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Thread: slipspace & hyperspace missiles

  1. #1
    Chief Master Sergeant the-alguroan's Avatar
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    Default slipspace & hyperspace missiles

    okay first addressing the halo part.

    this is my idea, basically take a slipspace generator make it into missile form. before it impacts on the shields it activates creating a small slipspace rupture taking anything in the radius with it. this would only take a part of the ship and if preprogramed cold send this chuck at another enemy ship.

    stargate one is basically the same or we could use it to allow other missiles to bypass the shield and hit the ship directly.

    any thoughts?
    time doesn't go in a linear path like everyone thinks, time is a ball of timey wimey wibbly wobblely uh....

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  2. #2
    First Lieutenant jhkplaya888's Avatar
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    Default Re: slipspace & hyperspace missiles

    much easier to use phasing technology and just un-phase the missiles and go right through the shields.
    Well i was bored and decided to make a borg vs stargate sig, so enjoy...btw the explosions and ships look weird i know, its hard to make them blendhttp://i391.photobucket.com/albums/o...einvasion3.jpg
    Anime signature in spoiler tag
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    Here is an anime sig, i was bored so i randomly picked a maid pic and photoshoped it
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  3. #3

    Thor Re: slipspace & hyperspace missiles

    eventually, ships would develop some antiphasing tech or some slipspace stabilizer. THe tempory boost isnt worth it. The enemy will find a way around it, like the replicators did with the disruptor


  4. #4
    Captain stargater1990's Avatar
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    Sheppard Re: slipspace & hyperspace missiles

    Quote Originally Posted by soulgazer View Post
    eventually, ships would develop some antiphasing tech or some slipspace stabilizer. THe tempory boost isnt worth it. The enemy will find a way around it, like the replicators did with the disruptor

    the problem i have with that is that the enemy is not going to know how the ship was destroyed so they wont know to try and find a way to counter phasing tech. or whatnot because its not as simple as altering a program like the replicators did because thats pretty easy but to come up with a defence to a technology that you know nothing about would be next to impossible.
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  5. #5
    Second Lieutenant Serenity000's Avatar
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    Default Re: slipspace & hyperspace missiles

    And the Replicators had help to develop the cipher cough we got suckered cough.

  6. #6
    Lieutenant General thekillman's Avatar
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    Default Re: slipspace & hyperspace missiles

    they could -eventually- have made their own. what replicarter did was just the easy way.



    the easiest form is a mini-attero. attero was impressive for being galaxy-wide. if it spanned just a few million miles, it would require much less power

  7. #7
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    Default Re: slipspace & hyperspace missiles

    I wounder how shanked we would be if someone made an atterro in our galaxy and turned it on..

  8. #8

    Default Re: slipspace & hyperspace missiles

    Quote Originally Posted by garhkal View Post
    I wounder how shanked we would be if someone made an atterro in our galaxy and turned it on..
    teal'c would find and destroy it

  9. #9
    Lieutenant General thekillman's Avatar
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    Default Re: slipspace & hyperspace missiles

    except that the attero in the MW would have to be even MORE powerfull. MW is much bigger than PG

  10. #10
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    Default Re: slipspace & hyperspace missiles

    True. BUT just think how much more our galaxy is dependent on gate travel.. Then we woul dhave to see which 'freqency' it got tuned too...

  11. #11
    First Lieutenant Ed's Avatar
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    Default Re: slipspace & hyperspace missiles

    The galaxy gun in SW was pretty awsome it fired hyperspace missiles at planets and fleets from halfway across the galaxy basicly Pwning anything they empire could get accurate coordinates on and relay back quick enough and SG hyper drives work in gravity wells too which SW don't

    imagine that being able to put a horizon anywhere in the galaxy even inside enemy ships/bases

  12. #12
    Captain stargater1990's Avatar
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    Sheppard Re: slipspace & hyperspace missiles

