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Thread: Original Starship Design Thread

  1. #13201
    First Lieutenant Cmdr. Setsuna F. Seyei's Avatar
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    Default Re: Original Starship Design Thread

    you do realize that thats 14.76 feet of armor(9.8 feet of which is actually armor) for regular areas and 18.04 feet (11.48 feet of which is actually armor) around key areas. Right?!?!?

    That armor is waaaaaaaayyyyyyyyyyyyy too thick. most modern tanks use between 6-9 inches(15-22.5cm of armor. even with massive inertial dampeners that thing would be waayyyyy too massive.


    i do believe that the thickest armor ever posted on here that was accepted was 5 ft and 2.5 of that was air or vaccuum.

    if it is a stationary command base i can somewhat see the need for thicker armor. but with that much mass you would be lucky to reach even .1c. and if you did it would take a loooong time and prolly all of your fuel.
    Last edited by Cmdr. Setsuna F. Seyei; April 27th, 2012 at 07:45 PM.
    Requiescat in pace Weedle

  2. #13202

    Default Re: Original Starship Design Thread

    I have further downsized the layers of actual armour, while maintianing the overall thickness.

    The flagsship, and moblie military sgc for the terrans.
    Length- 750m
    width-273m
    height-162m
    levels-96
    tonnage-
    crew-800; 384 pilots, 1000 marines. Can hold 2500 people

    Passive defenses

    -qaudruple layer 19.05 cm trinium/naquadah/steel alloy with 123 cm vaccuum baffle system and trinium/naquadah/steel alloy support braces inbetween
    -additional 5 cm of trinium/naquadah/steel alloy armour around key areas.
    -internal trinium/naquadah/steel braces for improved structural integrity
    -strategetically placed trinium/naquadah/steel alloy blast doors throughout hulll ro contain atmosphere and allow ship to continue operating, even when heavily damged
    -blast sheild, scaled down versions of hanger sheilds serving the same purpose as the blast doors, places every five meters in corridors, and at all hallway intersections
    -class I quqad layer sheild- max protection:5.2 tt
    -plasma window generators(look up on google if you do not know what they are) throughout outer hull to temporarily seal hull breaches until it can be repaired.
    Active defenses
    -150 antimissile tubes each with a magazine of 120 missiles
    -60 point defense laser clusters with seven emitter each*
    -14 turreted dual coil guns*
    Offensive weaponry
    -six tactical nuclear missile tubes each with connecting silos holding 10 mark 9 tactical naquadah enhanced nuclear warheads (60 total)
    -six strategic nuclear missile tubes each connected to silos holding five mk 8 gate busters ( thirty total)
    -four mkII horizon weapons platforms in underside bay*
    -four spinal mounted particle beam cannons
    -four turreted asgard beam cannons
    -1 spinal plasma cannon based on lantean lagrangean point defense satellite*
    -6 turreted dual plasma cannon based on Gould ship mounted staff cannons
    -12 heavy plasma cannons- heavier versions of turreted dual plasma cannons
    -8 ion cannon turrets based on asgard ion cannons
    -twenty heavy ion cannons- heavier versions of turreted ion cannons
    -10 anti-ship laser domes, larger versions of point defense laser emitters*
    -30 standard missile tubes with 200 missile magazines*
    -10 stacked missile tubes with 10 sets of five missiles*
    Hangers
    - six 285m x 91m x 54m hangers on each side in 3 rows of 2 with allhangers facing towards the front, for a total of twelve
    -one underside 400m x 120m x 100m maintenance bay
    - can be split up into smaller hangers using shields and magnetic fields
    - has multiple incorporated construction beams*
    -underside puddle-jumper bay
    -underside weapons platform bay
    -underside drop ship/ ground vehicle bay
    -fighter accessible star-gate bay*
    Compliment
    -120 upgraded f-302s in four forward facing hangers
    -120 f-305 carrier based fighters in two hangers*
    -96 f-306 a carrier based bombers in four hangers
    -48 f-306 b carrier based gunships in two hangers
    -50 f-306 c drop ships in bottom hanger
    - 20 joint light tactical vehicles
    -50 m2 Abrams main battle tank ( standard m1 abrams with shield generator, and various other upgrades to make them more effective in combat on other worlds)
    -60 various engineering vehicles
    -45 m2 Bradleys
    -20 cougars
    -30 strykers
    -5 portable shield generators
    - 20 orbital defense satellites
    -25 armored GPS satellites
    -5 spy satellites
    -3 communications satellites
    -5 orbital shield generators
    power generation
    -3 neutrino ion generators, one dedicated to large plasma cannon, two for general purpose power
    -6 naquada reactors as backup power
    - 24 Asgard power cores, one directly connected to each large cannon
    -3 zpms (optional)
    -2 prototype hydrogen fusion reactors, connected to hyperdrives
    -1 prototype subspace capacitor connected to ancient shield generator

