 12 crew were wounded, 4 crew were killed by decompression , 4 medium railguns and 2 small railguns were destroyed and 1 VLS received damage to its loading system. Unfortunatley Caldwel was killed on board the destroyer Persus the next day along with all hands in a Wraith ambush.

hotshotalpha1
November 12th, 2006, 12:50 PM
Just a thought but what are we going to call this new fleet. Somethig like the United Nations space fleet, Terran space Corps, etc

Cameron Mitchel
November 12th, 2006, 01:05 PM
Here is my prologue to the 2nd fleet.

Post-Ori events of the Milky Way Galaxy


After the defeat of the Ori, the rebuilding of the Milky Way races took many years. The free jaffa nation was in ruins, distraught at the loss of dakara. This meant a new capital had to be chosen: Of which the chosen planet was teal’c’s home: Chulak. He was voted in as leader of the jaffa and straight away signed a full alliance treaty with the Tau’ri and the nearly fully rebuilt Asgard. Together with the Tok’ra and the Nox, a new alliance was formed. This was the greatest alliance for 10,000 years.
Although the Nox wouldn’t fight, their wisdom was their greatest strength. The Tok’ra brought their espionage as their strength to the alliance. The Asgard brought technology to the alliance. The Tau’ri brought tactical thinking to the alliance and the Jaffa brought brute strength to the alliance. For the first time in many millennia, the galaxy was at peace with each other. But, for how long? The Aschen were first encountered in 2001, they tried to steal our planet by giving us treatments that would cause infertility across the planet. Their plan was thwarted by SG1. However, sources tell us that during the Ori invasion, they laid low and built up a fleet of highly advanced ships. The Jaffa and the Tau’ri were the hardest hit by the Ori invasion and the rebuilding had taken many years. If the Aschen were to attack, our defences wouldn’t be able to withstand their fleet.
By 2010, the whole world knew of the stargate program and the relative space warship program. While conflicts still arise on Earth, the amount and size of the conflicts are far lower than they use to be.
This has meant that many countries have become far more involved in the program,
In 2035, in a final showdown with the wraith, Earth’s population and fleet took a massive hit, losing 2 billion people in that final battle and countless Pegasus attack group ships. The ships were rebuilt at the shipyards above Atlantis and were upgraded with new high spec shields, engines, fighters and weapons. This left Earth with a very old and very worn fleet. A lot of these ships need to be decommissioned, but will not be decommissioned until a new fleet structure is established.
After taking 5 years to rebuild the planet, Earth is now ready to start building ships again. All we need now are the designs for these new and improved ships…….
That's close to the idea I had for the Aschen. But, it sounds good. I like it. I'm glad its not an overpowering Wraith story, or Wraith related story, which I saw alot from what I read in the first Gateworld Virtual Fleet Story.

immhotep
November 12th, 2006, 02:31 PM
Just a thought but what are we going to call this new fleet. Somethig like the United Nations space fleet, Terran space Corps, etc
I think Terran Space corps should be the miltary branch of the Terran federation, which is made up of hundred of human populated worlds, either owned by or under the vasselship of Earth.

immhotep
November 13th, 2006, 01:12 AM
Can i jsut ask everyone not to post any other classes except the one we are voting for, at the moment we are voting on Orbital defence platforms/satalite/stations. Im going to say that all designs for this class must be submitted by the 15th of November, after which we will start the voting process ok. Either post the designs here or PM either myself or Davidtouriquet.
Thanks
Immhotep

Davidtourniquet
November 13th, 2006, 03:45 AM
I second that, your designs will be put up as soon as submission ends.

As I said, the orbital defence class is split into to sections: space station and defence platform. So one vote for the space station and one vote for the platform.
Can we make it clear,at this time we only want the space station/defence platform designs, no other (lets have a bit of organisation here).

fallen_arbiter
November 13th, 2006, 07:00 AM
Hi all, i will be posting my ship on to the forum asap, just it is on anouther comp which can't connect to internet. So will post when i have that fixed.

knowles2
November 13th, 2006, 07:23 AM
Here here basic outline of a station, I have, I will do the history and some specs, model sometime in the next couple of weeks.

The space station Name scorpion.

History

This station was built by a Gould, it built in our time around 1950. It constructed in a region which was in constant war, not only Gould fighting Gould but also several advance races, fight each other and the Gould. This station was constructed by YU to try and dominate the area of space and take it completely under his rule. After it construction a rival Gould, Baal tried take the station but fail and his fleet was completely obliterated took him year to recover, this provided YU strategic situation which he use to control much of the area around station and conquer several planets and races using the station as a staging post.

The next time this station sure combat was during the war with the replicators, although it survive it was heavily damage.

The derelict station was discover by a scout vessel from earth. The station was heavily damage. It was decided that because of earth limited intelligence on the area of space and also because the station would mean they could monitor the activities of many races and organizations that they would claim the station and operate it. The station was to damage to get working with Gould technology alone and so the station would retrofitted with a lot of earth technology, and additions made to allow Daedalus size vessels to dock and undergo extensive repairs. The station was also to be use for talks and diplomatic negotiations with other races and to trade, eventually it became a massive trading oupost, with trading going on between several different races and people.

The station specs

Passengers : up to 5000 thousand people can stay on this station at any time

Crew: 500 crewman needed to run and operate the station. Although their often far more, usually 1000 crew, this because of security of handling such a large populus, most of the crewman were for security.

Hangar Bays: The Station is equip with 6 large daedalus size vessels landing bays. The station can also handle 15 tel'tak size vessels. Also further twenty cargo vessels. And 50 fighters.

Weapons systems: The station contains 20 ha'tak cannons. The also equip 30 large rail guns. Also ten further earth base energy cannons. Also contain 30 nuclear missiles.

Power Source: Originally It had 5 ha'tak size generators to power them. Unfortunately two were completely destroyed. And the other three were still fully operational. To make up the difference the Asgard install 1 neutrino generator. Also six mark five naquada generators were installed for back ups.

Additional technologies: Their are twenty ring transporters. Four separate Asgard transporter beams. A full array of sensors. Several science labs and research areas. Also their a bar and several entertainment venues through the station. Theirs also a large market and trading areas.
Also a full repair facility. Also A Excalibur's class cruiser (A other vessel I am working on)will be station their constantly to provide protection and reinforcements. Their is also a Stargate on the station.

Shields: The station is equip with 3 Gould shields. These have been heavily upgraded with asguard technology, they have increase their strength by two hundred percent from the Gould shields. Each shield generator is design to protect different area of the station, to form a bubble.

Hull: A naquada trinium hull for Gould parts. A naquada/trinium\carbon hull in the humans parts/

Size:
Width: 1600 meters
Hight: 8000 meters.
Length: 1600 meters

Yeah so it massive the Gould like to do things big, also size increase due to humans additions. Suggestions welcome and needed, any additions and details that I mist out please tell, although I think I am basically done.

This a basic design, it will take some time to build a model , certainly will not be done by Wednesday, might start it on Saturday through, I really want to focus on my shuttle but yeah you go, only got two pair of hands,.

immhotep
November 13th, 2006, 07:39 AM
Indeed, i think organisaion should be paramount at this stage. When submitting designs consider the context and use of the craft above the coolness factor. The new fleet is the protection and expansion of an empire, not neccisarilly war. The space station is likely to be a hub of all the activity in a local section of the galaxy. I have actually created two designs that i want to submit.

Satalite

Orbital Defence Satalite:

Size: 60mL 45mW 12mH
Crew: 0 ~ automated
Capacity: 30
Hull: Trinium/titanium alloy

Power:
~2 Mark III Naquadah reactors

Engine:
~14 Manouvering thrusters

Defences:
~Human/asgard shield

Weapons:
~1 Asgard energy canon
~48 anti fighter automatic railguns (C-45mm)

Secondary craft:
~2 Teltak class shuttle craft
~6 remote anaylis probe's

Other facilities:
~Asgard sensor array's, long range hyperspace, planetary evaluation and short range targeting systems included
~Long range communication systems
~Advanced Asgard/Human AI computer system
~Anti replicator disruptor wave technology

History and detail:
The Orbital defence satalite is one of the most important steps forward in planetary defence the Terran empire developed. During the War with the Ori it encounters dozens of satalite defence's around Origin worlds. They tried to retroengineer many of the componants but failed. However the Asgard felt that developing a satalite program like the Ori would deter most threats from protected and would put less strain on the asgard fleet that generlly defended them.
The Orbital defence satalite was a partnership by the Asgard and the Terran space corps, the Asgard provided the weapons technology, we built and were in control of the Satalite. The satalites are fully automated, once placed in orbit around a planet, the satalite will analyse the the planet in full, mapping all defences and offencive systems. The satalite can be programed remotely or by the inhabitants of the planet. The computer will be given a list of all friendly vessels , as well as blacklist of "shoot on sight" enemy vessels. The Advanced AI systems, in combo with sensors and complex communications make the Satalite an extension of the planet's command facilitie. The planets military can override the satalite's protocol and adjust the vessles it will let pass the security it provides.
The Planets which are defended by these satalites are generally minor terran facilities or friendly advanced societies. Mines, research bases, offworld training camps, ship building facilites have all been given a Satalite for Defence. And while the satalites are rarely tested, they have been able to provide adequite protection. The satalite network ( several can be placed in orbit, in this case 3) around the theta site, which is one of our most important offworld facilities defended successfully against 4 Hatak class goauld ships. The satalites are able to defeat a Hatak vessel 1-1 and anything smaller but larger vessels, mainly Ori ships at the time of construction cannot be stopped, the Shields will last 1 hit but before and after thier defeat the AI automatically sent a distress beacon to everyship in the galaxy if an Ori ship is spotted for obvious reasons.
The Orbital defence satalite are a major defencsive boost for the terran empire, the protective power it provides allows facilties to opperate in safety and reletive comfort. The ODS can be produced reletively easily, they all use standard componants and the programming is automated and while complex they are easy to install. You just tow them to the planet and activate, and the AI will take over. For the cauious amoung you the ODS AI has no ability to fire upon the planet it is defending, even if a targetted ship lands they cannot shoot it down from orbit. Therefore using an ODS to attack civilians or military ground instalations is impossible, the base coding of the satalite includes a direct Law against it, and if someone tries to override the programming the Satatlite will slef destruct. Trying to cheat the satalite will not work, but be sure that the Satalite will work and defend most planets against most smaller threats out there.

http://img156.imageshack.us/img156/8369/satalite2ey7.png


Station

Terran Trading Station:

Size: 800mD(in diameter) 550mH
Opperating Crew: 120
Capacity: 2000
Hull: Trinium/Naquadah Alloy

Power:
~3 Mark IV Naquadah reactors

Engine:
~24 Stabalising thrusters

Defences:
~Asgard high grade force shield shield

Weapons:
~8 Human Energy batteries
~300 C-100 Rail guns
~Phoenix Missile system

Secondary craft:
~64 Fighter's (8 Squadrens)
~ Variable ~

Other facilities:
~Full trading facilities
~Advanced beaming, resupply systems
~Docking capabilities for all Terran ships
~Full range of Communications and sensor systems
~Medical and life support systems for several hundred people.
~Stargate and DHD

History and detail:
The Sector Hub stations are the life blood of Terran Economy. They are the primary distrubution service for all goods that are produced by Earth and its allys, they are essentially one giant market. They service ships from all over their sector, and can ship resources or commoditties accross the known universe. They each have a stargate, which Via the Midway station and its call forwarding program meaning they are able to provide resources of every description to practically anywhere. They are the heart of our econimic survival and by the taxing of naquadah especially they fund nearly all of our independant projects. They can be used by any friendly race and its services, of every kind are all avalable for a Price.
Besides being one of the catalysts for an economic boom after the fall of the Ori, and therefore held in high esteem by all, they are the targets of Raids and in some cases wishfull take overs. The fact that each of the Stations hold, at any one time can hold 15% of the Galactic Produce makes the need for powerfull defences paramount. The powerfull Asgard shields, inconjunction with 3 extreamely large Naquadah power plants mean that the Station can hold defence against Almost any fleet of Warships. It has the authority to call upon any ship in our fleet to come for defence and because most large commericial trades come with armed security there is rarely ever a time when a ship isnt in the neibourhood to defend the station. In addition to mercinary ships, it has a fight detatchment of 64 fighters and a weapons battery which use the latest Miltary technology the Terrans have.
The Stations are litteratlly the Heart of the local sectors, providing an open market and powerful econminc benefits to any planet within range. We have a monopoly of Naquadah and trinium trade through these stations which allow us to afford and maintain our position in the galaxy. Without these stations our fleet would not have been built. Their powerfull defensive nature is secondary; thier role as trading capitol however is vital to everyone.

http://img156.imageshack.us/img156/3136/newss2sy6.png

tobi
November 13th, 2006, 09:11 AM
I don't know if it already is the time to post comments, but anyway. I really like your idea of a trading station as a sector hub immothep. But 800 meters in diameter is too small in my eyes, you should at least double that.

immhotep
November 13th, 2006, 09:15 AM
Funny you should say that, im trying to model the Station now and im thinking about revising the dimensions. at them moment it looks like the frizbee lol.
And thanks for the comments, i kinda wanted the station to be more than a defencsive structure, and a trading station made sense. SG has nevner shown us to have an economie but we would need a strong one to maintain a fleet of our size. By having the primary trading facilities in the galaxy under our control, we would not only gain support and friendship with new races in the process of trading, but we would be able to not only profit but be at the very forefront of technological progress in the MW. Which would be much more important in the long run than simply being able to defend yourself.

Buba uognarf
November 13th, 2006, 09:20 AM
ello, i was wondering if anyone has given any thought to the Aschen fleet? i've had a few thoughts myself but i was just wondering if anyone else had anything in mind...

the stations all look good, it's going to be a tough call...

knowles2
November 13th, 2006, 09:36 AM
Yeah, I have actually been looking for screen caps of their harvesters, it will probably take the hull design of that, I have been considering weapons for their vessels. I cam up with ion energy weapon design. Also for bombarding planets we know they use biological/ chemical weapons and so my ship will be quip with spherical weapons, like our missiles but capable of bombarding planets,. Smaller versions of this weapons for ship to ship weapons. Also been consider some sough of fighter base on sphere design. So yeah for the aschen ships here some basic designs ideas.

Buba uognarf
November 13th, 2006, 09:53 AM
Yeah, I have actually been looking for screen caps of their harvesters, it will probably take the hull design of that, I have been considering weapons for their vessels. I cam up with ion energy weapon design. Also for bombarding planets we know they use biological/ chemical weapons and so my ship will be quip with spherical weapons, like our missiles but capable of bombarding planets,. Smaller versions of this weapons for ship to ship weapons. Also been consider some sough of fighter base on sphere design. So yeah for the aschen ships here some basic designs ideas.

cool, i'm modeling a ship write now, though i think that the ships shouldn't be too similar to the harvesters...my ideas for weapons were large ion canons, smaller pulse weapons and bio weapons for orbital bombardment deployed in missiles or in a kind of pulse...

the ship classes i thought of were,

warship - main warship heavily armer match for an upgraded hive, which is what i'm modeling though obviously it doesn't have to be used

destroyer - small ship large in number

battleship - Large warship heavily armed

Dreadnaught - Relatively few in number incredably well armed, though not a match for a superhive

thoughts?

immhotep
November 13th, 2006, 10:51 AM
Yeah i was thinking earlier that if you are not submitted designs for the Terran fleet we will need ones for the Aschen. I was also thinking about the fact that Aschen dont hav any allies, and i was thinking that the Grace alien's and maybe the Lucian allience could be the three tiers of the "Others" Grace being the Asgard, Aschen being us, Lucian allience obviously the Jaffa's counterparts.
I think the Aschen should only have one or two classes for war, which are really powerfull but then alot of smaller vessells which are used for skirmishes and general movement around the galaxy.

PS:
Heres a really rough model of the station: its changed dimensions...
http://img107.imageshack.us/img107/2347/spacestation1al5.png

Buba uognarf
November 13th, 2006, 12:15 PM
Yeah i was thinking earlier that if you are not submitted designs for the Terran fleet we will need ones for the Aschen. I was also thinking about the fact that Aschen dont hav any allies, and i was thinking that the Grace alien's and maybe the Lucian allience could be the three tiers of the "Others" Grace being the Asgard, Aschen being us, Lucian allience obviously the Jaffa's counterparts.
I think the Aschen should only have one or two classes for war, which are really powerfull but then alot of smaller vessells which are used for skirmishes and general movement around the galaxy.

PS:
Heres a really rough model of the station: its changed dimensions...
http://img107.imageshack.us/img107/2347/spacestation1al5.png

i will be submitting ship designs, just not stations:) as for the Aschen fleet i think they should have classes i see them as an evil version of us they should have a more rounded fleet in my eyes..3 standard ships and a few dreadnaughts as flagships...

the stations looks really good btw:)

i'll post my rough design of an Aschen warship later, and you can tell me what you think...

knowles2
November 13th, 2006, 12:28 PM
The space station looks alright, but it needs something at the top end of the station, or I would rotate it around and had the round bit at the bottom at the top just suggestion.

All running late got a party to go to, being a student is a hard life:D :D :D

immhotep
November 14th, 2006, 12:10 AM
Haha yeah i bet it is...
Im probley gunna redesign the station a few times before i find someting i like lol, its not fantastic as it is.
Its been a bit slow overnight, anyone have any new submittions?

Davidtourniquet
November 14th, 2006, 12:41 AM
Heres my submissions:


Tau'ri Particle Cannon


Length: 50m
Width: 15m
Height: 50m

Material: Reinforced Trinium Titanium

Power:
3 Mark IV Naquadah generators

Engines:
12x Ion thrusters (capable of a maximum speed of 500 km/s)

Weapons:
1x High energy particle cannon, capable of a power discharge of 7.5 million kW

Shields:
1x Asgard Shield

History:
The 1st gen particle cannon was used in defending Earth between 2020 and 2035.
In total there were 15 in orbital before their destruction at the hands of the wraith in the final battle over Earth.
The 2nd gen cannon is more powerful than the first plus now has an asgard shield built into it.
Again there plans to be around 15 put into orbit around Earth.


Tau'ri orbital station and shipyards


length: 1300m
width: 500m
Height: 300m

Material: Reinforced Trinium Titanium

Power:
96 solar panels
2 Mark III Naquadah Generator

Engines:
8x Orbital correction Thrusters

Weapons:

Shields:
3x Asgard Shields

History:
The station itself is based on the 40 year old design of the international space station. In non-battle times the station is powered by it's solar panels. In battle the Naquadah generators take over and the shields kick in. Connected to the station is 2 1000m x 500m x 300m shipyards. This is where the biggest ships the tau'ri build are, due to lack of space on Earth. These were built around 2020 and 2022 respectively. The orbital correction thrusters are on the shipyards themselves. Due to the fact that there wasn't any need for any others, since the shipyards had these thrusters already. It was only after the end of the wraith that the 2 shipyards and the station were combined.



Pictures will be posted once I can upload the pics.

immhotep
November 14th, 2006, 01:57 AM
Do you have a history for either of those? will be working on my station model today :)

Ok first try:
http://img95.imageshack.us/img95/6743/newssmz2.png

Davidtourniquet
November 14th, 2006, 02:24 AM
Do you have a history for either of those? will be working on my station model today :)

Added a history to it.

immhotep
November 14th, 2006, 03:44 AM
They look Good :)

Davidtourniquet
November 14th, 2006, 05:26 AM
They will do once I upload the pic, updated the particle cannon one too.

immhotep
November 14th, 2006, 05:28 AM
Ive updated my origional post with images. If it gets put through then i have the ability to add alot more detail/backstory to it.

Davidtourniquet
November 14th, 2006, 06:13 AM
Heres the pics:

Particle Cannon:
http://sketchup.google.com/3dwarehouse/details?mid=c84852824c1eb1a6d7a9e660c87e2662

Space station:
http://sketchup.google.com/3dwarehouse/details?mid=9571b14fb5dc06b6b0721f7e9ddb36b5

immhotep
November 14th, 2006, 06:41 AM
Heres the pics:

Particle Cannon:
http://sketchup.google.com/3dwarehouse/details?mid=c84852824c1eb1a6d7a9e660c87e2662

Space station:
http://img.photobucket.com/albums/v705/Davidtourniquet/stargate%20ships/spacestation1.png

Cool, i hope we have a few other designs, the vote so far is between Me, you and Knowles2 Tauri repaired gouald station. Has anyone PM'd you?

mckaychick
November 14th, 2006, 06:50 AM
these look good

hotshotalpha1
November 14th, 2006, 10:54 AM
Tau'ri orbital station and shipyards


length: 1300m
width: 500m
Height: 300m

Material: Reinforced Trinium Titanium

Power:
96 solar panels
2 Mark III Naquadah Generator

Engines:
8x Orbital correction Thrusters

Weapons:

Shields:
3x Asgard Shields

History:
The station itself is based on the 40 year old design of the international space station. In non-battle times the station is powered by it's solar panels. In battle the Naquadah generators take over and the shields kick in. Connected to the station is 2 1000m x 500m x 300m shipyards. This is where the biggest ships the tau'ri build are, due to lack of space on Earth. These were built around 2020 and 2022 respectively. The orbital correction thrusters are on the shipyards themselves. Due to the fact that there wasn't any need for any others, since the shipyards had these thrusters already. It was only after the end of the wraith that the 2 shipyards and the station were combined.

.

How about adding some selfdefense weapons, i'm only talking about 4 to 8 30mm railguns or the like. But so far my votes with you on this

immhotep
November 14th, 2006, 11:03 AM
Ill vote for mine; for reference here it is: http://forum.gateworld.net/showpost.php?p=5995965&postcount=39

knowles2
November 14th, 2006, 11:07 AM
Well I have worked on my station to day. Still loads to do, but thought I get my basic idea done, still, not sure about it but hey got start some where.


http://www.david-knowles.co.uk/Stargate ships/scorpionstation.jpg

immhotep
November 14th, 2006, 11:16 AM
i Like it Knowles :) very cool

Buba uognarf
November 14th, 2006, 02:37 PM
Ok guys, this a rough model of my Aschen warship it's going to be bout 1-2km long...
thoughts? do you like or it? or am i wasting my time:)

http://img295.imageshack.us/img295/980/aschenwarshipnr8.png
http://img218.imageshack.us/img218/9082/aschenwarship2dl1.png

ZakeD
November 14th, 2006, 06:29 PM
http://stargate.neoseeker.com/image.php?image=aschen_harvester.jpg

Harvester. Haven't posted in a while, gonna try and make a few models for this thread.

immhotep
November 15th, 2006, 09:13 AM
Right just to make this official i am opening up the votes, ill count them tommorow night ok :)
The submitted deisgns can be found:
http://forum.gateworld.net/showpost.php?p=5995891&postcount=38

http://forum.gateworld.net/showpost.php?p=5995965&postcount=39

http://forum.gateworld.net/showpost.php?p=5998576&postcount=49

Remember you get one vote for a Station and one vote for a Satalite.

fallen_arbiter
November 15th, 2006, 09:27 AM
Ok my votes

Immhoteps orbital defence satallite

and Immhoteps trading station (makes sense if mass produced, thou i did like knowles2's station)

Buba uognarf
November 15th, 2006, 10:11 AM
ok i vote for both immhoteps designs...knowles your station is cool but it seems to be a one off and we're going to need to be able to place stations across the galaxy...it may be nice to have it in there somewhere though...

so both go to immhotep...

edit: what do people think of my warship model?

knowles2
November 15th, 2006, 10:17 AM
Immotep orbital defence platform

And suppose I cannot really vote for my own space station, so I vote for immotep space station.

immhotep
November 15th, 2006, 10:57 AM
BTW knowles2 alot of people like your station and so do i, however it is a one off. We could have it somewhere, like as a FJN owned Trading outpost that we helped patch up in return for something..it does seem rather 1 of..

