Just wondering what others opinions are as to why the gates in SGU werent as good as any other gate? Like why did a gate have to be in range when in SG-1 and SG:A you could travel anywhere in that galaxy via the one gate. That part always confused me as it was never really spoken about
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Originally posted by Raineman View PostJust wondering what others opinions are as to why the gates in SGU werent as good as any other gate? Like why did a gate have to be in range when in SG-1 and SG:A you could travel anywhere in that galaxy via the one gate. That part always confused me as it was never really spoken about
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Guys, a continuity error. It can't be the prototype, in the Ark of Truth prologue, we see the notebook that contains the first design of the Stargates and it's Milky Way design. I believe it's a continuity error. SGU Gates are the first."I have never understood why it should be necessary to become irrational in order to prove that you care... or why it should be necessary to prove it at all."
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Originally posted by rushy View PostGuys, a continuity error. It can't be the prototype, in the Ark of Truth prologue, we see the notebook that contains the first design of the Stargates and it's Milky Way design. I believe it's a continuity error. SGU Gates are the first.
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Hmm, but what bothers me - the gate CAN dial even as far back as Earth (Telford got there.. the rest got to some random planet, still further away than the usual distance limit.. ). Supposedly it has enough power, of course, yes. But still - doubt that the Destiny has only enough power to dial just that close.. - what powered MW gates? The DHD - a relatively small thingy with buttons on it. In case of Destiny, well, it pretty much has this huge ship to power it.
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Oh, but dialing back might be a problem... so the ship allows to dial those gates, from witch something can back as well.sigpic
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Originally posted by Raineman View PostBut saying they are the first gate then shouldnt the milkyway and pegasus be the same since the seed ships and destiny left from earth?
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Originally posted by Raineman View PostBut saying they are the first gate then shouldnt the milkyway and pegasus be the same since the seed ships and destiny left from earth?
It would have been cool if at some point a Destiny-era gate was discovered in the Milky Way or Pegasus galaxy on a planet that was perhaps forgotten by the Ancients, but that would have been a sideways plot anyway.
As for the inferiority of the Destiny-era gates, I don't think it's the gates themselves but rather the amount of power supplied to them. Clearly they possess the ability to dial nine-chevrons because Destiny's database has a nine-chevron address for Earth. So it appears as though the weakness of the Destiny-era gates is power, something I'm sure evolved along with the gates themselves as the Ancients continued to research and develop gate travel.
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Originally posted by Edi View PostHmm, but what bothers me - the gate CAN dial even as far back as Earth (Telford got there.. the rest got to some random planet, still further away than the usual distance limit.. ).
However, one possibility that I had considered was that Earth's address/coordinates/whatever is "hardwired" into Destiny's Stargate. The idea is that the range limit on Destiny-style Stargates comes from "aiming" issues in translating the address to a physical location in space; because Earth's location is hardwired into the Stargate, aiming is not an issue when dialing Earth. That might be why, for example, Earth's address is the only nine-chevron address in Destiny's databanks."From East Middle School. Suzumiya Haruhi. I have no interest in ordinary humans. If there are any aliens, time travelers, sliders, or espers here, come join me."
- The Melancholy of Haruhi Suzumiya; Best Character Introduction Ever.
"And can we lose the ten thousand year old dead plants?!"
- Stargate: Atlantis (1x03) "Hide and Seek"
"Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
- Command&Conquer 3: Kane's Wrath Hammerhead Unit Spotlight
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Originally posted by Raineman View PostJust wondering what others opinions are as to why the gates in SGU werent as good as any other gate? Like why did a gate have to be in range when in SG-1 and SG:A you could travel anywhere in that galaxy via the one gate. That part always confused me as it was never really spoken about
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