Has anyone ever noticed how the Ancient systems had a flaw? Any time someone wanted to use a piece of Ancient tech, say Atlantis, they had to have a ZPM which were apparently hard to make even for the Ancients. Why not build the power source into the individual machine. Then it would get its power from itself, not the main power grid. Then automatic systems which would normally take power away from a very valuable ZPM could run without sucking up power. An example would be Atlantis's deep space sensors that ran in the background without even Mckay knowing. Plus it's a great safety precaution in the sense that if the city is under attack and we only have one ZPM, all the power has to go to the shields but that's ok because everything else is self-sufficient. Otherwise, we would have to power down certain things and limit power to others and in the sense that if main power is out transporter closets, labs and their consoles, and countless other things are still operable. Finally, I would like to say that certain or any and all systems can easily be connected to main power if need be.
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No, as advanced as the Ancients were you don't think they had some kind of long lasting low energy output device. We just sift through the ancient database and instal them where need be. If we had to we could just instal our own generators. I'm just saying I'm surprised the Ancients didn't do it. I know I would.
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Originally posted by Atlantean 7921 View PostHas anyone ever noticed how the Ancient systems had a flaw. Any time someone wanted to use a piece of Ancient tech. say Atlantis you had to have a ZPM which were apparently hard to make even for the Ancients. Why not build the power source into the indivdual machine. Then it would get it's power from itself not the main power grid. Then automatic systems which would normally take power away from a very valluable ZPM could run without succing up power. An example would be Atlantis's deepspace scensors that ran in the background without even Mckay knowing. Plus it's a great safety procoution in the sence that if the city is under attack and we only have one ZPM, all the power has to go to the shields but thats ok because every thing else is self sufficient. Otherwise we would have to power down certain things and limit power to others and in the sence that if main power is out transporter closets, labs and their consols, and countless other things are still opperable. Finally I would like to say that certain or any and all systems can easilly be connected to main power if need be.Robert Jastrow (self-proclaimed agnostic): "For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries."
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Originally posted by Atlantean 7921 View PostHas anyone ever noticed how the Ancient systems had a flaw. Any time someone wanted to use a piece of Ancient tech. say Atlantis you had to have a ZPM which were apparently hard to make even for the Ancients. Why not build the power source into the indivdual machine. Then it would get it's power from itself not the main power grid. Then automatic systems which would normally take power away from a very valluable ZPM could run without succing up power. An example would be Atlantis's deepspace scensors that ran in the background without even Mckay knowing. Plus it's a great safety procoution in the sence that if the city is under attack and we only have one ZPM, all the power has to go to the shields but thats ok because every thing else is self sufficient. Otherwise we would have to power down certain things and limit power to others and in the sence that if main power is out transporter closets, labs and their consols, and countless other things are still opperable. Finally I would like to say that certain or any and all systems can easilly be connected to main power if need be.If you wish to see more of my rants, diatribes, and general comments, check out my Twitter account SirRyanR!
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I don't think there was an Ancient power problem, most of their tech lasts for millions of years and works and in that time they could build who knows how many ZPMs.
Most Ancient tech is IMO very efficient, however Atlantis isn't which is a plot hole.Robert Jastrow (self-proclaimed agnostic): "For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries."
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Originally posted by Buba uognarf View PostMost Ancient tech is IMO very efficient, however Atlantis isn't which is a plot hole.
Also, the power dissipated by a circuit is P=(V^2)/R, where V is the voltage and R is the resistance, and the power dissipated by an individual circuit element is P=(I^2)*R, where I is the current. Of course, part of this assumes DC Current, so I might have to go back and look into the effects of an AC circuit.
Nevertheless, it is quite likely that ZPMs have a huge voltage across them; as we can see from P=(V^2)/R, if we want to keep the ZPM from being depleted in very short order, we should hook one up only to circuits that have very high resistance. This means that any power conduit leading to a system that doesn't need huge amounts of power is going to have in it very large resistors to prevent the ZPM from depleting itself turning a toaster into an atomic explosion. However, we can see from P=(I^2)*R that, since most of the circuit's resistance is in those resistors, so too is most of the power usage."From East Middle School. Suzumiya Haruhi. I have no interest in ordinary humans. If there are any aliens, time travelers, sliders, or espers here, come join me."
- The Melancholy of Haruhi Suzumiya; Best Character Introduction Ever.
"And can we lose the ten thousand year old dead plants?!"
- Stargate: Atlantis (1x03) "Hide and Seek"
"Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
- Command&Conquer 3: Kane's Wrath Hammerhead Unit Spotlight
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Originally posted by Quadhelix View PostAtlantis is designed to run off of three ZPMs. Yes, it's halls are lined with superconductors, but most known superconductors loose their superconductivity once they carry a certain current.
Also, the power dissipated by a circuit is P=(V^2)/R, where V is the voltage and R is the resistance, and the power dissipated by an individual circuit element is P=(I^2)*R, where I is the current. Of course, part of this assumes DC Current, so I might have to go back and look into the effects of an AC circuit.
