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Thread: Gateworld Virtual Fleet 3.0!

  1. #61
    Major ManiacMike's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    missiles = plasma shot

    if we can change the missiles some how, kinda like a photon torpedo in ST then it may work.

    Right now, railguns and missiles should be good only for fighters.

  2. #62
    First Lieutenant JoNzA's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    well think we should keep the raliguns mayby not on newer ships but on fighters and for the ground troops, but they could be good to have them on any smaller ships, I assume that they would be cheper to constuct then coilguns?

    BTW maniac nice models you have there but I think you should go with some other colors on the dropship

  3. #63
    Brigadier General Buba uognarf's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Ok this is a prelude for the first storyline of the fleet...

    We beat them 25 years ago...We thought they were gone for good. They brought the entire Pegasus galaxy to it's knees but together with the Wraith we sent them back into the blackness. Those that survived fled the fire into the void. Damaged their hyperdrives gave out leaving them stranded in the nothingness of of space. And there they slept for nearly 25 years drifting through space and the universe forgot them. While all the while the burning desire that drives them intensified until finally they awoke on the outskirts of a new galaxy, awoken by the one thing they desire above all...the smell of food...

    Gateworld Virtual Fleet 3.0: Andromeda Incursion
    Are you ready?
    Robert Jastrow (self-proclaimed agnostic): "For the scientist who has lived by his faith in the power of reason, the story ends like a bad dream. He has scaled the mountains of ignorance; he is about to conquer the highest peak; as he pulls himself over the final rock, he is greeted by a band of theologians who have been sitting there for centuries."

  4. #64
    Major General immhotep's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Hey after i have finished the tech list, which is partially complete at the moment, and much better than our older ones. I will be sortiing out the submition and class list, sorting out what the size and composition of our fleet is going to be and there are some interesting twist perhaps, there may be significantly more ships in each class than before. In fact the number of ships per class coudl triple however that will come hand in hand with less produced units per class as well. There is a plan, it might work, it might not, well in fact theres two plans, the main one that im devising and a backup plan. I will need peoples opinions on each other plans in turn but over the weekend there should be a plan in place for us to start submitting, designing and maybe start voting on new ships for the fleet.
    Bear with me, i have flu, (it sucks!) at the moment and am getting more bed bound, so your lucky im able to type lol. See what i do for you guys lol.

    Tep

    You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
    Stargate : Genesis |
    Original Starship DesignThread
    Sanctuary for all | http://virtualfleet.vze.com/
    11000! green me





  5. #65
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by immhotep View Post
    I did mean coil guns and gauss guns and those kinds of kinetic weapons, were not getting rid of those, we might stop using the rail guns but not entirely, just not on any new ships. Also they are not obsolete, it just depends who your fighting, against unshielded targets a 220mm rail gun can be more effective than an ion cannon, its ROF is thousands of rounds per second which is great if you have just disabled shields and they could get them back up, you wont have time to bombard with ion cannons.
    If anything has become obsolete i think its missiles.
    Not sure why this is so hard to understand. You can fire the same exact 220mm round out of the coil gun instead of the rail gun, and get a yield 3 times greater. Missiles have not become obsolete. They are still our best weapon. They don't required ungodly amounts of power, and with a naquadah enhanced nuclear warhead, they can get much greater yields than ion cannons.

  6. #66
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by JoNzA View Post
    well think we should keep the raliguns mayby not on newer ships but on fighters and for the ground troops, but they could be good to have them on any smaller ships, I assume that they would be cheper to constuct then coilguns?

    BTW maniac nice models you have there but I think you should go with some other colors on the dropship
    No. More expensive.

  7. #67
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Which ships should I include in the alien ships page?

  8. #68
    Major General immhotep's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Not sure Im really ill and im going to bed and yeah so i cant really think stright at the moment. Put the current ships on the site, plus jotnar for the moment, and thats it, until we get things sorted ok.

    You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
    Stargate : Genesis |
    Original Starship DesignThread
    Sanctuary for all | http://virtualfleet.vze.com/
    11000! green me





  9. #69
    Major General immhotep's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Hey the technology list has been updated, not finished but its getting there. Have a read for now though

    You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
    Stargate : Genesis |
    Original Starship DesignThread
    Sanctuary for all | http://virtualfleet.vze.com/
    11000! green me





  10. #70
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by immhotep View Post

    Technology list


    Power sources:
    Naquadah

    Mark I, II, III ~ Discontinued

    Mark IV
    The mark four is the standard reactor on all Tauri ships from 2060 onwards. It is the most stable, most efficent and cost effective reactor the Tauri have built. It has a standard output 800% greater than the origional mark I. Standalone reactor is 12mx6mx6m making it small enough in comparison to most fleet ships to be used as the primary reactor while not taking up large areas of the ship. On larger ships, multiple mark IV's are used in tandom for additional power.

    Mark V
    Mark V is the official replacement of the Mark I, a small, light and portable reactor but with upgraded interfaces between it and alien technology, better efficency and anti overload security systems. Ideal for colonies and research bases and as a portable booster to smaller vessels own power systems (ie a Telkak or PJ ship )

    Mark VI
    This is a Large scale experimental Naquadriah reactor, able to power any ship without instability but only large capitol ships, its volume as a standalone unit is compared to the mark IV substandard. The output ratio is also not good. This mark has since been abandoned on most production lines however does provide power to several outposts and cities created in the post wraith era.

    Mark VII
    Largest commercially and publicly available reactor, this reactor is able to provide significantly more power than any of the previous marks, and has an output that can sustain towns and small cities for substantial periods of time even with high power requirements. 5 of these reactors now power new london in place of the mark VIII

    Mark VIII
    Gaia's power source as well as several other key settlements. One of the most efficent, output is collosal (at least 3000% higher than a Mark I). It is the pinicle of naquadah power extraction technology, but its size is an issue. The Mark VIII actually has 8 indiviual power cores which feed in to a central reactor. Each core is 50m long and 12m wide. It takes up over half the area of Gaia but provides insane amounts of energy for shields and weapons.

    Other:

    T.N.I.G
    The Tauri Neutrino Ion Generator is the most advanced reactor built by Earth, it is based on Asgard reactors retroengineered and studied when on Leviathon along with certain collaboration with other Ion technology dependant races such as the Hebridans. Over the course of 30 years the technology was retroengineered to near 90% idential in both design, technology and power output to an Asgard NIG. It is the power soruce which will define and be used by us as the Fifth race. New ships will be equipped(if appropriate) with this reactor, they are significantly superiour to Naqaudah reactors however thier need for Neutronium to function has led to mines and extraction facilities in Ida to gain the material needed.

    Propulsion

    Name: Ion drives
    Description: The primary and longest serving engines are Hebridan or Tauri Ion drives.
    Modules: Small, Medium, Large, Ultra (City ship size, used on Valhalla)
    Speed: These are capable of speed up to 70% of C.

    Name: Chemical Engines
    Description: Second most used system of propulsion
    Modules: Manuevuring, Small, Medium, Large
    Speed: 60% C

    Name: Fusion Drives
    Description: Newest form of power, a faster, more efficent chemical engine, the fastest drive developed by the tauri so far
    Modules: Medium, Large
    Speed: 74% C

    Shielding:


    To Be finalized

    Weapons:

    Energy Weapons:

    Name: Type I
    Description: Point defense Ion canon
    Modules: Single and dual barrel models available
    Rate of Fire: 2 per second
    Damage per shot: Roughly equivalent to an Alkesh

    Name: Type Ia
    Description: Light anti capital ship Ion canon
    Modules: dual barrel models and quad barrel models available
    Rate of Fire: 2 per second
    Damage per shot: 10% of a Type II canon, 20% of a Ha’tak canon 60 megatons.

    Name: Type II
    Description: Medium anti capital ship Ion canon
    Modules: Single and dual barrel models.
    Rate of Fire: 3 shots per 2 seconds.
    Damage per shot: Twice a Goa’uld plasma canons yield, 600 megatons.

    Name: Type III
    Description: Heavy anti capital ship Ion canon
    Modules: Single and dual barrel models.
    Rate of Fire: 1 per second.
    Damage per shot: Twice the firepower of a type II 1.2 gigatons.

    Name: Type IV
    Description: Ion beam canon (only in use on the Excalibur)
    Modules: Single fixed canon emplacement
    Rate of Fire: Variable yield, can be charged for up to 10 seconds or fire 1 pulse per second.
    Damage per shot: Single second pulse = 2 gigatons (equal to Asgard weapons) 10 second charge = 20 gigaton beam

    Missiles:

    Need list of missiles used on our ships.

    Kinetic weapons:

    Rail guns; Only defensively used and reletively scarcly on ships. However still in use as ground support and on fighters. Due to their effectiveness on terrain compared to coil guns. They cause less collatoral damage to the ground during combat.

    Calibres: 10-50 mm, 100mm

    Coil guns; Used on ships for thier effectiveness in Space and the considerable extra force provided in comparison to rail guns. They are also more efficent. However both rail and coil guns are not used in calibres greater than 250mm, they are no longer used in an anti capitol ship role due to ammunition costs and the availablity of other weapons.

    Calibres: 10-50 mm, 100mm, 250mm


    Production:

    Tauri production facilities. Beam based. 100 Transporter nodes. Capable of Deadalus class construction in 3 months at 70% use of nodes.

    communication:

    Subspace recon bouys
    Subspace communications

    Transport:
    Beam based gate transporters. Require massive beaming arrays and power source. Used by Army of Avalon to attack the Adnihlo.

    This list is under continuous revision.
    Crits and questions and stuff:
    If the Mark VIII reactor only had a output 3000%, you could just use 4 mark IV reactors and get more power in a much smaller area.

    "Ion technology" makes no sense. And how big is the NIG, and how much greater is its output compared to a mark 1 naquadah generator?

    Ion engines are too slow, we wouldn't use chemical engine thingers anymore, and the fusion engine thing is dumb. If you want to give us a new engine, give us a reactionless drives like the Goa'uld use.

    For Ion cannons, I still think we should stick with the 200mt figure for Ha'tak cannons. I don't think we need to put it at 300 just because one person disagrees. Also think their ROF is too high. Also, there has already been a type IV ion cannons.

    Rail guns should be gone. They are less dependable than coil guns, and I dunno where you get the whole "They cause less collatoral damage to the ground during combat." thing from. Why are people so stuck on rail guns? Forget them, they suck. xD Oh, and I'll list the calibers for guns from ships from the last fleet, so we aren't stuck using just 10-50mm and 100mm. Getting rid of coil guns is kinda dumb too, because you can use them to fire your nukes an insane speeds and crap.

  11. #71
    Brigadier General Crazy Tom's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by immhotep View Post
    Hey the technology list has been updated, not finished but its getting there. Have a read for now though
    where is it?

    AND
    Tau'Ri planetary defence system:
    SSMB(surface-space missle bus)
    20 hexagonal plasma warhead missles with standard chemical engines.
    can be launched:
    -from conventional silos
    -from underwate "bubble" silos: missles are anchored to seafloor by weights, when launch order comes missles drop weights and engage engines once they breach the surface.
    -ice crakers: place in the same way as underwater missles, but under ice, an explosive plate blowas a hole in the ice when lauch order given(for dramatic purposes).

    when missles achieves orbit, missle bus cover drops away and misssles can either sit around orbit held in groups of 20 by electromagnetic colars or reverse em field and decouple rapidly fire their engines and act on pre launch targeting data.
    separation under nominal conditions from em field reversion to engine firing takes about 2 seconds(u don't want the bad guys shooting it down before it does it's job).

    ps. how do u atach an image?

  12. #72
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    The main **** used in the last fleet..

    Rail Guns:
    406mm
    155 mm
    127 mm
    28mm

    Coil Guns:
    406mm
    155 mm
    127 mm
    28mm

    Gauss Guns:
    155mm
    406 mm

    Ion Cannons:
    Type I A
    Type II
    Type III
    Type IV
    Type V

    Missile Systems:
    Mk. 58 VMLS
    Defensive Missile Launcher

  13. #73
    Major General immhotep's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Crits and questions and stuff:
    Why Im not up to this today but im going to have to reply. Dont take advantage of my ill state.

    If the Mark VIII reactor only had a output 3000%, you could just use 4 mark IV reactors and get more power in a much smaller area.
    May need to revise this.
    "Ion technology" makes no sense. And how big is the NIG, and how much greater
    is its output compared to a mark 1 naquadah generator?
    Well Ion technology is going to be the staple technology from this point forward for the Tauri. Its advanced, its effective, and it already here. We have ion cannons, ion engines and the best performed ship we have ever had relied on an NIG. Get used to Ion tech, its here to stay. I havent got the mental capacity to do maths right now, but compared to a mark 1 well its like comparing a ZPM to a AA battery.

    Ion engines are too slow, we wouldn't use chemical engine thingers anymore, and the fusion engine thing is dumb. If you want to give us a new engine, give us a reactionless drives like the Goa'uld use.
    Reactionless drives could be a new technology i agree but 70% of C is pretty quick, and there will be a ship that will be capable of near 95% C with Ion engines. Also chemical engines are crap, they are what shuttles use and even scaled and gate tech'd they are still useless to any race of our current level. The fusion engine is a much better kind of chemical drive but i think DavidT or someone was working on them for a full description.
    For Ion cannons, I still think we should stick with the 200mt figure for Ha'tak cannons. I don't think we need to put it at 300 just because one person disagrees. Also think their ROF is too high. Also, there has already been a type IV ion cannons.
    Zake you disagree with most things, 300 is a compromise between mine and your and buba's figures. It works. Just leave it.
    Rail guns should be gone. They are less dependable than coil guns, and I dunno where you get the whole "They cause less collatoral damage to the ground during combat." thing from. Why are people so stuck on rail guns? Forget them, they suck. xD Oh, and I'll list the calibers for guns from ships from the last fleet, so we aren't stuck using just 10-50mm and 100mm. Getting rid of coil guns is kinda dumb too, because you can use them to fire your nukes an insane speeds and crap.
    Well if coil guns are 3x more powerful, therefore 3x more damage and firing a rail gun at the ground caused huge crators in the Earth battle. So for ground troops rail guns are much better because if you fired lots of coil guns, you would get 3x larger collatoral damage.

    You can fire Missiles from Rail guns too.

    Someone help out here, i hate flu. PS there are options to add much more technology than we have at present, there are things not on that list and we can have a full debate but for reference thats the basic list (its on page 1)
    tep

    You are the fifth race, your role is clear, if there is any hope in preserving the future it lies with you and your people ~ 8years for those words
    Stargate : Genesis |
    Original Starship DesignThread
    Sanctuary for all | http://virtualfleet.vze.com/
    11000! green me





  14. #74
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by immhotep View Post
    Reactionless drives could be a new technology i agree but 70% of C is pretty quick, and there will be a ship that will be capable of near 95% C with Ion engines. Also chemical engines are crap, they are what shuttles use and even scaled and gate tech'd they are still useless to any race of our current level. The fusion engine is a much better kind of chemical drive but i think DavidT or someone was working on them for a full description.
    Yeah, I know chemical engines are crap. That's why you shouldn't have them on the list. Fusion engines < stargate ion engines.
    Zake you disagree with most things, 300 is a compromise between mine and your and buba's figures. It works. Just leave it.
    Fine.
    Well if coil guns are 3x more powerful, therefore 3x more damage and firing a rail gun at the ground caused huge crators in the Earth battle. So for ground troops rail guns are much better because if you fired lots of coil guns, you would get 3x larger collatoral damage.
    ...that makes no sense. You just feed it less power. -_- Rail guns are not better. They'd probably be a lot heavier. We already have handheld coil guns anyways. We still don't have rail guns that work good.

    You can fire Missiles from Rail guns too.
    How does that support the claim that missiles coil guns shouldn't be used?

  15. #75
    Brigadier General Crazy Tom's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    i agree rail gunz are better than coil guns.

    Earth jumper:

    hull&armor:
    -buckytube" trinium endoscheleton
    -hull pacages(titanium/trinium/neutronium/specialised)

    power sourse: waiting for techlist

    Engines:
    -hebridian ion drives(efficient and powerful, upside down u at the back)
    -RCS trusters
    -no pods(seems their only there to get stuck in stargates)
    -inercial dampener(an in 1, these are expensive)
    -antigravity device(magic)
    -optional plug in hyperdrive(goes on at the back)

    misc:
    -interchangeble weapon pods(rail guns, drone racks, missle racks, manipulator arms)
    -life support system
    -cloak/shield generator
    -better cockpit(with side windows)
    -auxiliary controls(yep i just ruined a few plot elements)
    -countermeasures
    -interchangeble trailers(the interior slides out and can be replaced with something else)

    working on a pic.

  16. #76
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by chicer_mister View Post
    i agree rail gunz are better than coil guns.
    And you think that why? "becuz they sownd kewlr" doesn't count.

  17. #77
    Brigadier General Crazy Tom's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    read the description on wikipedia, they explain it better than i can.

  18. #78
    Major ManiacMike's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by chicer_mister View Post
    i agree rail gunz are better than coil guns.

    Earth jumper:

    hull&armor:
    -buckytube" trinium endoscheleton
    -hull pacages(titanium/trinium/neutronium/specialised)

    power sourse: waiting for techlist

    Engines:
    -hebridian ion drives(efficient and powerful, upside down u at the back)
    -RCS trusters
    -no pods(seems their only there to get stuck in stargates)
    -inercial dampener(an in 1, these are expensive)
    -antigravity device(magic)
    -optional plug in hyperdrive(goes on at the back)

    misc:
    -interchangeble weapon pods(rail guns, drone racks, missle racks, manipulator arms)
    -life support system
    -cloak/shield generator
    -better cockpit(with side windows)
    -auxiliary controls(yep i just ruined a few plot elements)
    -countermeasures
    -interchangeble trailers(the interior slides out and can be replaced with something else)

    working on a pic.
    something like this?


  19. #79
    Brigadier General Crazy Tom's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by ManiacMike View Post
    something like this?

    minus the pods and has a more back to the basics feel. designed for rugged off world use. great cockpit thru.working in paint and the round shape has eluded me.

  20. #80
    Major ZakeD's Avatar
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    Default Re: Gateworld Virtual Fleet 3.0!

    Quote Originally Posted by chicer_mister View Post
    read the description on wikipedia, they explain it better than i can.
    They do? They don't say anything about rail guns being better.

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