    engines
    -4 Asgard ion engines
    -8 standard ion engines ( same as those on deadalus)
    -64 fighter sized ion maneuvering engines
    -intergalactic ancient hyper-drive
    -backup intergalactic Asgard hyper-drive
    -8 hyperspace engines

  3. #13203
    Captain Gormagon's Avatar
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by Cmdr. Setsuna F. Seyei View Post
    you do realize that thats 14.76 feet of armor(9.8 feet of which is actually armor) for regular areas and 18.04 feet (11.48 feet of which is actually armor) around key areas. Right?!?!?

    That armor is waaaaaaaayyyyyyyyyyyyy too thick. most modern tanks use between 6-9 inches(15-22.5cm of armor. even with massive inertial dampeners that thing would be waayyyyy too massive.

    Give or take a "y", and yes, mass equals inertia when you accelerate or maneuver. Also, how much trinium is used in the construction of this vessel as compared to titanium or steel? Trinium is not exactly as common place as iron.
    Titanium is the strongest metal on earth for a weight/strength ratio, but certain steel alloys have greater tensile and impact strength. Tungsten has the highest melting point of any metal on earth(Around 3648 C or 6600 F) and is extremely strong.(We do have materials with higher heat resistance.) Structural integrity fields, which are mentioned in Stargate, would be required so your own mass does not crush your ship at relative accelerations in the C range.

    ^This latest overview does sound more plausible then the previous ones btw in a quick skim but I need time to go through all the information.
    He who controls the spice controls the universe!(And the kitchen.)

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  4. #13204
    Captain Gormagon's Avatar
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    Default Re: Original Starship Design Thread

    -150 antimissile tubes each with a magazine of 120 missiles
    How large are these tubes and missiles?

    -60 point defense laser clusters with seven emitter each*
    We have discussed point defense laser on the 4.0 fleets page. The advantage of lasers is the relative velocity of a laser beam.

    The problem with lasers is that being sophisticated high tech devices (Which tend to break more easily them simpler devices.)they are expensive to construct, are energy hogs if you want them to be really effective, and they tend to burn out quickly. Although I believe your set up would be quite effective against a barrage of missiles for a period of time, your laser turrets would need to be replaced often. This leads to both financial logistical issues.

    I do not see much effect on fighters made out of advanced heat resistant alloys or lightly shielded which could then come in very close to your ship for a bombing run.
    -14 turreted dual coil guns*
    Ahhhh, coil guns. Similar to rail guns. I approve. Hundreds of high velocity iron slugs could handle most fighters in the SG universe and virtually any missile.

    Honestly, our modern CIWS are far more efficient then any other PD technology seen in the cannon Stargate universe such as a Ha'tak or Destiny.

    Your vessel is Nq powered, partially, which means fission which means plasma. Use a mixture of RFPPC(Rapidfire plasma pulse cannon.) and coil guns.
    He who controls the spice controls the universe!(And the kitchen.)

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  5. #13205
    Captain Gormagon's Avatar
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    Default Re: Original Starship Design Thread

    -six tactical nuclear missile tubes each with connecting silos holding 10 mark 9 tactical naquadah enhanced nuclear warheads (60 total)
    -six strategic nuclear missile tubes each connected to silos holding five mk 8 gate busters ( thirty total)
    -four mkII horizon weapons platforms in underside bay*-four spinal mounted particle beam cannons
    -four turreted asgard beam cannons
    -1 spinal plasma cannon based on lantean lagrangean point defense satellite*
    -6 turreted dual plasma cannon based on Gould ship mounted staff cannons
    -12 heavy plasma cannons- heavier versions of turreted dual plasma cannons
    -8 ion cannon turrets based on asgard ion cannons
    -twenty heavy ion cannons- heavier versions of turreted ion cannons
    -10 anti-ship laser domes, larger versions of point defense laser emitters*
    Tip, the higher energy your laser the faster it will die on you.
    -30 standard missile tubes with 200 missile magazines*
    -10 stacked missile tubes with 10 sets of five missiles*
    You have a buttload of very different weapons systems. I foresee a maintenance nightmare. You would need ether a bunch of specialist teams(Which are more expensive.) on board for each system or a large group of general engineers and workers. Possibly both.