ZakeD
November 15th, 2006, 01:37 PM
Isn't it a little early for voting? I mean..seriously, I just started my station.

knowles2
November 15th, 2006, 03:25 PM
BTW knowles2 alot of people like your station and so do i, however it is a one off. We could have it somewhere, like as a FJN owned Trading outpost that we helped patch up in return for something..it does seem rather 1 of..

Actually yeah agree it is sought of a one of design, although I quite like it, and will continue to modal it. Perhaps we could have appear in a one of battle, sought of a cameo, I do not know, perhaps I get a flood of votes, in the next couple of days:) . But I think I will differently complete the model, my list of incomplete models just keep on growing. Hopefully over the holidays I will complete some, and attempt texturing them, need to find some good tutorials through

But I got plenty of designs for other ships and vessels which can appear in the fleet.

I was also thinking that althrough the Gould are currently a depleted force, but perhaps we could have them come back as little side story. Perhaps a few new vessels for them. Have them fighting to regain the galaxy, perhaps, side story of them discovering a ancient out post or something to explain their new and superior ships. But still have the aschen as the main enemy.

Just some ideas which could be use for the fleet.

ZakeD
November 15th, 2006, 03:46 PM
Okay..here's what I got.

Earth Space Station

-Diameter: 890 Meters
-Heigh: 716 Meters
-Capacity:
~Crew: 200
~Troops: 300
~Maximum Capacity: 10000
-Powerplant: Three Mk. IV Naquada reactor
-Propulsion:
8 Maneuvering thrusters
Anti-gravity wave generator network
-Armament:
~will edit later~
-Defenses:
Asgard-designed shields
Trinium-based armor plating
Inert naquada armor in key areas
-Additional Technology:
Rings
Asgard transporter
Earth Standard sensors
-Support Craft:
80 Fighters
-Technical and Historical Notes-
Earth Space stations are massive stations strategically placed in between trading routes. Outposts provide for ship repairs, re-supply, and act as marketplaces for traders. Together they make up a giant network of commercial outposts. Each station can have 8 ships docked with it simultaneously, and are kept fully supplied by use of their own personal stargates.
Do to the large amounts of valuable goods onboard, they are equipped with many defenses. These include high power Asgard shields, 2 Earth-made rapid-firing energy cannons, and numerous other weapons.

Okay..I suck at backstories. Would like it if someone could make a good on for it.

Anway..pics. It's not very detailed yet..gotta add windows, more weapons, manuevering thrusters, and maybe some mechanical arm type things. The texturing could use work. The two big guns (and I mean big) run on tracks.

http://i6.photobucket.com/albums/y220/Howard69/astation.png
http://i6.photobucket.com/albums/y220/Howard69/astationgun.png

ZakeD
November 15th, 2006, 03:55 PM
Well..anyway, I like immhoteps story better..but I like my model better. So I guess I vote for my own thing.

ZakeD
November 15th, 2006, 05:00 PM
Last pic tonight. Just messed with the texturing and added some windows. I'll add more weapons and maneuvering thrusters if it gets any votes.

http://i6.photobucket.com/albums/y220/Howard69/astat.png

All hail the USAF
November 15th, 2006, 09:16 PM
Be gentle...it's my first time


USAF Cerberus
Class: Battle carrier

Fighter Compliment:
60 F-302 Fighter Jets
40 Space fitted F-22 and F35 JSF Fighter Jets

Standard components:

Hull:
Trinium/titanium/Carbon alloy


Engines:
Retrofitted Ancient intergalactic hyper drive
Human/Asgard hybrid Ion thrusters

Power sources:
10 Mark II Naquada generators
1 Mark I Naquadria stabilizing generator (prototype)

Defenses:
Asgard heat shields
Retrofitted Ancient/Asgard Defensive shielding

Armaments:
5000 Frontal and Broadside and Aft Metal Storm defensive turrets.
4 free turning Goa’uld energy cannons.
10 Frontal and Broadside Railgun cannons 100mm, 250mm, 500mm.
60 nuclear cruse missiles with Sodan phase shifting cloak.

immhotep
November 16th, 2006, 12:47 AM
Zake i like you model best and my story so maybe we could team up. I did ask for all designs for only this class to be submitted, and by the 15th.
So far it looks as if i have got all the votes but i will leave it a little longer to see if anyone else wants to Vote.

I think the Cruiser will be the next class. I want people to havea bit of time to develop or model the larger class and i have already got my favourate cruiser so it seems prudent that we should start with a smaller class..

ZakeD
November 16th, 2006, 02:02 AM
Zake i like you model best and my story so maybe we could team up.

That would be cool. Your backstory is awesome.

immhotep
November 16th, 2006, 02:36 AM
I have more to go with the backstory, or anecdotes to it so i can flesh the backstory out some more too.

Davidtourniquet
November 16th, 2006, 03:17 AM
Obviously a vote for my particle cannon and space station.

Buba uognarf
November 16th, 2006, 06:57 AM
Zake i like you model best and my story so maybe we could team up. I did ask for all designs for only this class to be submitted, and by the 15th.
So far it looks as if i have got all the votes but i will leave it a little longer to see if anyone else wants to Vote.

I think the Cruiser will be the next class. I want people to havea bit of time to develop or model the larger class and i have already got my favourate cruiser so it seems prudent that we should start with a smaller class..

I thinks thats a good idea too:D, it would be awesome to put both of your stations together...

what cruiser are you talking about i'd like to have a look at it?

ZakeD
November 16th, 2006, 10:53 AM
I have more to go with the backstory, or anecdotes to it so i can flesh the backstory out some more too.

So did you want to combine our designs, my model and your story?

immhotep
November 16th, 2006, 11:13 AM
Yeah i think thatd be gd, also my favourate cruiser is the ASIS but i did design a cruiser/freighters this morning that might just rival the ASIS. I didnt want to submit for too many classes so i might make the sacrafice not to put mine in.
I have posted mine over in the OSDT anyway so you can check it out, its called the hermes.

Buba uognarf
November 16th, 2006, 11:21 AM
it's a cool ship, i've built my own cruiser it's in the OSDT somewhere but i don't want to put it in against the ASIS because quite frankely it would lose:) i mean i'd vote for the ASIS it should be in the fleet...but i think the ASIS is a bit too big and impressive to be just a cruiser i think it should have a grander role...

ZakeD
November 16th, 2006, 11:29 AM
Yeah i think thatd be gd, also my favourate cruiser is the ASIS but i did design a cruiser/freighters this morning that might just rival the ASIS. I didnt want to submit for too many classes so i might make the sacrafice not to put mine in.
I have posted mine over in the OSDT anyway so you can check it out, its called the hermes.

Okay, cool. :jack:

immhotep
November 16th, 2006, 11:34 AM
Yeah i agree, its just too impressive, the model is so cool too. Id hate to go up against it, i love that ship!

Buba uognarf
November 16th, 2006, 11:36 AM
Yeah i agree, its just too impressive, the model is so cool too. Id hate to go up against it, i love that ship!

it needs to be in the fleet which is why i don't want to have to go up against it,

WTFOWNEN what role would you like your ship to fill?

ZakeD
November 16th, 2006, 11:53 AM
It'd be nice if there was a post including all the current ship technology Earth uses. Like..do we have our own shields now? Energy weapons? Hyperdrive? Sensors? Etc. How much ancient/asgard/goa'uld technology have we adapted? Stuff like that.

immhotep
November 16th, 2006, 12:08 PM
Basicly nearly all of the main things like hyperdrive and shields have been completely retroengineered, after nearly 40 years of being around that technology we are able to create totally origional shields which surpass the Goauld and are nearly as strong as asgard shields.
We have retro engineered at least 1 energy weapon, the goauld hatak ( at some point between now and 2040 we have gained a fleet of hataks and retroengineered alot of weapons technology from studying) also we have a good idea about how Ancient/Asgard/Tollan and even Ori weapons work, but they are still beyond retro engineering.
Our hyperdrives are at the same level as shields, they are better than goauld but not as good as asgard.
Other technology is in the works, we know how its works and are getting to stage where we can put it on our ships ourselves. Stuff like cloaks, sensors , beaming technology, holographics.

Basicly we are more advanced than the goauld at this point, we havent yet got to thep oint of the Asgard or ancients but we know how thier technology works and can opperate most of it. We cant build it though. After 40+ years of using it almost non stop we are pretty able to manipulate it to do anything we want. the fact that atlantis and the Asgard have been givng us access to all the technology and info we need for all that time means that we have advanced far quicker than anyone could have imagined. Weve taken the reletivly primitive technology of the goauld, which we were comfortable with and added our expertise with ancient and Asgard technology to create a new base of technology that is Post Goauld -human. On the level of the tollan or even the wraith.

Davidtourniquet
November 16th, 2006, 01:46 PM
I think the energy weapon on my ships will be a ship version of the particle cannon defence platform.
Of course we would have more knowledge about the universe and tech around us. 2 pegasus wars have taught as a lot. But I agree, ancient/ori tech is still not within our retroengineered hands.

ZakeD
November 16th, 2006, 02:56 PM
http://i6.photobucket.com/albums/y220/Howard69/adefpl.png

I made a defense satellite by modifying my station. Its not detailed, but I don't think it's too bad.

ZakeD
November 16th, 2006, 05:56 PM
I think I'm done. Might add some missile launchers, but thats about it. Finished the windows and added eight 16 inch nuke-launching railguns. Replaced 4 of the docking things with maneuvering thrusters. Didnt think it needed 8 docking things because of the asgard tranporters and rings used on most ships.

http://i6.photobucket.com/albums/y220/Howard69/astat2.png

immhotep
November 17th, 2006, 07:14 AM
Ok so we have our first ship class. The sector hub trading Station, ship by immhotep, model by ZakeD.
Whats next, cruiser. Please submitt your cruiser designs before monday the 20th.

.jolinar.
November 17th, 2006, 10:38 AM
Hey. this is my fleet so far. My fleet is part of an alternate reality very similar to our own. Im not sure of exactly what you want so im going to post the specifications for my entire fleet to date.



BC-401

~Type: Midsize Battlecruiser
~Technology Base: Tau'ri/Asgard/Goa'uld
~Length: 486 metres
~Width: 121 metres
~Height: 72 metres
~Decks: 9
~Mass: 3.65 million metric tones
~Powerplant: Relative Singularity Generator
~Propulsion: Asgard Hyperdrive
Two Trans-C Twin Drives
Two +C Main drives
Anti-gravity wave generators
~Hangar Capacity: 28 F-402's & 2 F-403's

~Weapons: Rail Guns x8
Rail Cannons x2
Naqudah Enhanced AIM-120 AMMRAAM's
Naqudah Enhanced Mk.VI Nuclear Missiles

~Defenses: Two Asgard shield Generators
Trinium Alloy Hull
Cloaking device
CIWS Point defence Weapons

~Other Technology: Asgard Beam tech
Goa'uld Ring Transports
Inertial Dampeners

~Notes: The BC-401 is the Backbone ship of the Tauri Fleet
-------------------------------------------------------------------------------------------------------

F-402

~Type: Small Fighter Craft
~Technology Base: Tau'ri/Goa'uld
~Length:3.5metres
~Height:1.4 metres (2.5with wings folded)
~Width:4.5 metres (2 with folded wings)
~Crew: One Pilot
~Power source: One MK.I Naqudah Generator
~Propulsion: Trans-C Twin Drive
Anti-gravity wave generator

~Weapons: Naqudah enhanced AIM-120 AMRAAM's
Machine Gun

~Defenses: Goa'uld Shield
Trinium Alloy Hull

~Other Technology: Inertial Dampeners

~Notes: The F-402 Is Capable Of Raising Its Wings To Fit Through A Stargate

-------------------------------------------------------------------------------------------------------

F-403

~Type: Small Transport Craft
~Technology Base: Tau'ri/Asgard
~Length:8.5 metres
~Height:2 metres
~Width:1 metre
~Crew: Two Pilots-Six Passengers
~Power source: One MK.II Naqudah Generator
~Propulsion: Asgard Hyperdrive Engine
Two Trans-C Twin Drives
Anti-gravity wave generator

~Weapons: Naqudah enhanced AIM-120 AMRAAM's

~Defenses: Asgard Shield
Trinium Alloy Hull
Cloaking Device

~Other Technology: Asgard Beam Tech
Inertial Dampeners

~Notes: The F-403 Has an Airlock at the Rear (The Design is based on the Puddle Jumper)

-------------------------------------------------------------------------------------------------------


BC-404

~Type: Large Capital Ship
~Technology Base: Tau'ri/Goa'uld/Asgard/Alteran
~Length: 875 metres
~Height: 98 metres
~Width: 159 metres
~Power source: Relative Singularity Generator
Six Backup mk.II Naqudah Generators (enough to power all systems sufficently for a considerable period of time)
~Propulsion: Alteran Hyperdrive Engine
eight Ion-Drives
Anti-gravity wave generator
~Hangar Capacity: 62 F-402's & 6 F-403's

~Weapons: Alteran Drones
Tollan Ion Cannon x2
Rail Gun Placements x8
Rail Cannon Placements x4
P-18 (Felgers Completed Energy Weapon) Placements x8
Missiles (Naquadria Enhanced)
Mk IIX Nuclear Missiles (Naquadria Enhanced)

~Defenses: Two Alteran Sheild Generators
Trinium-Naqudah-Carbon Alloy Hull
Alteran Cloaking Device
CIWS Point Defence Weapons

~Other Technology: Asgard beam Tech
Goa'uld Ring Transports
Inertial Dampeners


~Notes: The BC-404; Klytia, The Tau'ri's Flagship contains a Stargate and D.H.D
-------------------------------------------------------------------------------------------------------

BC-405


~Type: Mid-Sized Escort ship
~Technology Base: Tau'ri/Goa'uld/Asgard
~Length: Unknown
~Height: Unknown
~Width: Unknown
~Power source: Four Mk.II Naqudah generators
~Propulsion: Asgard Hyperdrive Engine
A Single +C Main Drive
Trans-C Twin Drives
Anti-gravity wave generator
~Hangar Capacity: No Hangar

~Weapons: AIM-120 AMRAAM 's
Rail Gun placements x3

~Defenses: Asgard Sheild Generator
Trinium-Naqudah-Carbon Alloy Hull
CIWS Point defence Weapons

~other technology: Asgard Beam Tech
Inertial Dampeners

~Notes: The BC-405 is a Escort type ship intended to escort the Klytia on missions in which the BC-405 would deal with enemy figher craft.
-------------------------------------------------------------------------------------------------------

ZakeD
November 17th, 2006, 11:02 AM
http://i6.photobucket.com/albums/y220/Howard69/1atlantiss.png

Here's my cruiser. Doesn't stand a chance against the asis, but eh, I'll post it anyway.

Atlantis-class starship

-Designation: C-312
-Type: Medium hyperspace capable starship
-Role: Cruiser
-Users: United States Air Force/Navy.
-Technology Base: Tau'ri/Asgard/Goa'uld
-Length: 259 meters
-Beam: 183 meters
-Draft: 64 meters
-Displacement: 244335 metric tonnes (1 gee)
-Capacity:
~Crew: 125
~Troops: 80
~Maximum Capacity: 300
-Powerplant: Two Mk. III Naquada reactors
-Propulsion:
Two x large sublight ion drives
Two x Earth-made hyperspace window generators
Anti-gravity wave generator network
-Armament:
~Three x 16" (406mm) coil guns x 500 rounds each
~Two x Mk. 42 VMLS x 40 missile cells each
~Two x RAM-116S defensive missile launchers x 21 rounds each
~Eight x 6.8" (155mm) Rail Guns x 5,000
(I can edit the weapons later if needed with more futuristic/advanced ones)
rounds each
-Defenses:
Standard-grade Earth shields
Trinium-based armor plating
Reactive armor plating
-Additional Technology:
Rings
Asgard transporter
Asgard sensors
-Support Craft:
~Nine F-322 Hurricane multi-role strike fighters.

WTFOwned
November 17th, 2006, 11:37 AM
it needs to be in the fleet which is why i don't want to have to go up against it,

WTFOWNED what role would you like your ship to fill?

Well, it can be both cruiser and cargo carrier.
Anything along those lines will do.


I feel so loved...

Buba uognarf
November 17th, 2006, 01:44 PM
i have a cruiser but i want to work on it for while before summiting :) ...nice cruiser btw Zake and fantastic model you're very talented

knowles2
November 17th, 2006, 01:56 PM
I will be summiting a cruiser for the fleet. I might even try to texturing it if I can figure out how to write the python programmed I got to write. I will probably submit it on Monday,

I am thinking that if we get a lot of designs for this category may be we can have couple of designs for the fleet.

ZakeD
November 17th, 2006, 02:37 PM
We could always say the ones that lost the vote are older ships still in service but are no longer produced.

ZakeD
November 17th, 2006, 02:38 PM
i have a cruiser but i want to work on it for while before summiting :) ...nice cruiser btw Zake and fantastic model you're very talented

Thanks. I made it a couple monthes ago. :jack:

Davidtourniquet
November 17th, 2006, 02:55 PM
Ok here's my cruiser

Taurus Class Cruiser


http://sketchup.google.com/3dwarehouse/details?mid=43ac0e43b06c60ed2dce597008685225

Stats:
Length: 255m
Width: 92m
Height: 30m
Volume: 703,800 cubic metres

Material: Reinforced Trinium Titanium

Power: 5x Mark IV Naquadah Generators

Engines:
1x Tau’ri/Asgard hyperspace generator
9x Sublight Engines (capable of speeds up to 85% LS)

Shields:
1x Tau’ri/Asgard “close in” shield

Defensive weaponry:
12x 2nd generation gattling guns (6 top, 6 bottom)
2x 4th generation railguns

Offensive weaponry:
40x Mark XI Naquadah/Potassium Enhanced Nuclear Missiles
20x Mark XII Naquadah/Potassium Enhanced Nuclear Missiles
4x ship-based particle cannons (all fore)
2x 3rd Generation Tau’ri/Asgard Ion Cannons (both aft)

Armour:
5m of Ionised Naquadah Trinium Titanium Armour.

Stealth:
Stealth Material
“Holographic” Active Camouflage

Fighters:
8x Fighters (Whoever wins the fighter design, will have their fighters inserted into the ship)

Other:
ECM
ECCM
Rings
Asgard Beaming Tech



History of the Taurus Class

For 40 years, the Tau’ri has been exploring the galaxy for advanced technology to aid them in defending the Earth. In that time, there have been many enemies (like the Gaould, the replicators, the Wraith and the Ori). But there have been many allies as well along the way, such as the Asgard, the tok’ra, the Jaffa and the Tollan. Our workings with these for races have led us to many technologies that we have been seeking.
We have had our first generation of space warships, which included many pieces of Asgard technology. But now we are starting to build our own advanced tech (with the help of the Asgard of course).
Here you will find a guide of all the new technology included in the Taurus:

Tau’ri/Asgard Hyperspace Generator:
The Asgard Hyperspace Generator we had in previous ships was able to get to Atlantis in 18 days. Due to the war with the wraith and the reapers, we were given faster hyperdrives (Atlantis in 12 days). This may sound like a step back, but with the Asgard’s help we designed and built our own hyperdrive. Able to travel to Atlantis in 15 days.

Tau’ri/Asgard “Close-in” Shield:
With our help during the 20s and 30s, the Asgard were able to construct a shield generator that formed a shield that was closer to the hull of the ship. This meant that if the same amount of power was given to this shield as a normal shield, then the strength of the shield would be greater.
While we had our own version, it wasn’t nearly as strong as the Asgard’s one. So post-wraith battle 2035, the Asgard helped us in strengthening the shield. This lead to a shield more powerful than what was on the 1st generation ships, but only by a small amount.

2nd Generation Gattling Gun:
The first generation was built by the Chinese in order to replace the American’s railgun. While it seemed a better idea (cheaper to build, faster and could hold the same ammo), we soon found the Gattling gun to be inaccurate compared to the railgun (10% hit percentage compared to 25%). So the Chinese went back and tried to increase the accuracy. The result was this Gattling gun; they slowed the speed by about 10% and added laser guiding systems to the gun, increasing the accuracy by around 8%.

4th Generation Railgun:
In direct competition with the gattling gun, this new railgun is faster, lighter and more accurate than the former railgun and still having the same amount of ammo as the 3rd Generation Railgun.

Mark X and Mark XI Naquadah Enhanced Nuclear Missiles:
The Mark XI was first introduced on the Sagitaris Class and Dragonis Fighter as far back as the 20s.
Still used today as a primary missile payload, the Mark XI can deliver a warhead around 10x the power of a Mark X. While a Mark XII can deliver a warhead around 7x the power of a Mark XI.
Ship-Based Particle Cannon:
Based on the Orbital Particle Cannon used pre-2035 to defend the Earth, the ship-based one can only discharge about 2% of the power the Orbital one could. This means about 100,000 kW. The recharge rate is around 90 seconds compared to 30 seconds for the orbital version.
2 Cannons will require 1 Mark IV Naquadah Generator to be fully powered.

3rd Generation Tau’ri/Asgard Ion Cannon:
This is around 20% more powerful than the 2nd generation Cannon. Giving a total discharge of 300,000 kW.
Uses 1 Mark IV generator for every 2 Ion cannons.

Ionised Naquadah Trinium Titanium Armour:
Integrating Naquadah into the original armour used for the ship (based on the Naquadah/Trinium/Carbon Hull of the Asgard).

A lot of new technology for the 2nd generation of Tau’ri ships.

ZakeD
November 17th, 2006, 03:26 PM
http://i6.photobucket.com/albums/y220/Howard69/aaaphs.png

Okay, final image of the station. You'll have to edit the stats a little immhotep to match the guns on the model. The model has 2 big energy cannons and eight 16 inch coil-guns.

Anonmatel
November 18th, 2006, 02:13 AM
Hi guys, i'm not much of a drawer(CAD or regular), but i've had an idea for a defence platform for a while now... I'll try to explain it.

We all know what a Borg ship looks like. Extend it so it's a rectangular cube. It's big, it's split into 4 sections (4 main sides) Top side has nothing but rail guns. Bottom side has tunnels that fighters exit from battlestar galactica style. The back has a few rockets just for small turning manouvers, and the front side is nothing but a pure trinium/carbon alloy.
One end of the rectangle has a bay that the ships can enter after skirmish and the other side has a drone weapon bay. on either side at the front of the ship you have a combination of energy weapons and Multiple Missle bays. It's bridge is exactly in the middle of the ship with no windows. It's basically a holographic dome that gives you full views of all space. you can literally look into space underneath you above you etc. The only thing visible in the room is the control chairs and weapons console
Asgard shields.

