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    #16
    12x06 "Secrets and Lies"
    Synopsis: Following up on a new lead, SG-1 visits a reclusive world of industrialists which may hold the key to locating their missing attacker.
    Spoiler:
    Cameron Mitchell is waiting expectantly in the gate room, facing an active stargate. In the background, something slightly odd is seen; a Chinese SG team is preparing for an offworld mission. But no one seems to take note of it besides a few ISGC personnel, no doubt because things are changing ever since the Program was revealed.

    Suddenly, Teal'c comes through the stargate, dressed in Jaffa politician clothing. He greets Mitchell warmly, happy to be back on Earth, and appologizes for being away for so long. Apparently, he's been very busy rushing across the galaxy to settle planetary disputes within the Jaffa Nation, and couldn't break away sooner. But he claims to be back for SG-1 now, and that's all that matters.

    As the two leave the gate room, they are nearly bowled over by a jubilant Samantha Carter, who just stepped out of the elevator from a higher level. She says she has great news, and tells her teammates to meet her in the briefing room in twenty minutes. When they arrive, they find Vala, Daniel, and General Landry waiting for them. Carter has a presentation all ready for them, so everyone is seated and the lights are dimmed.

    Quickly, Carter summarizes recent events for Teal'c's benefit; she has spent the last few weeks studying the al'kesh they retrieved from their missing man ("The Fugitive"), and managed to finally crack its memory crystal's encryption layer. After spending a morning of searching, she thinks she's got a gate address to a planet he stole the ship from, and wants to head there right away to pick up any leads. Landry wholeheartedly agrees, and tells the team to be ready for departure in a half hour.

    A short time later, SG-1 steps through the stargate into an impressive-looking hall, filled with people of all races hurrying about. The five of them look somewhat confused for a moment, but are soon approached by a Serrakin man who asks them what they want; Daniel replies they're looking for information on a stolen al'kesh. The alien nods solemnly and asks that they follow him.

    The team is led down a widning maze of windowed hallways, through which dozens of al'kesh, tel'tak, death gliders, and numerous craft never before seen are being built. Vala recognizes the place and tells the othersthat this world is called "Cindari", and is renowned for its shipbuilding facilities around the galaxy. During the reign of the System Lords, this sector was one of few able to retain its sovreignty, owed to the massive amount of starcraft churned out on this planet.

    Finally, they arrive at an officer overlooking a snow-covered valley. In fact, a fierce blizzard is blowing outside, and they begin to understand why everything has been enclosed indoors; the outside is deadly. As they enter, a female Jaffa stands and introduces herself as Mina, the coordinator of this facility and two others like it scattered across Cindari. She explains that there are dozens of them, along with a few underground cities, but they are only accessible via an underground transit system or ship transport, since land travel would kill anyone stupid enough to try.

    Mitchell gets to business at once, asking about the stolen al'kesh they found and its possible stealer. Mina brings up some security footage for that incident, which shows their man using a strange energy pistol to take out the guards in an assembly room. Then he lowers the ship's entry ramp, gets onboard, blasts through the roof, and flies away. The coordinator explains that the loss of a single ship wasn't that hard, as they produce a dozen or so every month and a half, but it was still hard to believe one man could fight through all their security. Carter asks if there are any leads as to where he went next, and Mina tells them to check with the man in charge of that sector for the day; Joman Shern.

    As they make their way to Shern's office, Mitchell wonders why they never heard of this place before, as Earth could have really used the ships during the Goa'uld days. But Vala quickly fills him in; Cindari usually only trades with mercenary or pirate groups, and rarely makes ties with established galactic powers. In this way, they can avoid getting caught up in any intergalactic disputes while still turning a hefty profit.

    Suddenly, an explosion can be heard coming from just ahead. Sub-zero air blasts the team as the outside winds creepy indoors, and the power flickers overhead. Still, they rush ahead, round a corner, and stop... the entire area ahead, where Shern's office was located, as been ripped away by a massive bomb. As security officers arrive to seal off this area, SG-1 is hurried away to avoid the freezing temperatures.

    Waiting for Mina in one of the lounges overlooking an assembly room, Daniel states what is now obvious; someone does not want this investigated, and it's someone with enough power to know they're here and kill who they need. Carter is busy looking over some files she has been given, and notices a gate address amid a scramble of Goa'uld writing (not all of Shern's files were in his officer). She asks Teal'c to translate, and it is revealed that this is a planet that the Cindari Security detail believes their man fled to. But why weren't they told earlier?

    Just then, the door slides open and Mina enters, flanked by two guards who immediately pull weapons on SG-1. The team, caught offguard, can do nothing. Mina calmly explains that "they" have been watching this facility, and that she must eliminate the team for the safety of all the people on this world. Mitchell tries to reason with her, bringing up the new Alliance and saying that it could protect Cindari from any sort of attack. But Mina just laughs and says that the Alliance will be gone before long, and it will matter little to "them".

    Vala realizes then that it must have been Mina that ordered the bomb detonated to kill Shern, probably because he wasn't in on whatever's going on here. Mina admits she did it, and for exactly that reason; as the coordinator of this facility, "they" only watch her. Most everyone else here is completely innocent, but if she was to cross "them", "they" would destroy this place.

    As she's talking, Teal'c has slowly been reaching behind him, and has grabbed a thin, decorative piece of naquadah from a shelf. Before anyone can react, he hurls it at the nearest guard's throat, and the man goes down. Carter lashes out with a kick as soon as she sees what's going on, bringing the second man down, too, and grabbing his weapon. In an instant, they have Mina at gunpoint, and try to convince her that if she comes with them, to Earth, she'll be safe. They have the gate address they need, and they can protect her at the ISGC.

    She seems about to agree, but suddenly a dull roar builds. Everyone turns to the window and is shocked to see a ship (much like the Covenant Phantoms in Halo) rise up, its rear hatch opening to reveal six men with staff weapons. the SG-1 members dive through the doorway into the hall just as the people on the ship open fire, shattering the glass, destroying much of the room, and killing Mina. Then the hatch closes and the ship veers off.

    Some time later, the team is back on Earth, talking in Daniel's office. Apparently, the Cinbari government isn't pressing charges for the damage caused and has launched an internal invesitgation into the corruption of Coordinator Mina, but they doubt they'll find anything. Whoever was controlling her and the facility has enough influence to cover their tracks.