    Different weapons systems require different forms of maintenance, different support systems, different forms of ammunition or energy, which needs storage space or power capacitors and converters. Now, this is all fine if you have the budget, but you need to ask yourself, do I really need all these different weapons? Everything needs a reason to br equipped on a vessel and the more complex you make something the higher the chance is that something will go wrong.

    You cannot be completely prepared for every single conceivable battle.
    Last edited by Gormagon; April 28th, 2012 at 11:28 AM.
    He who controls the spice controls the universe!(And the kitchen.)

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  6. #13206
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by acegunner View Post
    - 24 Asgard power cores, one directly connected to each large cannon
    -3 zpms (optional)
    How does this Asgard Power Core compare to the Asgard NIG?
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    [URL="http://www.fanfiction.net/s/6888222/1/Tauri_Furling_First_Contact_and_Alliance[/URL]

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  7. #13207
    Captain Gormagon's Avatar
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    Default Re: Original Starship Design Thread

    Compliment
    -120 upgraded f-302s in four forward facing hangers
    -120 f-305 carrier based fighters in two hangers*
    -96 f-306 a carrier based bombers in four hangers
    -48 f-306 b carrier based gunships in two hangers
    -50 f-306 c drop ships in bottom hanger
    Cost to manufacture. Cost to transport. Fuel. Ammo. Pilots. Co pilots. Maintenance. All these things must be considered. Now, again, ask yourself, why are so many fighter craft needed? Everything requires a good reason.

    - 20 joint light tactical vehicles
    -50 m2 Abrams main battle tank ( standard m1 abrams with shield generator, and various other upgrades to make them more effective in combat on other worlds)
    -60 various engineering vehicles
    -45 m2 Bradleys-20 cougars
    -30 strykers
    Not sure why those are entirely necessary.
    -5 portable shield generators
    - 20 orbital defense satellites
    -25 armored GPS satellites
    -5 spy satellites
    -3 communications satellites
    -5 orbital shield generators
    Or why you need so many satellites? This ship is supposed to be a portable base right? Why does it need all of these? I see having a compliment of probes on board sure.

    And what is your idea for this orbital shield generator?

    I would have a robotic adaptable manufacturing plant on my baseship designs personally. Actually I do...
    He who controls the spice controls the universe!(And the kitchen.)

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  8. #13208
    Captain Gormagon's Avatar
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    Default Re: Original Starship Design Thread

    power generation
    -3 neutrino ion generators, one dedicated to large plasma cannon, two for general purpose power
    -6 naquada reactors as backup power
    - 24 Asgard power cores, one directly connected to each large cannon
    -3 zpms (optional)
    -2 prototype hydrogen fusion reactors, connected to hyperdrives
    -1 prototype subspace capacitor connected to ancient shield generator
    Were did the Tau'ri learn how to construct such power systems?(Bold)

    Secondly, the energy emissions coming from your ship would light up every passive sensor in the area it was in.

    Thirdly, why so many different mishmash's for your power grid? This leads to the same issues as your weapon systems. Everything requires a good reason for it to be on board a vessel. Also, the sheer cost of all these reactors would be mind boggling.

    Fourthly, just because a generator is hooked up to a weapon does not mean unlimited discharges. Cooling your weapon is a factor. And wear on your power conduit. Fuel for the reactors.
    Last edited by Gormagon; April 28th, 2012 at 03:41 PM.
    He who controls the spice controls the universe!(And the kitchen.)

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  9. #13209
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    Default Re: Original Starship Design Thread

    engines
    -4 Asgard ion engines
    -8 standard ion engines ( same as those on deadalus)
    -64 fighter sized ion maneuvering engines
    -intergalactic ancient hyper-drive
    -backup intergalactic Asgard hyper-drive
    -8 hyperspace engines
    More engines then necessary I think, and more kinds then required. Back up units are smart, but only so many.


    A side note, what if the enemy captured this vessel? All that hybrid technology would be there to play around with.
    Last edited by Gormagon; April 28th, 2012 at 01:23 PM.
    He who controls the spice controls the universe!(And the kitchen.)

