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    Prior to the fall of Earth to the Der'kal, Samantha and Jason Carter worked on a joint project to categorize all the species the ISGC had encountered in its fourteen years of operation. The two geniuses finally settled on the following system for giving word and form to the varying cultures and their achievements, deciding that an ability to travel ever-greater distances ultimately made the difference between different peoples. All races fall into one category only, based on the knowledge that they themselves have developed or taken from others (in the latter case, a mastery of another's technology is required to move on on that merit).

    Hierarchy of Advancement

    TIER 7: Preindustrial
    Hallmarks: as the most-common form of civilization in the known universe, Preindustrial societies form the backbone of galactic life. Limited and comparatively-simple weaponry dominates preindustrial warfare, and power generation is extremely scarce, if it exists to any extent at all. Technology is restricted to its lowest levels, though scientific and philosophical knowledge can be emphasized. These societies are oftentimes the most stable, lasting for many thousands of years without major incident.
    Examples: Post-Wraith Athosians, The Land of Light, etc.


    TIER 6: Industrial
    Hallmarks: these societies are scattered across the galactic plane, and hold the most promise for the next generation of rising races. Industrial peoples rely on revolutionary power sources to significantly advance their technological and scientific prowess. Agrarian civilizations typically go extinct at this point, converting to mechanized ones, and their home planet's biosphere traditionally becomes quite unstable with primitive pollutants. The stability of most Industrial societies is a step down from that of Preindustrial ones, as newer and perhaps-feared ideas begin to stem from higher advancement.
    Examples: Genii, Hoffans, etc.


    TIER 5: Atomic
    Hallmarks: comprising roughly 8% of known worlds, Atomic civilizations are few but powerful, often possessing weapons with destructive capabilities far beyond those they held mere decades before. Technological advancement focuses on producing clean energy, disease prevention, and anti-ballistic defense systems for protection against nuclear arms. Atomic energy and weaponry define these races, and nuclear holocaust is an uncommon, but not unforeseen, end for them in many cases. Most surviving Atomic peoples, however, successfully pass through these turbulent times and move on.
    Examples: Pre-SGC Earth, Langarans, Rand Protectorate/Caledonian Federation, etc.


    TIER 4: Interplanetary
    Hallmarks: for those species that evade extinction during their discoveries of atomic weapons, advancement into the Interplanetary stage brings a wealth of wisdom and wonder. Perception-altering discoveries on a daily basis are not unheard of, and technology advances at an ever-increasing exponential rate. Abundant clean energy allows a world's population to live in contended comfort, and the focus of weaponry becomes efficiency, accuracy, and speed of deployment. These races are capable of constructing ships that can colonize nearby worlds and make contact with close-by neighbors, but lack the technological know-how to construct faster-than-light drive engines on their own.
    Examples: Tau'ri (modern day), Aschen (as of Season 5), etc.


    TIER 3: Interstellar
    Hallmarks: arguably the most common of the "advanced" groups in the universe, Interstellar races have managed to unlock the secrets of FTL travel, and have gained the ability to traverse their home galaxy with ease. Most of these species have overcome internal diversity, though short civil wars are not an uncommon occurance. Projectile and nuclear weaponry is largely sidelined during the Interstellar stage in favor of energized plasma, and power generation largely shifts to high-yield extraction methods. The governments of these civilizations are quite stable, despite the downward trend of religious belief and influence. Near-instantaneous communication, artificial intelligences, and energy shields are examples of typical Interstellar-tier technologies, often leading to either prolonged peace and prosperity or devastating cross-planetary warfare.
    Examples: Wraith, Goa'uld, Travelers, Tok'ra, Free Jaffa, Aschen, Ursini, etc.


