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Nephilim
Origin: The Nephilim are what remains of the Ancient’s fleet that established the Stargate network
What are they about?: Nephilim hate humans seeing them as inferior forms of life
Technology: All their technology was created by the Ancients they have no idea how to reverse engineer it, however they make extensive use of nano technology to augment their warriors.
Why have we not seen them before?: When the Nephilim started to kill humans the other Ancients took away the Hyperdrive from their ships, thus making a intergalactic travel impossible for them.
Why are they here now?: Once they realised they would all be dead before they reached even the closest world the Nephilim went into stasis and stayed on course only to wake up when they were at threat, the activation of the Ancient weapon on Dakara was sufficient to wake them from Stasis.
Units: Nephilim commonly employ Rangers, long ranged scouts who use anti gravity wings to gain intel on their enemies. Nephilim Warriors are far less common and possess an advanced personal shield that protects them from all angles.
Weapons: Nephilim Blasters are similar to those used by Anubis’s Kull Warriors, some of their officers use “bio weapons” which among other things allow them to unleash bolts of energy from their hands as if by magic- in truth this is sophisticated nano technology but to the untrained eye is almost indistinguishable from magic.
Armour: like Goa’uld Jaffa Nephilim wear armour however it consists more of heavy looking plate armour as oppose to the chain mail Jaffa wear. Their amour is also rather ornate being decorated with symbols that are a mixture of kill markings and inscriptions to honour their fallen comrades. The Armour though primitive in appearance has an energy shield that protects them from the front.
Weaknesses: despite physical superiority and access to advanced technology the Nephilim are far from invincible. Their lack of hyper drive is their greatest weakness, making planets without an active Stargate safe (for now at least). Their numbers, are lacking when compared to foes such as the Goa’uld and the Replicators. Finally their inability to understand the technology they fight with ensures that they are more cautious than previous enemies.
Commanders: The Nephilim are lead by a council of 3 generals known as the Triad, the only way to be on the Triad is by challenging and killing one of the members. The Triad is the only way for a general to legally acquire new Ancient technology.
Vehicles:
Infiltrator- similar to the puddle jumper only more warlike in nature
Subjugator- a heavier version of the Infiltrator that can create a “fire wall” to defend troops
Dominator- magnetic catapult and drone launcher- drones are somewhat scares so their payload is limited
Plot hooks:
1. The SGC must stop the Nephilim from acquiring an Ancient database that will allow them to produce new weapons
2. A Nephilim ship awakens from stasis above a primitive human world and the inhabitants must be evacuated
3. A Nephilim believes he has found a way to ascend and must be stopped before he can gain the knowledge of the Ancients
4. A Nephilim Company has commandeered a Goa’uld mother ship which must be destroyed before it can reach a populated world.
5. Thanks to the Stargate network the otherwise crippled Nephilim can attack human worlds, the SGC must convince former Goa’uld worshiper to bury their gate.
Nephilim
Origin: The Nephilim are what remains of the Ancient’s fleet that established the Stargate network
What are they about?: Nephilim hate humans seeing them as inferior forms of life
Technology: All their technology was created by the Ancients they have no idea how to reverse engineer it, however they make extensive use of nano technology to augment their warriors.
Why have we not seen them before?: When the Nephilim started to kill humans the other Ancients took away the Hyperdrive from their ships, thus making a intergalactic travel impossible for them.
Why are they here now?: Once they realised they would all be dead before they reached even the closest world the Nephilim went into stasis and stayed on course only to wake up when they were at threat, the activation of the Ancient weapon on Dakara was sufficient to wake them from Stasis.
Units: Nephilim commonly employ Rangers, long ranged scouts who use anti gravity wings to gain intel on their enemies. Nephilim Warriors are far less common and possess an advanced personal shield that protects them from all angles.
Weapons: Nephilim Blasters are similar to those used by Anubis’s Kull Warriors, some of their officers use “bio weapons” which among other things allow them to unleash bolts of energy from their hands as if by magic- in truth this is sophisticated nano technology but to the untrained eye is almost indistinguishable from magic.
Armour: like Goa’uld Jaffa Nephilim wear armour however it consists more of heavy looking plate armour as oppose to the chain mail Jaffa wear. Their amour is also rather ornate being decorated with symbols that are a mixture of kill markings and inscriptions to honour their fallen comrades. The Armour though primitive in appearance has an energy shield that protects them from the front.
Weaknesses: despite physical superiority and access to advanced technology the Nephilim are far from invincible. Their lack of hyper drive is their greatest weakness, making planets without an active Stargate safe (for now at least). Their numbers, are lacking when compared to foes such as the Goa’uld and the Replicators. Finally their inability to understand the technology they fight with ensures that they are more cautious than previous enemies.
Commanders: The Nephilim are lead by a council of 3 generals known as the Triad, the only way to be on the Triad is by challenging and killing one of the members. The Triad is the only way for a general to legally acquire new Ancient technology.
Vehicles:
Infiltrator- similar to the puddle jumper only more warlike in nature
Subjugator- a heavier version of the Infiltrator that can create a “fire wall” to defend troops
Dominator- magnetic catapult and drone launcher- drones are somewhat scares so their payload is limited
Plot hooks:
1. The SGC must stop the Nephilim from acquiring an Ancient database that will allow them to produce new weapons
2. A Nephilim ship awakens from stasis above a primitive human world and the inhabitants must be evacuated
3. A Nephilim believes he has found a way to ascend and must be stopped before he can gain the knowledge of the Ancients
4. A Nephilim Company has commandeered a Goa’uld mother ship which must be destroyed before it can reach a populated world.
5. Thanks to the Stargate network the otherwise crippled Nephilim can attack human worlds, the SGC must convince former Goa’uld worshiper to bury their gate.
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