Most of the time the defence platform is un-manned. When it needs to be used, all personnel can be beamed directly into it. The fighter pilots automatically get beamed straight into their fighters. Bridge personnel likewise.

It all works in conjunction with the earth based control beaming.
The defence platform was built in the Nevada desert over a period of 4 years. When it was completed the simply beamed the whole thing into orbit.
It's a really ugly looking thing, but it's really effective. It's big enough and tough enough to that the old Deadalus class ships can hide behind it for protection when in battle....

I'm struggling to draw the thing in Google sketch but i'm doing my best.

immhotep
November 18th, 2006, 02:24 AM
Here we go :D BTW Fallen_Arbiter i love your new sig, i really cool :D

The Hermes class Heavy Cargo frieghter:

Name: Hermes
Class: Armed freighter cruiser
Role: Long range Transorter of Goods
Crew: 20
Size: 120mL, 60mW, 50m H
Hull: Trinium/ titanium alloy
Volume: 46000 cubic feet

Power: 2 Mark III Naquadah reactors
Engines: 5 Hebridan Ion Drives, 3 Human Hyperdrive Modules
Shields: Variable; Standard Human shields
Weapons: Variable; Standard 22 220mm Rail guns, 2 600mm Rail guns.

Other:
Advanced beaming technology emitors
Ring transporters
Full compliment of Communication arrays, both conventional and subspace.
12 Upgrade points

History and Specs:
The Hermes Freighter is one of the most commonly used space craft in the galaxy. After the Teltak class goauld cargo ship it is the most widely used cargo frieghter in service. The ship can carry up to 300 time the amount of Cargo that a Teltak can and therefore has become a dominant cargo frieghter for it sheer volume alone.
The ship's volume compared to a Teltak is impressive but the craft itself is not huge, at only 120m long the shp is one of the smaller ships in our fleet, but its commerical attractiveness has allowed rapid mass production to begin.
The ship is currently going under a production Review due to its popularity and designs may be launched for largers version, either to be built by earth or the designs be contracted out to private parties, such as large commercial organiseations like the Tech con group of Hebridan. The larger designs could then be built by those who need them while no expence be spared by earth, however because earth uses these ships in nearly all trade ventures it might be easier to produce larger versions ourselfs and then lend ships to others races in exchange for a cut in the goods they frieght. This would not only produce a larger cargo fleet for earth but it could potentially allow a profitable income.

The hermes, named after the greek deity of messengers, transport and trade is a fitting name. The craft is used by nearly every offworld private sector business n the galaxy. It has been sold to nearly 3000 people and has proved to be one of the biggest ship designing successes of our age.

The hermes is not just a cargo frieghter however, it is an brilliant all round space craft, if has sufficent defensive fire with its rail guns to destroy and hold out against ships much larger than itself. It is backed up by an Advanced human shield, which cna be upgraded, as with many parts on this craft to a goauld or asgard shield, thus adding more defencive prowess to the craft.
The craft also has speed to out manuever and evade almost every craft, the hebridan Ion engines provide enough speed to outrun everything and the Human hyperdrive (which can be upgraded to asgard for a price) can go from one side of the Mw to the other in 8 days, 4 shorter than its main rival the Teltak.
The combination of strength, volume, ease of flying, defense, speed, functionallity and adaptability have made this one of the favourate ships of our fleet. It is the no.1 privately owned ship in the galaxy, with this ship being the ship of choice for nearly all new ventures in the new human empire. Those migrating from earth across the stars have found this ship more than any other to be able to fully accomodate all their needs. This functionally, in being such a great all round vessel is why this ship has been a major success for quite some time. The hermes was first constructed over a decade ago, when the public revelation of the gate program promted mass relocation to other worlds by minorities and entreprenours. The IOA did not want the gate to be clogged up with travellers 24/7 so commisioned the first fully avalable civilian ship to be produced in bulk to facilitate the relocation and changes taking place upon our worl.

Images:
http://img146.imageshack.us/img146/4066/hermesclass1zq2.png
http://img293.imageshack.us/img293/5678/hermesclass2rb6.png
http://img91.imageshack.us/img91/9300/hermesclass3rf3.png
http://img146.imageshack.us/img146/7346/hermesclass4db8.png

genius21
November 18th, 2006, 03:05 AM
i have a question in this story we are 34 years further then we are now with technology but why are the ships still not better looking look at the asguard ships that are great ships earth ships look like 3bloks put together there is no good form the evolution of ships are is not only technology but also the look of it.

immhotep
November 18th, 2006, 03:32 AM
Well im sticking to this style of ship because i can model it in sketchup lol but i see your point. Our ships will get prettier over time, but the Oniel is the pinicle of the asgard society. Also look that the Orion, i think the deadalus is prettier, so its not all about looks, the Orion is the ancients most powerful warship but it looks like it was pulled out of a scrapheap...

hotshotalpha1
November 18th, 2006, 04:25 AM
And here’s my cruiser. The blade-edge of any TSC strike force

Designation - V (A – improved) class combat cruiser/ heavy escort
Class name - Valhalla
Technology base - Terran( Asgard)
Date of commissioning – 2025
Number of Class in 2035 - 28 V class, 3 A class

Length - 400m
Beam(Hull) - 115m
Beam (Weapon pods) - 175m
Draught - 80m

Minimum Crew - 39
Maximum Crew - 570
Standard crew complement - 200
Embarked Special Forces - 25- 100
Decks - 28 (2.5m tall)

Armour - Hybrid of 150cm titanium, ceramic and carbon, with 30cm naquida and explosive reactive armour on the surface. There is also massive internal titanium bracing, Kevlar splash armour and hydraulic braces.
Shields - single type 9 bubble shield with two projectors
Hard points - 38 / with single dorsal airlock, rear amidships


Power plants - 2 X mark three reactors
Propulsion - 4 J type ion drives, 6 smaller manoeuvring thrusters, 25 emergency mass reactive thrusters. Mark 9 high speed hyperdrive.
Smaller craft - 6 fighters and 3 transports

Weapons – Offensive
A battery, (dorsal Amidships), 2 X 2 gun turrets with 175 mm railguns
B battery, (Ventral Amidships), 2X 2 gun turrets with 175 mm railguns

28 longbow missile tubes, (dorsal fore) with 3 reloads per tube

1 X 500 mm coilgun, (Ventral centre line) with 300 rounds made from depleted uranium in a steel jacket.

Weapons - defensive
22 dual barrelled 35mm railguns CIWS (A class- 50 mm railguns)

4 X 16 tube sabre missile launchers (2 starboard, weapon pod) (2 port weapon pod) with 4 reloads per tube.

(A class – 12 rapier free electron lasers for point defence)

Key of weapons
Longbow missile – 5 m by 1m, carries 500 megaton naquida enhanced warhead. Propelled by mag-coils until a safe distance away from ship, main engine ignites will then ignite. Used in salvo as an Anti-ship missile but can be used singly to take out massed fighter groups.

35 mm (180rpm per barrel) and 175 mm (75 rpm per barrel) railguns can fire solid shot or ‘flak’ shot for Taking down fighters. A flak round explodes into 100 smaller hypervelocity slivers or fleches when either, A) the targeting computer detonates all shells to for a wall of shrapnel a set distance from the ship, or B) via proximity fuse.

Sabre missile - 1.5m by 300mm, carries 500 Kg High explosive warhead or 50 kiloton nuclear warhead. Used as anti – fighter missile, can be used as Anti ship if launched En-mass

500 mm coilgun - this weapon is designed to be the V class’s main anti- ship weapon in conjunction with the longbow missile. The weapon is 200m long and fires in one of two different modes. 1) Rapid fire – the 6 round revolver magazine fires all 6 rounds inside of 4 seconds. This mode then requires 12 seconds to reload the entire magazine and recharge and cool the capacitors. 2) Constant fire – the revolver magazine is constantly reloaded after ever shot and 3 seconds are left between shots to build up charge and allow the barrel and capacitors to cool. In this mode 100 shots can be fired before the weapon overheats.It can fire shells at 100,000m/s.

History
The Type V class combat cruisers were designed and built to be the rapid response and rapid strike muscle of the fledgling Terran Space Corps in July of 2015. It took ten years of R and D to produce the first fighting example, the Valhalla, in 2025. These combat cruisers were built for speed and firepower. The tried and tested longbow missiles along with a new 500mm coilgun gave the cruiser a decent punch. The design set new standards for indestructibility over its 50 year production run. Although by 2030 16 out of the original 28 V class ships had been destroyed. The Valhalla set a record for the quickest Sol- Lantea ship transfer for a capital ship of 12 days and 3 hours. The Valiant set a new record for the most damaged ship that could still fight, when it was severely damaged in the final battle over earth whilst engaging a wraith hive ship inside the Sol asteroid belt. Losing 76% of its armour and its no 1 reactor plus 57% of all interior space, open to space in a collision with superheated fragments from an exploded asteroid hit by wraith fire, it still managed to take down the hive ship. The Vanguard and Vengeance were both used as testbeds for the new type 10 hyperdrives.

After the battle over Earth the TSC fleet command commissioned a new batch of the V class cruisers, these ships would be known as the A class. With enlarged railguns and improved engines the first of the class was commissioned. The first, the Antarctica, was used as a test ship for the new Particle accelerator used on E class battleships. The third of the class, the Achilles had its coilgun replaced with 4 800mm torpedo tubes that fired long range; self guided torpedoes with 10,000 megaton nuclear torpedoes, the latest and newest, the Ajax is powered via a revolutionary antimatter- matter reactor. This new highly experimental reactor gives a 600% power boost over the mark three reactors, but at the expense of a highly volatile fuel supply. As a result the Ajax has 55% better sublight speed and 40% better hyperspeed than its fellow A class ships along with 8 fold the range. The Ajax is rumoured to be conduction Black ops missions on the Andromeda fringes.

Method of construction
The skeleton is first assembled out of Titanium /trinium trusses, then the coil gun and reactors are built into the skeleton. The engines and Command centre are then moved into place. The rest of the ship (60% total mass) is constructed in modules, in automated facilities around the world and are then shipped to the completion plant to be slotted into place. The armour is then slotted and fixed to the outer skeleton of the ship. This system allows fast construction and upgrading.

Notable V class ships
1. Valhalla
2. Vengeance
3. Valiant
4. Vanguard

Notable A class ships
1. Antarctica
2. Achilles
3. Ajax

genius21
November 18th, 2006, 06:15 AM
yeah your right the orian is something from the junkyard but even the deadalus doesn't look right even the wraith ship look better hahaha.

i'm designing a ship wont not using bloks and straight lines i hope to have it ready this week only problem it will be scanned from paper.

knowles2
November 18th, 2006, 06:52 AM
The Excalibar

This ship was built by the british.

It cruiser.(if it suppose to not have fighters, tell me and I will change.)


First commisson in the 2012. It designs took well over three years just to come to a agreement on. It would be the test bed for the most advance technologies.
The first ship would concentrate on the development of energy weapons and armour.It would also try improve the performance of the ion drive.

Also it would be the ship to incorporate a cloak into the ship overall design.


the ship was finally completed in 2025. Almost fifiteen years after it was first commisson. This ship was more advance than anything the American or russians had at the time.

Specs.

Size: 600 meters long
100 meters wide
90 meter high

Weapons:

The ship purpose was to incorperat energy weapons from the start.

1 large Plasma Beam weapon. This weapon is by the most powerful ever constructed by humans hands. It design incorporated elements from the ori weapon platform, the blue prints we were manage to obtained. It also manages to incorporate certain elements from the ancient satellite weapons, mainly the compacitors. These solved the problem of power supply. Thus the gun could only be fired every two minutes , why the compacitors charged. And when testing on the ha taks the weapon also showed of it ability for bypassing shields, although much of this was compensated for by the asguard upgrades of earth and ha'taks shield in preparations for the final battle for the milkyway Galaxy.

Two medium cannons turrets: These are a redesign of the above weapon. Each cannon contain 20 percent of power of the main weapon. They can each fire every thirty seconds or so. Most most captains usually rotate them around to fire every thirty seconds on each cannon. Although they be fired togeather, reaching some ninety percent the power of the main weapon.

Six defensive turrents: These are for taking out fighters and other smaller vessels.

40 Long range nuclear missiles. An two forward torpedo launchers, and two rear torpedo

This ship performed marvelous in shipped to ship combat far beyond most people expectations. In one such battle is won out between three daedlous class vessels. Although it was crippled when a fighter manage to fired of it four nuclear weapons.

It was then decided that to further enhance it combat capabilities it would be equip a further six rails gun turrets for their enhance fire rate.


Shield: It was equip with Asgard's shield.

Engines:

Six Ion drives. Although the research group could not increase their speed, they already capable of speeds of fifty percent light speed,comfortable, when push 60 percent, although this can cause a overload, disable the engines.

The main advantage the scientist was able to develiped was the accelerations. It was able to accelerate far faster than any previous earth made vessels, achieving fifty percent light speed in less than two minutes, that three hundred percent faster any other earth vessels, and although this was still slower than asguard vessels. Who can do it in under thirty second, as one scientist said they are show offs.

Also a other advantage was the ion drive fuel efficency, which is a further thirty percent more efficent, although most other vessels was soon upgraded.


Additional Equipment:

(not definite yet, may be taken of, it could also improved the looked of the modal, which will not be release until Monday, also might not be compactable with a cruiser design )
Fighter and Shuttles: The ship can hold four primary shuttles. They can also hold a further 32 fighters.

Asgard Transporters
Gould rings
Earth subspace communication equipment
A combination of asguard and human sensors.

Cloak: It was decided that we should incorporate a cloak inside the vessel. The main reason for this decision was to enable us to launch long range scout missions. The cloak that developed was basically a puddle jumper cloak removed and then link up to the Asgard shields generators, this linked was design and built by the Asgard although they have not admitted it is rumored that the Asgard have reverse engineer the cloak and are currently using it in their own vessels, purpose for this is unknown and the Asgard have denied it. Reason for this is unknown.


History of this craft:

This craft only serves Britain space fleet for a year. Then it went missing on a long range scout mission, in a highly secretive mission to explore a region of space on the edge of the galaxy. Several ships went looking for it, it was not found, no wreckage, no black boxes, and no emergency call was made, nothing all traces of it was lost. Although officials say the fate of the vessel is unknown. After a capture of a trust operate, and some gentle persuasion, it was discovered that several trust operative was on board the vessel, although it was not known for sure some people always suspected that the Gould did not gain controlled over the entire organization, and infact it still operating today. Although this is speculation it is suspected that up to five operatives on board, which included the second in command of the vessel some how took controlled of the vessel and are using it for trust operations. This is further supported by the fact that several hyperdrive windows have been detected on the outer reaches of the solar system, but no vessels have been detected coming through, this all officially denied by. And all public records say the vessel was lost.

Although the prototype vessel, is yet just missing, the britain, decided that during all the trials and testing the vessel was to be put into mass production. A further twenty vessels are now in operations. To prevent any one taking the ship, all were equip with a secrete subspace tracking device, the only one who knew about the device was generals, and few engineers who fitted them and maintain them. They were not in any of the design manuals or official record of them were kept on the vessel. They could only be activated when a signal was sent from, earth. And it need the command codes from at lease five general for it to activated.


Well any suggestions and ideas which could be added I think is my longest post ever.

now back to python

knowles2
November 18th, 2006, 07:02 AM
yeah your right the orian is something from the junkyard but even the deadalus doesn't look right even the wraith ship look better hahaha.

i'm designing a ship wont not using bloks and straight lines i hope to have it ready this week only problem it will be scanned from paper.

That not a problem, I like to see 2d designs and drawing, they so rare for people to do they sought of special to see. also you can also ask someone to model it for you, I could possible model it for you. pending n how much time have. I looked forward to seeing the design. I am also working on a much smother design for the aschen, their vessel will look ultra cool, well hopefully. Also I might work a upgrade to a shuttle which I posted on the original ship design thread. but more on these later.

genius21
November 18th, 2006, 09:04 AM
i will post it as soon as i can and i like to see your design to the ships these days in stargate are not creative anymore maybe the writers will take some designs for atlantis or the new show.

immhotep
November 18th, 2006, 09:51 AM
Theres are lots more cruiser deisgns and they all look pretty good, I hope WTFowned posts his because otherwise it hasnt been entered lol. Even if he doesnt enter it for its designated cruiser class the ASIS is going to be the fleet somehow. I nominate it.

hotshotalpha1
November 18th, 2006, 09:58 AM
knowles2 your cruiser has a few to many fighters. Maybe 4 shulltes and 12 fighters tops

Buba uognarf
November 18th, 2006, 09:58 AM
i don't know is it just more or are some of these cruisers abit...big:S , the ASIS will be in the fleet but it doesn't strike me as a cruiser too grand, seems like a ship which should be smaller in number...

once my model is finished i'll post my revised ships stats

Davidtourniquet
November 18th, 2006, 10:07 AM
Maybe a special class for the ASIS. Did anyone see my cruiser :D.

immhotep
November 18th, 2006, 10:17 AM
i don't know is it just more or are some of these cruisers abit...big:S , the ASIS will be in the fleet but it doesn't strike me as a cruiser too grand, seems like a ship which should be smaller in number...

once my model is finished i'll post my revised ships stats
mines a fair size, its only 120m long.

Buba uognarf
November 18th, 2006, 10:19 AM
yours is a good size, but some of the others are abit too big to be cruisers i think...unless we're going to have 2km battleships in our fleet

hotshotalpha1
November 18th, 2006, 10:24 AM
We should set some rough guide lines for ship classes.
Like :-
20 - 100m = Corvete
100m - 200m = Frigate
200m - 350m = destroyer
350m - 500m = cruiser
500m - 600m = battlecruiser
600m + = battleship

N.B. these are very rough guidelines. I can change them as appropite. What do you think?

Davidtourniquet
November 18th, 2006, 10:25 AM
Well in that case my cruiser is more like a destroyer.

immhotep
November 18th, 2006, 10:28 AM
I would cll mine a Corvette, in fact corvettes are kinda civilian all purpose vehicles that serve as almost luxury, customisable craft. Which is exactly how i see the hermes. But its also armed to about frigate level so ive put mine in to exactly the right class size

hotshotalpha1
November 18th, 2006, 10:30 AM
For things like carriers and cargo transports there are no real limitaions. Just define them by Cargo they carry.
For Carriers say 12- 30 fighters are light/escort carriers, and 30 - 60+ fighters are fleet/heavy carriers
Assult ships should be along the lines of carriers just a predomance of dropships and barracks over fighters.

will there be a section for dropships/ landing craft/ assult boats?

Davidtourniquet
November 18th, 2006, 10:31 AM
Actually

http://www.claytoncramer.com/my%20corvette.jpg

thats a corvette :P

immhotep
November 18th, 2006, 10:36 AM
For things like carriers and cargo transports there are no real limitaions. Just define them by Cargo they carry.
For Carriers say 12- 30 fighters are light/escort carriers, and 30 - 60+ fighters are fleet/heavy carriers
Assult ships should be along the lines of carriers just a predomance of dropships and barracks over fighters.

will there be a section for dropships/ landing craft/ assult boats?
Yes because i have got at least 1 class that i want to put in for that role.

hotshotalpha1
November 18th, 2006, 10:42 AM
Actually

http://www.claytoncramer.com/my%20corvette.jpg

thats a corvette :P

NICE!, yours?

Thanks immhotep, i've got one myself i'd like to put in. What about Gunships like an apache style craft, same catogery?

Davidtourniquet
November 18th, 2006, 10:53 AM
nope not mine at all.

immhotep
November 18th, 2006, 10:54 AM
flagship
battleship
battlecruiser
battlecarrier
Assualt
carrier
cruiser
destroyer
gunship
frigate
fighters
transport/drop ship
supply/Cargo ship
orbital defence system
Station
~ Custom ~
Those are the current stations, im trying to keep it down to a minimum, but i also want as full a fleet as possible. I have considered that for special ships, such as the ASIS a special form of ship, Custom made could be used. This would mean that for a certain number of ships, a 1 off exception to the rules could be made. These ships only have 1 model of thier class and are in all likelyhood privately built and owned ships. So they would exist within the fleet uniiverse but not neccisarilly in the fleet. This is not a way to get a ship in if it has already been entered in to a class and been voted out. It is for ships that dont fit anywhere but that are too good not to be part of the fleet.

Buba uognarf
November 18th, 2006, 10:55 AM
We should set some rough guide lines for ship classes.
Like :-
20 - 100m = Corvete
100m - 200m = Frigate
200m - 350m = destroyer
350m - 500m = cruiser
500m - 600m = battlecruiser
600m + = battleship

N.B. these are very rough guidelines. I can change them as appropite. What do you think?

I think that everything from cruiser and below is abit too big still, i'd put cruiser at 200-300m and adjust the ships accordingly...in times of war it's easier and more efficent to build lots of smaller more heavily armed ships than large ones...

which is the doctrine i think the fleet should adopt unless you have the infastructure to build lots of massive ships but i doubt we're up to that level yet

hotshotalpha1
November 18th, 2006, 10:59 AM
How about
20-100m corvette
100m - 200m frigate
200m -300m destroyer
300 - 400m cruiser
etc

However cruisers are classed as (small) Capital ships . destroyers , frigates and corvettes are meant to be mass produced

ZakeD
November 18th, 2006, 11:02 AM
How about
20-100m corvette
100m - 200m frigate
200m -300m destroyer
300 - 400m cruiser
etc

However cruisers are classed as (small) Capital ships . destroyers , frigates and corvettes are meant to be mass produced

The cruiser I entered into the voting was 259..


We could always say the ones that lost the vote are older ships still in service but are no longer produced.

We could always say the ones that lost the vote are older ships still in service but are no longer produced.

hotshotalpha1
November 18th, 2006, 11:04 AM
259 fine . The guidelines are only rough.

ZakeD
November 18th, 2006, 11:05 AM
Would anyone mind making a backstory for my cruiser or something? o_o

hotshotalpha1
November 18th, 2006, 11:11 AM
you can use the back stories from the Dauntless ships. Feel free to chop, change, delete or edit any of my backstoriys to use . Just leave the V class alone plz

immhotep
November 18th, 2006, 11:22 AM
Also i think that this is a good question, do we want the fleet to be grant and impressive, with a few large ships representing our power. Or do we want lot of smaller ships which as a collective mean power. I prefer the later, the thing is that we have already done the whole grand and powerfull stuff. We did that in pegasus, now in the MW we should try and create an empire, and that is built on the backbone of powerfull ships, and then those ships make way for a large fleet of smaller ships which are not required to be all powerfull, they are jsut required to do thier jobs.

fallen_arbiter
November 18th, 2006, 11:27 AM
Also i think that this is a good question, do we want the fleet to be grant and impressive, with a few large ships representing our power. Or do we want lot of smaller ships which as a collective mean power. I prefer the later, the thing is that we have already done the whole grand and powerfull stuff. We did that in pegasus, now in the MW we should try and create an empire, and that is built on the backbone of powerfull ships, and then those ships make way for a large fleet of smaller ships which are not required to be all powerfull, they are jsut required to do thier jobs.