    If you enjoy Minecraft or have never played but like building and exploring please check out Craftyn.com and apply for roamer status on the server at http://www.craftyn.com/forms/2/respond It is a well modded towny type server with a strong core community and lots of mini games and events. My user name is TrueGormagon and you are welcome to join the great city of Eden, Craftyns oldest player made city. (2011)

  10. #13210
    Second Lieutenant McAvoy's Avatar
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    Default Re: Original Starship Design Thread

    Well it is a fanwank ship for sure but not nearly as bad as most though.

    First off the ship is 750 meters long. The Prometheus is somwhere between 400 to 450 meters based on the windows. Tha Daedalus is perhaps equal or longer than that.

    All that weaponry, fighters, equipment and other stuff will not fit inside the ship. 500 to 600 vehicles alone is alot.

    Keep in mind that you still need from all those troops, and the crew to work and sleep. You need crew to maintain that fleet of fighters plus spare parts, tools and equipment.

    Even a Nimitz class carrier can hold about half of her air complement inside the hanger and that is a huge hanger. I believe it's 100x300 feet per hanger and there are three of them!

  11. #13211
    Major General Princess Awinita's Avatar
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by McAvoy View Post
    Well it is a fanwank ship for sure but not nearly as bad as most though.

    First off the ship is 750 meters long. The Prometheus is somwhere between 400 to 450 meters based on the windows. Tha Daedalus is perhaps equal or longer than that.

    All that weaponry, fighters, equipment and other stuff will not fit inside the ship. 500 to 600 vehicles alone is alot.

    Keep in mind that you still need from all those troops, and the crew to work and sleep. You need crew to maintain that fleet of fighters plus spare parts, tools and equipment.

    Even a Nimitz class carrier can hold about half of her air complement inside the hanger and that is a huge hanger. I believe it's 100x300 feet per hanger and there are three of them!
    I have a ship that is larger made to ferry troops act as a mobile base, etc. approx 7KM long .5 KM wide, and that's just the DVC, the DVSC is twice the length and width.

    about those hangers, they're all connected
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  12. #13212
    Second Lieutenant McAvoy's Avatar
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    Default Re: Original Starship Design Thread

    7 kilometer vessel? Is it Tauri? Goauld? Who? What timeframe?

    I only ask because there is no way in hell Earth even with help could build a 7 kilometer vessel. The cost alone would prohibit such a ship.

    On a Nimitz class carrier, 6,000 people are on that ship including the airwing. Almost everyone is triple bunked or at least double bunked. In a single berthing there are 250 people living in it. So it is possible to build a troop carrier of 5,000 to 6,000 troops plus crew on a ship the size of a Prometheus or a Daedalus. Providing that sufficient life support is installed, everyone is bunked, and the hallways are narrowed.

    I mean if you looked at the Prometheus or the Daedalus their hallways are very wide whereas a typical Navy vessel you just barely have enough room for two people to walk side by side. Also crew complements on the 303 and 304 are way below Navy standards. Even a destroyer can carry as much as 500 crew.

    Your 7km ship is perhaps 7,000 times larger volume wise than a Nimitz class carrier. Assuming of course your ship is shaped like a Nimitz class carrier

  13. #13213
    Major General Princess Awinita's Avatar
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by McAvoy View Post
    7 kilometer vessel? Is it Tauri? Goauld? Who? What timeframe?

    I only ask because there is no way in hell Earth even with help could build a 7 kilometer vessel. The cost alone would prohibit such a ship.

    On a Nimitz class carrier, 6,000 people are on that ship including the airwing. Almost everyone is triple bunked or at least double bunked. In a single berthing there are 250 people living in it. So it is possible to build a troop carrier of 5,000 to 6,000 troops plus crew on a ship the size of a Prometheus or a Daedalus. Providing that sufficient life support is installed, everyone is bunked, and the hallways are narrowed.

    I mean if you looked at the Prometheus or the Daedalus their hallways are very wide whereas a typical Navy vessel you just barely have enough room for two people to walk side by side. Also crew complements on the 303 and 304 are way below Navy standards. Even a destroyer can carry as much as 500 crew.

    Your 7km ship is perhaps 7,000 times larger volume wise than a Nimitz class carrier. Assuming of course your ship is shaped like a Nimitz class carrier
    It is actually not Stargate related though one of that similar design was used briefly in a game I once ran here on gateworld. It is possible to make such a ship though, I know people who have much much larger ships, compared to those larger crafts, my little 7KM long {to as long as 14KM} are tiny
    This is the story about a Jellicle Assassin.
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  14. #13214
    Second Lieutenant McAvoy's Avatar
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    Default Re: Original Starship Design Thread

    How is it possible to make such a ship? Odd choice of words.

