I think BSG would use a "space folding" FTL. Where they fold space in on iytself and presto, cchango, there you are, somewhere else.
As far as the "Quantum Theory" goes, in this case in QM a particle gets itself out of a potential well by "instantaniously"appearing outside the potential well seemingly in a way it was not supposed to be able to do.
Go here for some basics:
http://www.cambridge.org/catalogue/c...1829526&ss=toc
Go here for a more rigorous approach:
http://tabish.freeshell.org/physics/nboh/
In a game called "Traveller 2300", the FTL starships used "Stutter Warp" for moving at >c velocities. That used the same principle as Quantum Tunneling but the jumps were relatively small but happening millions of times a second.
The whole problem that physics has with FTL comes from the issue of having information travel throughout the universe at faster than light speeds. In Relativistic Physics, information travels at the speed of light. If you have information getting to a place faster than light, you have issues.
As far as the "Quantum Theory" goes, in this case in QM a particle gets itself out of a potential well by "instantaniously"appearing outside the potential well seemingly in a way it was not supposed to be able to do.
Go here for some basics:
http://www.cambridge.org/catalogue/c...1829526&ss=toc
Go here for a more rigorous approach:
http://tabish.freeshell.org/physics/nboh/
In a game called "Traveller 2300", the FTL starships used "Stutter Warp" for moving at >c velocities. That used the same principle as Quantum Tunneling but the jumps were relatively small but happening millions of times a second.
The whole problem that physics has with FTL comes from the issue of having information travel throughout the universe at faster than light speeds. In Relativistic Physics, information travels at the speed of light. If you have information getting to a place faster than light, you have issues.
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