    Still, they have the gate address they need to track down their man. But as Daniel reminds them, innocents had to die for them to get it. How far are they willing to go to figure this out?

    To that, no one has an answer.
    Last edited by s09119; 31 January 2008, 03:42 PM.
    Click the banner or episode links to visit the virtual continuations of Stargate!
    Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

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      #17
      Originally posted by s09119 View Post

      EDIT: OH MY GOD... Crazy Tom, read this one... I honestly typed it up before you said that...
      I know, curios isn't it.

      Comment


        #18
        12x07 "Collision"
        Synopsis: SG-1 goes after their new enemy in full, but the plan goes awry when it becomes clear they have underestimated him.
        Spoiler:
        The Aurora, Earth's only surviving battleship in the Milky Way, is en route to a world on the far edge of the galaxy to track down the Alliance's ever-escaping new enemy. Onboard, SG-1 is meeting in the rec room, discussing their situation. Apparently, it was decided by General Landry that direct gating to this world was out of the question, as there was no telling what kind of defenses would be waiting to gun the team down as soon as they came through. So instead, they're heading out in hyperspace.

        Daniel is saying how thankfull he is for the Tok'ra on this mission; they supplied the intelligence on this world, Nuibia, that seriously gave Earth a boost in success odds. The planet is being protected by a small fleet of light vessels, and the stargate is being heavily defended. A ground assault would have been impossible, as would have a normal assault through space. But luckily, the upgrades provided by the Asgard a little over a year ago have been fine-tuned, and will be more-than-capable of dealing with whatever's in orbit. Carter agrees, and mentions that this mission should be relatively easy... considering they'll be beaming the gate onto the Aurora to prevent the enemy from escaping again.

        Suddenly, an announcement comes over the intercom—it's the captain, Col. Via Sanders. The ship is about to drop out of hyperspace over the target world, and she wants the team on the bridge. The five of them immediately rush out, hurrying to get there before the attack begins.

        They arrive just in time. Sanders orders the ship to revert to subspace, and suddenly they're thrown into chaos; two ha'tak are already firing on them! A swarm of al'kesh and gliders head their way, hammering the Aurora's Asgard-upgraded shields with plasma blasts. At once, Carter recommends the 302s and jumpers in the hanger be launched, and Sanders does so, scrambling Green Squadron for intercept duty. Mitchell demands to know how the enemy could have known they were coming, but Teal'c reminds him that this isn't the best time for that.

        Tired of being pounded on, Sanders brings the Aurora in on a fast attack run against the nearest ha'tak, and orders the energy weapons fired. Three blasts in a row strike, but they merely hit the shields, doing nothing. Everyone is shocked; these weapons have decimated Lantean shielding, why not the pathetic systems on ha'tak? But there's little time to wonder, as shields are down a whopping 45% already. Something is definately wrong here, and everyone knows it.

        Thankfully, Carter then locates an underground base on the planet with a large energy signature. But there's a problem; the stargate is shielded, and can't be beamed aboard. They'll have to get down there and try not to spark an evacuation. With the shields starting to fail, Sanders agrees and has the team beamed into a section of the facility with the fewest life signs, then jumps the Aurora a few lightyears away to safety.

        Down in the alien complex (which looks like a strange fusion of Goa'uld and an unfamiliar type of architecture), Carter has already pulled out an Ancient scanner and begins checking for life signs. When Vala asks how she got the device, she says that she requisitioned a few from the Atlantis Expedition months ago, but never really remembered to bring it along until now. Once she has determined that there are no other people in this section, the team moves out into the base. After a few minutes of avoiding duos of security guards, they stumble opon a security checkpoint station, and Carter immediately hooks up her laptop to interface with it.

        She determines that she can effectively block the sensors from reading their presence, but it would come at a cost; a systemwide message about it would be sent out the second she activated the program, and people would know in no-time. Mitchell decides it's not worth it, and Sam hury-rugs a solution by telling the computer it should have 5 extra personnel on its logs. It won't fool a person, but it'll keep the machine quiet.

        A little while later, they decide to split up to cover more ground. Daniel, Teal'c, and Sam will head towards what the latter thinks is the control center, while Mitchell and Vala will head down to the computer core (Vala is confident she can hack in while Sam is hacking into the control room's systems). As the three original SG-1 members leave, Vala and Cameron head toward a ring room one floor below, which will provide direct access to the computer core's section. They easily zat a few guards in the ring room, locking them in an adjouring room afterwards, activate the rings, and are off.

        On the other side of the base, Sam, Daniel, and Teal'c have arrived at the corridor outside the control center, and there's a problem; there is a large group of guards between them and their destination, and any sounds of a fight would prompt a seal of the area. After a minute of thinking, Teal'c comes up with a solution, and they go to work. They retreat a few feet around a bend and fire a few zat blasts into a wall. The guards, barely able to hear it from so far away, come rushing after a moment, and are promptly stunned as they round the bend, one after another.

        The trio makes their way quickly to the control room, and they burst in... to find no one. The door slams shut behind them, and a video screen comes online in front of them. A shocked SG-1 looks on as their missing man appears onscreen, smiling viciously, and tells them that they should have heeded his warning on Heliopolis; now they will die.

        Meanwhile, Vala and Mitchell have reached the mainframe station, and Vala has hooked up an alien device about the size of an Ancient scanner to it. SHe's scanning numerous files for information on their man, and finds some after a moment; his name is Zanous Garrin, a former high-ranking member of the Lucian Alliance, but he left a year ago, just before the Trust kidnapped Jack O'Neill and Samantha Carter ("Shore Leave"). Apparently, he hasn't been seen since, and was thought dead by many. The question now is... why is he back? And, perhaps more frighteningly, what has he discovered?

        Speaking of Garrin, he's continuing to preach to SG-1 about their imminent destruction. He claims that soon, very soon, the Day of Reckoning for Earth and its allies will come, and a new age will be ushered in. Daniel fires back, reminding him that they've defeated those that have said that before, but Garrin just laughs at him and cuts the transmission. Knowing more guards will be coming, Sam hurriedly tries to get the door open. But after a minute, it becomes clear that she can't. Teal'c standing by the small window in the control room, notices that directly below them is the hanger, only a 10-15 foot drop down. He and Sam pull out some C4, plant it, and rush to the other end of the room, then blow it... but the wall isn't destroyed all the way. Stubbornly, Teal'c rams into it, shattering the thin layer of material left.