    TIER 2: Intergalactic
    Hallmarks: the pinnacle of most civilizations comes with the breaking of the galactic mold, so-to-speak. Once a species has mastered FTL travel to the extent that they can move beyond their home system, quadrant, and galaxy, they have achieved more than nearly all others in the known universe. Technological advancement traditionally slows at this point due to the narrowing of ideas; at the Intergalactic level, most races begin to lose the ability to think on a "lower" level, stifling their ability to move forward to some degree. Weaponry reaches its most-powerful and devastating, and blasts capable of leveling whole cityscapes in a single brush are not outside these civilizations' reach. Travel between star systems can be reduced to mere moments, and between galaxies can take only a matter of days. The most-common attribute of an Intergalactic society is the establishment of colonies inside other star clusters, alongside vessels of staggering side. Stability in such peoples can vary by race, and no single measurement can accurately be made.
    Examples: Der'kal, Asgard, Nox, Replicators/Asurans, Venii, Tau'ri (debated; with alien advances), etc.


    TIER 1: Ascendant
    Hallmarks: for a civilization to reach the Ascendant level is an astonishing achievement indeed. By this time, a species has gained the ability to affect things on a cross-galactic scale, establishing settlements and outposts on thousands of worlds. Such groups possess the knowledge to actually create life from nothingness, either in organic or synthetic form, and have the means to transport them via advanced methods to any of their territories. Weaponry becomes its most-refined at this stage, usually consisting of methods of extreme precision or scope, though the races at this level most-often abhor warfare or violence of any type. Technological progress typically ends with the discovery of ascension, the ability to transcend the corporal form and exist as nothing but pure energy. Once a society has unlocked this, ascension itself quickly follows, ending a peoples' existence in the mortal plane.
    Examples: Alterans (Ancients/Ori)
    Last edited by s09119; 05 March 2011, 10:33 AM.
    Click the banner or episode links to visit the virtual continuations of Stargate!
    Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

    Comment


      Originally posted by s09119 View Post
      Prior to the fall of Earth to the Der'kal, Samantha and Jason Carter worked on a joint project to categorize all the species the ISGC had encountered in its fourteen years of operation. The two geniuses finally settled on the following system for giving word and form to the varying cultures and their achievements, deciding that an ability to travel ever-greater distances ultimately made the difference between different peoples. All races fall into one category only, based on the knowledge that they themselves have developed or taken from others (in the latter case, a mastery of another's technology is required to move on on that merit).

      Hierarchy of Advancement

      TIER 7: Preindustrial
      Hallmarks: as the most-common form of civilization in the known universe, Preindustrial societies form the backbone of galactic life. Limited and comparatively-simple weaponry dominates preindustrial warfare, and power generation is extremely scarce, if it exists to any extent at all. Technology is restricted to its lowest levels, though scientific and philosophical knowledge can be emphasized. These societies are oftentimes the most stable, lasting for many thousands of years without major incident.
      Examples: Post-Wraith Athosians, The Land of Light, etc.


      TIER 6: Industrial
      Hallmarks: these societies are scattered across the galactic plane, and hold the most promise for the next generation of rising races. Industrial peoples rely on revolutionary power sources to significantly advance their technological and scientific prowess. Agrarian civilizations typically go extinct at this point, converting to mechanized ones, and their home planet's biosphere traditionally becomes quite unstable with primitive pollutants. The stability of most Industrial societies is a step down from that of Preindustrial ones, as newer and perhaps-feared ideas begin to stem from higher advancement.
      Examples: Genii, Hoffans, etc.


      TIER 5: Atomic
      Hallmarks: comprising roughly 8% of known worlds, Atomic civilizations are few but powerful, often possessing weapons with destructive capabilities far beyond those they held mere decades before. Technological advancement focuses on producing clean energy, disease prevention, and anti-ballistic defense systems for protection against nuclear arms. Atomic energy and weaponry define these races, and nuclear holocaust is an uncommon, but not unforeseen, end for them in many cases. Most surviving Atomic peoples, however, successfully pass through these turbulent times and move on.
      Examples: Pre-SGC Earth, Langarans, Rand Protectorate/Caledonian Federation, etc.


