Originally posted by Energizer_Vs_ZPM
View Post
Originally posted by Energizer_Vs_ZPM
View Post
Originally posted by Energizer_Vs_ZPM
View Post
Originally posted by Energizer_Vs_ZPM
View Post
In that case, I would suggest that the Seed Ships could probably run if they found themselves in a bad situation.
Originally posted by Energizer_Vs_ZPM
View Post
Originally posted by Energizer_Vs_ZPM
View Post
Spoiler:
First, as an aside, your wrong about that, because the existence of an assembly line means that the Seed Ships can build multiple Stargates effectively simultaneously and the presence of multiple Seed Ships means that the fleet can literally build multiple Stargates simultaneously.
Moving on, I will say that, given prior Stargate canon, the number of 100,000 actually seems like a reasonable number for a galaxy the size Milky Way (e.g., there were five other Stargates within 300 light-years of the Volian system, which would translate to roughly 400,000 Stargates in the total volume of the Milky Way).
However, on the Destiny Mission, you have to consider that the Stargates planted by the Seed Ships are in a fairly narrow corridor. We know that the corridor cannot be too much wider than the Stargates' range - consider, for example, that there was no issue in "Lost" that the stranded crew might inadvertently 'Gate around Destiny. If you assume the same 300 light-year range limit as in "2001" and a length of 100,000 light-years (the diameter of the Milky Way), you find that the density of Stargates noted in "2001" comes to a total of somewhere from about 1,200 to 1,500 Stargates in the corridor. It would take only 60 Stargate per fortnight to seed this corridor within a year.
Originally posted by Energizer_Vs_ZPM
View Post
Originally posted by Energizer_Vs_ZPM
View Post
Comment