        Just as they're sneaking out, the door opens and a group of guards rush in, weapons raised. They fire at SG-1, but the trio is already slipping down into the hanger and rushing past various small craft; they need something bigger. At length, they find a tel'tak and get onboard, radioing Vala and Mitchell to hurry to a ring platform and come aboard.

        The last two members of the team quickly disconnect from the database (afetr downloading a few more files) and run to the ring room, taking out the soldiers that get in their way in the process. They ring aboard the tel'tak and the team blasts out of the base, heading for orbit. The ha'tak open fire on them, but before any blows can land, they open a hyperspace window and jump back to Earth.

        Some time later, SG-1 meets with Col. Sanders and Landry to dicuss what they learned. Garrin's ships have recieved incredible upgrades, and a single one of his ha'tak is now capable of taking on three or more normal ones, tipping the balance far in his favor. Should he launch an attack on the Alliance, and should his fleet be of significant size, he could easily overwhelm the Jaffa Nation and the Tok'ra, and possibly Earth and Hebridan.

        But Carter remains hopeful; the Nox should be able to keep things even, and now they have some information to decipher that should give them some clues. Unfortunately, Garrin will have no doubt relocated by now, and will be more intent on striking at them than ever.
        Last edited by s09119; 25 March 2009, 05:03 AM.
        Click the banner or episode links to visit the virtual continuations of Stargate!
        Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

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          #19
          WOW! That's quite a story put out there. I might use that format for the rest of mine myself. However, I would lose much of the ability to put out the dialogue in mine. One clear advantage here is that stories can be put out faster.

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            #20
            Originally posted by ussrelativity View Post
            WOW! That's quite a story put out there. I might use that format for the rest of mine myself. However, I would lose much of the ability to put out the dialogue in mine. One clear advantage here is that stories can be put out faster.
            Haha, that's why I'm sticking with this method; it's faster, and much of the interpretation can be left to the reader. That way, I don't have to nail down everyone's personalities exactly or have to nail shipping pairs... the reader's mind handles that.

            Speaking of your stories... anymore coming soon?
            Click the banner or episode links to visit the virtual continuations of Stargate!
            Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

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              #21
              Originally posted by s09119 View Post
              Haha, that's why I'm sticking with this method; it's faster, and much of the interpretation can be left to the reader. That way, I don't have to nail down everyone's personalities exactly or have to nail shipping pairs... the reader's mind handles that.

              Speaking of your stories... anymore coming soon?
              Still have to finish "Dilemma". Afterwards, I'm planning on a Genii 2-parter. I might go with your newer format for the next few stories. However, when I do end up getting towards the mega-multi-episode epic with the "good stuff", I will probably default back to the script format.

              I'll green your opening post.

              Comment


                #22
                12x08 "Manifest Destiny"
                Synopsis: The United Nations asks SG-1 to escort the General Secretary when she visits Earth's first civilian colony, and they soon find that they are needed more than they anticipated.
                Spoiler:
                A puddle jumper is making its way through the many spires of Manhattan island, and after a few moments of flight, it slows down as it nears its destination; the newly-renovated United Nations Headquarters. The jumper touches down on a helipad outside, and the rear hatch opens to reveal none-other than SG-1.

                As the jumper lifts off, the team makes its way toward the entrance to the facility, chatting amongst themselves. According to Daniel, they've been asked to speak with the head of the United Nations, the General Secretary, about a matter of international importance. Carter seems skeptical, and suggests that the old IOA nations are probably just trying some power-play, but Mitchell sides with Jackson; this could be big.

                They are greated at the doorway by an aide, who ushes them inside. The young woman leads them to a high-security area, and tells them to use a specific elevator to reach the upper offices. The team does as they're asked, and soon arrived outside the Secretary's private section. An assistant tells them to go on in, and they are shocked to find an old friend waiting for them—General Jack O'Neill! The former SG-1 commander stands and greets each of them personally, lingering only a moment longer on both Carter and Jackson, and giving Teal'c a Jaffa handshake.

                The General Secretary, Angela Loewe, a German woman fluent in almost as many languages as Daniel, greets them as well, and asks them to be seated. She turns to the large window that forms the rear wall of her office and states her request simply and quickly; she is planning on visiting Earth's first offworld colony, Nueva (Spanish for "new" and named such due to its Latino project head), and would like SG-1 to escort her there. They, being humanity's foremost offworlders, would no doubt be able to protect from any foreseeable accident or attack, and she says she couldn't feel safer if they were around.

                O'Neill reminds them that Nueva is on the edge of Jaffa—and Alliance—space, and therefore is quite a way from any orbital assistance should something go wrong. But regardless, the team is eager to be of assistance, and they agree.

                Two days later, SG-1 stands in offworld gear in front of the stargate at the ISGC. A few moments later, Secretary Loewe arrives, dressed in a plain business suit. She thanks SG-1 again for agreeing to this, and then asks Walter to dial the gate. As they wait for the wormhole to connect, the team chats together, with their guest saying that she was actually in the German Air Force when she was younger.

                At length, the gate connects, and, surprisingly, the General Secretary does not react at all surprised, like most first-time gaters. She merely brushes it off, saying that she bore witness to things just as shocking before, but admits that it is a truly amazing sight to behold nonetheless. With that, the group heads through the stargate... and arrives inside a Western-style building that is mostly glass and steel, giving it a contemporary beauty. Through the windows, a large settlement can be seen, roughly the size of a small town on Earth. Everything that one would expect is here; pedestrians walking about, automobiles (notably more-advanced looking than current ones), even a few jumpers. Also lying about are schools, supermarkets, and office buildings; this is a true community.

                A UN soldier greets them, welcoming them to Nueva Spaceport. He says that he has been assigned to show them around the colony, and he takes them outside into a very Earth-like atmosphere. He explains that all the colonists here are scientists, soldiers, philanthropists, and archaeologists, doing work for the ISGC. Hopefully, normal civilians can start living here within a year, too.