      TIER 4: Interplanetary
      Hallmarks: for those species that evade extinction during their discoveries of atomic weapons, advancement into the Interplanetary stage brings a wealth of wisdom and wonder. Perception-altering discoveries on a daily basis are not unheard of, and technology advances at an ever-increasing exponential rate. Abundant clean energy allows a world's population to live in contended comfort, and the focus of weaponry becomes efficiency, accuracy, and speed of deployment. These races are capable of constructing ships that can colonize nearby worlds and make contact with close-by neighbors, but lack the technological know-how to construct faster-than-light drive engines on their own.
      Examples: Tau'ri, Aschen (as of Season 5), Tegreans, etc.


      TIER 3: Interstellar
      Hallmarks: arguably the most common of the "advanced" groups in the universe, Interstellar races have managed to unlock the secrets of FTL travel, and have gained the ability to traverse their home galaxy with ease. Most of these species have overcome internal diversity, though short civil wars are not an uncommon occurance. Projectile and nuclear weaponry is largely sidelined during the Interstellar stage in favor of energized plasma, and power generation largely shifts to high-yield extraction methods. The governments of these civilizations are quite stable, despite the downward trend of religious belief and influence. Near-instantaneous communication, artificial intelligences, and energy shields are examples of typical Interstellar-tier technologies, often leading to either prolonged peace and prosperity or devastating cross-planetary warfare.
      Examples: Wraith, Goa'uld, Travelers, Tok'ra, Free Jaffa, etc.


      TIER 2: Intergalactic
      Hallmarks: the pinnacle of most civilizations comes with the breaking of the galactic mold, so-to-speak. Once a species has mastered FTL travel to the extent that they can move beyond their home system, quadrant, and galaxy, they have achieved more than nearly all others in the known universe. Technological advancement traditionally slows at this point due to the narrowing of ideas; at the Intergalactic level, most races begin to lose the ability to think on a "lower" level, stifling their ability to move forward to some degree. Weaponry reaches its most-powerful and devastating, and blasts capable of leveling whole cityscapes in a single brush are not outside these civilizations' reach. Travel between star systems can be reduced to mere moments, and between galaxies can take only a matter of days. The most-common attribute of an Intergalactic society is the establishment of colonies inside other star clusters, alongside vessels of staggering side. Stability in such peoples can vary by race, and no single measurement can accurately be made.
      Examples: Der'kal, Asgard, Nox, Replicators/Asurans, etc.


      TIER 1: Ascendant
      Hallmarks: for a civilization to reach the Ascendant level is an astonishing achievement indeed. By this time, a species has gained the ability to affect things on a cross-galactic scale, establishing settlements and outposts on thousands of worlds. Such groups possess the knowledge to actually create life from nothingness, either in organic or synthetic form, and have the means to transport them via advanced methods to any of their territories. Weaponry becomes its most-refined at this stage, usually consisting of methods of extreme precision or scope, though the races at this level most-often abhor warfare or violence of any type. Technological progress typically ends with the discovery of ascension, the ability to transcend the corporal form and exist as nothing but pure energy. Once a society has unlocked this, ascension itself quickly follows, ending its existence in the mortal plane.
      Examples: Alterans
      Sweet, thats some cool stuff.

      Comment


        Originally posted by s09119 View Post
        Prior to the fall of Earth to the Der'kal, Samantha and Jason Carter worked on a joint project to categorize all the species the ISGC had encountered in its fourteen years of operation. The two geniuses finally settled on the following system for giving word and form to the varying cultures and their achievements, deciding that an ability to travel ever-greater distances ultimately made the difference between different peoples. All races fall into one category only, based on the knowledge that they themselves have developed or taken from others (in the latter case, a mastery of another's technology is required to move on on that merit).

        Hierarchy of Advancement

        TIER 7: Preindustrial
        Hallmarks: as the most-common form of civilization in the known universe, Preindustrial societies form the backbone of galactic life. Limited and comparatively-simple weaponry dominates preindustrial warfare, and power generation is extremely scarce, if it exists to any extent at all. Technology is restricted to its lowest levels, though scientific and philosophical knowledge can be emphasized. These societies are oftentimes the most stable, lasting for many thousands of years without major incident.
        Examples: Post-Wraith Athosians, The Land of Light, etc.