Nevertheless, it is quite likely that ZPMs have a huge voltage across them; as we can see from P=(V^2)/R, if we want to keep the ZPM from being depleted in very short order, we should hook one up only to circuits that have very high resistance. This means that any power conduit leading to a system that doesn't need huge amounts of power is going to have in it very large resistors to prevent the ZPM from depleting itself turning a toaster into an atomic explosion. However, we can see from P=(I^2)*R that, since most of the circuit's resistance is in those resistors, so too is most of the power usage.
Also I think I remember hearing that ZPMs are hard to make. Plus if they weren't hard to make wouldn't the ancients have a couple of spares so they can just plug in the spare instead of waiting for a new one to be made. Right? Well that may just be a plot hole but thats my take on it.Last edited by Atlantean 7921; 06 September 2009, 08:45 PM.
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Originally posted by Atlantean 7921 View PostThanks for your imput but could you put that into simpler terms?
Also I think I remember hearing that ZPMs are hard to make. Plus if they weren't hard to make wouldn't the ancients have a couple of spares so they can just plug in the spare instead of waiting for a new one to be made. Right? Well that may just be a plot hole but thats my take on it.
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Originally posted by Xaeden View PostWho's to say that they didn't have spares? There weren't any around for Earth to find, but that doesn't mean much. For one, The Ancients took almost everything, that wasn't nailed down, with them when they returned to Earth. Although there were some jumpers and the odd thing here and there, they never even found hand weapons in the city. So why wouldn't they take extra ZPMs with them, especially when they were hoping to find the remains of their old civilization that they could use as the basis for rebuilding? Two, we have no way of knowing at what point it was that they decided to give up and go back to Earth. They lasted for years against the siege where they seemed to have been bombarded for quite a bit before they sunk the city. It stands to reason that they had to replace ZPMs in that time and perhaps they eventually sunk the city and gave up on Atlantis altogether because they didn't have a large enough supply to hold out much longer and either couldn't make them fast enough or they had an off world factory that was destroyed. When all was said and done, they may have only had three ZPMs left on Atlantis before they gave up. Three, having spares "around" is relative when you have a gate network that allows you to connect to other cities and outposts in seconds. So there didn't need to be extra ZPMs in the city for them to have spares "around." However, after a 100 year war and 10,000 years of inactivity, there isn't much around that hasn't been destroyed or damaged already.
sorry, a bit off topic but, figured i'd put my 2 cents in...
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Originally posted by boyd22 View Postthat begs the question, why didn't the Ancient's just take the city with them...from what we know, the Ancient's had a hard time adapting to the conditions that were presented to them once they returned to earth...certainly having the city would have helped them rebuild all they had lost during there war with the wraith..
sorry, a bit off topic but, figured i'd put my 2 cents in...
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Originally posted by Atlantean 7921 View PostThanks for your imput but could you put that into simpler terms?
The reason for this is because a ZPM would have to have a huge voltage across themselves: we know that ZPMs contain enough energy to destroy planets and that they can be depleted fairly quickly if the need arises.
If you hooked one of these huge voltages to something like a 100-watt light-bulb, the massive surge of current would instantly vaporize the bulb - and probably anything within a half-mile radius of it as well. Even if it were a really durable light-bulb that could somehow survive the huge surge of current, huge amounts of power would be wasted due to the enormous current and voltage.
In order to reduce the amount of power wasted (and to prevent nuclear light-bulbs), the Ancients would have had to include massive resistors in their circuits. The up side is that there would be far less power wasted, and the light-bulbs won't explode. The down side is that there is still going to be large amounts of power wasted in the resistors. Nevertheless, the resistors are absolutely necessary not only to prevent even worse waste, but also to keep equipment from exploding."From East Middle School. Suzumiya Haruhi. I have no interest in ordinary humans. If there are any aliens, time travelers, sliders, or espers here, come join me."
- The Melancholy of Haruhi Suzumiya; Best Character Introduction Ever.
"And can we lose the ten thousand year old dead plants?!"
- Stargate: Atlantis (1x03) "Hide and Seek"
"Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
- Command&Conquer 3: Kane's Wrath Hammerhead Unit Spotlight
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Originally posted by Quadhelix View PostBasically, if we assume that a ZPM is a Direct Current voltage source like some sort of super-D-cell, then it makes sense for something designed to use ZPMs to be very inefficient.
The reason for this is because a ZPM would have to have a huge voltage across themselves: we know that ZPMs contain enough energy to destroy planets and that they can be depleted fairly quickly if the need arises.
If you hooked one of these huge voltages to something like a 100-watt light-bulb, the massive surge of current would instantly vaporize the bulb - and probably anything within a half-mile radius of it as well. Even if it were a really durable light-bulb that could somehow survive the huge surge of current, huge amounts of power would be wasted due to the enormous current and voltage.
In order to reduce the amount of power wasted (and to prevent nuclear light-bulbs), the Ancients would have had to include massive resistors in their circuits. The up side is that there would be far less power wasted, and the light-bulbs won't explode. The down side is that there is still going to be large amounts of power wasted in the resistors. Nevertheless, the resistors are absolutely necessary not only to prevent even worse waste, but also to keep equipment from exploding.
What about ships and technologies not designed to use ZPMs but have the ability to use them anyway? Like our own 304's and Aurora's.Last edited by Buba uognarf; 07 September 2009, 06:01 AM.Robert Jastrow (self-proclaimed agnostic): "For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries."
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