The later is more realistic, a few powerful ships cannot cover the galaxy while a fleet of smaller less powerful ships working as a group can cover that distance more effectivly.

hotshotalpha1
November 18th, 2006, 11:45 AM
Small is our thing!.
Compared to the wraith our ships are tiny . The dedy is about 1 twelth the size of a hive ship. Even a hat'ak is over 800m wide and long. Human ships rarely reach over 800m.
I say we need lots of ships(50% of fleet ships) as corvettes ,frigates, destroyers and lightcarriers. Cruisers (15%), Capital ships should make up 15%in total. The remaining 25% should be cargo ships, assult ships, resupply ships.
The light ships could work in squdrons of between 3-5 ships each, the cruisers in squdrons of 2-3 and the captial ships work independatly. Fleet Carriers should have between 2 and 3 frigates/corvettes for escort.

fallen_arbiter
November 18th, 2006, 11:53 AM
Sounds a sound plan

immhotep
November 18th, 2006, 12:42 PM
indeed i think that is almost exactly what i ahd imagined, Gd work 2night :)

Davidtourniquet
November 18th, 2006, 12:52 PM
Maybe a civilian fleet as well?

Buba uognarf
November 18th, 2006, 01:06 PM
I see alot has happened since i left, so i take it everyone agrees that smaller more numerous ships are better?

we also need to remember that in the timeline most of the fleet has been destroyed by the Wraith and that we'll be wanting to rebuild as fast as possible....

a civilian fleet is an interesting idea, like a comercial sector...could play a part in the historical and battle aspect

immhotep
November 18th, 2006, 01:13 PM
interesting. I like the Idea of a Civilian fleet, because it makes alot of sense, will make voting a bit more complicated but sure why not. When you state a design say wheater it is civilian or military. the TSC would be military the TF (terren federation) would be civilian.
Id be fine with having an additional aspect to the fleet, i wonder how this will work though, in battles etc. I would so love to see this as a game, it would be awesome lol Stargate Worlds, Virtual fleet style :)

Davidtourniquet
November 18th, 2006, 01:14 PM
Yeah with the main aim of bringing down material costs.
Say Naquadah mining corporations etc. Have their own mining ships.

Buba uognarf
November 18th, 2006, 01:17 PM
a civilian fleet is also only logical seeing as it is now the tau'ri empire, as soon as the stargate went public i'd expect businesses to be taking advantage of it...

it may be interesting to develop this idea see where it takes us, it'll give the fleet more depth to say the least...

immhotep
November 18th, 2006, 01:50 PM
Yeah im all for it. Basicly No blatently military ships should be in the civilian fleet, so no warships or battleships.
Cruisers, Corvettes, Cargo ships, Dropships, frigate's are the only ships in question. Frigate is a military vessel but they are of such a low grade that they are escort ships in 99% of cases.
Actually because we have started of getting a trading station and now are moving on to a fairly civilian class currently we could perhaps get the Civilian fleet done first and hopefully by the time we do the military fleet we will have got a pretty solid idea about what we want the fleet to be like etc and can do the best ships possible for the military fleet.

fallen_arbiter
November 18th, 2006, 02:07 PM
Yeah im all for it. Basicly No blatently military ships should be in the civilian fleet, so no warships or battleships.
Cruisers, Corvettes, Cargo ships, Dropships, frigate's are the only ships in question. Frigate is a military vessel but they are of such a low grade that they are escort ships in 99% of cases.
Actually because we have started of getting a trading station and now are moving on to a fairly civilian class currently we could perhaps get the Civilian fleet done first and hopefully by the time we do the military fleet we will have got a pretty solid idea about what we want the fleet to be like etc and can do the best ships possible for the military fleet.

Sounds like an ace idea. I will start on a civilian ship tmw and probably post it up by 3pm GMT. As have college work to do.
I am thinking either a luxury cruiser or a science vessel. Will decide tmw. I might even get my military ship finished by then you never know.

BTW immhotep, my sig is split into two, if you click on the blue side you get to this thread and the orange takes you to the orginal ship thread. Just thought i ould mention that.

immhotep
November 18th, 2006, 02:30 PM
WOW OMG how do you do that!
I want your sig so much lol its really cool. :D

fallen_arbiter
November 18th, 2006, 02:43 PM
WOW OMG how do you do that!
I want your sig so much lol its really cool. :D

Main picture, cut in two, two URLs and then center them both together. Amazing!!!

Buba uognarf
November 18th, 2006, 02:56 PM
Yeah im all for it. Basicly No blatently military ships should be in the civilian fleet, so no warships or battleships.
Cruisers, Corvettes, Cargo ships, Dropships, frigate's are the only ships in question. Frigate is a military vessel but they are of such a low grade that they are escort ships in 99% of cases.
Actually because we have started of getting a trading station and now are moving on to a fairly civilian class currently we could perhaps get the Civilian fleet done first and hopefully by the time we do the military fleet we will have got a pretty solid idea about what we want the fleet to be like etc and can do the best ships possible for the military fleet.

so we're abandoning the cruisers and military side for now then?

and FA that really is a cool sig, i'm gonna have to make my own when my computer is sorted out...

is it ok if i design a space fleet for my own invented company?

i've got ideas for a tau'ri based company and i'd like to develop them, they're going to be mainly into weapons development, they're going to be into black market arms and naquadah trading as well as having aspirations of control earth (from the shadows of course)...they'll be the largest company/organisation on earth with bases on dozens of worlds...

is it ok if i go ahead with it?

ZakeD
November 18th, 2006, 04:59 PM
interesting. I like the Idea of a Civilian fleet, because it makes alot of sense, will make voting a bit more complicated but sure why not. When you state a design say wheater it is civilian or military. the TSC would be military the TF (terren federation) would be civilian.
Id be fine with having an additional aspect to the fleet, i wonder how this will work though, in battles etc. I would so love to see this as a game, it would be awesome lol Stargate Worlds, Virtual fleet style :)

"Terran Federation is a fictional government from Robert A. Heinlein's science fiction novel Starship Troopers"

I think we should call it United Earth or United Earth Nations..or something. And all the other human planets we are affiliated with can be protectorates or something. Also, if we make a civilian fleet, we might as well make a pirate fleet. xD Modified civilian ships with blackmarket weapons. Oh, and as for the game, if you wanna try it out, there is a program for making games called elysium diamond that lets you have many players playing on it at the same time over the net.

ZakeD
November 18th, 2006, 05:10 PM
I know it's not time for voting on Carriers, but I wanted to show off the Carrier I started doing. I think I'm gonna call it the Challenger class.

http://i6.photobucket.com/albums/y220/Howard69/columbia22.png
http://i6.photobucket.com/albums/y220/Howard69/columbia2.png
http://i6.photobucket.com/albums/y220/Howard69/aaco7.png

It's heavily based on the Columbia I made in GW fleet 1.0, which is the last pic in those three.

ZakeD
November 18th, 2006, 05:39 PM
http://i6.photobucket.com/albums/y220/Howard69/columbia223.png
There's another version I forgot to post. The difference is very small, but I think this looks better. I'd like to know which one looks better.

cooky
November 18th, 2006, 08:40 PM
I like the second one, ZakeD.

Sounds like the civy ship I've been brain storming for months will finally have to be made. The timeframe for this fleet is perfect for it, too.

immhotep
November 19th, 2006, 03:24 AM
To all those who want Pirate fleets and private company fleets; give it a little time :) Lets get the ships picked and voted upon first, then we can sort out hwo were going to move forward. In the GWF Origionally we had battlegroups, in this thread we have the potentially for alot more. Piracy, Civilian fleets ,trade ambushes. We could fight each other. But we need to get the basics done first i think.

Buba uognarf
November 19th, 2006, 03:27 AM
Name: Pegasus class HC - 456

~Type: Heavy Cruiser
~Technology Base: Tau'ri/Asgard

~Length: 210 metres
~Height: 30 metres
~Width: 110 metres

Crew:
~ 100 standard
~ 300 Max

Hull:

~Trinium/Naquadah/Carbon

Engines:
~ 2x Heavy Hebridan Ion drives
~ 6x Small Hebridan Ion drives
~ 1x Tau'ri/Asgard hyperdrive

Power sources:

Mark VI - Large scale experimental Naquadriah reactor (first ship to use it)
Mark IV - Provides back up power in case main generator fails

Defences:
~ Most advanced Tau'ri/Asgard shields ( 2 generators reduce strain duing large fire fights, also able to strengthen certain areas of a shield to increase chances of survival e.g. diverting power to forward shields)
~Ablative 10cm thick trinium/titanium armour

Weapons:
~ 8x Coil guns 100mm Calibre (10,000 rounds each)
~ 4x Coil guns 350mm Calibre (5,000 rounds each)
~ 1x Coil gun Heavy rotational double barrel 700-1500mm Calibre (1,000-2,000 rounds per barrel)
~ 1/2x VLT with space for 20/30 anti ship nukes
~ 1x Horizen platform (look at spoilers for First Strike)
~ 2x Tau'ri 3rd generation energy weapon - Tau'ri ion canon

Fighter complement:
~ space for up to 8 fighters, 4 in each hanger

Other:
Most advanced Tau'ri equipment
Asgard transporters
Rings

History:

The Pegasus class first went onto the drawing boards in 2017, with the Wraith building up their fleets and armed with new defences and weapons it was decided that a new ship able to combat them had to be developed. This ship was the Pegasus, the Wraith shields meant rail guns and coil guns would have limited affect against the new breed of Wraith warships to counter this the Pegasus was armed with the largerest double barrel coil gun ever concieved.

The coil gun was to fire rounds 40% larger than any other at speeds 200% greater than any other coil gun. The rounds have a huge kinetic impact enough to penetrate 30m of Wraith armor and fast enough to faze through primative shielding aka goa'uld.

Unfortunately the ship suffered several drawbacks, the main one was the huge coil gun which had a massive recoil which caused severe damage to the ship when fired, this forced the ship to be selved untill the technology needed to fix the problem could be developed and so R&D could focus on war related tasks.

After the war with the Wraith Earths space program found itself with a small and limited fleet following the devastating surprise attack on Earth. While studying wreckage from the Wraith fleet one off the scientists discovered that the Wraith used a special organic metalic alloy to almost completely eliminate recoil damage from their own weapons. After years of study the egg heads at area 51 found a way to replicate small quantities of the material. The material is specially designed by the Wraith to absorb huge amounts of kinetic energy making it the perfect component for the Heavy coil guns, though it isn't hard enough to be used as armor.

Finally in 2037 the prototype was launched, the new alloy meant that the Heavy coil guns could be fired with out risk to the ship although the substance is prone to wear and tear, to limit wear the guns are only fired in short bursts. The ships is also powered by the experimental mark VI naquadriah generator, this generator modified for ship use is the most powerful ship board generator ever created by the Tau'ri, able to power every system to it's full potential. The ship also carries a small number of fighters as it's weapons are designed for anti capital ship roles, this means that it normally works with carriers where both ships can benifit each other.

Although produced too late to fight the Wraith the ship was a front line fighter in the Aschen wars and mass production began in 2039.

In 2041 the ships were refitted for the war against the Aschen, before 2041 and the start of the Aschen wars the Pegasus had been used as a heavily armed patrol ship but without a major enemy it's armanent was reduced. When the Aschen confederacy revealed itself the Pegasus found itself on the front lines of the war but it often expended it's ordance far to quickly to stop this it recieved an extensive refit.

The first thing to be added was an extra Vertical.Launch.Tube this allowed the Pegasus to deploy it's nukes far more quickly in combat suituations, it's nuke payload was also increased by 50% to allow it to stay in the fight that much longer.

An extra power generator was added to provide back up power to ship incase it was critically damaged allowing the ship to survive in combat even if it's main generator is destroyed - especially useful when fighting Reapers or other races which typically disable power systems.

The ablative armor was enhanced and upgraded to disapate energy more effectively.

Major Weapons enhancements

Perhaps the most major upgrade for the Pegasus was the introduction of the 3rd generation Tau'ri energy canons, 1st being Felgers, 2nd being those on the Leviathon and Cerberus. These new Tau'ri Ion Canons were designed after studying both Ha'tak and Tollan energy weapons. After studying these weapon systems and using knowledge of Asgard weapon systems the Tau'ri were able to significantly improve the Weapons. The 2 canons each have a large rapidly recharging capacitor able to contain enough power for 3 blasts, the strength and rate of fire of the blasts are controlled from the fire controls on the bridge. This allows the canons to be incredibly versitial either firing 1 shot per second or releasing 3 simultaneusly. This means even when it's missiles have been expended it can remain in the fight. The guns can destroy Ha'taks in 6 hits.

The Second major weapons enhancement was of the Heavy coil gun. The test runs of the coil gun were extremely good, the recoil almost eliminated the gun was very capable and allowed the Pegasus to deply huge amounts of fire on a target in the space of a few seconds so the next step was to increase the calibre. The calibre was already larger than any other coil gun but recent projections indicated that the calibre could be increased by a further 107% to 1500mm! The gun was modified to accomate the larger projectiles and relaunched, able to accomate any calibre between 700 and 1500.

Computer, sensory and standard equipement were also uprated

With the new Weapon and Defensive upgrades the Pegasus was now ready to fight the front line war against the Aschen and their allies. Long after the war has ended the Pegasus can still be seen defending the Tau'ri borders against any foe, serving in the fleet for nearly 60 years it is second longest serving ship created by the Tau'ri after the Deadalus...


model coming soon, what do people think?

immhotep
November 19th, 2006, 03:53 AM
I think the Weapons Should be adapted. Have the large coil guns removed after the recoil became too much of a problem, it was replaced by an experimental Human Ion cannon, Which is also why the Power sources was upgraded from the origion mark IV, to a new Mark VI which had been developed to be able to power the New ion canons specifically and are installed as a single system.

I can wait for the model. This is going to be a tough Vote, there are alot of good ships in the running :)

Buba uognarf
November 19th, 2006, 04:25 AM
http://img142.imageshack.us/img142/4429/cruiseroj6.png
thats the Pegasus, i can edit or change the weapons etc...where specified, i'm going to texture it and add detail later...

how does it look?

fallen_arbiter
November 19th, 2006, 07:09 AM
http://img142.imageshack.us/img142/4429/cruiseroj6.png
thats the Pegasus, i can edit or change the weapons etc...where specified, i'm going to texture it and add detail later...

how does it look?

Nice ship

Buba uognarf
November 19th, 2006, 07:22 AM
thanks currently i'm texturing it and adding detail, the finished product will be up later

fallen_arbiter
November 19th, 2006, 07:26 AM
My luxury cruiser for commercial use.

Name: The Angel

Type: Long range, luxury cruiser

Technology base: Tau’ri/Asgard

Operators: Humans

Naval Classification: Commercial Cruiser
Hull: The hull is two meters thick made of a Trinium/Carbon alloy

Decks: There are 50 decks aboard the ship, each of them are 3 meters high.

Dimensions:
>> Height: 154m
>> Beam: 1000m
>> Length: 2500m

Displacement: 9,240,000 metric tons

Crew: The ship has a crew of 2000, with a staff of 5000. The Angel has a passenger capacity of 50000

Craft: None other than life boats in case of emergency

Vehicles: None at present time

Power plant: Eight Mark VII Naquada Generators

Engines:
>> Twenty Ion Drives
>> Four Asgard/Tau’ri Hyperdrives
>> Inertial Dampeners

Performance:
>> Maximum Acceleration: 65 PSL
>> Maximum Hyperspace Velocity: 20,000 light-years/hour
>> Hyperspace Generator Recharge Rate: 15 seconds between jumps

Armament/Weapons:
>> None

Defences:
>> Tau’ri shields

Other Technology:
>> Asgard Beaming technology
>> Twenty ring transporters
>> Large scale communications and sensors

Technical and Historical Notes:

After the public acknowledgement of the Stargate programme and commercialisation of space, a private investor began looking into space travel as a business, he hired the best scientific minds to create a luxury cruiser which would accommodate paid passengers. They designed the Angel, a large scale ship capable of holding a vast number of passengers in the most luxurious way possible. Using technology available and using government contacts the Angel is the most advanced commercial cruiser available.

immhotep
November 19th, 2006, 07:27 AM
Ok so Im opening the Voting process for Cruisers.
I will update this when you vote.

class: Cruiser
Submittions: (no. votes)

http://forum.gateworld.net/showpost.php?p=6009067&postcount=93 (0)
http://forum.gateworld.net/showpost.php?p=6009811&postcount=99 (0)
http://forum.gateworld.net/showpost.php?p=6010950&postcount=102 (1) (civ)
http://forum.gateworld.net/showpost.php?p=6011081&postcount=105 (0)
http://forum.gateworld.net/showpost.php?p=6011415&postcount=107 (0)
http://forum.gateworld.net/showpost.php?p=6014033&postcount=151 (3)
http://forum.gateworld.net/showpost.php?p=6014438&postcount=156 (1) (civ)
Thats the story so far, please get voting, because there are so many entries im going to put a "no voting for your own ship" rule on this class. Providing we all vote it should make this a fairer outcome. :)

Davidtourniquet
November 19th, 2006, 07:39 AM
my vote is for the pegasus.

Buba uognarf
November 19th, 2006, 07:40 AM
great the ASIS is in the running, all that work on my cruiser for nothing:( ...i still think that it's a)too big to be a cruiser and b) to grand to be a cruiser...i'll vote abit later still trying to decide between all the great designs not being able to vote for my own makes this sooo much more difficult:D

Davidtourniquet
November 19th, 2006, 07:44 AM
Thats why i didn't vote for it, didn't expect it in the running plus i thought the civilian fleet was separate from the military fleet.

Buba uognarf
November 19th, 2006, 07:49 AM
Thats why i didn't vote for it, didn't expect it in the running plus i thought the civilian fleet was separate from the military fleet.

so did i, anyways i've narrowed the choices down to 4 in about 10min i'll have chosen:D

ZakeD
November 19th, 2006, 04:59 PM
Name: Pegasus class HC - 456

~Type: Heavy Cruiser
~Technology Base: Tau'ri/Asgard

~Length: 210 metres
~Height: 30 metres
~Width: 110 metres

Crew:
~ 100 standard
~ 300 Max

Hull:

~Trinium/Naquadah/Carbon

Engines:
~ 2x Heavy Hebridan Ion drives
~ 6x Small Hebridan Ion drives
~ 1x Tau'ri/Asgard hyperdrive

Power sources:

Mark VI - Large scale experimental Naquadriah reactor (first ship to use it)
Mark IV - Provides back up power in case main generator fails

Defences:
~ Most advanced Tau'ri/Asgard shields ( 2 generators reduce strain duing large fire fights, also able to strengthen certain areas of a shield to increase chances of survival e.g. diverting power to forward shields)
~Ablative 10cm thick trinium/titanium armour

Weapons:
~ 8x Coil guns 100mm Calibre (10,000 rounds each)
~ 4x Coil guns 350mm Calibre (5,000 rounds each)
~ 1x Coil gun Heavy rotational double barrel 700-1500mm Calibre (1,000-2,000 rounds per barrel)
~ 1/2x VLT with space for 20/30 anti ship nukes
~ 1x Horizen platform (look at spoilers for First Strike)
~ 2x Tau'ri 3rd generation energy weapon - Tau'ri ion canon

Fighter complement:
~ space for up to 8 fighters, 4 in each hanger

Other:
Most advanced Tau'ri equipment
Asgard transporters
Rings

History:

The Pegasus class first went onto the drawing boards in 2017, with the Wraith building up their fleets and armed with new defences and weapons it was decided that a new ship able to combat them had to be developed. This ship was the Pegasus, the Wraith shields meant rail guns and coil guns would have limited affect against the new breed of Wraith warships to counter this the Pegasus was armed with the largerest double barrel coil gun ever concieved.

The coil gun was to fire rounds 40% larger than any other at speeds 200% greater than any other coil gun. The rounds have a huge kinetic impact enough to penetrate 30m of Wraith armor and fast enough to faze through primative shielding aka goa'uld.

Unfortunately the ship suffered several drawbacks, the main one was the huge coil gun which had a massive recoil which caused severe damage to the ship when fired, this forced the ship to be selved untill the technology needed to fix the problem could be developed and so R&D could focus on war related tasks.

After the war with the Wraith Earths space program found itself with a small and limited fleet following the devastating surprise attack on Earth. While studying wreckage from the Wraith fleet one off the scientists discovered that the Wraith used a special organic metalic alloy to almost completely eliminate recoil damage from their own weapons. After years of study the egg heads at area 51 found a way to replicate small quantities of the material. The material is specially designed by the Wraith to absorb huge amounts of kinetic energy making it the perfect component for the Heavy coil guns, though it isn't hard enough to be used as armor.

Finally in 2037 the prototype was launched, the new alloy meant that the Heavy coil guns could be fired with out risk to the ship although the substance is prone to wear and tear, to limit wear the guns are only fired in short bursts. The ships is also powered by the experimental mark VI naquadriah generator, this generator modified for ship use is the most powerful ship board generator ever created by the Tau'ri, able to power every system to it's full potential. The ship also carries a small number of fighters as it's weapons are designed for anti capital ship roles, this means that it normally works with carriers where both ships can benifit each other.

Although produced too late to fight the Wraith the ship was a front line fighter in the Aschen wars and mass production began in 2039.

In 2041 the ships were refitted for the war against the Aschen, before 2041 and the start of the Aschen wars the Pegasus had been used as a heavily armed patrol ship but without a major enemy it's armanent was reduced. When the Aschen confederacy revealed itself the Pegasus found itself on the front lines of the war but it often expended it's ordance far to quickly to stop this it recieved an extensive refit.

The first thing to be added was an extra Vertical.Launch.Tube this allowed the Pegasus to deploy it's nukes far more quickly in combat suituations, it's nuke payload was also increased by 50% to allow it to stay in the fight that much longer.

An extra power generator was added to provide back up power to ship incase it was critically damaged allowing the ship to survive in combat even if it's main generator is destroyed - especially useful when fighting Reapers or other races which typically disable power systems.

The ablative armor was enhanced and upgraded to disapate energy more effectively.

Major Weapons enhancements

Perhaps the most major upgrade for the Pegasus was the introduction of the 3rd generation Tau'ri energy canons, 1st being Felgers, 2nd being those on the Leviathon and Cerberus. These new Tau'ri Ion Canons were designed after studying both Ha'tak and Tollan energy weapons. After studying these weapon systems and using knowledge of Asgard weapon systems the Tau'ri were able to significantly improve the Weapons. The 2 canons each have a large rapidly recharging capacitor able to contain enough power for 3 blasts, the strength and rate of fire of the blasts are controlled from the fire controls on the bridge. This allows the canons to be incredibly versitial either firing 1 shot per second or releasing 3 simultaneusly. This means even when it's missiles have been expended it can remain in the fight. The guns can destroy Ha'taks in 6 hits.

The Second major weapons enhancement was of the Heavy coil gun. The test runs of the coil gun were extremely good, the recoil almost eliminated the gun was very capable and allowed the Pegasus to deply huge amounts of fire on a target in the space of a few seconds so the next step was to increase the calibre. The calibre was already larger than any other coil gun but recent projections indicated that the calibre could be increased by a further 107% to 1500mm! The gun was modified to accomate the larger projectiles and relaunched, able to accomate any calibre between 700 and 1500.