                Secretary Loewe remarks at how breathtaking it is to see humans living on another world, and the place not appearing out of place back on Earth at all. But that's as far as she gets when, suddenly, the Spaceport behind them erupts into flames, the glass shattering in all directions. Daniel pulls Loewe to the ground with him while the other SG-1 members and the UN soldier pull out their weapons. Military personnel are rushing to the burning building, setting up a perimeter.

                Teal'c asks at once what happened, suggesting a terrorist attack. But the UN guide shakes his head, saying that it's impossible; they have Asgard sensors detecting any incoming ships, and the only arrivals thus far via gate have been from Earth. Still, Mitchell recommends getting Loewe indoors, and they quickly head to a military bunker on the outskirts of the city (in the background, a jumper can be seen hovering about the Spaceport and blasting water on it, much like a flying firetruck).

                That evening, the fire at the Spaceport has been put out, and the area cordoned off. Three dozen people were inside at the time the bomb—and they're sure it was a bomb now—went off, and all were killed instantly. Secretary Loewe is being kept under heavy guard in the lower levels of the base, and SG-1 has been given a place to stay on the top floor. After a few minutes of discussion about what to do, Vala suggests checking the sensor logs, just to make sure no one slipped through the cracks. Everyone agrees, so they leave for the transmissions tower nearby.

                As she checks the logs, Carter finds that three ships have landed on Nueva within the past month; the Aurora came twice, bringing some needed supplies, and a Tok'ra tel'tak. However, a Free Jaffa ha'tak dropped into orbit and ringed down a few dignitaries to visit four days ago, as well. Teal'c immediately denies that the Jaffa had anything to do with this, and Daniel insists that the Tok'ra would never attack Earth. But someone had to have done this, so Carter suggests heading back to the military complex and checking the records for ring platform use. At the same time, Mitchell and Daniel volunteer to check on Loewe.

                A short time later, Carter and Vala are in the ring room, checking the security footage. As she scans a terminal, Vala asks who would want to destroy the colony, considering it poses no strategic value whatsoever. Carter is about to respond when she finishes hacking into some backfiles on the tape, showing a ring tansmission come in; one not noted in the logs. It shows a duo of men with alien weaponry arrive, stun the guard in the room, ring him back to wherever they came from, and leave. The uniforms were clearly ones of the Lucian Alliance, but how did they get here? The only answer is the Jaffa ha'tak, and the two SG-1 members leave to see if Teal'c knows anything.

                Meanwhile, Teal'c, Daniel, and Mitchell are talking in Loewe's antechamber, their weapons lying at their sides. Suddenly, the door opens and a man (from the tape) walks in, raising a Lucian Alliance-issue submachine gun. He points it at the trio, ordering them not to move or talk or he'll shoot. Daniel tries to talk him down, arguing that he'll never get out of this facility alive, but the man doesn't seem worried. With half a week of hacking into Nueva Colony's systems, he and his cohort have managed to take control of the alarm and automated defenses; no one will be coming to fight them, considering they've alterted base security to an "attack" (false) on the other side of the city, where a bomb is waiting to take them off in one motion.

                He orders SG-1 to stand aside so he can remove Loewe, but Mitchell refuses. The Lucian man prepares to fire, but suddenly a zat blast knocks him down from behind, and in walks... Carter and Vala, having been listening outside. Teal'c reminds them of the bomb, and they rush off, Vala opting to stay with the Secretary.

                They arrive just in time; they order the soldiers to pull back seconds before another massive explosion destroys a nearby group of buildings (luckily still under construction). But it's too late to catch the culprit; his tel'tak can be seen rising into the sky and cloaking.

                Later, at the ISGC, the plan is found out through interrogation of the man they captured; the tel'tak arrived alongside the Jaffa ha'tak, to throw suspicion on them. The plan was to take out Nueva's security, then move in and conquer it for the Lucian Alliance. Luckily, they were stopped in time.

                But Teal'c brings up a sobering thought; this event has proven that nowhere is safe anymore. The Lucian Alliance means war. And then a second, perhaps even worse thought; just how are they getting so powerful?
                Last edited by s09119; 18 February 2008, 08:03 AM.
                Click the banner or episode links to visit the virtual continuations of Stargate!
                Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

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                  #23
                  12x09 "Resurgence"
                  Synopsis: When outlying human worlds suddenly become hostile to Earth and the Alliance, SG-1 discovers that an old enemy may have returned to haunt them.
                  Spoiler:
                  On the planet Lehra, SG-1 is offworld attempting to negotiate for a new source of trinium with a group of humans with moderate (1970s) technological advancement. However, these people that once traded very fairly with Earth are demanding far more compensation for the resources than normal, and Daniel finally flat-out tells them so. The human diplomats merely suggest that they find a way to accept their terms, as Earth needs trinium more than they need Earth.

                  Taking a break from the negotiations, the team meets outside the capitol building to discuss what's going on here. The citizenry are avoiding eye contact with them, and the soldiers patrolling about seem quite annoyed with their presence. Mitchell decides they should check in with General Landry to inform him of the stalemate, and the group heads off.

                  As they approach the raised platform where the stargate is positioned, Carter, Daniel, and Teal'c freeze; up ahead, someone is shaking hands with one of the Lahrans, and they recognize him at once... Molem of the Aschen Confederation. They remember how his people once tried to sterilize and conquer Earth, and are, of course, shocked to see him here. But before they can say anything, he turns (not having seen them) and steps through the stargate, which promptly deactivates.

                  Immediately, knowing that Mollem must have seen the MALP parked next to the gate, SG-1 rushes up and dials Earth; ISGC needs to know about this at once.

                  Some time later, the team is coming through the gate, with General Landry waiting for them at the end of the ramp. He informs them that the UN is on high-alert--no one is taking any chances with the Aschen this time around. And he has even more sobering news, too. Apparently, a total of twenty-one human worlds that supply Earth with vital resources have suddenly cut all diplomatic ties and refused to accept diplomats. With this new information that the Aschen are involved on at least one such planet, it seems very likely that they are behind this sudden anti-Earth sentiment.