        TIER 6: Industrial
        Hallmarks: these societies are scattered across the galactic plane, and hold the most promise for the next generation of rising races. Industrial peoples rely on revolutionary power sources to significantly advance their technological and scientific prowess. Agrarian civilizations typically go extinct at this point, converting to mechanized ones, and their home planet's biosphere traditionally becomes quite unstable with primitive pollutants. The stability of most Industrial societies is a step down from that of Preindustrial ones, as newer and perhaps-feared ideas begin to stem from higher advancement.
        Examples: Genii, Hoffans, etc.


        TIER 5: Atomic
        Hallmarks: comprising roughly 8% of known worlds, Atomic civilizations are few but powerful, often possessing weapons with destructive capabilities far beyond those they held mere decades before. Technological advancement focuses on producing clean energy, disease prevention, and anti-ballistic defense systems for protection against nuclear arms. Atomic energy and weaponry define these races, and nuclear holocaust is an uncommon, but not unforeseen, end for them in many cases. Most surviving Atomic peoples, however, successfully pass through these turbulent times and move on.
        Examples: Pre-SGC Earth, Langarans, Rand Protectorate/Caledonian Federation, etc.


        TIER 4: Interplanetary
        Hallmarks: for those species that evade extinction during their discoveries of atomic weapons, advancement into the Interplanetary stage brings a wealth of wisdom and wonder. Perception-altering discoveries on a daily basis are not unheard of, and technology advances at an ever-increasing exponential rate. Abundant clean energy allows a world's population to live in contended comfort, and the focus of weaponry becomes efficiency, accuracy, and speed of deployment. These races are capable of constructing ships that can colonize nearby worlds and make contact with close-by neighbors, but lack the technological know-how to construct faster-than-light drive engines on their own.
        Examples: Tau'ri, Aschen (as of Season 5), Tegreans, etc.


        TIER 3: Interstellar
        Hallmarks: arguably the most common of the "advanced" groups in the universe, Interstellar races have managed to unlock the secrets of FTL travel, and have gained the ability to traverse their home galaxy with ease. Most of these species have overcome internal diversity, though short civil wars are not an uncommon occurance. Projectile and nuclear weaponry is largely sidelined during the Interstellar stage in favor of energized plasma, and power generation largely shifts to high-yield extraction methods. The governments of these civilizations are quite stable, despite the downward trend of religious belief and influence. Near-instantaneous communication, artificial intelligences, and energy shields are examples of typical Interstellar-tier technologies, often leading to either prolonged peace and prosperity or devastating cross-planetary warfare.
        Examples: Wraith, Goa'uld, Travelers, Tok'ra, Free Jaffa, etc.


        TIER 2: Intergalactic
        Hallmarks: the pinnacle of most civilizations comes with the breaking of the galactic mold, so-to-speak. Once a species has mastered FTL travel to the extent that they can move beyond their home system, quadrant, and galaxy, they have achieved more than nearly all others in the known universe. Technological advancement traditionally slows at this point due to the narrowing of ideas; at the Intergalactic level, most races begin to lose the ability to think on a "lower" level, stifling their ability to move forward to some degree. Weaponry reaches its most-powerful and devastating, and blasts capable of leveling whole cityscapes in a single brush are not outside these civilizations' reach. Travel between star systems can be reduced to mere moments, and between galaxies can take only a matter of days. The most-common attribute of an Intergalactic society is the establishment of colonies inside other star clusters, alongside vessels of staggering side. Stability in such peoples can vary by race, and no single measurement can accurately be made.
        Examples: Der'kal, Asgard, Nox, Replicators/Asurans, etc.