Computer, sensory and standard equipement were also uprated

With the new Weapon and Defensive upgrades the Pegasus was now ready to fight the front line war against the Aschen and their allies. Long after the war has ended the Pegasus can still be seen defending the Tau'ri borders against any foe, serving in the fleet for nearly 60 years it is second longest serving ship created by the Tau'ri after the Deadalus...


model coming soon, what do people think?

Looks good, but the 700-1500 mm gun is kinda huge though. The biggest guns I have use for ships are 16 inch. 27 inches isnt bad, but 59 is huge.
Not that it isn't possible.

Also, I think we should make the energy weapons more powerful. For example, the 3rd generation Ion cannon seems a little weak, and it could not take out a Ha'tak in 6 hits.
"This is around 20% more powerful than the 2nd generation Cannon. Giving a total discharge of 300,000 kW."
The Thor destroyer I'm gonna put in here has a 1.25 petawatt laser. And it's just gonna have 1 mark 4..and It still couldn't take out a ha'tak in six hits from its energy weapon.

ZakeD
November 19th, 2006, 05:23 PM
Well I guess this is pointless because the Asis is in the running, but here's mine again with updated story by by me and immhotep

http://i6.photobucket.com/albums/y220/Howard69/1atlantiss.png

Here's my cruiser. Doesn't stand a chance against the asis, but eh, I'll post it anyway.

Atlantis-class starship

-Designation: C-312
-Type: Medium hyperspace capable starship
-Role: Cruiser
-Users: United States Air Force/Navy.
-Technology Base: Tau'ri/Asgard/Goa'uld
-Length: 259 meters
-Beam: 183 meters
-Draft: 64 meters
-Displacement: 244335 metric tonnes (1 gee)
-Capacity:
~Crew: 125
~Troops: 80
~Maximum Capacity: 300
-Powerplant: One Mk 4 Naquada reactor
-Propulsion:
Two x large sublight ion drives
Two x Earth-made hyperspace window generators
Anti-gravity wave generator network
-Armament:
~Three x 16" (406mm) coil guns x 500 rounds each
~Two x VMLS x 40 missile cells each
~Two x defensive missile launchers x 21 rounds each
~Eight x 6.8" (155mm) AGS Rail Guns x 5,000
rounds each
-Defenses:
Standard-grade Earth shields
Trinium-based armor plating
Reactive armor plating
-Additional Technology:
Rings
Asgard transporter
Asgard sensors
-Support Craft:
~Nine F-322 Hurricane multi-role strike fighters.

-Technical and Historical Notes-

The Camelot class cruiser was designed and built during the height of the war with the Ori and its combat prowess became legendary. The ship is equipped with standard components; Earth-made shields, hyperdrives, a Mk 4 Naquada reactor, coil and rail guns, and Asgard beaming and sensor tech. This configuration serves us well, very well, it always has and until earth becomes a true super power in its own right will continue to be the basis of our power.

The Camelot class's combat ability comes from 8 large rail guns and 3 mass drivers, a very important step up from the technology of the Rail gun at the time of construction. The mass drivers are capable of firing naquada-enhanced thermonuclear warheads at speeds of up to Mach 4. It's 8 AGS rail guns are capable of launching depleted uranium rounds at speeds above Mach 8, and at a rate of three rounds a second. With its two 40 cell vls' and rail guns, the mass drivers give the Camelot comparable firepower to 2 Ha'tak class ships. It's shields were able to take a hit from Ori cannons without failing.

The Camelot class was named after the city of mythology, not the planet. Other mythological locations have been named with this class too; including Atlantis, Avalon, Lemuria, El Dorado, and Valhalla. The crews of the ship have always remained true to the classes origional namesake for the simple reason that the first battle they fought was in orbit around camolot, where they combined 12 ships and destroyed several dozen smaller Ori vessels.

ZakeD
November 19th, 2006, 05:24 PM
I vote for my cruiser

immhotep
November 20th, 2006, 05:10 AM
Im taking the ASIS out of the running. Its such a special ship that we wont vote for it, becuase there are other better designs that are more suitable.
I vote for the Pegasus by buba as the Military vessel and my own Hermes as the civilain counterpart.
If we want to vote for military and civ cruisers seperately then we need to talk about that now.

fallen_arbiter
November 20th, 2006, 06:05 AM
Im taking the ASIS out of the running. Its such a special ship that we wont vote for it, becuase there are other better designs that are more suitable.
I vote for the Pegasus by buba as the Military vessel and my own Hermes as the civilain counterpart.
If we want to vote for military and civ cruisers seperately then we need to talk about that now.

I say a sepaerate vote, makes it more fair and easier

immhotep
November 20th, 2006, 06:11 AM
well you get 1 vote for the civ and one for the military, cruisers kinda fit in both so this will be the only class where both military and civilina use of the class is voted upon at the same time.

Buba uognarf
November 20th, 2006, 07:04 AM
I vote for immhoteps hermes for civilian..and if i can vote or my own cruiser then vote for the Pegasus...the complete model is coming:)

edit:and Zake goa'uld shields aren't that impressive, the tollan ion canons could take out ha'taks in a couple of hits so why couldn't these do it in 6?and the the main coil gun is meant to be huge, but if it gets through i'll take all comments under consideration and adjust it accordingly:)

ZakeD
November 20th, 2006, 11:00 AM
Well..guess I lost. >> I'm gonna make some weapons and upload them too google sketch as a weapons pack here and a few..they should end up being okay looking.

ZakeD
November 20th, 2006, 11:11 AM
and Zake goa'uld shields aren't that impressive, the tollan ion canons could take out ha'taks in a couple of hits so why couldn't these do it in 6?and the the main coil gun is meant to be huge, but if it gets through i'll take all comments under consideration and adjust it accordingly:)

I dunno. I always thought it was cool when we were the underdog and had to use tactics to win instead of technology and all that. I don't really like the idea of us having weapons that powerful. Seeing that each gun can release 3 shots simultaneously, it could be finished with a Ha'tak and on it's way in less than a minute. And if you launched naquahdah enhanced warheads from that mass driver with the rate of fire it has it would be extremely powerful. I just think you should weaken it down a bit. That thing could take out like..4 Ha'taks in a matter of minutes.

hotshotalpha1
November 20th, 2006, 11:22 AM
My vote is with the Pegasus class. Althought is seems more of a destroyer. Small, fast and Armmed to the teeth.

And immhotep's hermes gets my civvy post.

fallen_arbiter
November 20th, 2006, 11:42 AM
My vote is with the Pegasus class. Althought is seems more of a destroyer. Small, fast and Armmed to the teeth.

And immhotep's hermes gets my civvy post.

Yeah my vote too.

Buba uognarf
November 20th, 2006, 11:55 AM
I dunno. I always thought it was cool when we were the underdog and had to use tactics to win instead of technology and all that. I don't really like the idea of us having weapons that powerful. Seeing that each gun can release 3 shots simultaneously, it could be finished with a Ha'tak and on it's way in less than a minute. And if you launched naquahdah enhanced warheads from that mass driver with the rate of fire it has it would be extremely powerful. I just think you should weaken it down a bit. That thing could take out like..4 Ha'taks in a matter of minutes.

we are trying to establish an empire something that requires force and power...

the goa'uld and the lucian alliance are not major adversitaries why shouldn't we be able to blow them apart using tollan and asgard enhanced weapons? these are advanced energy canons enhanced by our knowledge of asgard systems they should stomp on ha'taks! these are only standard ha'taks there are presumably anubis upgrades which will take more damage though these are few in number, i want to stick with my firepower figures for the energy weapons...unless you can find a valid reason why tau'ri designed and enhanced ion canons can't destroy ha'taks in 6 hits

the thing is the main coil canon only fires bullets (rather large ones) able to pierce goa'uld shields due to the speed at which they move against more advanced shields they'll drain them at an average rate...

actually it could easily take on 4+ ha'taks in a couple of minutes:D ...but it could only just about go toe to toe with a hive ship which i think is reasonable for a next generation Tau'ri warship...

thanks for the support everyone who voted for me lol...and hotshotalpha1 if the Pegasus gets through i'll revise certain things...

ZakeD
November 20th, 2006, 12:32 PM
we are trying to establish an empire something that requires force and power...

the goa'uld and the lucian alliance are not major adversitaries why shouldn't we be able to blow them apart using tollan and asgard enhanced weapons? these are advanced energy canons enhanced by our knowledge of asgard systems they should stomp on ha'taks! these are only standard ha'taks there are presumably anubis upgrades which will take more damage though these are few in number, i want to stick with my firepower figures for the energy weapons...unless you can find a valid reason why tau'ri designed and enhanced ion canons can't destroy ha'taks in 6 hits

the thing is the main coil canon only fires bullets (rather large ones) able to pierce goa'uld shields due to the speed at which they move against more advanced shields they'll drain them at an average rate...

actually it could easily take on 4+ ha'taks in a couple of minutes:D ...but it could only just about go toe to toe with a hive ship which i think is reasonable for a next generation Tau'ri warship...

thanks for the support everyone who voted for me lol...and hotshotalpha1 if the Pegasus gets through i'll revise certain things...

Because we have just recently got ships. We've had spaceships for what, less than 40 years now? And we can already make ships that make a Ha'tak look like crap? At this rate in another 80 years our ships will be stronger than Ori ships. Also, for the toe to toe thing, it would totally pwn a hive ship. I mean, the Daedalus could hold out with one and it wasn't anywhere near as powerful as this. It's just a 210 meter cruiser. Can't wait to see how powerful our battleships are. The Tollan, Asgard, and Goa'uld were hundreds of years ahead of us. They tried reverse engineer staff weapons for years without success, and now we are reverse engineering Asgard and Tollan stuff this quickly?

Buba uognarf
November 20th, 2006, 12:39 PM
Because we have just recently got ships. We've had spaceships for what, less than 40 years now? And we can already make ships that make a Ha'tak look like crap? At this rate in another 80 years our ships will be stronger than Ori ships. Also, for the toe to toe thing, it would totally pwn a hive ship. I mean, the Daedalus could hold out with one and it wasn't anywhere near as powerful as this. It's just a 210 meter cruiser. Can't wait to see how powerful our battleships are. The Tollan, Asgard, and Goa'uld were hundreds of years ahead of us. They tried reverse engineer staff weapons for years without success, and now we are reverse engineering Asgard and Tollan stuff this quickly?

so??? we got most of our tech from the asgard who are easily capable of this...

a deadalus can supposedly go head to head with a ha'tak and win seeing as thats it's purpose so 35 years on when we've been in constant contact with asgard and tollan tech as well as ancient we can't beat them with ease?

i was talking about an upgraded hive with shields, the deadalus can just hold out and thats luck and invisable character shields...

the cruiser may be made larger and size is irrelevent in the orginal Gateworld fleet we had a battleship which could take on 2-3 hives at once this fleet is more advanced...

read immhoteps background on the fleet, he put us on par with the tollan seeing as we've been in contact with asgard tech for so long and it's our asgard knowledge which allows to advance the ion canons...these still aren't up to asgard standards

the fact is the asgard have helped us considerably, what i have written is in line with the established canon of the virtual fleet

immhotep
November 20th, 2006, 12:58 PM
Actually buba i am with Zake on this one. The weapons are the one piece of technology that is still lower grade, Yes we have finally got energy weapons, but i never intended them to be this powerful at this stage. Hatak canon level, Ion Canon level sure but yours are Asgard or Ori level weapons.
Its not Asgard knowledge that has allowed us to Make tollan Ion cannons and upgrade them, its because we are using asgard knowledge that we are able to comprehend the Ion canon and Start to retroengineer it.
The energy weapons i had in minds for the fleet were hatak grade, that at some point we used our knowledge of goauld, asgard and acneint technology to get to a point where the goaulds weapon technology was totally understandble to us and as a result we built our own. This was decades ago (during the construction of the Leviathon) and now, after decades of extra research and use we are starting to develop second generation Tauri weapons, which are like goauld hatak canons in function and use but are more like Ion weapons. Making our weapons technology post goauld and near tollan.
Our weapons program is the most primitive program we have, and so even in 50 years we have been studying alien weapons we are only now getting to the point where our own technological base is good enough to develop our own weapon systems.
So a cruiser shouldnt have Ion canons far powerfull than the goauld. they should be scaled hatak canons, or upgraded Alkesh turrets at most.
Just for the Record, the leviathons weapons are the first generation of Tauri- Hatak canon weapons we built, they were developed aroudn 2020. Now in 2040 we are getting to the point where we have learnt all that we can from hatak weapons and are looking for ways to built and develop our own weapons technology, which should take in to account the newer Asgard knowledge base. Our batleships should have these technologies, the battleships are the latest ships to be built and so a cruiser, at best should have Less powerfull Levaithon class weapons, but no where near the latest weapons technology i had intended to only really be used for battleships and flagships at this time.

Buba uognarf
November 20th, 2006, 01:18 PM
Actually buba i am with Zake on this one. The weapons are the one piece of technology that is still lower grade, Yes we have finally got energy weapons, but i never intended them to be this powerful at this stage. Hatak canon level, Ion Canon level sure but yours are Asgard or Ori level weapons.
Its not Asgard knowledge that has allowed us to Make tollan Ion cannons and upgrade them, its because we are using asgard knowledge that we are able to comprehend the Ion canon and Start to retroengineer it.
The energy weapons i had in minds for the fleet were hatak grade, that at some point we used our knowledge of goauld, asgard and acneint technology to get to a point where the goaulds weapon technology was totally understandble to us and as a result we built our own. This was decades ago (during the construction of the Leviathon) and now, after decades of extra research and use we are starting to develop second generation Tauri weapons, which are like goauld hatak canons in function and use but are more like Ion weapons. Making our weapons technology post goauld and near tollan.
Our weapons program is the most primitive program we have, and so even in 50 years we have been studying alien weapons we are only now getting to the point where our own technological base is good enough to develop our own weapon systems.
So a cruiser shouldnt have Ion canons far powerfull than the goauld. they should be scaled hatak canons, or upgraded Alkesh turrets at most.
Just for the Record, the leviathons weapons are the first generation of Tauri- Hatak canon weapons we built, they were developed aroudn 2020. Now in 2040 we are getting to the point where we have learnt all that we can from hatak weapons and are looking for ways to built and develop our own weapons technology, which should take in to account the newer Asgard knowledge base. Our batleships should have these technologies, the battleships are the latest ships to be built and so a cruiser, at best should have Less powerfull Levaithon class weapons, but no where near the latest weapons technology i had intended to only really be used for battleships and flagships at this time.

ok, i won't argue...much more:) but the weapons are not asgard or ori level!!! tollans have demonstrate numerous times the ability to destroy ha'taks in a couple of hits so my ion canons are still below tollan level...

this cruiser is far newer than the Leviathon class it makes sense for it to have all the technology from the leviathon installed as standard plus anything new - it is state of the art...

of course the battleships will have bigger guns but i see no reason that with our understanding of asgard tech and the ancient data base at atlantis we couldn't reverse ion canons which are a third of the power of the tollan ones...

against the aschen do you ha'tak canons will do anything? realistically hives with shields would have crushed us with ease i think the fleet should at least have some crediablity when fighting enemies..

ha'taks aren't really anything special anymore we're going to be fighting much bigger and more powerful ships then ha'taks...

immhotep
November 20th, 2006, 01:38 PM
You realise that the Ion canon was ineffective against shields on hataks during anubis's reign..thats how they got wiped out.
Also the Aschen have unknown weapons technology but we know they have some kind of laser pulse weapon, as well as sophisticaed biological weapons. i think the laser pulse weapons that were around the gate should be used as the base, so larger ships have much, much larger pulse lasers. Kinda starwars but it makes sense.

Buba uognarf
November 20th, 2006, 01:50 PM
yeah, but not all ha'taks were upgraded and the less advanced ha'taks were still able to fight them so there weapons had to do something and tollan weapons are more advanced...

besides these enhanced with asgard knowledge...btw when is the voting closing?

Buba uognarf
November 20th, 2006, 02:20 PM
sorry for the double post but i wanted to post pics of my finished Pegasus...
http://img460.imageshack.us/img460/571/cruiserkp2.png
http://img484.imageshack.us/img484/1430/cruiser2rd6.png
http://img484.imageshack.us/img484/1153/cruiser3ix6.png

what does everyone think??? :)

ZakeD
November 20th, 2006, 04:01 PM
http://sketchup.google.com/3dwarehouse/details?mid=69f77ce70eed80f8c954f54451f9f1b0

Some simple guns we could use for the fleet. Ion cannon sucks..but the others are cool.

knowles2
November 20th, 2006, 04:13 PM
sorry for the double post but i wanted to post pics of my finished Pegasus...
http://img460.imageshack.us/img460/571/cruiserkp2.png
http://img484.imageshack.us/img484/1430/cruiser2rd6.png
http://img484.imageshack.us/img484/1153/cruiser3ix6.png

what does everyone think??? :)

pretty good. one critic, is where are the landing bays doors going to go when they they open, or do they work like roll up garage doors.

Maybe the engine area needs a bit more detailing and the general area around their, compare to the rest of your model they lack detail, a few panels, should make the model better. May be make the nose a bit longer.
very miner things, but I had to find something to criticize on, but apart from that yeah a fine model.

My model will probably be out tomorrow, and as I am playing around with building a 3d model of earth, I will use that as a background, my first attempt at creating a 3d planet. Will work on the vessel a bit tomorrow.

I will officially be voting for my own cruiser the military and I decide my civilian vote in the morning.#

ZakeD
November 20th, 2006, 05:55 PM
http://i6.photobucket.com/albums/y220/Howard69/tur-1.png

Challenger firing my ion cannon thing. :jack:

An-Alteran
November 20th, 2006, 09:01 PM
Immhotep, can I add my designs to the fleet?
The earth ships that I designed in the original ship thread?
(second version of the ship without the temporary ZPM)

(I will modify it as a third run of the ship, with standard weapons from your list)

It would serve as an outdated decent battleship.
New ones would not be built, so how many I would set in the fleet would be the number that exist period. So those that are destroyed would not be replacable.

PS: could you list the standard weapons and equipment again, or direct me to the page they are located on.

PSS: I have no computer generation skills, so the ship would only be submited as a text description, and stats.


I think that everything from cruiser and below is abit too big still, i'd put cruiser at 200-300m and adjust the ships accordingly...in times of war it's easier and more efficent to build lots of smaller more heavily armed ships than large ones...

which is the doctrine i think the fleet should adopt unless you have the infastructure to build lots of massive ships but i doubt we're up to that level yet
Ships are designated primarily by role, not by size.

A Battleship is any ship generally of a large size that is heavily armed or armored. Its role is combat and nothing else.

A battlecruiser mixes the roles of the cruiser and battleship.
It is essentially less armored than a battleship, but faster and almost if not approximately equally armed.

A cruiser is generally a medium sized ship with moderate armament that acts as a sort of patrol and combat support ship.
It is generally less armed, and less armored than a battleship.

A destroyer is a combat patrol specialty ship. Ussually a lot smaller than a cruiser, it performes niche combat roles, and supports larger ships.
These are ussually shorter ranged than cruisers.

Ect.

immhotep
November 21st, 2006, 02:20 AM
AA you wil have to enter your battleships for the voting process when we get to vote for battleships, which isnt at the moment, but im sure yours will be gd.

ZakeD i love the work on the guns. They all looks really great and when i next do a design for the fleet ill try to use them k. Te one of the Ion cannon firing is exactly what i had in mind :D


Buba i like the model of the Pegasus, it looks great. Congratulations the Pegasus the GWVF2.0's Miliary Cruiser. and Congrats to myself for getting the Civilian Cruiser position.

immhotep
November 21st, 2006, 07:07 AM
Btw theres a new thread in the Section called new earth technology, which i think could either be a place to draw upon for ideas about our technology, or to post ideas about tecnology at this time. It owuld bulk that thread up plus it would unclutter this one; so if you have an idea about a godo technology we could use in our fleet, psot it there. Ive subscribed to that thread so will be checking on it to see if there are any ones that should definitly be carried over.
The next Class is military, the Troop transport class; but we have a seperate Civ. equivalent that is the Personell carrier, because of the stargate this ship could either be gatebased (like a Tauri PJ) or some kind of Large scale ferry, perhaps a comutte shuttle or something like that :) I wont set a date for the designs to be in but would like them to be in soonish.

P.S. Dont let the GWF1.0 die because of this one. :)

Buba uognarf
November 21st, 2006, 08:58 AM
Yay i won:D thanks to everyone who voted and well done immhotep...AA my statement was more about the type of fleet we should be fielding i realise role comes before size, i just disagree with 600m cruisers:cool:

anyways i'm now going to revise the specs of my cruiser for the fleet, so if you want to give any suggestions give them now...i'm already planned to increase it's size and i'm going to change the ion canon power to bout 30 hits to destroy a Ha'tak is that better?

Knowles this is the modified Pegasus class, i think it looks meaner and more war like but what does everyone think...is it better this way or the Way it was?
http://img399.imageshack.us/img399/2825/pegasusrefitao8.png
http://img399.imageshack.us/img399/5602/pegasusrefit2sf6.png
http://img153.imageshack.us/img153/8999/pegasusrefit3rr8.png
http://img105.imageshack.us/img105/8259/pegasusrefit4mm6.png

so thoughts? which version is better? any suggestions?

knowles2
November 21st, 2006, 09:48 AM
Looking good with the longer nose, and the more details on the engine bit keep up with the good work.

I will probably post my model on the original design now, unless you lot want to me to post it hear.

I will probably just post my shuttle for the troop craft, as it is a multipurpose craft, also it means I will not have a other model to do. I might change certain bit of it.

immhotep
November 21st, 2006, 10:17 AM
I like the new model, i am putting my Atlantis/ ATS combo up for vote:


-- Atlantis class Troop carrier --

Type: Mid range armoured personel carrier
Technology base: Human
Operators: USAF
Class: Carrier

Hull: Heavy trinium plating
Decks: 2
Dimensions: L400m H80m W400m

Crew:
~Maximum Personnel: 1000
~Troops: 960
Vehicles: Any military ground vehicle's as Required, can dock Teltak and PJ class ships.

Craft: 6 ATS
Engines: 1st Generation gravity sublight drives, two Asgard hyperdrives generator
Powerplant: 6x Mark I naquadah reactor, 18x mark II Naquadah gener
Armament/Weapons: 14 Heavy rail guns ( largest is 5 feet in diameter)
Defences: Heavy trinium armour plating, Asgard shield
Cloak: Sodan Cloak can be interfaced with Asgard shields


Technical and Historical Notes:
The atlantis class, named so because its design resembles a primitive version of the great city is part of the next generation of ground force orientated vessels earth is producing. realising that the Ori motherships were not something they could defeat in the short term the SGC, IOA and HS decided to make the best of what they had; and what they had was the largest and most advanced military ground force in the galaxy. Two ships have been commisioned too enhance the outward impact of the Tauri military ground forces, the ATS, which can carry troops between battlegrounds and serve as a mobile command; and the Atlantis class carrier, which serves as a mobile spacedock for the ATS's.
The atlantis class was designed specifically to carry the ATS's from earth or colonised planet to a battleground where they needed to be deployed. The ATS is small for its role, it can carry over 1000 troops accross the entire MW galaxy in 18 hours, due to Asgard hyperdrives and a power source to boost speeds. The need for speed was clear, because troops are stationed with the ATS's thmesleves for the journey, not a comfortable place for 18 hours.
The shields of the ships is powered by the same system as the hyperdrive so if the hyperdrive is to be engaged the shields will be weakened, a nasty sopt in the design.
Weapons wise it is weak and therefore the ship usually uses its good shielding or the new Sodan based shield replacement cloak while in orbit and avoid detection. It can however take out Alkesh and gliders quite happily without incuring critical damage, and provide orbital fire support to ATS ground personel.
The atlantis class, in future designs shall be revamped to include a greater power source and more weappons, but the need for a cheap, fast and efficent troop carrier to get out people in to conbat with the Ori was paramount in the deisgn phases and therefore some functionality was lost.