                  In the briefing room, Landry brings up recent Tok'ra intelligence about ship movements in the vicinity around the Aschen homeworld (they've been monitoring the Confederation ever since their failed takeover of Earth)... and the picture isn't a good one. Almost a hundred craft are taking up positions near important trade routes for the Alliance factions; if they were to strike, they could paralyze galactic trade, freezing the Jaffa Nation and the Hebridanians in their tracks. The Nox have a small fleet standing by to deal with it should the need arise, but with Garrin still out there ("Collision"), they're reluctant to send their fleet far from home for any period of time.

                  So instead, Landry contacted the Aschen after SG-1 dialed in from Lahra. He managed to set up a meeting between some Confederation leaders and SG-1 on a small Jaffa settlement not part of the Jaffa Nation, effectively making it neutral territory.

                  An few days later, SG-1 arrives on the Jaffa world, Dar Minos. To their surprise, they find Mollem waiting for them, along with several Aschen soldiers and diplomats. Acting surprisingly cordial, they invite the team into a hall that the Jaffa have lent them for the talks, and walk inside without waiting for an answer. The team, though confused, follows and takes a seat at a wide, round table in the center of the hall's largest room.

                  Once everyone is seated, Mollem opens with a not-so-subtle attack; Earth and its "Alliance" will pull out of the area around Confederation space perminantly, or the Confederation will do exactly as Landry feared and take down the galactic trading system. Carter replies that they have no knoweldge of any Alliance ships in Aschen territory, but Mollem quickly pulls out--to the team's dismay--a Tok'ra subspace sensor relay and activates it, showing some two dozen Tok'ra and Jaffa scout ships buzzing about the area, spying. Of course the sensor was stolen, but the message is clear: the Aschen know what they're up to.

                  But Daniel argues that the ships are only there because the Aschen have been rallying worlds against Earth, which Mollem flatly denies. He claims that Lehra is a planet looking to join the Confederation, and he was merely there to facilitate their merging. Teal'c finds this unlikely, considering Lehra has a sizable Jaffa population that is well-aware of what the Aschen are like, and would never willingly let their world fall under Confederation control. Regardless, Mollem knows that SG-1 has no hard evidence, and simply repeats his demand for all Alliance ships to leave Aschen space. He gives the team one hour to talk with their superiors.

                  While the others head back to the gate to talk with Landry, Carter hangs back to speak with Mollem personally, being the one with most experience with him. Although at first, he has no intention of talking with her, he finally relents and opens up. Carter asks what the Aschen have been doing since their last encounter, to which Mollem angrily replies that what "they have been doing" is trying to evacuate one of their major outposts, which was connected via stargate to a black hole thanks to the rigged addresses given to them by SG-1. Millions of Aschen were killed before they could figure out a way to disconnect that stargate safely, and for that, Earth must pay.

                  Seeing that she won't get much further with Mollem, Carter turns to leave. But one of the Aschen guards grabs her, and is quickly joined by two more. She demands to know what's going on, and Mollem calmly explains; he never expects Earth or the Alliance to back off... but he suspects they'll become much more agreeable if one of their own goes missing. He and his men step onto an Aschen transporter hidden in the next room, and vanish.

                  Meanwhile, the rest of the team is finishing up their chat with Landry, and are aboutto return to the hall. But they arrive to find it empty, with no one left. However, Teal'c notices a combat knife lying on the ground; Sam's must have been knocked off of her belt when she was taken. After a few seconds, Vala finds the Aschen transporter, but it won't connect to anything... meaning the Aschen must have had a ship in orbit. Knowing they've been tricked, Daniel rushes back to the gate to call for help.

                  While they try to find her, Carter is onboard an Aschen cruiser travelling through hyperspace. She's locked in a cell, but Mollem visits her after a while, informing her that they're heading to the Aschen homeworld, where she will be put on trial for terrorism. Carter is shocked; the Aschen tried to destroy Earth, not the other way around. But Mollem hardly cares, he only wants Earth to back off, and is certain this will have the desired effect.

                  On Earth, the team and Lanfry are trying to devise a plan to save Carter. The Aschen homeworld, using the estimated speed of Aschen engines, is five hours away from Dar Minos, and that gives them roughly four and a half hours to come up with something. Mitchell suggests sending the Aurora, but Teal'c mentions that the Confederation has far too many ships even for the Asgard-enhanced warship to win. That's when Daniel's face suddenly lights up, and he rushes down to the control room, yelling only, "Got an idea!"

                  Finally, the Aschen cruiser drops out of hyperspace, but to a shocking scene; the Confederation's fleet is arrayed against an armada of Earth, Tok'ra, Hebridanian, Nox, and Jaffa ships, the Alliance's first true coalition force. Even with superior numbers, the Aschen's weaponry and shields are below the standard of most Nox and Earth vessels, which would tip the scales of any battle in the Alliance's favor just enough to win. Suddenly, the comm. comes on, and the voice of Col. Via Sanders demands the Confederation turn over Col. Carter, or they will open fire.

                  Mollem demands to know how long the enemy has been here, and his people inform him that the Alliance ships arrived only a few minutes ago, Earth having sounded the warning and having faster hyperdrive technology (Aschen drives are rather slow, as established in "2001"). When Mollem continues to try and stall, a Nox warship fires a warning shot into the Confederation fleet, seriously draining one of the larger cruiser's shields.

                  Finally, the Ashen leaders tell Mollem to ring Col. Carter over to the Aurora; they can't win this round. The Aschen politician reluctantly does as he is asked, and a group of soldiers escort Carter to a ring room, where she glares at Mollem as she is transported away. Then, keeping to their promise, the Alliance fleet breaks off and jumps into hyperspace, dispersing back to their respective worlds.

                  Some time later, Carter is in her quarters at the ISGC when Daniel knocks on the door. Apparently, the Aschen have pulled the bulk of their fleet away from the galactic trading routes, but have begun mass production of heavy warships. Forcing the Confederation's hand worked this time, but now it's only a matter of time before the Aschen return with a vengenace...
                  Last edited by s09119; 16 January 2011, 01:26 PM.
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                    #24
                    12x10 "The Relic" (Part 1 of 2)
                    Synopsis: A derelict Furling warship is found floating in deep space, and SG-1 boards it to investigate why it was abandoned... but they may not be the only ones interested in the wreckage.
                    Spoiler:
                    In the middle of outer space, three ha'tak face each other; two on one side, one on the other. The duo of ships are blasting apart the lone one, chewing through its shields in no time. As it begins to explode, the scene is viewed from a different angle... the bridge of the lead winning ship. And there, Garrin ("Collision") can clearly be seen commanding the battle.