        TIER 1: Ascendant
        Hallmarks: for a civilization to reach the Ascendant level is an astonishing achievement indeed. By this time, a species has gained the ability to affect things on a cross-galactic scale, establishing settlements and outposts on thousands of worlds. Such groups possess the knowledge to actually create life from nothingness, either in organic or synthetic form, and have the means to transport them via advanced methods to any of their territories. Weaponry becomes its most-refined at this stage, usually consisting of methods of extreme precision or scope, though the races at this level most-often abhor warfare or violence of any type. Technological progress typically ends with the discovery of ascension, the ability to transcend the corporal form and exist as nothing but pure energy. Once a society has unlocked this, ascension itself quickly follows, ending its existence in the mortal plane.
        Examples: Alterans
        ok before unending we would have been interplanetry. but now we are intergalactic. sorry had to argue that point. so wait if we are at tier two now....whoa not long until we become tier one. and i can think of one human not too thrilled about this again
        sigpic

        Comment


          Originally posted by Commander Thor View Post
          ok before unending we would have been interplanetry. but now we are intergalactic. sorry had to argue that point. so wait if we are at tier two now....whoa not long until we become tier one. and i can think of one human not too thrilled about this again
          The chart only takes into account technologies each race has either developed on their own or could replicate without outside assistance... we are incapable of constructing an FTL drive without falling back on the Goa'uld or Asgard designs.
          Click the banner or episode links to visit the virtual continuations of Stargate!
          Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

          Comment


            So, does that mean for us to advance to Tier 3 we will need to ditch the Asgard hyperdrives? I can't see us completely abandoning them, they are a very advanced FTL system.

            A cool piece of background nonetheless
            Prepare for the future. My SGA fic

            http://forum.gateworld.net/showthread.php?t=61886

            Comment


              I think that when the Asgard gave us their technology in unending it essentially became ours. I mean the advances we made on it, and especially in your continuation the advances the tauri made on the tech, its ours now.


              but if you wont make the Taur'i intergalatic then at least make them interstellar. I mean come on
              [kick ass signature coming soon]



              Comment


                Originally posted by Apollo214 View Post
                I think that when the Asgard gave us their technology in unending it essentially became ours. I mean the advances we made on it, and especially in your continuation the advances the tauri made on the tech, its ours now.
                We've made no advances on it... even in the continuation, we're just churning out copies and pasting them into our ships.
                Click the banner or episode links to visit the virtual continuations of Stargate!
                Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

                Comment


                  Okay. three things.

                  1.) I really liked this episode. I'm in the boat of "Cool, a new 305."

                  2.) I have a feeling the Jupiter is going to get destroyed in the coup. I really hope you don't do that. AND GIVE THE AUSSIES A SHIP!!!

                  3.) I like the tier categories for species.
                  Check out my music on Youtube and iCompositions.com

                  http://www.youtube.com/user/phildebrand2http://www.icompositions.com/artists/olympus/
                  sigpic

                  Enjoy!

                  Comment


                    Originally posted by s09119 View Post
                    We've made no advances on it... even in the continuation, we're just churning out copies and pasting them into our ships.
                    Ctrl+C, Ctrl+V.

                    Comment


                      Originally posted by Apollo214 View Post
                      I think that when the Asgard gave us their technology in unending it essentially became ours. I mean the advances we made on it, and especially in your continuation the advances the tauri made on the tech, its ours now.


                      but if you wont make the Taur'i intergalatic then at least make them interstellar. I mean come on
                      We are a special case. Like we would be designated Tau'ri - Tier 4-A or something like that.
                      Check out my music on Youtube and iCompositions.com

                      http://www.youtube.com/user/phildebrand2http://www.icompositions.com/artists/olympus/
                      sigpic

                      Enjoy!

                      Comment


                        If this was real, I can imagine the fan complaining that after three episodes, and soon four, we still haven't seen really seen them fighting the Der'kal yet. But I don't mind. The episodes you've posted so far were all good, even Contagion. That episode wasn't really all that realistic, but it was an interested twist on a theme that has been done to death.

