From The Futon Critic:
http://www.thefutoncritic.com/cgi/pr...=20050728fox04
Thursday, July 28, 2005
FOX LAUNCHES INTO A WHOLE NEW REALITY OF UNSCRIPTED PROGRAMMING
WITH "XQUEST"
Released by FOX
Groundbreaking New Competition Series From Imagine Entertainment
("24," "Apollo 13") and the Executive Producer of Best-Selling Video
Game "Halo" Affords a Unique Opportunity to Experience Life in Space
FOX goes beyond the fourth wall, into the fourth dimension, with the
new adventure competition series "XQUEST" (working title), from
Imagine Entertainment's Ron Howard, Brian Grazer and David Nevins;
Spectrum MediaWorks' Jim Banister and Alexander Seropian, executive
producer of the innovative, best-selling video game "Halo"; and Emmy
Award-winning producers Brady Connell and Jim Jusko of Base Camp
Films. The groundbreaking series combines scripted, unscripted and
gaming genres to create a revolutionary new program.
Over multiple episodes, two teams of contestants will be pushed past
their physical skills, mental acuity, emotional boundaries and the
limits of their imaginations as they leave behind the world as we
know it. They will literally enter a new realm as they live and work
aboard state-of-the-art "biocrafts," which will provide the
experience of space travel. Over the course of a month, the
contestants' perceptions will become reality as they are immersed in
every sensorial way possible – sights, sounds, motion and
environmental on a 24/7 and 360-degree basis – to take them on a
fantastic outer-space mission never before experienced.
XQUEST combines high-tech computer graphics, physical effects and
game technologies to allow contestants to experience space travel and
compete in challenges over an extended period of time. The ambitious
project will require as much as a year of pre-production to create
the necessary biocrafts, facilities and programs. The biocrafts'
interiors are designed with technologically advanced functionality
complete with living quarters, bathrooms and cooking facilities. The
interiors are also rigged with multiple 24-hour cameras and
microphones. The contestants will never come into contact with camera
crews. In fact, with the exception of limited communication with
Mission Control, they will be completely cut off from planet Earth.
While immersed in this environment, the teams will compete on
missions, which will take their respective biocrafts to intergalactic
locales. Periodically, the teams will be forced to jettison a crew
member, until – at the end of a month of complete immersion – a
winner returns to Earth.
XQUEST is created by Jim Banister and Alexander Seropian of Spectrum
MediaWorks, who will also serve as executive producers. Brian Grazer,
Ron Howard and David Nevins of Imagine Entertainment and Brady
Connell and Jim Jusko of Base Camp Films are executive producers.
|*|(*)|*|(*)|*|
Morjana
http://www.thefutoncritic.com/cgi/pr...=20050728fox04
Thursday, July 28, 2005
FOX LAUNCHES INTO A WHOLE NEW REALITY OF UNSCRIPTED PROGRAMMING
WITH "XQUEST"
Released by FOX
Groundbreaking New Competition Series From Imagine Entertainment
("24," "Apollo 13") and the Executive Producer of Best-Selling Video
Game "Halo" Affords a Unique Opportunity to Experience Life in Space
FOX goes beyond the fourth wall, into the fourth dimension, with the
new adventure competition series "XQUEST" (working title), from
Imagine Entertainment's Ron Howard, Brian Grazer and David Nevins;
Spectrum MediaWorks' Jim Banister and Alexander Seropian, executive
producer of the innovative, best-selling video game "Halo"; and Emmy
Award-winning producers Brady Connell and Jim Jusko of Base Camp
Films. The groundbreaking series combines scripted, unscripted and
gaming genres to create a revolutionary new program.
Over multiple episodes, two teams of contestants will be pushed past
their physical skills, mental acuity, emotional boundaries and the
limits of their imaginations as they leave behind the world as we
know it. They will literally enter a new realm as they live and work
aboard state-of-the-art "biocrafts," which will provide the
experience of space travel. Over the course of a month, the
contestants' perceptions will become reality as they are immersed in
every sensorial way possible – sights, sounds, motion and
environmental on a 24/7 and 360-degree basis – to take them on a
fantastic outer-space mission never before experienced.
XQUEST combines high-tech computer graphics, physical effects and
game technologies to allow contestants to experience space travel and
compete in challenges over an extended period of time. The ambitious
project will require as much as a year of pre-production to create
the necessary biocrafts, facilities and programs. The biocrafts'
interiors are designed with technologically advanced functionality
complete with living quarters, bathrooms and cooking facilities. The
interiors are also rigged with multiple 24-hour cameras and
microphones. The contestants will never come into contact with camera
crews. In fact, with the exception of limited communication with
Mission Control, they will be completely cut off from planet Earth.
While immersed in this environment, the teams will compete on
missions, which will take their respective biocrafts to intergalactic
locales. Periodically, the teams will be forced to jettison a crew
member, until – at the end of a month of complete immersion – a
winner returns to Earth.
XQUEST is created by Jim Banister and Alexander Seropian of Spectrum
MediaWorks, who will also serve as executive producers. Brian Grazer,
Ron Howard and David Nevins of Imagine Entertainment and Brady
Connell and Jim Jusko of Base Camp Films are executive producers.
|*|(*)|*|(*)|*|
Morjana