    Quote Originally Posted by Ed View Post
    The galaxy gun in SW was pretty awsome it fired hyperspace missiles at planets and fleets from halfway across the galaxy basicly Pwning anything they empire could get accurate coordinates on and relay back quick enough and SG hyper drives work in gravity wells too which SW don't

    imagine that being able to put a horizon anywhere in the galaxy even inside enemy ships/bases

    i dont think that building a hyperspace missile that could be fired from halfway across the galaxy would be possible because the missile would take a long long time to reach its target and creating hyperdrives small enough to fit on something that can really be called a missile and not a ship would be extremely difficult. i mean the only way to ever make a hyperspace missile would be to make it a shrot range, at least 2000 lightyears, because thus far, thats as far as our smallest yperdrives can go.
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  13. #13
    First Lieutenant Ed's Avatar
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    Default Re: slipspace & hyperspace missiles

    why make it small just use like a teltack scale hyperdrive a huge missile and a mark 9 warhead with a remote nav computer

    wraith base on some planet boom gone
    Lucian aliance fleet massed up some place boom

    if your going o do might as well remove all risk to your self

  14. #14
    Lieutenant General thekillman's Avatar
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    Default Re: slipspace & hyperspace missiles

    or we might just send a ship. a weapon that can fire across the galaxy in hours is firing small ships.


    why not much easier? why not invent a class of starships, that in reality are flying starbases, carry gunships with nuclear missiles and destroyers with energy guns? anywhere in the galaxy you can rapidly deploy

  15. #15
    Captain stargater1990's Avatar
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    Sheppard Re: slipspace & hyperspace missiles

    Quote Originally Posted by Ed View Post
    why make it small just use like a teltack scale hyperdrive a huge missile and a mark 9 warhead with a remote nav computer

    wraith base on some planet boom gone
    Lucian aliance fleet massed up some place boom

    if your going o do might as well remove all risk to your self
    but if you fire from 2000 lightyears away from like a ship, you would still be safe and what your firing would still really be a missile. and even if you built a missile the size of a teltac it would still take a long long time to get to the target halfway across the galaxy.
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  16. #16
    Lieutenant General thekillman's Avatar
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    Default Re: slipspace & hyperspace missiles

    and this makes such a weapon useless.

  17. #17

    Default Re: slipspace & hyperspace missiles

    With Asgard and Ancient technology, they can build a very fast hyperdrive that's small enough to fit on a Tel'tak size ship. When O'Neill has the Ancient database in his head, he was able to make a Tel'tak fast enough to get to Ida.

    Even if they can't make a fast hyperdrive small enough to fit on a missile. They could just make a hyperdrive that's reasonably fast and have a 304 carry it to within 20 or 30 light years of its intended target and then fire it.

  18. #18
    Lieutenant General thekillman's Avatar
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    Default Re: slipspace & hyperspace missiles

    and then what? "oh, a hyperdrive drops out of hyperspace"

    remember attero? take a subspace communicator, make it significantly stronger and start emitting. the subspace fields required for hyperspace destabilize and whatever weapon you send is annihilated.

    to me it seems that something like a wormhole appears: essentially space is momentarily bent, and a tear appears. make the tear appear next to a house, and nothing happens: space warping prevents the house from being harmed. the ship exiting then exits the warp field and nothing is destroyed.


    i really, really do not think a hyperspace missile will work.

  19. #19
    First Lieutenant Ed's Avatar
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    Default Re: slipspace & hyperspace missiles

    Quote Originally Posted by stargater1990 View Post
    but if you fire from 2000 lightyears away from like a ship, you would still be safe and what your firing would still really be a missile. and even if you built a missile the size of a teltac it would still take a long long time to get to the target halfway across the galaxy.
    fire it from where ever so long as its out of range of the best enemy sensors

  20. #20
    Chief Master Sergeant the-alguroan's Avatar
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    Default Re: slipspace & hyperspace missiles

    it seems everyones been thinking of this differently then i,

    "Point taken, but it's more realistic to assume people will know what their doing.

    Have we ever seen anti-gravity on the show, or was it all the old fashioned kind?

    On warfare, I think it would be a mix of FTL fighter drones with AI, that use their hyper drive as a weapon, creating an area of gravitational stress that powerful, but not powerful enough to enter hyperspace. Anything it touches will be torn apart, so they would act as reusable kill vehicles. And then there would be huge dreadnoughts that manufacture these fighters by the thousands." post by crazy tom.

    Basicly the same thing not missiles that enter hyperspace before hand but those do sound cool. the killman i do agree that something exiting hyperspace problaly not hurt it, but if that something happened to be a nuke i would assume the resulting explosion would be devesating especially inside their shield.
    time doesn't go in a linear path like everyone thinks, time is a ball of timey wimey wibbly wobblely uh....

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