                        I'm actually thinking of maybe doing my own continuation of SG-1 and Atlantis, but I'll probably write it more novel-style rather than just describe what happens. However, if I do get beyond the planning stages (I have a few other fan fic projects that'll have to take first priority) I won't start to write it before I've seen the first Stargate Atlantis film. So, seeing as that'll take some time, don't think I'm trying to advertise or something. Besides, most people I tell now will probably have forgotten by then, anyway.

                        I'm going to ignore all the films, except Ark of Truth and the first Stargate Atlantis film. In my version there will be a year-long break between Seasons 10 and 11, though the two-parter pilot, Clava Thessara Infinitas (which is, kind of, The Torment of Tentalus, The Fifth Race and Lost & Found mixed together), SG-1 heads for a small cluster of stars at the boarder of the Local Group aboard the Odyssey, a journey that takes 2 months each way. So, it starts a little less than a year after Unending.

                        My version of Season 11 is pretty much an aftermath of the Ori crisis. I even have plans for an episode called Aftermath that deals with it, and there are other episodes, like Rogues that deals with a rogue group of Ori Warriors who stayed behind when the rest of the army returned to the Ori Galaxy. And there's a currently untitled two-parter (episode 18 and 19) where the Lucian Alliance gets what they deserve (I wanted Earth to get its own fleet of Ha'tak and Al'kesh). The season finale is called Hidden Agendas, but as for the plot, my lips are sealed. But it's part of a story arc started in an episode called Investigation where a member of the Jaffa High Council is found murdered, and Teal'c and Bra'tac leads the investigation.

                        Season 12 is a nostalgic season, in that it returns to the classic formula of a new planet each week (the calm before the storm) where Teal'c, having been exiled from the Jaffa Nation, have re-joined SG-1 (in hopes to free his people, heheh). Among the episodes there's going to be a classic Goa'uld episode (a former System Lord, turned minor after he was defeated centuries ago, have retreated to a primitive and isolated world where the inhabitants are unaware of the fall of the Goa'uld, and they were never visited by a Prior, the lucky *******s). And there's one called The Lone Survivor, a clip show episode where they gate to a world destroyed by the Goa'uld and they find a survivor who's lived on that planet alone for years, not daring to risk going through the gate (Anubis was pretty powerful at the time). She tells a tale that sounds like an alternate version of Earth's Stargate Programme, although her people were about 1-200 years more advanced than us, advanced and united enough for the Tollan to teach them how to build an ion cannon.

                        Season 12 ends in a cliffhanger and in Seasons 13-15 the galaxy is in a state of total war. In Season 14, where the true enemy finally shows its face, the enemy Jaffa gets new armour and staff weapons. The series finale, The Sky Full of Stars, isn't the end of the war, but it is the turning point. The rest of the war is described by narrators. One could compare it to Star by Star, especially as it's feature-length, but quite honestly I think it would have turned out the same even if I hadn't read Star by Star. I'm a sucker for big, climactic battles at the heroes' doorstep.

                        And besides, there are no Asgard vessels in Star by Star...

                        EDIT: s09, I hope you don't mind. I just love talking about my own stories, and some times it gets hard to resist.

                        Comment


                          Dear Link AEwond.... Because their arent any asgard ships in Star by star is because the were wiped out ( in this galaxy) in Unending. And a Sky full of stars sounds kinda wannabe Star by star. But I can be wrong
                          sigpic

                          The replicator isnt running away, he is just, um, shifting fase

                          Comment


                            Originally posted by SG-18 View Post
                            We are a special case. Like we would be designated Tau'ri - Tier 4-A or something like that.
                            Certain species' ranks may change by the series' end. Just gotta wait and see!

                            Originally posted by Link Æwondåslåmon View Post
                            If this was real, I can imagine the fan complaining that after three episodes, and soon four, we still haven't seen really seen them fighting the Der'kal yet. But I don't mind. The episodes you've posted so far were all good, even Contagion. That episode wasn't really all that realistic, but it was an interested twist on a theme that has been done to death.