                    A few moments of chatter on the pel'tak make clear what just happened; these are two of Garrin's ships, and just destroyed a Free Jaffa vessel that had come to investigate their presence here. Apparently, they had to strike quickly before the enemy could get a signal back to Chulak, as there is something here of value.

                    Suddenly, the display screen lights up with the face of a Jaffa. This is the commander of the second victorious ship, and he wants to contact the Lucian Alliance about "it". He believes that "it" could be their ticket into returning to glory in the organization, and with all of Garrin's recent actions against Earth, he has little doubt that they will be welcomed back as heroes. But Garrin disagrees, and says that including them would ruin his plan. For now, the Lucian Alliance must stay out of this.

                    The other commander now grows angry, demanding that something be done. He claims to be tired of sneaking around the galaxy like this, and thinks that going back will make them more powerful than ever, more powerful than even Earth and its allies. Garrin sighs, asking that he lower his shields so he can ring aboard to discuss the situation in person. The commander complies, and cuts the comm. channel. As soon as he is sure the shields are down, Garrin coldly orders his men to destroy the other ha'tak, and within seconds a barrage of plasma fire have obliterated the other ship.

                    Now Garrin turns to the window, and as the camera rotates, the object of his desire is revealed... a Furling warship (recognized from Daniel's vision in "Requiem, Part 2").

                    Meanwhile, at the ISGC, a Tok'ra representative is arriving through the stargate. Daniel Jackson and Vala greet the man at the foot of the ramp, welcoming him to Earth. The diplomat explains that Anise (now on the High Council) would have come, but she is pre-occupied with setting up a new outpost near the galactic core. After the pleasantries have been exchanged, Daniel motions for the Tok'ra to follow him to the briefing room to meet with the others.

                    Once they arrive, the dignitary explains why the Tok'ra contacted Earth; one of the Lucian Alliance motherships they were tracking was mysteriously destroyed several hours ago, in the vicinity of a Free Jaffa ha'tak that has also been reported missing. He goes on to add that this is extremely odd, as the place where the two were located is merely empty space, far from any planet or fleet. Both the Jaffa and the Tok'ra would like it checked out, and the Nox have voiced interest, as well. However, the other Alliance factions are busy defending their various worlds, and only Earth has the luxury of a constantly-available ship.

                    Mitchell says they'd like to help, but the Aurora has been regelated to guard duty for the time being, in light of the attack against Nueva ("Manifest Destiny"). The UN won't want to let it go without a fight. But luckily, Carter brings up a possible solution... several former IOA nations began constructing starcraft around the time the Program went public, and a total of seven new ships will be done soon. But one has already been completed; the Chinese have constructed a BC-303, hence its earlier finish. And since all nation's starships fall under the jurisdiction of the UN, and by extension the ISGC, they can appropriate it for this mission. The Chinese won't be happy, but they'll have to agree.

                    Landry aproves the mission, but tells the team to check in every few hours. Then the five SG-1 members split up to get their things ready for the trip, promising to meet back in the gate room in an hour. While Daniel and Mitchell are packing, they disucss the possible ramifications taking the Chinese's new ship could have, but Jackson agrees in the end that it's necessary. And so they meet the others in the gate room, and are quickly beamed aboard the BC-303 Ming Yun (roughly meaning "Destiny"). The vessel's commander, Col. Choi Liu grudgingly welcomes them, but warns them that, regardless of the UN's actions, this is first-and-foremost a Chinese ship.

                    Daniel tries to convince the commander that they're only doing this because the Aurora is needed for planetary defense, but he doesn't seem to care. Liu merely orders the ship into hyperspace, and they depart. While they wait to arrive (this ship, like the Aurora, has all the latest Asgard technology, so it is quite fast), the team tries to make nice with the Chinese crew, but many of them refuse to talk to them, and those that don't obviously aren't very skilled at English. Daniel tries translating for them, but eventually they just give up and resign themselves to the wait.

                    After an hour or two of solid travel, the ship drops out of hyperspace in the middle of a cloud of wreckage; the two ha'tak destroyed earlier. The team, arriving on the bridge, is treated to a display of the prowess of the Chinese pilot, who skillfully avoids the massive chunks of metal flying toward them even spinning the 303 like a stuntplane to dodge one of them. Carter asks that a scan of the area be run to determine what happened, but her voice trails off as they clear the wreckage and drift into the open... revealing the Furling warship.

                    The entire team is awed by the site, as are the Chinese. Daniel recognizes it at once, and tells the others the significance of this find; if this ship is intact, it could hold technology on par with that of the Asgard and Ancients, making it extraordinarily valuable. He recommends beaming on and trying to get it online, but Col. Liu is cautions, not wanting America to take yet another piece of high technology for themselves. But after a brief bout of arguing, he agrees to let the team go, but only if they take a Chinese team with them. Mitchell agrees, and they are beamed aboard.

                    Daniel, going by ascended memory, guides the team to the bridge, where Carter hacks through the door and begins trying to interface with the ship's systems. She asks the Chinese to head to the reactor two levels down and try to get it working so they have more than emergency power to work with; amazingly, the backup generators are still working.

                    While the scientists are busy, Mitchell and Teal'c take a stroll down the ship's corridors, with Teal'c noting the remarkable similarity of the consoles here to what SG-1 found in previous Furling technology ("Paradise Lost"), indicating that this ship and others like it were built around the same time as the paradise planet. Then they pass a room that looks amazingly familiar, and Mitchell comms Carter to hold up; a device like the Alliance History archive on Helopolis is here.

                    Daniel soon arrives and powers it up, but is stumped by the Furling language he encounters... since there have only been a few examples of their writing found by Earth, he hasn't had a chance to figure it out yet. However, he does manage to decipher some of it, making it out as some sort of final log. Mitchell and Teal'c leave him to his work, heading back to the bridge to check on Carter's progress. As they arrive outside it, they hear a loud creak reverberate through the vessel, but Sam explains it away as just old age.