In 2009 the Atlantis class launched and featured in the first Ori/Tauri land battle of the war, 5 of the ships carried 5000( in 30 ATS's) troops to the battlefield and successfully aided in stoping an army of the ori from attacking a number of allys by surrounding the gate in a ring of gun fire unseen in this galaxy. the tauri killed nearly 20,000 Ori soldiers in a three day battle, we lost 4289 soldiers but won and saved a new Asgard/Tauri base near completion from being attacked by the Ori. There are currently 9 of these ships in active service in the MW as of 2011, and the Ori are finally seeing what our bullets can do to them.

Images:
http://img247.imageshack.us/img247/4124/apclauncher1vj3.png
http://img91.imageshack.us/img91/505/apclauncher2gq9.png
http://img247.imageshack.us/img247/8905/apclauncher3ca7.png
http://img152.imageshack.us/img152/9755/apclauncher4ig1.png





New design :D

Name: A.T.S (Amphibious Troop Transport Shuttle)
Type: short range armed transport shuttle
Technology base: Human
Operators: USAF
Class: Dropship

Hull: Heavy trinium/titanium plating
Decks: 2
Dimensions: L18m H6m W10m

Crew:
~Maximum Personnel: 160
~Troops: 150
Vehicles: 8x, 16x, 24x dirtbike ( instead of 50, 100, 150 troops respectively) or 4 Humvees instead

of 150 troops
Craft: none; can be fitted with UAV launch and recovery system.

Engines: 7 Earth/Hebridan ion trusters.
Powerplant: 1x Mark I naquadah reactor

Armament/Weapons: 5x single used A/A missiles, 2x Defensive rail guns

Defences: Heavy trinium armour plating (80% staff blast proof, like the PJ's was in moebius)


Technical and Historical Notes:
The ATS were designed to be the primary method of troop deployment within the earth military engagments for the future. the war with the Ori and thier ever growing army meant that earth needed more people on the ground fighting them. Just as the jaffa were the glaactic footsoldiers of the previous generation, earth vowed to make its soldiers the footsoldier of this generation.
ATS is simply designed to be a method of getting a large force of marines or arm personal from our capitol ships to the battlefield, quickly, safely and alive.
in additon to being a transport ship the ATS is also a scout ship, search and rescue ship, "space ambulence" and mobile bunker.
The weapons on the ATS are not formidable but the two different S/A weapon systems make it able to fend off aerial attacks from fighters while giving troops a mobile platform from which to work. There are 3 hatched dirrectly behind the cockpit which give access to the roof, these hatches allow troops to fire from within the craft while still being protected by the 'staff proof' plating and glass systems. The ship, while carrying troops can also be used in much the role helicopters are used in the army today and therefore this is a mulitpurpose craft in the trueest sense.
One of its uses in search and rescue, and modification can be made, enhanced sensors, UAV launchers and full rescue gear. ( including teams of dogs and bikes can be taken to the surface) The craft is fully water tight and has powerfull submersive ability ( 800ft below the surface); it also has powerful spotlight at the front to aid in all its functions.
The ATS has been made a compulsary support vessel on all our ships because its versitility is limitless when it comes to ground based activty of any kind.

Theres the newest design :)
Immhotep


Btw this is the last class im entering..lol

Buba uognarf
November 21st, 2006, 11:32 AM
Name: Pegasus class HC - 456

~Type: Heavy Cruiser
~Technology Base: Tau'ri/Asgard

~Length: 340 metres
~Height: 85 metres
~Width: 190 metres

Crew:
~ 150 standard
~ 500 Max

Hull:

~Trinium/Naquadah/Carbon

Engines:
~ 2x Heavy Hebridan Ion drives
~ 6x Small Hebridan Ion drives
~ 1x Tau'ri/Asgard hyperdrive

Power sources:

Mark VI - Large scale experimental Naquadriah reactor (first ship to use it)
Mark IV - Provides back up power in case main generator fails

Defences:
~ Most advanced Tau'ri/Asgard shields ( 2 generators reduce strain duing large fire fights, also able to strengthen certain areas of a shield to increase chances of survival e.g. diverting power to forward shields)
~Ablative 10cm thick trinium/titanium armour (with much larger ablative hull armor panels positioned accross the ship, several metres thick)

Weapons:
~ 8x Coil guns 100mm Calibre (10,000 rounds each)
~ 4x Coil guns 350mm Calibre (5,000 rounds each)
~ 1x Coil gun Heavy rotational double barrel 700-1500mm Calibre (1,000-2,000 rounds per barrel)
~ 1/2x VLT with space for 20/30 anti ship nukes
~ 1x Horizen platform (look at spoilers for First Strike)
~ 2x Tau'ri 3rd generation energy weapon - Tau'ri ion canon

Fighter complement:
~ space for up to 8 fighters, 4 in each hanger

Other:
Most advanced Tau'ri equipment
Asgard transporters
Rings

History:

The Pegasus class first went onto the drawing boards in 2017, with the Wraith building up their fleets and armed with new defences and weapons it was decided that a new ship able to combat them had to be developed. This ship was the Pegasus, the Wraith shields meant rail guns and coil guns would have limited affect against the new breed of Wraith warships to counter this the Pegasus was armed with the largerest double barrel coil gun ever concieved.

The coil gun was to fire rounds 40% larger than any other at speeds 200% greater than any other coil gun. The rounds have a huge kinetic impact enough to penetrate 30m of Wraith armor and fast enough to faze through primative shielding aka goa'uld 50% of the time.

Unfortunately the ship suffered several drawbacks, the main one was the huge coil gun which had a massive recoil which caused severe damage to the ship when fired, this forced the ship to be selved untill the technology needed to fix the problem could be developed and so R&D could focus on war related tasks.

After the war with the Wraith Earths space program found itself with a small and limited fleet following the devastating surprise attack on Earth. While studying wreckage from the Wraith fleet one off the scientists discovered that the Wraith used a special organic metalic alloy to almost completely eliminate recoil damage from their own weapons. After years of study the egg heads at area 51 found a way to replicate small quantities of the material. The material is specially designed by the Wraith to absorb huge amounts of kinetic energy making it the perfect component for the Heavy coil guns, though it isn't hard enough to be used as armor.

Finally in 2037 the prototype was launched, the new alloy meant that the Heavy coil guns could be fired with out risk to the ship although the substance is prone to wear and tear, to limit wear the guns are only fired in short bursts. The ships is also powered by the experimental mark VI naquadriah generator, this generator modified for ship use is the most powerful ship board generator ever created by the Tau'ri, able to power every system to it's full potential. The ship also carries a small number of fighters as it's weapons are designed for anti capital ship roles, this means that it normally works with carriers where both ships can benifit each other.

Although produced too late to fight the Wraith the ship was a front line fighter in the Aschen wars and mass production began in 2039.

In 2041 the ships were refitted for the war against the Aschen, before 2041 and the start of the Aschen wars the Pegasus had been used as a heavily armed patrol ship but without a major enemy it's armanent was reduced. When the Aschen confederacy revealed itself the Pegasus quickly found itself on the front lines of the war where it often expended it's ordance far to quickly, to stop this it recieved an extensive refit.

The first thing to be added was an extra Vertical.Launch.Tube this allowed the Pegasus to deploy it's nukes far more quickly in combat suituations, it's nuke payload was also increased by 50% to allow it to stay in the fight that much longer.

An extra power generator was added to provide back up power to ship incase it was critically damaged allowing the ship to survive in combat even if it's main generator is destroyed - especially useful when fighting Reapers or other races which typically disable power systems.

The ablative armor was enhanced and upgraded to disapate energy more effectively and large ablative armor panels were placed accross the ship several metres thick in places.

Major Weapons enhancements

Perhaps the most major upgrade for the Pegasus was the introduction of the 3rd generation Tau'ri energy canons, 1st being Felgers, 2nd being those on the Leviathon and Cerberus. These new Tau'ri Ion Canons were designed after studying both Ha'tak and Tollan energy weapons. After studying these weapon systems and using knowledge of Asgard weapon systems the Tau'ri were able to significantly improve the Weapons. The 2 canons each have a large rapidly recharging capacitor able to contain enough power for 3 blasts, the strength and rate of fire of the blasts are controlled from the fire controls on the bridge. This allows the canons to be incredibly versitial either firing 1 shot per second or releasing 3 simultaneusly. This means even when it's missiles have been expended it can remain in the fight. The guns can destroy Ha'taks in 25-30 hits. It fires green blasts.

The Second major weapons enhancement was of the Heavy coil gun. The test runs of the coil gun were extremely good, the recoil almost eliminated the gun was very capable and allowed the Pegasus to deply huge amounts of fire on a target in the space of a few seconds so the next step was to increase the calibre. The calibre was already larger than any other coil gun but recent projections indicated that the calibre could be increased by a further 107% to 1500mm! The gun was modified to accomate the larger projectiles and relaunched, able to accomate any calibre between 700 and 1500.

Computer, sensory and standard equipement were also uprated, as well as this the ships size was significantly increased.

With the new Weapon and Defensive upgrades the Pegasus was now ready to fight the front line war against the Aschen and their allies. Long after the war has ended the Pegasus can still be seen defending the Tau'ri borders against any foe, serving in the fleet for nearly 60 years it is second longest serving ship created by the Tau'ri after the Deadalus...

The ship is the pinnacle of Tau'ri technology the second most advanced ship in the fleet as of 2041 (after the Leviathon) and the most advanced ship in the fleet made from only Tau'ri reverse engineered technology. It's speed and firepower make it an invaluable asset and the enemies of the Tau'ri have learnt to rightly fear it.
http://img217.imageshack.us/img217/9062/pegasusrefitzl4.png


ok guys this is the finished Pegasus class, if there's anything you still disagree with please tell me...

your Atlantis/ ATS combo looks good immhotep, i remember it from when you first made it...you may want to adapt certain parts like the generators to fit in with the new technology

immhotep
November 21st, 2006, 11:47 AM
yeh im going to, i will modeify it in a little while.

Buba uognarf
November 21st, 2006, 12:09 PM
yeh im going to, i will modeify it in a little while.

ok, what do you think of the modifications i've made to the Pegasus? is better now?

ZakeD
November 21st, 2006, 12:21 PM
Name: Pegasus class HC - 456

~Type: Heavy Cruiser
~Technology Base: Tau'ri/Asgard

~Length: 290 metres
~Height: 65 metres
~Width: 140 metres

Crew:
~ 100 standard
~ 300 Max

Hull:

~Trinium/Naquadah/Carbon

Engines:
~ 2x Heavy Hebridan Ion drives
~ 6x Small Hebridan Ion drives
~ 1x Tau'ri/Asgard hyperdrive

Power sources:

Mark VI - Large scale experimental Naquadriah reactor (first ship to use it)
Mark IV - Provides back up power in case main generator fails

Defences:
~ Most advanced Tau'ri/Asgard shields ( 2 generators reduce strain duing large fire fights, also able to strengthen certain areas of a shield to increase chances of survival e.g. diverting power to forward shields)
~Ablative 10cm thick trinium/titanium armour (with much larger ablative hull armor panels positioned accross the ship, several metres thick)

Weapons:
~ 8x Coil guns 100mm Calibre (10,000 rounds each)
~ 4x Coil guns 350mm Calibre (5,000 rounds each)
~ 1x Coil gun Heavy rotational double barrel 700-1500mm Calibre (1,000-2,000 rounds per barrel)
~ 1/2x VLT with space for 20/30 anti ship nukes
~ 1x Horizen platform (look at spoilers for First Strike)
~ 2x Tau'ri 3rd generation energy weapon - Tau'ri ion canon

Fighter complement:
~ space for up to 8 fighters, 4 in each hanger

Other:
Most advanced Tau'ri equipment
Asgard transporters
Rings

History:

The Pegasus class first went onto the drawing boards in 2017, with the Wraith building up their fleets and armed with new defences and weapons it was decided that a new ship able to combat them had to be developed. This ship was the Pegasus, the Wraith shields meant rail guns and coil guns would have limited affect against the new breed of Wraith warships to counter this the Pegasus was armed with the largerest double barrel coil gun ever concieved.

The coil gun was to fire rounds 40% larger than any other at speeds 200% greater than any other coil gun. The rounds have a huge kinetic impact enough to penetrate 30m of Wraith armor and fast enough to faze through primative shielding aka goa'uld 50% of the time.

Unfortunately the ship suffered several drawbacks, the main one was the huge coil gun which had a massive recoil which caused severe damage to the ship when fired, this forced the ship to be selved untill the technology needed to fix the problem could be developed and so R&D could focus on war related tasks.

After the war with the Wraith Earths space program found itself with a small and limited fleet following the devastating surprise attack on Earth. While studying wreckage from the Wraith fleet one off the scientists discovered that the Wraith used a special organic metalic alloy to almost completely eliminate recoil damage from their own weapons. After years of study the egg heads at area 51 found a way to replicate small quantities of the material. The material is specially designed by the Wraith to absorb huge amounts of kinetic energy making it the perfect component for the Heavy coil guns, though it isn't hard enough to be used as armor.

Finally in 2037 the prototype was launched, the new alloy meant that the Heavy coil guns could be fired with out risk to the ship although the substance is prone to wear and tear, to limit wear the guns are only fired in short bursts. The ships is also powered by the experimental mark VI naquadriah generator, this generator modified for ship use is the most powerful ship board generator ever created by the Tau'ri, able to power every system to it's full potential. The ship also carries a small number of fighters as it's weapons are designed for anti capital ship roles, this means that it normally works with carriers where both ships can benifit each other.

Although produced too late to fight the Wraith the ship was a front line fighter in the Aschen wars and mass production began in 2039.

In 2041 the ships were refitted for the war against the Aschen, before 2041 and the start of the Aschen wars the Pegasus had been used as a heavily armed patrol ship but without a major enemy it's armanent was reduced. When the Aschen confederacy revealed itself the Pegasus quickly found itself on the front lines of the war where it often expended it's ordance far to quickly, to stop this it recieved an extensive refit.

The first thing to be added was an extra Vertical.Launch.Tube this allowed the Pegasus to deploy it's nukes far more quickly in combat suituations, it's nuke payload was also increased by 50% to allow it to stay in the fight that much longer.

An extra power generator was added to provide back up power to ship incase it was critically damaged allowing the ship to survive in combat even if it's main generator is destroyed - especially useful when fighting Reapers or other races which typically disable power systems.

The ablative armor was enhanced and upgraded to disapate energy more effectively and large ablative armor panels were placed accross the ship several metres thick in places.

Major Weapons enhancements

Perhaps the most major upgrade for the Pegasus was the introduction of the 3rd generation Tau'ri energy canons, 1st being Felgers, 2nd being those on the Leviathon and Cerberus. These new Tau'ri Ion Canons were designed after studying both Ha'tak and Tollan energy weapons. After studying these weapon systems and using knowledge of Asgard weapon systems the Tau'ri were able to significantly improve the Weapons. The 2 canons each have a large rapidly recharging capacitor able to contain enough power for 3 blasts, the strength and rate of fire of the blasts are controlled from the fire controls on the bridge. This allows the canons to be incredibly versitial either firing 1 shot per second or releasing 3 simultaneusly. This means even when it's missiles have been expended it can remain in the fight. The guns can destroy Ha'taks in 25-30 hits. It fires green blasts.

The Second major weapons enhancement was of the Heavy coil gun. The test runs of the coil gun were extremely good, the recoil almost eliminated the gun was very capable and allowed the Pegasus to deply huge amounts of fire on a target in the space of a few seconds so the next step was to increase the calibre. The calibre was already larger than any other coil gun but recent projections indicated that the calibre could be increased by a further 107% to 1500mm! The gun was modified to accomate the larger projectiles and relaunched, able to accomate any calibre between 700 and 1500.

Computer, sensory and standard equipement were also uprated, as well as this the ships size was significantly increased.

With the new Weapon and Defensive upgrades the Pegasus was now ready to fight the front line war against the Aschen and their allies. Long after the war has ended the Pegasus can still be seen defending the Tau'ri borders against any foe, serving in the fleet for nearly 60 years it is second longest serving ship created by the Tau'ri after the Deadalus...

The ship is the pinnacle of Tau'ri technology the second most advanced ship in the fleet as of 2041 (after the Leviathon) and the most advanced ship in the fleet made from only Tau'ri reverse engineered technology. It's speed and firepower make it an invaluable asset and the enemies of the Tau'ri have learnt to rightly fear it.
http://img217.imageshack.us/img217/9062/pegasusrefitzl4.png


ok guys this is the finished Pegasus class, if there's anything you still disagree with please tell me...

your Atlantis/ ATS combo looks good immhotep, i remember it from when you first made it...you may want to adapt certain parts like the generators to fit in with the new technology

Looks good. :jack: Not sure you should say it's the most advanced ship in the fleet yet though until the rest of the ships are done.

ZakeD
November 21st, 2006, 12:25 PM
I like the new model, i am putting my Atlantis/ ATS combo up for vote:





Btw this is the last class im entering..lol


In this part..
Armament/Weapons: 14 Heavy rail guns ( largest is 5 feet in diameter)
You weren't saying the barrels were 5 feet in diameter, were you? o_0

immhotep
November 21st, 2006, 12:31 PM
Yeah i was, *hangs head in shame* ... i was young and foolish lol, like i said, it needs to be modified, i was using sketchup scaling and when i changed one part i assume the barrell got jumbo too, so it will be changed if and when i can be bothered. :)

Buba uognarf
November 21st, 2006, 12:37 PM
Looks good. :jack: Not sure you should say it's the most advanced ship in the fleet yet though until the rest of the ships are done.

thanks:) , well it's the most advanced as of 2041 as it has the all the newest Tau'ri equipment...but we'll see what happens, the Aschen war starts in 2040 doesn't it?

edit: immhotep i know you said this is the last class you would be entering but i think it may be good if you entered something for the flagship role, it would be fitting seeing as you started the idea and it would make it more interesting to have lots of entries:)

An-Alteran
November 21st, 2006, 01:38 PM
AA you wil have to enter your battleships for the voting process when we get to vote for battleships, which isnt at the moment, but im sure yours will be gd.

KK.:)
Also: Where can I find a list of the standard weapons that I can use?

Buba uognarf
November 21st, 2006, 01:50 PM
KK.:)
Also: Where can I find a list of the standard weapons that I can use?

page 1, there's a list of standard tech to be used in fleet ships

immhotep
November 21st, 2006, 02:04 PM
edit: immhotep i know you said this is the last class you would be entering but i think it may be good if you entered something for the flagship role, it would be fitting seeing as you started the idea and it would make it more interesting to have lots of entries:)
Thanks alot buba, its kind of you to say that but i had the flagship in the last fleet and i think its time for another member to fill the position. I have got a design that could be submitted and im sure i could come up with a design for every class. But thats not the point, i want to create a fleet which brings the communities designs together; so while i have won 1.5/3 of the classes already finished i will resist the urge to submit in to others. I will concentrate on the modelling, backstory/mainstory, enemie and standardisation parts to fill my time.
To that end i will spend my free time in the coming week trying to come up with a coherent, post Ori aschen confederation, with fleet and sample technology and submit that at some point in the near future. If i need help then i will ask :) or speak to you on MSN/AIM ;)

Buba uognarf
November 21st, 2006, 02:21 PM
Thanks alot buba, its kind of you to say that but i had the flagship in the last fleet and i think its time for another member to fill the position. I have got a design that could be submitted and im sure i could come up with a design for every class. But thats not the point, i want to create a fleet which brings the communities designs together; so while i have won 1.5/3 of the classes already finished i will resist the urge to submit in to others. I will concentrate on the modelling, backstory/mainstory, enemie and standardisation parts to fill my time.
To that end i will spend my free time in the coming week trying to come up with a coherent, post Ori aschen confederation, with fleet and sample technology and submit that at some point in the near future. If i need help then i will ask :) or speak to you on MSN/AIM ;)

ok sounds good, you know how to contact me:) i probably won't release many more designs either, if we're having the 'grac' aliens as allies of the Aschen and enemies to us, i'd be happy to develop their history and technology...if thats ok with you?

edit: i've just thought of a really cool idea for the Grace aliens, lets just say it involves the great alliance e.g. nox, asgad, furlings and ancients

ZakeD
November 21st, 2006, 02:53 PM
I have a good idea for a race I'd like to submit later, if thats okay. :jack: Already have their main ships done.

immhotep
November 21st, 2006, 10:50 PM
Great :) that will help alot.

immhotep
November 21st, 2006, 10:52 PM
I wanna do the grace backstory, ill trade for the Aschen lol! I have no intention of making them the furling, which i think is where your going with your allience thing. I have my own universe relating to the Allience, through genesis and all so , i dunno i would like to do the grace alien's but tell me your ideas by all means..

Davidtourniquet
November 22nd, 2006, 06:40 AM
I agree I dont think the "grace" aliens should be the furlings. Maybe we can work on the ships together Immhotep.

immhotep
November 22nd, 2006, 06:55 AM
Sure thatd be gd, ill talk to anyone whose interested, probley a MSN multiconvo if possible to discuss it; im at school at the moment but ill talk to you when i get home ok, damn twilight ICT lol, wont be too long. If you can be on MSN in like 25min :)

Buba uognarf
November 22nd, 2006, 07:54 AM
I wanna do the grace backstory, ill trade for the Aschen lol! I have no intention of making them the furling, which i think is where your going with your allience thing. I have my own universe relating to the Allience, through genesis and all so , i dunno i would like to do the grace alien's but tell me your ideas by all means..

Oh...:(, and in my story they are in no way the furlings!!!! lol:D

basically this is my history,

Several million years ago when the great alliance thrived another race *insert name* as advanced as the ancients of the time wished to join the alliance. This race was cold, calculating, sadistic and barely humanoid. They tried to join the alliance but they were turned away because of their evil nature. The *insert name* enraged by the refusal of the other races went to war with the alliance. It was a long and bloody war and millions were killed on both sides though eventually the *insert name* were defeated their power broken. But the alliance was undecided on how to deal with them, the asgard and ancients saw the threat they posed and although they were against genocide and violence they wished to destroy them. The nox and furlings however were against this idea so the vote was split. A settlement was found, the *insert name* would be locked away in a their own starless planetary system formed just outside the milky way an emense time dilation field would surround the system and there they would stay...

