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SGA - HDRI3D Magazine Issue # 10 - Bruce G. Woloshyn on "Grace Under Pressure" SFX

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    SGA - HDRI3D Magazine Issue # 10 - Bruce G. Woloshyn on "Grace Under Pressure" SFX

    From HDRI3D Magazine:

    http://www.hdri3d.com/issues/h10.htm

    Issue 10


    FEATURING...

    COVER STORY: X-MEN: THE LAST STAND
    GOING TO WAR WITH X3
    The third and final installment of 20th Century Fox's X-Men trilogy is here at last. Take a look at the colossus task that was undertaken by Fox and 13 studios in just 12 short months.
    by William "Proton" Vaughan

    DEALING WITH PRESSURE VISUAL EFFECTS FOR EPISODIC TELEVISION
    Taking virtual water effects to a whole new level! How Rainmaker Animation & Visual Effects tackled the challenges with new techniques for creating digital water environments both above and below the surface for the Stargate: Atlantis episode "Grace Under Pressure."
    By Bruce G. Woloshyn

    RICHARD "DOC" BAILY
    A PERSONAL APPRECIATION
    The CGI world lost an icon with the passing of Doc Baily. Thomas Briggs writes a celebration of the artist.
    by Thomas Briggs

    USING MAYA'S GRAPH EDITOR TO ALTER ANIMATION CLIPS
    MAYA HUMAN ANIMATION FUNDAMENTALS, PART 4
    This is the final tutorial in the series on Maya Human Animation Fundamentals.
    by Peter Ratner

    PRODUCTION DIARY 101
    USING MULTIPLE APPLICATIONS TO GET THE JOB DONE
    Learn how to integrate some features of After Effects and Final Cut Pro together to make your projects look their best.
    by Aaron Kent

    ARE YOU IN THE NODE?
    Get to know the LightWave [9] Material Shader Node Editor.
    by William "Proton" Vaughan

    ROBUST MUSCLE SYSTEM DEFORMATIONS IN SOFTIMAGE|XSI
    A survey of available muscle deformation techniques available in Softimage|XSI, with an explanation of a hybrid technique.
    by Brad Friedman

    REFLECTIONS
    PART THREE IN A SERIES ON MATTE PAINTING
    HOW TO CREATE REFLECTIONS
    A step-by-step tutorial on how to build reflections in a photo-realistic 2D matte painting.
    by Briar Lee Mitchell

    ESTABLISHING THE PROPER "FEEL" WITH YOUR RUN CYCLE
    The run cycle is one of the most difficult animations a gaming industry animator will ever need to tackle, yet in most cases, it's also the most important. Take a look at this new way to create a run cycle by using layers. Richard also tackles important industry rules, such as when to export to the game engine, how to handle transitions, and how you can make more than one animation out of a base cycle.
    by Richard Lico

    MAKING A PHOTOREAL SCORPION PROCEDURALLY IN XSI
    This article shows how a scorpion was made in 3 days using cheats and tricks to get the best result possible.
    by Steve Parish

    WHAT'S A PAN N TILE - AND WHAT CAN IT DO FOR YOU?
    An Introduction and guide to creating a Pan N Tile system using Digital Domain's Nuke Version 4.5.
    by Brian Begun

    RENDERMAN ARTIST TOOLS: PRODUCTION FEATURES
    We're looking at using arbitrary outputs, which speeds up production endlessly by letting you relight your scene in a 2D package. Also, Slim expressions, which simplify handling shaders for large datasets.
    by Peter Hartwig

    ESSENTIALS
    MIXING UP A BATCH OF MOTIONS
    Learn how to create independent motion modules that can be mixed and matched to create different motion sequences.
    by Andrea Carvey

    GoBOXX 2300 MOBILE WORKSTATION
    A review of the GoBOXX 2300 mobile workstation, a true workstation for mobile artists.
    by William "Proton" Vaughan

    READERS' GALLERY
    Featuring the fabulous art submitted by Bobby Ware, Steve O'Donnell, Cesar Alejandro Montero Orozco, Neil MacCormack, and Jason Bohanon.

    KOOSHLINGS
    by Dariush Derakhshani

    QUIET BEFORE THE STORM
    by Raffael Dickreuter

    FINAL RENDER
    by Andrea Carvey

    GIDGETS AND GADGETS
    by William "Proton" Vaughan


    © 2004-2006 DMG Publishing

    (*)(*)(*)(*)(*)

    Morjana
    Last edited by morjana; 10 July 2007, 10:35 AM.

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