From Millimeter:
http://millimeter.com/mag/video_stargate_atlantis/
(Please follow the link for the complete article.)
Step by Step: Stargate: Atlantis
By Ellen Wolff
Rainmaker has long been a visual effects provider for the Stargate SG-1 television franchise — work that has earned several Emmy nominations for the Vancouver-based studio. So it was natural that Rainmaker was tapped to create the visual effects for the Sci Fi Channel series Stargate: Atlantis.
“It's set in a totally different galaxy,” says Rainmaker Digital effects supervisor Bruce Woloshyn about the water-based city of Atlantis. “Unlike Stargate SG1, where we could always use stock footage of Cheyenne Mountain, with Stargate: Atlantis, our main location doesn't exist.”
The challenges this presented were especially evident in the pivotal episode called “The Eye,” in which Atlantis is threatened by a massive hurricane. Rainmaker's task was to create a sense of peril using a range of atmospheric effects, including lighting strikes and wind-driven rain coming off huge waves that bear down on the skyscraper-filled city. One shot in particular captures the awesome power of the hurricane by having the camera tilt up as one particularly huge wave approaches.
“If there was a real camera guy there,” says Woloshyn, “he would be running!”
Rainmaker created a 3D-CG model of Atlantis using New Tek's Lightwave running on Windows-based Boxx workstations. “It was the largest computer-generated model — with more than four million polygons — that we had ever manufactured. You can back up and see the whole thing, or you can drive up to a window of an individual building. We've optimized the model down to a little more than two million polys and about a gig of textures, but it's still a huge, heavy model for a television show.”
**major snippage**
Credit Roll Director - Martin Wood
Executive Producers - Brad Wright, Robert C. Cooper
For Rainmaker Digital:
Visual Effects Producer - Michelle Comens
Visual Effects Supervisor - Mark Breakspear
Digital Effects Supervisor - Bruce G. Woloshyn
Visual Effects Co-ordinator - Tara Conley
Lead 3D Animator/Digital Compositing - Dan Mayer
Lead Water Development Artist - Jose Burgos
Motion Choreography / Effects Lighting - Tristam Gieni
Digital Color Grading - Bruce G. Woloshyn
© 2005, PRIMEDIA Business Magazines & Media Inc.
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Morjana
SG1-Spoilergate
http://tv.groups.yahoo.com/group/SG1-Spoilergate/
Richard Dean Anderson Fans
http://movies.groups.yahoo.com/group/rdandersonfans/
Fans of Joe Flanigan
http://movies.groups.yahoo.com/group/fansofjoeflanigan/
http://millimeter.com/mag/video_stargate_atlantis/
(Please follow the link for the complete article.)
Step by Step: Stargate: Atlantis
By Ellen Wolff
Rainmaker has long been a visual effects provider for the Stargate SG-1 television franchise — work that has earned several Emmy nominations for the Vancouver-based studio. So it was natural that Rainmaker was tapped to create the visual effects for the Sci Fi Channel series Stargate: Atlantis.
“It's set in a totally different galaxy,” says Rainmaker Digital effects supervisor Bruce Woloshyn about the water-based city of Atlantis. “Unlike Stargate SG1, where we could always use stock footage of Cheyenne Mountain, with Stargate: Atlantis, our main location doesn't exist.”
The challenges this presented were especially evident in the pivotal episode called “The Eye,” in which Atlantis is threatened by a massive hurricane. Rainmaker's task was to create a sense of peril using a range of atmospheric effects, including lighting strikes and wind-driven rain coming off huge waves that bear down on the skyscraper-filled city. One shot in particular captures the awesome power of the hurricane by having the camera tilt up as one particularly huge wave approaches.
“If there was a real camera guy there,” says Woloshyn, “he would be running!”
Rainmaker created a 3D-CG model of Atlantis using New Tek's Lightwave running on Windows-based Boxx workstations. “It was the largest computer-generated model — with more than four million polygons — that we had ever manufactured. You can back up and see the whole thing, or you can drive up to a window of an individual building. We've optimized the model down to a little more than two million polys and about a gig of textures, but it's still a huge, heavy model for a television show.”
**major snippage**
Credit Roll Director - Martin Wood
Executive Producers - Brad Wright, Robert C. Cooper
For Rainmaker Digital:
Visual Effects Producer - Michelle Comens
Visual Effects Supervisor - Mark Breakspear
Digital Effects Supervisor - Bruce G. Woloshyn
Visual Effects Co-ordinator - Tara Conley
Lead 3D Animator/Digital Compositing - Dan Mayer
Lead Water Development Artist - Jose Burgos
Motion Choreography / Effects Lighting - Tristam Gieni
Digital Color Grading - Bruce G. Woloshyn
© 2005, PRIMEDIA Business Magazines & Media Inc.
|*|(*)|*|(*)|*|
Morjana
SG1-Spoilergate
http://tv.groups.yahoo.com/group/SG1-Spoilergate/
Richard Dean Anderson Fans
http://movies.groups.yahoo.com/group/rdandersonfans/
Fans of Joe Flanigan
http://movies.groups.yahoo.com/group/fansofjoeflanigan/