The gatehopping back in the ep Lost + the gate manufacturing plant in Awakening make up for any number of eps with no gate travel![]()
The gatehopping back in the ep Lost + the gate manufacturing plant in Awakening make up for any number of eps with no gate travel![]()
cloverdale used the gate about 6 times![]()
Even without the use of the Stargate itself, "Trial and Error" and "The Greater Good" felt like excellent "classic" Stargate episodes. Many episodes of both SG1 and SGA didn't have use of the Stargate as well.
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Didn't even notice it....which is a good thing!
How many times the gate was used in each episode......???? Come on people!!! Is that really a topic on which the show is considered good or not? I think not. The great thing about SGU is that even if you took the gate right out of the show, it could stand alone as a greatly written,directed,produced, and acted series....period. People actually care if the gate has, or hasn't been used in an episode??!?!?!?! Wow. Goodtimes!!!
I don't care to go through episodes of SG1 and SGA to count gate use and thereby judge their stargatiness on that but I often wonder how those two shows would rate. Would some of them not be stargatey enough? Is the big kawhoosh the only thing that made and continues to make the show? It's an aspect, yes, but it's not the sole determiner. It reminds me of something Montalban said in relation to his role as Khan - even when Khan wasn't in the scene, the others were still talking about him. The stargate may not be in each and every scene but it's presence and all the fallout from its existence infuses every scene. They wouldn't be where they were if not for the thing. It's important, yes, but not as the physical thing in itself. It's important because of everything else it touches and how it affects those that come into contact with it. It doesn't need to be in every scene.
Well given that the extent of usefulness of most of the scientists has been to open and close doors so far. The gate is one of the more interesting doors. While the CGI helps to distract us from a show that only has TWO sets. If they don't go off ship at least every other episode we're averaging 1 set per episode? That's going to get old quick...
Just saying... That without some serious budgeting and effects, there's only so much the living room of Destiny can do to be "interesting" over the long term. Bad dreams don't count IMO. Or things that never happened. Or medical miracles just dismissed like nothing ever happened. They are interesting distractions, but shouldn't be over 5% of the series, much less 10+%.
You can't have a bunch of space adventurers for more than 2 seasons if you don't expand past the set of the tonight show. (which probably has more gadgets on that set, than all of Destiny so far). Robot and Kino (plus remotes) as far as things of Destiny not bolted to Destiny. And a bunch of supposedly empty crates. ????? I'm all for roughing it, but I thought that the ancients were better than that? I mean look at all the gadgets they left behing in the milky way and pegasus. All SGU gets is an empty ship? Season two and we haven't found so much as a bicycle yet. Well they did pass up a seeder ship, but that's it so far.
A stargate got them there in the first place in spectacular style, ninth chevron and all that!
Inventive use of a stargate in 'Cloverdale' was enough Stargate action to stop withdrawl on two episodes in a row without Stargate action I would have thought!![]()
Great adventures as a result of a stargate, yep, still Stargate to me!![]()
Excuse me ?
Oh, you mean the bickering between a handful of people locked into a can.
Yup, that sure is storyline... /sarcasm
Try soap opera
The spinning circle is supposed to take them to all sorts of alien planets to offer the most diverse possible settings and plot lines.
Indeed, the last seasons of SG1 and SGA also neglected the spinning circle -- no wonder their ratings tanked and they got canceled...![]()