Page 2 of 2 FirstFirst 12
Results 21 to 28 of 28

Thread: slipspace & hyperspace missiles

  1. #21
    Lieutenant General thekillman's Avatar
    Member Since
    Nov 2007
    Location
    My Throne in Heaven
    Posts
    16,800

    Default Re: slipspace & hyperspace missiles

    the real fear would be large missiles/small ships with Naquahdriah-based hyperdrives, and naquahdriah in it's plating. it drops out of hyperspace, and then the hyperdrive goes critical and explodes, with gigatons of energy.


    the real threat of this is not bypassing shields or anything. a carrier (or better said, a starbase with the abilities of a ship) would be able to sit 10 LY away from it's target and pound at it with Hyperspace missiles, jump to hyperspace, (and due to lag), the enemy will never know where it came from. extrapolate the Carrier's location via the Missiles, and you end up where it WAS. by then, the carrier has already relocated and the next barrage is under way. meanwhile, fighter/gunships are launched, along with a few Hyperpods (hyperdrive "torpedoes") which envelop the Fighters in a shared Hyperfield, and brings them to their target. the Fighters then launch conventional naquahdriah missiles, while ensuring any fighter cloud is rapidly taken care of by prematurely detonating a nuke. by the time the carrier has to enter battle (if at all), the enemy is severely weakened or destroyed.

    which is why generational ships are needed to carry your population, and special cargotrains to mine from planets

  2. #22
    Chief Master Sergeant the-alguroan's Avatar
    Member Since
    May 2009
    Location
    NYC, under a bridge
    Posts
    246

    Default Re: slipspace & hyperspace missiles

    beside for the fact that i love the term you coined hyperpods, the only way to my knowledge to counter this would to use a limited version of the attero device thats specific to the missiles hyperspace, or the ablitly to detect objrcts in hyperspace light years away.

    so any disagreements about the Hyperpods success ?
    Last edited by the-alguroan; January 29th, 2010 at 06:41 PM.
    time doesn't go in a linear path like everyone thinks, time is a ball of timey wimey wibbly wobblely uh....

    Google won't search for Chuck Norris because it knows you don't find Chuck Norris, he finds you.

  3. #23
    Lieutenant General thekillman's Avatar
    Member Since
    Nov 2007
    Location
    My Throne in Heaven
    Posts
    16,800

    Default Re: slipspace & hyperspace missiles

    no need for specific stuff.


    counter technology:

    Attero: a device which can be put on a ship. no shields and high-energy consuming technology can be active besides this, you simply need to much power. severe destabilization of Subspace annihilates ships when entering within range, and ships that approach are yanked out of hyperspace by their Hyperdrives (built-in safetymeasures) or annihilated when they come too close. works on ALL frequencies. advanced versions are specific.

    Subspace Pulse Generator. requires either massive Capacitor Banks, or an incredible powersource. momentarily generates a strong subspace pulse, which destroys any object using subspace, similar to an EMP. ships are yanked out of hyperspace, shields are rendered inoperable *including your own*, subspace comms are destroyed, etc.

    Subspace Interdictor *credit to S09119*. similar to attero, causes Hyperdrives to malfunction, yanking ships from hyperspace and preventing them from entering again.
    some versions also reduce shield power and distort subspace communications.

  4. #24

    Default Re: slipspace & hyperspace missiles

    Quote Originally Posted by thekillman View Post
    and then what? "oh, a hyperdrive drops out of hyperspace"

    remember attero? take a subspace communicator, make it significantly stronger and start emitting. the subspace fields required for hyperspace destabilize and whatever weapon you send is annihilated.

    to me it seems that something like a wormhole appears: essentially space is momentarily bent, and a tear appears. make the tear appear next to a house, and nothing happens: space warping prevents the house from being harmed. the ship exiting then exits the warp field and nothing is destroyed.


    i really, really do not think a hyperspace missile will work.
    The hyperdrive would be on a missile or a remote controlled ship filled with explosives.

    A hyperdrive missile is easy to build. The Goa'uld have no problem building them. The Attero device on the other hand, is much more difficult to build. Only one was ever made and we don't know how long it took Janus to build it or what material it's constructed from.

  5. #25
    Lieutenant General thekillman's Avatar
    Member Since
    Nov 2007
    Location
    My Throne in Heaven
    Posts
    16,800

    Default Re: slipspace & hyperspace missiles

    except that the devices i talked about would be countermeasures, not weapons

  6. #26

    Default Re: slipspace & hyperspace missiles

    In the SG1 episode "Fallen" they do use hyperdrive to bypass a shield. Hypermissile could work, but would be expensive to manufacture and reserved to important targets. Besides, Drones already use shield bypass technology.

  7. #27
    First Lieutenant
    Member Since
    Jun 2008
    Location
    OH!-IO!
    Posts
    779

    Default Re: slipspace & hyperspace missiles

    Quote Originally Posted by thekillman View Post
    Subspace Interdictor *credit to S09119*. similar to attero, causes Hyperdrives to malfunction, yanking ships from hyperspace and preventing them from entering again.
    some versions also reduce shield power and distort subspace communications.
    Well, if you want to be accurate, interdictors appeared in Star Wars novels before s09 used them. But we still love you s09!
    http://img715.imageshack.us/img715/6...tleworking.jpg
    Proud supporter of His holy BAGness!

  8. #28

    Default Re: slipspace & hyperspace missiles

    Hyperspace Missiles are a distinct possibility the X302 hyperdrive with adequately modified naquadriah fuel source. Note season 6 ep 2 3000000 kilometers from earth was the distance achieved the instability is directly proportionate to the distance. With beam technology you can pin point the location to fire the missile. Other possibles is using beam tech to eliminate incoming darts drop a few nukes in the path of incoming darts and boom thus allowing the X302s to get in close to the hives and inflict significant damage.

Similar Threads

  1. Hyperspace Missiles
    By MOSHGUIN1113 in forum SG-1 Science and Tech
    Replies: 18
    Last Post: September 28th, 2008, 11:48 AM
  2. Replies: 18
    Last Post: October 24th, 2006, 05:27 AM
  3. Hyperspace Missiles
    By Gamebear in forum SG-1 Science and Tech
    Replies: 18
    Last Post: January 23rd, 2006, 09:52 PM
  4. Missiles
    By jenks in forum SGA General Discussion
    Replies: 47
    Last Post: August 31st, 2005, 11:23 AM
  5. Why don't Cylon missiles more primitive then US missiles?
    By mikeforrest2003 in forum Battlestar Galactica
    Replies: 3
    Last Post: August 2nd, 2005, 09:10 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •