I tried to trim out some of the stuff that I would only have responded to the same way I did other similar points. If there anything I missed you want me to address specifically just point it out.
Now you could take this and use it to absolutely and totally nerf the **** out of stargate just by saying that they used all the emmiters and that even then a couple nukes were more than the cityshield could handle. Dovetail that with how later in the same episode they talk about the awesome power of an exploding stargate (multiple nukes) and it's ballgame. I prefer not to of course because yeilds that low don't make sense in the context of naquada availability, 1 gigaton nukes built by the USAF in the 90's, or simply dropping large enough things from orbit at a decent speed.
It is fairly clear to me though that the energy is being absorbed and sent somewhere not deflected. Containing that fireball until it was nothing but a comparitively small sub nuclear explosion wouldn't have been possible otherwise. That energy had no where to go trapped in that forcefield unless the shield was sending it somewhere. My theory is simply that the process of this "sending" for whatever reason requires power as well and that the actual handling of the weapon/attack energy also places a strain on the emmiter. So you need energy to get the emmiter to function/send the energy of the attack and the process of sending the energy strains/overheats/taxes the emmiter. It's also likely that as the emmiter heats up and nears failure it loses efficiency, requiring more energy to shunt the same amount of hostile energy which likely also only hastens the overheating process. This is where the "transfer power" trick comes in as well as the reason why you can't do it indefinately until your power core is totally dead and still expect to have shields.
Either one could be a potential point of failure then. If you've got excellent emmiters and a lousy powersource the powersource can't keep up with the demand to enable the emmiters to shunt the attack energy away. If you've got a massive power source, like a ZPM, then the problem becomes the emmiters themselves overheating and burning out as a result of handling too much energy in a given timeframe.
The second one probably happens a lot more often than the first, not just for ancients but in general. There is very obviously some physical component to shields that fails causing them to eventually go down and/or lose appreciable amount of their total strength permanently until they are repaired.
We do have a case now though, and it can be used to explain an awful lot so I rather like it. As far as Asgard shields not failing that's simple to explain, they're superior in this respect. Their shield emmiter tech is better than the ancient equivalent. It's not surprising considering shields are a primarily military technology and the ancients hadn't fought a war, let alone a war against a comparable opponent, in literally millions of years.So only Earth would be allowed to plug a ZPM into a mainframe which was not meant to use one, to deflect a stream of plasma and photons that would kill all life on a planet (stuff in the teraton range) but warships designed by the Lanteans themselves would not come with shields as good as Atlantis'?
There's the simple problem that overtaxing the shield emitters never happened before. Now we suddenly get such a case, precisely the only time the shield is supposed to contain a gigaton explosion from inside out? That's just too much of a coincidence.
It's possible that there's some hard limit to the number of emmiters you can have for X surface area of shield before they start to interfere with each other somehow. The trend toward size though is fairly clear, the bigger the shield the better. I'd speculate it's because a bunch of interlinked emmiters can share the load of attack energy between all of them, preventing any single one or group of them from failing. This is consistant with how you don't ever seem to see holes in shields being opened, but rather the whole thing failing at once. In seige then the Wraith fleet would just not have been large enough to overtax all of the cities emmiters at once fast enough, meaning that they instead had to gradually deplete its power source.I'm not sure about the method, especially the documented records about the absolute lack of such events from external attacks against Atlantis.
I'm also fairly sure that a warships would have enough redudancies to allow emitters to kick in to help those which would fail, if they were to be.
A fairly small difference in curvature can account for a thousand fold reduction in estimated yeild? If true then that calls into question how a hiveship can survive one of the Daedalus nuclear weapons yet still be destroyed by the weapons of another hive that are a thousand times less powerful in a matter of minutes.As for Misbegotten:
We can see the curvature now, which wasn't that obvious before. But still, the explosions were nowhere that powerful, they were faint white. I suppose that would put them in the low megaton range at best.
It does however go toward the general trend of SG yeilds being nerfed as of late however. Even low megatons is downright terrifying in a universe dominated by continuum Goa'uld and Asgard rebels packing WW2 artillery stikes. The Tau'ri of course will get to keep their gigaton and teraton level nukes, which they will proceed to delegate to being a secondary weapon.
Time for another BSG vs Stargate thread perhaps?
You do need to thumbnail that picture or spoiler it though, it's breaking page tables.
What I take from that except is that the assumption of ancient near invincibility was false and that they eventually paid for it rather harshly. I'm not disputing that in ideal conditions, with full drones and fresh paint an ancient ship is superior to any Wraith one. That much is obvious. What's not so obvious anymore though is how well a single ancient ship is going to do when being hammered from multiple directions by multiple Wraith ships at the same time.Now, I agree, the Wraith found a way to capture ZPMs from warships without depleting them. But remember...
Todd also says that only a few weeks of cloning were able to increase the size of their army 100 fold from whatever they used to take these ancient ships. That doesn't exactly seem to imply an awe inspiring horde to start out with. I can't recall exactly but didn't that machine only make clones in batches of tens of thousands with no clear timeframe on how long one batch took?
All I'm seeing here is that they were eventually able to put together some sort of a trap for these ships that were tasked with gradually exterminating them. I don't think you really need to invoke any sort of special tech or anything like that, just better tactics and positioning of their forces. Also keep in mind that being extremely early in the war these ships were likely not 3 Auroras. They were more likely former science/exploration ships with afterthought weapons crewed by people completely unfamiliar, even historically, with any sort of warfare. It's possible that the early Wraith designs, either in ships, weapons, defences or all, were likewise infearior to later war and modern ones, as I think at this point they were barely past the "single planet they started on" stage.
Certainly would be a lot easier had they ever bothered to show us anything at all in the way of flashbacks about the actual battles in the war huh. I'd especially like to see how that whole "fleet of our most powerful warships" thing went down.
Pentrating the armour is to be expected. The ones in "no mans land" went in and out again. Whats more telling here I think is where he fired them. Those front prongs seem mostly empty space, storage, and dart bays if the MGM schematics are to be even halfway beleived, where as the back area around the engines and such is where you'd presumably find all the power generation/fuel etc. The Drones in no mans land mostly hit at the front where as the ones here hit right where it counted.But these six drones, however, penetrated the hiveship from a side which was totally unharmed. Sure, it already sustained damage, but the point is how 6 drones effortlessly went into a previously undamaged section of ship and turned the tables so quickly.
And to that I'd say that they're going to have a hell of a time ramming anything mobile with only 23gs of acceleration.I don't remember that incident. I would be, once again, another of those examples where Asurans can't get **** from weapons which regularly own hiveships in all other conditions.
If I really wanted to be a *****, I'd ask why they didn't ram hiveships, considering how that absurd slow crash was enough to destroy one, when it was sacrificed to destroy a Wraith base on the ground.
Yes this episode made it apparent that 95% of an upgraded 304s shields are of the "character/plot" variety. Once the plot said it was ok for Carter to actually die since it would just be reset at the end, woo momma did the whoopin' come down then. It's like those 3 hiveships got to vent years of frustration over being constantly jobbed out to Earth's dinky little second try ever wank mobile.I see that one, the ship starts farting internal fires left and right from the moment a single hiveship enters the dance.
Well yeah they had to make Carter look good. Even in the "OMG apocalypse everyone dies!" version of reality the heroes still get to have overly dramatic and over the top death scenes. There's a woman driver joke in here somewhere to.Let's just say that Michael found some Wraith tech he used to upgrade his hiveships.
I loved how that blue donut of doom destroyed the two other ships. How fortunate that they both were on the planar path of that holy ring.
That said, the missiles she fired clearly damaged the hiveships. One had a gap with jumping glowy yellow arcs (you can see that before she rams one).
I remember hearing that in a thread a while ago, might have been the one about if an Aurora was ugly or not.Wait, that's behind the scene official stuff? They thought they were doing Tau'ri ships?
I've seen artwork, but I think it's both a late one and it looks crude and ugly. Plenty of angled structures, chisel this and chamfer that. In 2D. Very far from even a rough Aurora.
It seems thekillman has likewise posted some of that concept art, thanks.