                            I'm actually thinking of maybe doing my own continuation of SG-1 and Atlantis, but I'll probably write it more novel-style rather than just describe what happens. However, if I do get beyond the planning stages (I have a few other fan fic projects that'll have to take first priority) I won't start to write it before I've seen the first Stargate Atlantis film. So, seeing as that'll take some time, don't think I'm trying to advertise or something. Besides, most people I tell now will probably have forgotten by then, anyway.

                            I'm going to ignore all the films, except Ark of Truth and the first Stargate Atlantis film. In my version there will be a year-long break between Seasons 10 and 11, though the two-parter pilot, Clava Thessara Infinitas (which is, kind of, The Torment of Tentalus, The Fifth Race and Lost & Found mixed together), SG-1 heads for a small cluster of stars at the boarder of the Local Group aboard the Odyssey, a journey that takes 2 months each way. So, it starts a little less than a year after Unending.

                            My version of Season 11 is pretty much an aftermath of the Ori crisis. I even have plans for an episode called Aftermath that deals with it, and there are other episodes, like Rogues that deals with a rogue group of Ori Warriors who stayed behind when the rest of the army returned to the Ori Galaxy. And there's a currently untitled two-parter (episode 18 and 19) where the Lucian Alliance gets what they deserve (I wanted Earth to get its own fleet of Ha'tak and Al'kesh). The season finale is called Hidden Agendas, but as for the plot, my lips are sealed. But it's part of a story arc started in an episode called Investigation where a member of the Jaffa High Council is found murdered, and Teal'c and Bra'tac leads the investigation.

                            Season 12 is a nostalgic season, in that it returns to the classic formula of a new planet each week (the calm before the storm) where Teal'c, having been exiled from the Jaffa Nation, have re-joined SG-1 (in hopes to free his people, heheh). Among the episodes there's going to be a classic Goa'uld episode (a former System Lord, turned minor after he was defeated centuries ago, have retreated to a primitive and isolated world where the inhabitants are unaware of the fall of the Goa'uld, and they were never visited by a Prior, the lucky *******s). And there's one called The Lone Survivor, a clip show episode where they gate to a world destroyed by the Goa'uld and they find a survivor who's lived on that planet alone for years, not daring to risk going through the gate (Anubis was pretty powerful at the time). She tells a tale that sounds like an alternate version of Earth's Stargate Programme, although her people were about 1-200 years more advanced than us, advanced and united enough for the Tollan to teach them how to build an ion cannon.

                            Season 12 ends in a cliffhanger and in Seasons 13-15 the galaxy is in a state of total war. In Season 14, where the true enemy finally shows its face, the enemy Jaffa gets new armour and staff weapons. The series finale, The Sky Full of Stars, isn't the end of the war, but it is the turning point. The rest of the war is described by narrators. One could compare it to Star by Star, especially as it's feature-length, but quite honestly I think it would have turned out the same even if I hadn't read Star by Star. I'm a sucker for big, climactic battles at the heroes' doorstep.

                            And besides, there are no Asgard vessels in Star by Star...

                            EDIT: s09, I hope you don't mind. I just love talking about my own stories, and some times it gets hard to resist.
                            The Der'kal are going to show up again soon enough

                            As for your series idea, you just gave away one or two of the ideas I had xD But oh well, there's no original thought anyway haha. It certainly sounds interesting, but you just gave away all the details to your potential audience...
                            Click the banner or episode links to visit the virtual continuations of Stargate!
                            Previous Episode: 11x03 "Shore Leave" | Previous Episode: 6x04 "Nightfall" | Now Airing: 3x06 "Eldest"

                            Comment


                              Originally posted by s09119 View Post
                              The Der'kal are going to show up again soon enough
                              Now that Carter has turned BSG-like, will she tried a revenge trip to Derkal homeworld (if she ever find where it is)?
                              La vie est une tragédie - Tout le monde meurt à la fin.
                              L'Histoire est une comédie - Les gentils gagnent toujours à la fin.

                              Comment


                                Originally posted by lord groovy View Post
                                Now that Carter has turned BSG-like, will she tried a revenge trip to Derkal homeworld (if she ever find where it is)?
                                lol

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