For thousands of years they stayed frozen in time, over the centuries the great alliance crumbled the races went their seperate ways and the *insert name* passed into myth and legend forgotten by all. Early at the turning of the last century (earth calender) a minor Goa'uld found one of the last surviving references to this race, misintepreting the warnings the Goa'uld flew to the system over the course of several months and using an ancient artefact deactivated the time dilation field. Unaware of the danger the Goa'uld traveled to the surface only to be confronted by the *insert name*, they killed his entorage *sp* and probed his mind for information. Infuriated by the knowledge of what had been done to them the *insert name* reawakened the furnaces of war and began to marshell their forces. Fueled by an unquenchable rage they would crush the descendants of those who imprisoned them and take their place as rulers of the galaxy...

For years they rebuilt their forces, but work was slow as they had little resources. Their technology level now just slightly ahead of the modern asgard but few in number they planned for war.

By 2040 they had encountered the aschen who wished to destroy the Tau'ri the emerging superpower. Seeing that their military resources were insufficant to conquer the galaxy the *insert name* entered an alliance with the Aschen to destroy the Tau'ri. The Aschen over confident in their power failed to realise the threat posed by the *insert name*, but what the aschen don't realise is that they too are human descendants of the ancients and once everything is said and done and Earth and the Tau'ri burn they will turn their attention to them...

wat do you think?

immhotep
November 22nd, 2006, 08:13 AM
I think thats a great story, i really do, its great, just come up with a name and were golden :) I like it alot. I think the fact that they are old enemies, espeicially of the Asgard and ancients, to whom we owe our new found superprowess makes thier war on us seem really cool. Becuase it accepts that we are a new power, decended in every war from the Asgard and Ancients, and now were fighting an enemy that they fought, which proves that were (dare i say it) becoming the fifth race of the allience.
The aschen are our main enemies sure, because they too are an equally powerfull emerging superpower, both sides have powerfull allies, we have the Asgard (and i guess the ancients for wiping out the Ori), they have the grace aliens, that i think a suitable name for would be Jotan or Giants from norse mythology (http://en.wikipedia.org/wiki/Jotun)...the asgard gave them this name, the ancients probley called them titans ( they ruled during the golden age, like the Olympians which i kinda see as the Alterans..the golden age being the time of the allienc)
I think that it works very well. Nice work :) id green you if i could.

Buba uognarf
November 22nd, 2006, 08:30 AM
ok thanks:) are you sure you're ok with using my history because i know you wanted to do it yourself?

and the Jotan it is:D i see them as pulling the strings more although the Aschen don't know that, in the shadows letting the Aschen do their dirty work while planning the destruction of both...

they don't have the ships to fight an entire war but they are present in the more major battles...

when the war goes south and defeat seems immenent i see them as the kind of race to use genocidal tactics and try and destroy everything anubis reckoning style...we could work together on them if you like:)

btw i'd like the ship seen in 'grace' to be one of their cruisers, ,akes them seem more impressive...they'll have even bigger motherships

knowles2
November 22nd, 2006, 08:34 AM
Well I like the story above got some potental. We need to come up with a really cool name for the species through. Also perhaps at the time of the alliance they were at our level of technology and then have it that the ancient simply created device which not only slowed down their development to a cruel, may be a millon of our years , to thousand of their own, this would mean they could still be more advance than the Asgurd. The reason they did this was in hope that they would eventually become peacefull and the ancients would be their to welcome them back into the universe again. But with the ancients long gone, and with them just living in hate of the ancients, they now have a unending rage.

May be we could write a episode when sg team encounter this species and have be interrogated,learning that they can no longer destroy the ancient and make them pay they are now going to destroy the humans the ancients created, every planet and every solar system. And Asgard.
Have this epidsode set before grace, and then have them learn about the prometheous and it route back to earth, then have them send their only constructed war shiped, to come attacked us, and test out defenses. We could then have a other battle scene further on the time, when they come and attack earth base or vessel, earth vessels wins, and they relies that they would not win in a full frontal assault on earth and our allies and so they decide to build up their forces in secrete and use other forces to weaken earth first like the aschen.
I would like to work on their vessels, May be I could do their fighters.
Also I be wiling to attempt recreate the modal that we saw in grace.

Just some quickly thought out ideas hear.

immhotep
November 22nd, 2006, 08:36 AM
No they are thier battleships, did you see the size of that thing, its the biggest ship ever seen in SG. Its bigger than the Oneil and the OWS. Did you see the size of the guns! thats not a cruiser lol, thats a battleships with a kickass weapons system. I want to flesh them out a bit in terms of technology and the structure of the race and their motives etc but i think the basics are there for a great enemy. I wish that grace aliens had become the main S10 enemy, they are jsut so much more mysterious and cooler than the Ori, thats why i wanted to use them, i loved that ship, its my favourate one ever.
If i hadnt already promised to write episode and have episode writing commitments with Genesis and SGAN then i would write a pre-grace epsiode for the fleet, i could do it but i have other episodes that need doing before i would be able to do it. Maybe in the long term once they are fully fleshed out someone could do it.
Also if you want to try modelling it then you can, if you fail ill have a crack and if we both fail cooky or Zake can have a go lol..

Buba uognarf
November 22nd, 2006, 10:02 AM
No they are thier battleships, did you see the size of that thing, its the biggest ship ever seen in SG. Its bigger than the Oneil and the OWS. Did you see the size of the guns! thats not a cruiser lol, thats a battleships with a kickass weapons system. I want to flesh them out a bit in terms of technology and the structure of the race and their motives etc but i think the basics are there for a great enemy. I wish that grace aliens had become the main S10 enemy, they are jsut so much more mysterious and cooler than the Ori, thats why i wanted to use them, i loved that ship, its my favourate one ever.


I understand that the ship is really impressive i like it too, but it's not the biggest ship in the SGverse hive ships and city ships are signicantly larger it's actually about the size of an Oneill roughly...

i have ideas for some technology aswell...

the reason i said cruiser is because i want to make them really impressive and them to have even larger ships, i see that ship as their standard warship but i want them to have even larger ships as well...

Knowles i like some aspects of what you wrote but i'd rather keep to my own in other areas if it's all the same, and i don't think they'd have fighters doesn't seem like their style they're supposed to be few in number...

i'll modify the history later, it's only a first draft afterall :)

ZakeD
November 22nd, 2006, 10:53 AM
My race..the Joten. Had the name first.

When the Asgard first became aware that the Goa'uld were taking over planets in the Milky Way, many Asgard believed that the Goa'uld could one day become a threat to peace in that galaxy, and even the Asgard themselves. They pressured the High Council to deal with the Goa'uld in a more offensive way. In their arrogance, the highcouncil didn't believe the Goa'uld could ever become a threat, and thought that a war with Goa'uld would be a waste of their time. They started the protected planets treaty with the Goa'uld. As the Goa'ulds power continued to increase, more Asgard began to support a more offensive policy when dealing with them, believing the current defensive way of dealing with them was not enough. Some wanted full scale war. These Asgard assembled themselves into a group called the Joten, with their mission being to do whatever they could to stop the Goa'uld from expanding their power. As time when on, the Joten became more popular, gaining supporters in the Asgard military. Many Joten doubted the High councils ability to effectively govern the Asgard, and thought they should be the ones in control of the government. After building up their forces, and gaining the support of 60% of those in the Asgard military, they attempted a coup. The High Council labeled the Joten as traitors, and began mass killings of their supporters. Not even civilians who labeled themselves as Joten, but had nothing to do with the coup, were spared. After years of fighting, the Joten were eventually defeated, and escaped with a fleet of 20 ships to an unknown galaxy. (The war was one of the darkest moments in Asgard history. The battle became known as Ragnarok to the primitive human worlds believing the Asgard to be gods. The Asgard described the Joten as hideous, savage giants.) When the Joten arrived in their new galaxy, the established their knew homeworld, Jotenheimr, and began to reconstruct their society. After many years, the Joten had established their own small empire, posing as gods to the intelligent species that evolved in the galaxy. While their Asgard brothers fought problems from cloning, the replicators, and the Goa'uld, the Joten galaxy remained peaceful, and the Joten began to advance at a high rate. Knowing the problems associated with cloning, and that they only had a small population, they began working on Android bodies that would be invulnerable to disease and not fragile like their current ones. The androids were made to resemble the Asgard before they began to manipulate their DNA, and were made to be extremely strong and durable. The majority of the Joten had their conciousness implanted into these androids. With no threats and a high rate of advancement, the Joten created many new technologies. Their ships are larger, more powerful, and more numerous than the Asgard O'neills, and are equipped with many advanced technologies, such as stealth generators, extremely powerful shielding, and gravity well generators. Their empire spans the entire galaxy that they currently reside in, and until the arrival of the Ori, they had thought themselves to be the most advanced race since the Ancients.

Me an Immhotep are talking about them. Not sure what will be changed, but they are gonna be an Ally of the Aschen.

ZakeD
November 22nd, 2006, 10:57 AM
http://i6.photobucket.com/albums/y220/Howard69/space.png

Maybe someone will remember this. Their main ship, the Naglfar class.

immhotep
November 22nd, 2006, 11:15 AM
BTW ive tried modelling the Grace ship, i think its gone ok, no detailing or textures yet..if you want to improve or look you cna get it here:
http://sketchup.google.com/3dwarehouse/details?mid=1b5d4b18a8ad12b1b8b173a5c9316eb9

fallen_arbiter
November 22nd, 2006, 12:12 PM
BTW ive tried modelling the Grace ship, i think its gone ok, no detailing or textures yet..if you want to improve or look you cna get it here:
http://sketchup.google.com/3dwarehouse/details?mid=1b5d4b18a8ad12b1b8b173a5c9316eb9

now that is a cool ship!!!!!

immhotep
November 22nd, 2006, 12:15 PM
i was rather chuffed!

Buba uognarf
November 22nd, 2006, 01:06 PM
well done immhotep! it's a good representation and it's a hard model to do...IOW lots of green lol...

as for the Joten, i don't know if the Aschen should have sooo many advanced allies it's getting a bit silly we'd never be able to defeat them...

immhotep
November 22nd, 2006, 01:10 PM
GRR ive just spent ages tell zake we wanted them as an enemy lol! someone figure it out..you and zake have both said youd give me green in the space of 3minutes...i feel so loved :D
Also i need more designs, theres only 2/3 so far, so get them in ASAP forthe transport class.

Buba uognarf
November 22nd, 2006, 01:15 PM
GRR ive just spent ages tell zake we wanted them as an enemy lol! someone figure it out..
Also i need more designs, theres only 2/3 so far, so get them in ASAP forthe transport class.

lol...sorry:S i just think the Aschen, the grace aliens and the Joten is going to be far too much especially as 2 of the races are more powerful then our greatest enemy...there is no way we could beat all 3...we need to decide what enemies we want cause otherwise it's going to get ridiculas...

ZakeD
November 22nd, 2006, 02:34 PM
So..since Immhotep signed off, I'm gonna post what's going on.

The Aschen are at war with Earth. The war and the two powers massive expansion is forcing the GA(grace aliens) to expand their territory because of overcrowding. So they are pushing into the galaxy known as the void that the Joten had escaped too (It's between Pegasus and the MW) after their attempted coup. After taking the void, they plan to push into Ida. So the Joten and Asgard are fighting the GA, the Aschen are fighting Earth, the GA are helping the Aschen because they want the Aschen-Earth war to stop, and the Joten and Asgard are helping Earth because they also wanna end the war. Sometime near the end of this the Joten are gonna reunite with the Asgard, then the Asgard will be strong as ever.

Buba uognarf
November 22nd, 2006, 02:44 PM
So..since Immhotep signed off, I'm gonna post what's going on.

The Aschen are at war with Earth. The war and the two powers massive expansion is forcing the GA(grace aliens) to expand their territory because of overcrowding. So they are pushing into the galaxy known as the void that the Joten had escaped too (It's between Pegasus and the MW) after their attempted coup. After taking the void, they plan to push into Ida. So the Joten and Asgard are fighting the GA, the Aschen are fighting Earth, the GA are helping the Aschen because they want the Aschen-Earth war to stop, and the Joten and Asgard are helping Earth because they also wanna end the war. Sometime near the end of this the Joten are gonna reunite with the Asgard, then the Asgard will be strong as ever.

like i said in the convo, i haven't agreed with any of it!!! i have as much say as anyone so don't ignore my comments...i am not happy with the Grace aliens expanding into the void...and i will continue to argue until you start to pay attention to what i'm saying

knowles2
November 22nd, 2006, 03:32 PM
personally three enemies is a few to many. Also I did not like the Jotan idea.

Personally I think we should keep the battle combine as much as possible to the Milkyway. Perhaps have the Grace aliens behind the scenes, planning and manipulating other races. May be have the aschen at the center of their plans.

Then may be bring in other miner threats, ones which we perhaps could have a one of enemy, or someone who works in a different way.
May be the aliens, which use holographic technology,updated with the grace aliens technology, so the interference frequency Samantha discovered is no longer a threat, this would give greater range of tactics our enemies could use against us.

Also perhaps have them also working with other enemies, may be even the Gould or the Lucian alliance.

Instead of having couple of super enemies, have lots of minor threat and that are organizing together being control for a single purpose.

Then we could have this purpose discovered over time, during the battles. Having the grace aliens revealing them selfs only when it is neccessary or need to press a advantage.

I just think also we could perhaps create a couple more friends for the milky way, now their effectively no one controlling the galaxy, I reckon more aliens would start popping up.

This just what I think the virtue fleet should be like We should try to make the battles more dynamic and more surprises and try to avoid overpowering aliens.

I was also thinking about perhaps we could include the tok'ra. It been a while since the we defeated the gould, their population is slowly growing after they manage to create a new queen for their kind. Perhaps someone could design a capital vessel for them. I might do it over Christmas where I will most likely have plenty of time to focus on modeling and coming up with ideas. Also perhaps we could have hyberians come into play, they recovered from the ori and started to expand the economic influence in the galaxy.

And the the ree'tau, a pretty powerful race their, we have not been told a lot about them. these could be just race who are watching on, monitoring the war, and trying not get envolve, may be we could include their rebels some how perhaps they do not like the way we have been taking over the galaxy.

I just saying we should expand on some of the current species, and introduce new ones but try to stay with in the galaxy as much as possible, and try to keep most of the races near to our level of technology or just a bit further ahead.

I will be designing probably over Christmas holidays new ships for the Gould and a shipped for the tok'ra.

Tonight I have figure how to make the wings of grace vessel. Now its just he rest of the body to figure out how to do. But I think I should get most of it done, eventually looking pretty much like the grace vessel we saw on the screen or some where near it. Still working out how to make descent textures and so fourth in maya, getting their.

ZakeD
November 22nd, 2006, 03:39 PM
like i said in the convo, i haven't agreed with any of it!!! i have as much say as anyone so don't ignore my comments...i am not happy with the Grace aliens expanding into the void...and i will continue to argue until you start to pay attention to what i'm saying

Dude, calm down. I was on ebuddy and experiencing errors with the conference. For some reason I got none of your messages whatsoever. I thought you left the room. PM me your MSN thing. As for you having as much say..you have more than me.

ZakeD
November 22nd, 2006, 03:41 PM
personally three enemies is a few to many. Also I did not like the Jotan idea.

My Joten? Aww..why not? xD


Personally I think we should keep the battle combine as much as possible to the Milkyway. Perhaps have the Grace aliens behind the scenes, planning and manipulating other races. May be have the aschen at the center of their plans.

Then may be bring in other miner threats, ones which we perhaps could have a one of enemy, or someone who works in a different way.
May be the aliens, which use holographic technology,updated with the grace aliens technology, so the interference frequency Samantha discovered is no longer a threat, this would give greater range of tactics our enemies could use against us.

Also perhaps have them also working with other enemies, may be even the Gould or the Lucian alliance.

Instead of having couple of super enemies, have lots of minor threat and that are organizing together being control for a single purpose.

Then we could have this purpose discovered over time, during the battles. Having the grace aliens revealing them selfs only when it is neccessary or need to press a advantage.

I just think also we could perhaps create a couple more friends for the milky way, now their effectively no one controlling the galaxy, I reckon more aliens would start popping up.

This just what I think the virtue fleet should be like We should try to make the battles more dynamic and more surprises and try to avoid overpowering aliens.

I was also thinking about perhaps we could include the tok'ra. It been a while since the we defeated the gould, their population is slowly growing after they manage to create a new queen for their kind. Perhaps someone could design a capital vessel for them. I might do it over Christmas where I will most likely have plenty of time to focus on modeling and coming up with ideas. Also perhaps we could have hyberians come into play, they recovered from the ori and started to expand the economic influence in the galaxy.

And the the ree'tau, a pretty powerful race their, we have not been told a lot about them. these could be just race who are watching on, monitoring the war, and trying not get envolve, may be we could include their rebels some how perhaps they do not like the way we have been taking over the galaxy.

I just saying we should expand on some of the current species, and introduce new ones but try to stay with in the galaxy as much as possible, and try to keep most of the races near to our level of technology or just a bit further ahead.

I will be designing probably over Christmas holidays new ships for the Gould and a shipped for the tok'ra.

Tonight I have figure how to make the wings of grace vessel. Now its just he rest of the body to figure out how to do. But I think I should get most of it done, eventually looking pretty much like the grace vessel we saw on the screen or some where near it. Still working out how to make descent textures and so fourth in maya, getting their.

Why new ships for the Goa'uld? They would be like..totally whiped out by now more than likely.

ZakeD
November 22nd, 2006, 04:16 PM
Anyway..here is the carrier I'm submitting whenever we vote for carriers. Felt like posting some pics..
http://i6.photobucket.com/albums/y220/Howard69/ortho.png

And here it is next to last GW fleets carrier, the Columbia, its predecessor. The new one is called Challenger.
http://i6.photobucket.com/albums/y220/Howard69/tgal2.png

knowles2
November 22nd, 2006, 04:41 PM
Because I feel that having one super advance enemy to combat is enough. Also I feel we should keep it our galaxy , these stories we are going to create should be for controlled of our galaxy and between the people of this galaxy, it just feel like we have fought a inter galactic war with the wraith it time to put our own back garden into order.

The Gould, they been in controlled of this galaxy for a long time. Yeah they may be down but I just think they are not out, this is a big galaxy, I saw that their are lots of rocks for the gould to go and hide under to by their time. May be we could reinvent them a bit. Make more ruthless, and more tactical and more to the point and more calculating. I am just saying that although most of gould probably been defeated, killed I think couple would survive, no matter how much we try to hunt them down.

Also we could beef up their technology a little, perhaps we could have them access to a version of Atlantis , a city which never got of the ground for some reason, and a city which is in gould hands now, and they been using it to update and reinvent their own technology.

I think perhaps before we proceed further with the fleet design, perhaps we could all write our version on the future and races involve with the aschen war, and post them hear and have a vote this way we could perhaps come to agreement on what exact path we should follow. and who the enemies and allies be.

ZakeD
November 22nd, 2006, 04:48 PM
Because I feel that having one super advance enemy to combat is enough. Also I feel we should keep it our galaxy , these stories we are going to create should be for controlled of our galaxy and between the people of this galaxy, it just feel like we have fought a inter galactic war with the wraith it time to put our own back garden into order.

I just said a while ago they weren't an enemy anymore.


The Gould, they been in controlled of this galaxy for a long time. Yeah they may be down but I just think they are not out, this is a big galaxy, I saw that their are lots of rocks for the gould to go and hide under to by their time. May be we could reinvent them a bit. Make more ruthless, and more tactical and more to the point and more calculating. I am just saying that although most of gould probably been defeated, killed I think couple would survive, no matter how much we try to hunt them down.

True..but I don't really see them having enough power left to go around making new ships..maybe more advanced Ha'taks. They only numbered in the Thousands. Not that much really.



Also we could beef up their technology a little, perhaps we could have them access to a version of Atlantis , a city which never got of the ground for some reason, and a city which is in gould hands now, and they been using it to update and reinvent their own technology.


That would be kinda cool, though. And with something like that, I could see them gaining enough power to start making new ships and stuff again. Taking over a planet here and there..

immhotep
November 22nd, 2006, 11:06 PM
Ok guys it has blown up in our faces. lets just forget the whole Grace aliens/Jotan thing...its just going to cause more trouble than its worth. LEts just hav us at war with the Aschen, and if we get to a point where we need another enemy, then we can look in to bringing either, not both of those races back.
PS; buba you werent talking, atall in that convo so your input was not ignored, you just werent active..

ZakeD
November 22nd, 2006, 11:39 PM
Ok guys it has blown up in our faces. lets just forget the whole Grace aliens/Jotan thing...its just going to cause more trouble than its worth. LEts just hav us at war with the Aschen, and if we get to a point where we need another enemy, then we can look in to bringing either, not both of those races back.
PS; buba you werent talking, atall in that convo so your input was not ignored, you just werent active..

Yeah, I was pretty sure he wasnt talking. I still wanted the Joten to be in here somehow..I mean, there were like..7 races in gw fleet 1. Triumverant, Krom, Asgard, Earth, Wraith, Reapers, and the Asurans. I think those are them, right?

Buba uognarf
November 23rd, 2006, 07:37 AM
Personally I think we should keep the battle combine as much as possible to the Milkyway. Perhaps have the Grace aliens behind the scenes, planning and manipulating other races. May be have the aschen at the center of their plans.

Then may be bring in other miner threats, ones which we perhaps could have a one of enemy, or someone who works in a different way.
May be the aliens, which use holographic technology,updated with the grace aliens technology, so the interference frequency Samantha discovered is no longer a threat, this would give greater range of tactics our enemies could use against us.

Also perhaps have them also working with other enemies, may be even the Gould or the Lucian alliance.

Instead of having couple of super enemies, have lots of minor threat and that are organizing together being control for a single purpose.

Then we could have this purpose discovered over time, during the battles. Having the grace aliens revealing them selfs only when it is neccessary or need to press a advantage.


Those were my thoughts for the war, the aschen being used to destroy the Tau'ri only for the gRac aliens to be revealed as the real enemy


Dude, calm down. I was on ebuddy and experiencing errors with the conference. For some reason I got none of your messages whatsoever. I thought you left the room. PM me your MSN thing. As for you having as much say..you have more than me.

i don't have more say then anyone else :)...and sorry but i assure you i was writing messages for some reason they didn't get recieved, but i thought you were ignoring my thoughts which is why i got annoyed...MSN malfunction is the source of our woes...


Ok guys it has blown up in our faces. lets just forget the whole Grace aliens/Jotan thing...its just going to cause more trouble than its worth. LEts just hav us at war with the Aschen, and if we get to a point where we need another enemy, then we can look in to bringing either, not both of those races back.
PS; buba you werent talking, atall in that convo so your input was not ignored, you just werent active..

i worked hard on the Grace alien history and i want to keep them in it, i'm sure we can reach a conclusion like adults :D just the Aschen seems a bit boring after the prospect of other races and it also limits the story somewhat...

and like i said i was writing the messages just didn't get through for some reason so i thought everyone was ignoring me, sorry for getting annoyed but it was really frustrating lol...

I've had a think about it, and this is what i've come up with...

The grace alien history and Joten history is pretty much the same as before (though i may change afew things) the grace aliens are pulling the strings of the Aschen so that they can get revenge on the Great alliance and destroy humanity as a whole. During the Aschen and Tau'ri war they appear sparring only seen every now and then and over the course of the war the Tau'ri slowly decipher who the mysterious assailents are. Meanwhile the Grace aliens are building a fleet at a funomenal *sp* rate to conquer the galaxy but it is still small and not enough for a full scale war. The Grace aliens capture several worlds on the edge of the galaxy but unprepared to reveal themselves don't venture deep into the galaxy...