                    (Daniel discovers that this ship was actually on its way to Heliopolis during this time)

                    Suddenly, the lights come on, and the computer consoles power up; the Chinese got the reactor online. They radio in their success, then say they want to go check out the hyperdrive to make sure it's working. Carter agrees, and gets back to work on her interface, which she says is almost ready to go (she had practice during the "Paradise Lost" incident).

                    Meanwhile, Daniel has been busily reading into this ship's history. It was constructed during the waning years of the Furling's "civil war", during which they and the Alliance desperately tried to destroy the rogue AI they had created. This ship was built to carry the leaders of the Furling race away from their final outpost to Heliopolis, where they would be safe from harm. But something (Daniel isn't sure what) went wrong during the trip, and the ship was evacuated. Perplexed, Daniel dives deeper into the records, hoping to unearth more information.

                    Finally, she gets it, and immediately hooks into the ship's primary systems, bringing shields and sensors back up. And this creates a problem; the internal sensors are detecting fourteen extra life signs, all moving quite rapidly toward the bridge (Carter says they hadn't been picked up earlier because this ship's hull is interfering with the Ming Yun's sensors). She, Mitchell, and Teal'c grab their weapons, then radio for Daniel and Vala to prepare for trouble. Vala, who had been wandering around the hallways (no doubt looking for valuables), pulls out her zat and runs toward where Daniel is still working with the log.

                    On the bridge, Carter seals the doorway and hurriedly works on getting the weapons online; if someone else is aboard investigating the ship, then it stands to reason that whatever brought them here will be returning soon enough. She starts to radio Col. Liu to beam a contingent of soldiers over to help, but the channel is suddenly filled with static... meaning that the other people onboard must be jamming them.

                    After a moment or two, feet can be heard approaching, and a second later the sound of a control panel being ripped open are heard. Carter realizes that someone must be trying to slice through the door like she did, and frantically tries to boost the locking mechanisms... but it's not good. Only a few minutes stand between them and whoever is out there.

                    Daniel and Vala, having met up outside the log room, are already on their way toward the bridge, but stop when the voice of someone not on their team comes over the radio; Garrin. He's standing outside the bridge, watching as his men start to get the door to unlock, and cheerfully greets SG-1, informing them that they won't be getting away this time.

                    Outside, as if to complete the awful situation, three ha'tak drop out of hyperspace, surrounding the Ming Yun. They're trapped.

                    ((To Be Continued))
                    Last edited by s09119; 03 February 2008, 05:51 AM.
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                      #25
                      Hmmm... I went to post Part 2 of the mid-season finale and the Word doc with it disappears... odd...

                      I'll have to re-write it later.
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                        #26
                        Originally posted by s09119 View Post
                        Hmmm... I went to post Part 2 of the mid-season finale and the Word doc with it disappears... odd...

                        I'll have to re-write it later.
                        i don't thuink the Nox have warships at all. but a well written story

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                          #27
                          Your season 12 seems to lack a very defined enemy this time. Garrin's ships are certainly powerful, but the origin of that power seems to me to be the origin of your new villain, yes? I like the way you've created a unified galaxy though. It's very intriguing.
                          Spoiler:
                          Check out my fanfiction! http://www.fanfiction.net/~memnarch

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                            #28
                            Originally posted by Crazy Tom View Post
                            i don't thuink the Nox have warships at all. but a well written story
                            Well that's the point of adding onto SG-1, to reveal things the show didn't explain. We know the Nox were once part of the Alliance, and therefore must have had ships at one point. I'm just bringing them back (besides, canonically speaking, we have no evidence that they didn't).

                            Originally posted by memnarch View Post
                            Your season 12 seems to lack a very defined enemy this time. Garrin's ships are certainly powerful, but the origin of that power seems to me to be the origin of your new villain, yes? I like the way you've created a unified galaxy though. It's very intriguing.
                            Thank you And I'm purposely dancing around the real "villain" for now, but there is one coming, I assure you. Think of Garrin and his mysteriously-powerful ships as a vanguard of sorts for a far more powerful foe.
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                              #29
                              Originally posted by s09119 View Post
                              Well that's the point of adding onto SG-1, to reveal things the show didn't explain. We know the Nox were once part of the Alliance, and therefore must have had ships at one point. I'm just bringing them back (besides, canonically speaking, we have no evidence that they didn't).

                              Thank you And I'm purposely dancing around the real "villain" for now, but there is one coming, I assure you. Think of Garrin and his mysteriously-powerful ships as a vanguard of sorts for a far more powerful foe.
                              they most likely had ships but whetehr those ships had wepons is another matter. remember they are pacifist hipies, their ships would be very advanced but i think more to the point of evading and confusing a enemy than hurting them, remember they took away SG1-s weapons so tey couldn't hurt Baal.

                              no complaint otherwise

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                                #30
                                12x11 "Takeover" (Part 2 of 2)
                                Synopsis: Trapped aboard a Furling warship crawling with hostile forces and cut off from help, SG-1 must find a way to escape with their lives.
                                Spoiler:
                                ((60 Second Recap of "The Relic"))

                                As the three SG-1 members on the bridge watch, helpless, as the door begins to open, Carter suddenly has an idea. She types in one final command to the ship, then pulls out her laptop and fires her P-90 into the control console, shattering the delicate piece of technology. Mitchell is about to ask what on Earth she's doing when, just as the door slides open, the three are engulfed in the bright light of an Asgard transport beam and vanish.

                                From outside, Garrin watches as, yet again, his adversaries evade him, and angrily orders his men to fan out and search the ship. He enters the bridge and contacts his ships on his radio, telling them to send over more men to help look for SG-1; with the shields still up, they couldn't have beamed off, so they must be somewhere. Then he seems to calm down, remembering why he is here, and walks purposefully to the control console Carter just destroyed. He takes a quick look at it, smiles, and gets to work...

                                Meanwhile, on the other end of the ship, Carter, Mitchell, and Teal'c are materializing in the engine room, startling the Chinese team still working there. The lead scientist demands to know what's going on, but Mitchell says there's no time and that they need to move now. The Chinese begin to protest, saying they will file a complaint with Col. Liu, but Teal'c finally grabs two of them and roughly drag them away, with the other two scientists following reluctantly after their companions.