    What is the point of having such large ships anyway?

  15. #13215
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by McAvoy View Post
    How is it possible to make such a ship? Odd choice of words.

    What is the point of having such large ships anyway?
    To overcompensate for... other things

  16. #13216
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    Default Re: Original Starship Design Thread

    Although they are cool plot devices and impressive to look at I must admit, they are really not feasible from ether an engineering or cost standpoint. Having all those resources put into one ship which can only be in one area at a time is not smart.

    Now, if you were investing resources in say, something like the Star forge or Centerpoint station sure.
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  17. #13217
    Second Lieutenant McAvoy's Avatar
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    Default Re: Original Starship Design Thread

    Agreed. I can only see such ships being that big if there was a physical limitation of technology and that technology isn't going to get any smaller. For example, creating gravity by rotating a big wheel shaped hull around a central shaft. Something like that I can see.

    Others like carriers too, but even then there would be a point of diminishing returns too. Yeah, you could build a super-carrier that can carry 100,000 fighters, but destruction of that ship would impact whoever built that carrier.

  18. #13218
    Major General Princess Awinita's Avatar
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by McAvoy View Post
    How is it possible to make such a ship? Odd choice of words.

    What is the point of having such large ships anyway?
    If you have a faction that cntrols three galaxies of around 4K total planets of which at least half of said planets are inhabited and the rest to be stripmined, it is indeed possible to make such large ships. How can one make war if they do not have the means to do so ?

    Making a Supercarrier or in this case a Reverance II or even a III means that you have the resources to build said ships en masse, thus allowing greater strength to be deployed in various areas. there is not just one single shipyard, there are most likely dozens.

    My own faction uses large ships because the coreworlds are massive massive hiveworlds and forgeworlds. Making starships is pretty much a way of life on a forgeworld or hiveworld. Now, when running in terms of costs, you got 4 thousand plus planets, overwhich half are inhabited, you have literally unlimited cash to make whatever you dream up. Basically, trhink Death Star III or IV in terms of size if you want, "its too big, needless, wont work!" destroyes two planets, "On seceond thought, WE LOVE IT!" just to keep your planet safe you love and hate the thing.

    Now, Vaders personal star destroyer, that massive thing is small compared to one of my DVCs
    This is the story about a Jellicle Assassin.
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  19. #13219
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by Princess Awinita View Post
    If you have a faction that cntrols three galaxies of around 4K total planets of which at least half of said planets are inhabited and the rest to be stripmined, it is indeed possible to make such large ships. How can one make war if they do not have the means to do so ?

    Making a Supercarrier or in this case a Reverance II or even a III means that you have the resources to build said ships en masse, thus allowing greater strength to be deployed in various areas. there is not just one single shipyard, there are most likely dozens.

    My own faction uses large ships because the coreworlds are massive massive hiveworlds and forgeworlds. Making starships is pretty much a way of life on a forgeworld or hiveworld. Now, when running in terms of costs, you got 4 thousand plus planets, overwhich half are inhabited, you have literally unlimited cash to make whatever you dream up. Basically, trhink Death Star III or IV in terms of size if you want, "its too big, needless, wont work!" destroyes two planets, "On seceond thought, WE LOVE IT!" just to keep your planet safe you love and hate the thing.

    Now, Vaders personal star destroyer, that massive thing is small compared to one of my DVCs
    There is way more to building such large constructs then the raw materials, labor, time and funds, the engineering required would be insane. A vessel that large could tear it self apart with a single maneuver because of sheer inertia.

    They would have to be built out of both very light and very strong material like trinium or Graphene reinforced with seriously high energy S.I.F generators.
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  20. #13220
    Second Lieutenant McAvoy's Avatar
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    Default Re: Original Starship Design Thread

    Quote Originally Posted by Gormagon View Post
    There is way more to building such large constructs then the raw materials, labor, time and funds, the engineering required would be insane. A vessel that large could tear it self apart with a single maneuver because of sheer inertia.

    They would have to be built out of both very light and very strong material like trinium or Graphene reinforced with seriously high energy S.I.F generators.
    Not to mention the technology alone to make it stay intact during maneuvers would be incredibly advanced not to mention a ton of energy needed.

    Additionally, in Star Wars they don't have thousands of planets but perhaps upwards to a million. Majority of which are as developed as our planet but more advanced. Not to mention we are talking about 25,000 years worth of technology maturity.

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