The Joten meanwhile are expanding looking for new worlds, detecting activity from nearby galaxies their ships spread out looking for intelligent life and matierals. The Grace aliens detect an advanced ship on it's way to the MW and intercept it, during a fierce battle the Joten vessel is quickly outclassed by a couple of Grace Alien warships (the ships seen in Grace). The Grace aliens capture the ship and learn of the Joten. The main fleet of the Grace aliens attacks the Joten homeworld in a surprise attack devastating the Joten who recognise the Grace Aliens from the first war, in series of clashes the Joten prove to be a formidable foe but unable to beat the grace aliens. Unable to win, the Joten flee in search of allies...the Asgard though it takes a while to find them as the Asgard have migrated several times...

Meanwhile the Aschen are unhappy the Grace aliens haven't been helping the war effort they helped instigate and the Aschen forces are starting to lose. The Grace alien replies with something like "we have been occupied with a foe more powerful than you can comprehend, but victory is ours and i sense the fall of the Tau'ri is near..." the Aschen leaders protests that they'relosing but the Grace aliens simply dismiss him (kind of signalling they're planning to make their move). With the defeat of the Joten the Grace aliens have virtually depleted the galaxy of resources for their war machine and now have a significant fleet...

The Aschen meanwhile are unhappy with the Grace aliens and are starting to realise they're being manipulated planting the seeds of rebellian.

Eventually the Joten find the asgard (you could work on this but Zake) an eventually their differences are put aside and they travel to the MW to fight the Grace aliens. The Grace aliens meanwhile have been discovered by the Tau'ri but too late, they're making their presence known and are destroying Nox and Furling worlds as well as Tau'ri installations.

The final battle comes, the Achen and Grace aliens vs the Tau'ri + jaffa + tokra etc..in a fierce battle the Tau'ri suffer horriably but the Asgard and Joten arrive in the nick of time and the real fight begins. Even with the help of the Joten and Asgard they still can't turn the tide on the Grace aliens who are immensly powerful. In a last ditch attempt to sway the battle the Joten broadcaste the Grace aliens true motives to the Aschen who turn on the Grace aliens and in a climatic battle the Grace aliens fall back to their homeworld in the void. The full force of the allied fleets fly into the void only to be met by a huge fleet which had be concealed from even the Aschen the Grace aliens break though the allied lines and head to the galactic core with a weapon designed to destroy all life in the galaxy (may be too much, i could just have the grace aliens being beaten in the final battle but i want them to try something genocidal in a last ditch attempt at victory), the allied force prepare for a most likely suicidal battle and attack the Grace aliens at the galactic core in a stunning but desperate battle the allies manage to destroy the weapon, the resulting explosion wipes out the Grace alien fleet though many ships are lost from the allied fleet. The Grace alien weapon drew it's power from the grace homeworld and the weapons destruction also results in the destruction of the homesystem ending their tryanny forever...

the aschen and Earth sign peace treaties and the asgard and joten reunite etc...

ok thats what i came up with, any good?

knowles2
November 23rd, 2006, 09:10 AM
A few changes I would like to makes, just a few.

I would just like the jotan coming from our galaxy, as I say I think we need to it in out own back grounded.

I also think just leave the I Jotan to a few worlds, on th edge of the milky ways galaxy, have their world hidden some how, perhaps using furling technology, we know they had the capability to hide entire planets.

Also think cross out the treaty, bit.

With the aschen and earth allies fleet effectinly wiped out the galaxy is open for the taking, and for any one to attack it.

Also I hope you forget about having the jotan as androids, I think they should be rewritten as a long lost colony of the asgurd, who travel here in one of their sleeper ships. They were not interested in remaining immortal but instead they see death as a journey to be undertaken by all and that why they left the asgurd homeworld, they disagree with their actions perhaps even warning off event all decline of the asguard bodies.

This would keep the story more real and more interesting. I like the grace aliens. But instead of them deploying some sought of super weapon in the center of the galaxy. Perhaps have the fleet seperate into different groups, and launch suicidal assults on the allies homeworld, having them taking them out using some sought ZPM weapons. This could perhaps lead to series of smaller battles or smaller scale, and desperate as if a single vessel get through the solar system is destroyed.

Just a few ideas which I think could improve the storyline.

Buba uognarf
November 23rd, 2006, 09:21 AM
A few changes I would like to makes, just a few.

I would just like the jotan coming from our galaxy, as I say I think we need to it in out own back grounded.

I also think just leave the I Jotan to a few worlds, on th edge of the milky ways galaxy, have their world hidden some how, perhaps using furling technology, we know they had the capability to hide entire planets.

Also think cross out the treaty, bit.

With the aschen and earth allies fleet effectinly wiped out the galaxy is open for the taking, and for any one to attack it.

Also I hope you forget about having the jotan as androids, I think they should be rewritten as a long lost colony of the asgurd, who travel here in one of their sleeper ships. They were not interested in remaining immortal but instead they see death as a journey to be undertaken by all and that why they left the asgurd homeworld, they disagree with their actions perhaps even warning off event all decline of the asguard bodies.

This would keep the story more real and more interesting. I like the grace aliens. But instead of them deploying some sought of super weapon in the center of the galaxy. Perhaps have the fleet seperate into different groups, and launch suicidal assults on the allies homeworld, having them taking them out using some sought ZPM weapons. This could perhaps lead to series of smaller battles or smaller scale, and desperate as if a single vessel get through the solar system is destroyed.

Just a few ideas which I think could improve the storyline.

you need to take your idea's about the Joten up with Zake,

but i want the Grace alien homeworld to be blown to hell at the end of it, so i don't see how smaller skirmishes can acheive this, i don't mind having the skrimishes on allied worlds as a distraction for the main galactic attack but i want a way to completely destroy the Grace aliens at the end...

Edit: btw i'm currently designing a pirate fleet for the MW, ask if you want more details

hotshotalpha1
November 23rd, 2006, 10:05 AM
To answer immhotep's plee, i decided to post my dropship design.For comparision its about the same size a a chinook

description - v/stol troop transport/dropship/gunship
name - Valkyrie
designation - DC-97

lenght - 15.0m
wingspan - 15.63m
height - 5m
hull width - 5m

propulsion - 4 general electric J-199 multi purpose thrusters.
transport capacity - vtol- 30 troops / 15 litters or 5,000kg cargo
v/stol- 30 troops / 15 litters /10,000kg cargo/ 2 hummers/ 1 Stryker

weapons –

Triple barrelled 30mm railgun in nose turret
12.7mm triple barreled miniguns X 3 in both door ways and on the assault ramp.
Up to 3,000kg disposable ordnance on 6 underwing pylons [usually 16 hellfire missiles and 2 Asramm missiles]

crew - pilot, co-pilot , gunner/loadmaster.

notable features - twin boom tail . 2 engines on top of main cabin , 2 above wing roots , swept down wings forms flattened m shape when looked on from front, 2 doors one on each side , large rear assault ramp. Slab sided, boxy with heavily chinned nose. Navy awac version does not have a tail ramp and has a large fairing under the tail. Docking hatch on keel below load bay

sensors – Asgard sensors, longbow radar, flir, daylight cameras , laser rangefinder/designator

V/stol capability - The technology is based on the system that made the harrier jump jets so successful . This is achieved by diverting main engine thrust through reinforced ducts to 4 nozzles in each wing tips . The thrust from the nozzles allows the craft to act like a helicopter for a short period of time until the ducts burn out. The thrust from 2 engines will hold the crafts weight for all intents and purposes. A series of 15 gas puffer jets around the crafts fuselage act as control surfaces.

opperational status - . The craft were introduced into operations on May 5 2027. Used a rapid insertion and support craft for ground troops in the Wraith wars, the new and highly complex V/STOL system proved to be dangerously unreliable. The craft were removed from active service in 2032, and were re-designed and improved. The new type of Valkyrie had improved reliability, survivability and weapons. It re-entered service in July 2040 just in time to be used in the Aschen wars. Over the next 3 years the Valkyries were used to insert, extract and support ground troops during major operations. Each major capital ship had at least 2 navy Valkyries for ship-to-ship transport, small escorts normally carried 1, and carriers and assault ships can carry up to 35. Carriers also operate the ramp-less AWAC or sensor version.

knowles2
November 23rd, 2006, 10:21 AM
you need to take your idea's about the Joten up with Zake,

but i want the Grace alien homeworld to be blown to hell at the end of it, so i don't see how smaller skirmishes can acheive this, i don't mind having the skrimishes on allied worlds as a distraction for the main galactic attack but i want a way to completely destroy the Grace aliens at the end...

Edit: btw i'm currently designing a pirate fleet for the MW, ask if you want more details

Well when zake have a looked st thsi he can post whether he wants to use my idea. If he wants a further discussion on it we can have a conversation on it on msn, i have post my address on here now.

I would like more details for the pirate fleet. We could a cannabalise look, basically have their vessels looking more looked more liked mix of different races and technology. O cause if this fits in with your general planed. I might take immoteps suggestion of writing pre grace episode involving the graces aliens, to give bit of depth to our stories. And if that goes well I might do a extension to the gace epidsode, in which we see how the these aliens deal with being traped in the nebula and what they did to the crew why they were capture.

Of cause this will depends on what time I have. But most of this will be done over christmas holidays, and after the new year, so I hope this threads stays around for a few months.

Be interest to have them in the mix. May be have them at one of the station, for a battles

Buba uognarf
November 23rd, 2006, 10:28 AM
I would like more details for the pirate fleet. We could a cannabalise look, basically have their vessels looking more looked more liked mix of different races and technology. O cause if this fits in with your general planed. I might take immoteps suggestion of writing pre grace episode involving the graces aliens, to give bit of depth to our stories. And if that goes well I might do a extension to the gace epidsode, in which we see how the these aliens deal with being traped in the nebula and what they did to the crew why they were capture.

Of cause this will depends on what time I have. But most of this will be done over christmas holidays, and after the new year, so I hope this threads stays around for a few months.

Be interest to have them in the mix. May be have them at one of the station, for a battles

cool, go for it, but i you do write an episode try to keep to whats been written in the previous histories and i'm going to redo the Grace alien history soon...

as for the pirates when i've done a little more work and i have time i'll give a bit of detail, i'm designing a ship right now and i'm going to try and make it look like everything was thrown on...

their fleet consists of roughly

25-35 pirate raiders (hunt in packs, pretty small but have a heavy arnament for their size...2-3 can take out Ha'taks through use of nukes)
4-5 Heavy scavengers (basically big and pretty well armed)

mainly tau'ri criminals but also other aliens, has a link to a certain Tau'ri company i want to develop

ZakeD
November 23rd, 2006, 10:49 AM
Those were my thoughts for the war, the aschen being used to destroy the Tau'ri only for the gRac aliens to be revealed as the real enemy



i don't have more say then anyone else :)...and sorry but i assure you i was writing messages for some reason they didn't get recieved, but i thought you were ignoring my thoughts which is why i got annoyed...MSN malfunction is the source of our woes...



i worked hard on the Grace alien history and i want to keep them in it, i'm sure we can reach a conclusion like adults :D just the Aschen seems a bit boring after the prospect of other races and it also limits the story somewhat...

and like i said i was writing the messages just didn't get through for some reason so i thought everyone was ignoring me, sorry for getting annoyed but it was really frustrating lol...

I've had a think about it, and this is what i've come up with...

The grace alien history and Joten history is pretty much the same as before (though i may change afew things) the grace aliens are pulling the strings of the Aschen so that they can get revenge on the Great alliance and destroy humanity as a whole. During the Aschen and Tau'ri war they appear sparring only seen every now and then and over the course of the war the Tau'ri slowly decipher who the mysterious assailents are. Meanwhile the Grace aliens are building a fleet at a funomenal *sp* rate to conquer the galaxy but it is still small and not enough for a full scale war. The Grace aliens capture several worlds on the edge of the galaxy but unprepared to reveal themselves don't venture deep into the galaxy...

The Joten meanwhile are expanding looking for new worlds, detecting activity from nearby galaxies their ships spread out looking for intelligent life and matierals. The Grace aliens detect an advanced ship on it's way to the MW and intercept it, during a fierce battle the Joten vessel is quickly outclassed by a couple of Grace Alien warships (the ships seen in Grace). The Grace aliens capture the ship and learn of the Joten. The main fleet of the Grace aliens attacks the Joten homeworld in a surprise attack devastating the Joten who recognise the Grace Aliens from the first war, in series of clashes the Joten prove to be a formidable foe but unable to beat the grace aliens. Unable to win, the Joten flee in search of allies...the Asgard though it takes a while to find them as the Asgard have migrated several times...

Meanwhile the Aschen are unhappy the Grace aliens haven't been helping the war effort they helped instigate and the Aschen forces are starting to lose. The Grace alien replies with something like "we have been occupied with a foe more powerful than you can comprehend, but victory is ours and i sense the fall of the Tau'ri is near..." the Aschen leaders protests that they'relosing but the Grace aliens simply dismiss him (kind of signalling they're planning to make their move). With the defeat of the Joten the Grace aliens have virtually depleted the galaxy of resources for their war machine and now have a significant fleet...

The Aschen meanwhile are unhappy with the Grace aliens and are starting to realise they're being manipulated planting the seeds of rebellian.

Eventually the Joten find the asgard (you could work on this but Zake) an eventually their differences are put aside and they travel to the MW to fight the Grace aliens. The Grace aliens meanwhile have been discovered by the Tau'ri but too late, they're making their presence known and are destroying Nox and Furling worlds as well as Tau'ri installations.

The final battle comes, the Achen and Grace aliens vs the Tau'ri + jaffa + tokra etc..in a fierce battle the Tau'ri suffer horriably but the Asgard and Joten arrive in the nick of time and the real fight begins. Even with the help of the Joten and Asgard they still can't turn the tide on the Grace aliens who are immensly powerful. In a last ditch attempt to sway the battle the Joten broadcaste the Grace aliens true motives to the Aschen who turn on the Grace aliens and in a climatic battle the Grace aliens fall back to their homeworld in the void. The full force of the allied fleets fly into the void only to be met by a huge fleet which had be concealed from even the Aschen the Grace aliens break though the allied lines and head to the galactic core with a weapon designed to destroy all life in the galaxy (may be too much, i could just have the grace aliens being beaten in the final battle but i want them to try something genocidal in a last ditch attempt at victory), the allied force prepare for a most likely suicidal battle and attack the Grace aliens at the galactic core in a stunning but desperate battle the allies manage to destroy the weapon, the resulting explosion wipes out the Grace alien fleet though many ships are lost from the allied fleet. The Grace alien weapon drew it's power from the grace homeworld and the weapons destruction also results in the destruction of the homesystem ending their tryanny forever...

the aschen and Earth sign peace treaties and the asgard and joten reunite etc...

ok thats what i came up with, any good?

Dude..that's just..awesome. :jack:

ZakeD
November 23rd, 2006, 10:58 AM
A few changes I would like to makes, just a few.
I would just like the jotan coming from our galaxy, as I say I think we need to it in out own back grounded.

Well..they were supposed to have escaped to a place where they couldn't be found by the Asgard.


I also think just leave the I Jotan to a few worlds, on th edge of the milky ways galaxy, have their world hidden some how, perhaps using furling technology, we know they had the capability to hide entire planets.

Yeah, they only have a few worlds. Their "galaxy" is just a small, stealthed void in between here and pegasus. They're pretty close, especially since their hyperdrives are faster than the Asgards.


Also think cross out the treaty, bit.


The treaty is from the tv show.


With the aschen and earth allies fleet effectinly wiped out the galaxy is open for the taking, and for any one to attack it.

Also I hope you forget about having the jotan as androids, I think they should be rewritten as a long lost colony of the asgurd, who travel here in one of their sleeper ships. They were not interested in remaining immortal but instead they see death as a journey to be undertaken by all and that why they left the asgurd homeworld, they disagree with their actions perhaps even warning off event all decline of the asguard bodies.

That would be taking the civilization I made, destroying them, and them making a new one with the dame name. It's too far from the original story. And I thought the android part was cool. Got that idea from the time Thors mind was uploaded into a computer..

immhotep
November 23rd, 2006, 10:58 AM
you mean we have a result!, everyones happy !!! YAY! well done buba :D

ZakeD
November 23rd, 2006, 11:14 AM
you mean we have a result!, everyones happy !!! YAY! well done buba :D

Whoo! :jack:

When does the voting for the transport ships start?

immhotep
November 23rd, 2006, 11:18 AM
Im going out for an hour, ill post a link to all deisngs submitted in about 2 hours, or someones else can do it. It starts today..theres only like 3 ships so shouldnt take long..

Buba uognarf
November 23rd, 2006, 11:41 AM
Dude..that's just..awesome. :jack:

cool :)...so is there anything you're still unhappy about? anything to add?


you mean we have a result!, everyones happy !!! YAY! well done buba :D

thank you :D ...you happy with what i wrote? anything to add?

and what will be the next class of ship to be voted on?

ZakeD
November 23rd, 2006, 11:43 AM
Okay, cool.

I know this doesnt matter right now, but I made an estimate on the size of the grace aliens ship that I think is pretty accurate, give or take 100 meters. Got 1250 meters for my estimate. At the picture I was looking at, prom was 125 pixels, the grace aliens was 618. Since prom is about 250, thats 2 meters per pixel, making the ga ship 1236. A little bit of the ga ship was cut off..so I just rounded it up to 1250.

ZakeD
November 23rd, 2006, 11:44 AM
cool :)...so is there anything you're still unhappy about? anything to add?

Well, normally I would have said the Joten wouldn't have been defeated so easily, but since there weren't really any threats in the void, they didnt really have any reason to make tons of ships. I loved what you came up with.

Buba uognarf
November 23rd, 2006, 11:52 AM
Okay, cool.

I know this doesnt matter right now, but I made an estimate on the size of the grace aliens ship that I think is pretty accurate, give or take 100 meters. Got 1250 meters for my estimate. At the picture I was looking at, prom was 125 pixels, the grace aliens was 618. Since prom is about 250, thats 2 meters per pixel, making the ga ship 1236. A little bit of the ga ship was cut off..so I just rounded it up to 1250.

thats the kind of figure i thought of, i want to design a battle ship or dreadnaught that'll be far bigger...i want this race to be really impressive and powerful



Well, normally I would have said the Joten wouldn't have been defeated so easily, but since there weren't really any threats in the void, they didnt really have any reason to make tons of ships. I loved what you came up with.

ok, what i wrote was very brief there was alot more conflict between them but the element of surprise meant the Joten lost a significant portion of their fleet before the war even began...

i'd like the Joten to have a reasonable fleet though, most of them retreat to get help instead of fighting an unwinnable battle (if you don't mind them running away lol)...

the grace aliens are meant to be 'the ultimate enemy' in a way so unfortunately the Joten have to be beaten, but we can work together when we flesh out their conflict so it represents all our visions :)

ZakeD
November 23rd, 2006, 12:01 PM
thats the kind of figure i thought of, i want to design a battle ship or dreadnaught that'll be far bigger...i want this race to be really impressive and powerful



ok, what i wrote was very brief there was alot more conflict between them but the element of surprise meant the Joten lost a significant portion of their fleet before the war even began...

i'd like the Joten to have a reasonable fleet though, most of them retreat to get help instead of fighting an unwinnable battle (if you don't mind them running away lol)...

the grace aliens are meant to be 'the ultimate enemy' in a way so unfortunately the Joten have to be beaten, but we can work together when we flesh out their conflict so it represents all our visions :)

Well, they should be able to build stuff almost as fast as the Aschen. They can turn metal and stuff into ships with their transporters like Thor did when he materialized the anti-replicator device in new order. Also, I was gonna let someone else decide how many ships they should have because I didnt want them being super powerful. They have 20 beliskners in reserve, and their main ships are stronger than an O'neill..

Buba uognarf
November 23rd, 2006, 12:08 PM
Well, they should be able to build stuff almost as fast as the Aschen. They can turn metal and stuff into ships with their transporters like Thor did when he materialized the anti-replicator device in new order. Also, I was gonna let someone else decide how many ships they should have because I didnt want them being super powerful. They have 20 beliskners in reserve, and their main ships are stronger than an O'neill..

well i think they should have quite a few, and they should have more than one main warship maybe smaller ships...

the grace aliens are going to have a pretty descent sized fleet so if the Joten are going to match them atall then they'll a fair few ships like 100 or so maybe more

ZakeD
November 23rd, 2006, 12:12 PM
well i think they should have quite a few, and they should have more than one main warship maybe smaller ships...

the grace aliens are going to have a pretty descent sized fleet so if the Joten are going to match them atall then they'll a fair few ships like 100 or so maybe more

Mmkay, sounds good too me. I dunno if they should have smaller ships though..its a population thing. 100 big ships instead of 1000 smaller ships mean they have a less likely chance of losing some of their population. Remember, they cant reproduce, and there are only about 200,000 of them. Maybe the people they pose as gods too could be trained to pilot some of their smaller ships?

Buba uognarf
November 23rd, 2006, 12:14 PM
Mmkay, sounds good too me. I dunno if they should have smaller ships though..its a population thing. 100 big ships instead of 1000 smaller ships mean they have a less likely chance of losing some of their population. Remember, they cant reproduce, and there are only about 200,000 of them.

ok it's up to you, i just thought you may like to design more ships...but it's your race do whatever you please...

the grace attack force will consist of roughly 60 ships

ZakeD
November 23rd, 2006, 12:17 PM
ok it's up to you, i just thought you may like to design more ships...but it's your race do whatever you please...

the grace attack force will consist of roughly 60 ships

Eh..I may make a few more ships, don't know yet. As for the grace attack force..exactly how strong do you want their ships to be? I think making them stronger than an Ori ship would be a little crazy. The ones use by the Joten would probably be 1.5 times more powerful than an O'neill.

Buba uognarf
November 23rd, 2006, 12:34 PM
Eh..I may make a few more ships, don't know yet. As for the grace attack force..exactly how strong do you want their ships to be? I think making them stronger than an Ori ship would be a little crazy. The ones use by the Joten would probably be 1.5 times more powerful than an O'neill.

they're not as powerful as the Ori don't worry :) immhotep would probably like to work on they're ships too i think, but i can tell you my ideas for weapons...

-In the episode Grace the ship was able to drain the prometheus's shields ridiculasly fast so that could mean one of 2 things;
1) their weapons have an absurb amount of D.E.T, with weapons in the hundreds of gigatons range able to blow 100km craters.
2) their weapons are designed to drain shields really fast

i'm leaning towards number 2 because number 1 is harder to counter and with number 2 we can show the Tau'ri slowly adapting to their weapons, more interesting i think...

now depending on their first weapon they can have a second one,

-if option 1 is chosen then no other weapon is neccessary but if option 2 is chosen i'd add another weapon designed to deal alot more D.E.T to enemy ships once the shields goes down...

this is how it would work...

grace ships shoots cruiser with weapon 1, cruisers shields drop and the Grace ship destroys it with weapon 2...

if you get what i mean...