                                As they go through the hallways, always on the lookout, Carter explains that she had found a subroutine for a transporter system, no doubt given to the Furlings by their allies the Asgard. She entered a final command into the system to transport the three of them out of the bridge, then blasted it so Garrin would be unable to use the sensors or transporter himself. Considering how long it took her to rig an interface, even with previous exposure to Furling technology, she highly doubts he'll make any headway. Now they just need to find Daniel and Vala--without using their radios--and find a way off this ship. But Mitchell brings up a sobering point; they all saw the ha'tak drop out of hyperspace on the sensors, and there's little hope they could get away before being destroyed. They need a plan.

                                Closer to the bridge, Daniel and Vala are also hurrying through the corridors, trying to put as much distance between themselves and Garrin's men as possible. Vala asks how they could have possibly got onboard, seeing as there were no ships in the area when the Ming Yun arrived. Daniel guesses that a ship arrived to drop them off, then retreated (he suggests it took some damage in whatever battle took place here) to get reinforcements, not thinking anyone else would be coming. Whatever the case, the problem is here now, and all that matters is finding the others and getting out of here.

                                As they round a corner, they suddenly spot two of Garrin's men up ahead, who quickly reach for their radios. Vala zats one of them, and the second one is taken out by Daniel's P-90 fire. At once, he regrets using such a loud weapon, but there was no time to switch for anything else. He and Vala throw the bodies into a nearby room and seal the door, after taking one of their radios, then immediately start running down the hallway, knowing that more soldiers will be there any minute now to investigate.

                                Carter and Mitchell are examining a security console in the bowels of the ship when Teal'c suddenly calls out to them. They join him at a nearby window and watch as the three ha'tak slowly start to maneuver away from the ship...

                                On the Ming Yun, the Chinese are in disarray. Dozens of Garrin's troops have ringed aboard, and one of his lieutenants has taken control of the bridge. He orders Col. Liu to tell him how to pilot the ship so they can take it with them, but the Chinese officer refuses. After three more attempts fail, Garrin's man finally just pulls out a pistol and shoots Liu in the head. He then turns to the pilot and orders him to take the ship to coordinates, and the rest of the crew will be spared. Not seeing any choice, the pilot does as he is told.

                                The team watches, their hearts sinking, as the three ha'tak and the Ming Yun jump into hyperspace. But that's only half the shock they have to face; the Furling ship is moving! Somehow, Garrin's managed to get control of the ship, and the three humans look on in horror as they, too, enter hyperspace. Now they're sure somthing is wrong, as Carter knows that no one should have been able to get sensors online, much less the hyperdrive. Hacking into the security console, she quickly jams the ship's sensors, hoping that it will hold off Garrin long enough for them to come up with something.

                                Getting closer to the others now, Daniel and Vala are also looking out a window into hyperspace, equally amazed. Daniel is shocked this ship can still fly, considering the amount of time it's been sitting in space. Up ahead, they suddenly hear voices, and the two of them dive behind outcroppings in the walls, raising their weapons...

                                Teal'c perks up, noticing a subtle clang nearby. He alerts Carter and Mitchell, and the three of them grab their weapons, telling the Chinese to stay hidden. Slowly, very slowly, the trio advances, jumping past a doorway to come face-to-face with none other than Vala and Daniel. The five of them stand silent for a moment, then break out in sighs of gratitude. They quickly swap what they know; Carter explaining Garrin's storming of the bridge, and Daniel explaining the ship's original mission. Then they head back to the Chinese to make a plan.

                                On the bridge, Garrin is standing at the computer banks that line the walls, tapping in commands. One of his soldiers enters and informs him that they've located two bodies at the far end of ship, one having been stunned and the other shot dead by Tau'ri gunfire. Garrin, angry, tells him to search harder and spread his men out more. The soldier asks if they can just use the internal sensors to look for SG-1, but recieves a harshy repremand for it. His commander angrily replies that the sensors have been jammed, and that if he doesn't find the Earth team soon, he'll be shot where he stands.

                                As the team sits in what appears to be a small lab, the ship suddenly lurches; they've dropped out of hyperspace. Carter brings up a display on the lab's computer, and they see a gargantuan space station before them. The three ha'tak and the Ming Yun are also dropping out of hyperspace nearby, and forming up near the station (which is surrounded by numerous ha'tak, al'kesh, and other alien ships). Mitchell surmises that this is Garrin's base of operations, in which case they really need to get out of here. Suddenly, Carter gets an idea, and leans in to tell it to the others...

                                Back on the warship's bridge, Garrin has almost got sensors unjammed. Suddenly, though, the ship begins to rotate to face the Ming Yun, without him doing anything. Then, even more shocking, a flurry of energy blasts are unleashed by the Furling ship, pummeling the 303's shields. This is Carter, who is using the controls in an auxillary control room to take partial control of the ship, but she knows that Garrin can override her once he figures it out.

                                A second later, it's done; the Ming Yun's shields fail, and Carter cuts the weapons. She then unjams the sensors and beams herself, SG-1, and the Chinese back onto their ship, simultaneously setting the Furling ship to beam Garrin's men on the 303 back to his position.

                                Garrin watches, amazed, as the 303 suddenly turns (now under the control of SG-1 once more) and jumps into hyperspace before his ha'tak can do anything to stop them. Once more, they have escaped.

                                Back on Earth, the Chinese ambassador ("The Scourge", "Crusade") is meeting with SG-1 at the ISGC, congratulating them for a job well-done. She adds that China is not going to try anything for the loss of Col. Liu, as they understand they could not have stopped it. In fact, they have offered the Ming Yun are any further missions, should they need the ship, but Mitchell declines, noting that two new 304s should be coming off the production line within a week.

                                As the ambassador turns to leave, she calls over Daniel Jackson, whom she has sparred with in the past. She asks him what became of the Furling warship, and what this means for Earth, to which he solemnly replies that it, by now, has no doubt joined Garrin's growing armada. Even worse, they will probably be seeing it again far too soon... on the battlefield.

                                ((The End))
                                Last edited by s09119; 16 January 2011, 01:24 PM.
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