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themeatcleaver
March 14th, 2011, 11:20 AM
I think they're still alive! I'm rewatching Deliverance and the Ursini go on their kamikaze run but what IF they basically put the seed on autopilot and actually dialed up a planet on one of the many, many stargates that they had on the ship and escaped?

Thoughts? :)

jelgate
March 14th, 2011, 11:22 AM
I don't think seeder ships can activate stargates. They need to be on a planet first

themeatcleaver
March 14th, 2011, 11:29 AM
I don't think seeder ships can activate stargates. They need to be on a planet first

I dont follow... if Destiny's gate works, why wouldn't a seeder be able to replicate that sort of functionality?

jelgate
March 14th, 2011, 11:31 AM
Because Destiny was designed to have an active gate to visit other planets. The seeder ships were not. They were only designed to deposit gates

themeatcleaver
March 14th, 2011, 11:35 AM
That little hiccup aside, personally, I think it's doable. Especially with the amount of power that they supposedly had available to them onboard. Hell, supposedly they could even have had the power to dial earth so really, they could go ANYWHERE as long as they had a working gate. Would be kind of fun if they pulled an IDC from Telford while he was in the pod, though i'd hope that HIS code would be deactivated by now lol. I'm just spitballing here.

KEK
March 14th, 2011, 11:47 AM
I seem to remember Joe Mallozzi commenting on this, and saying that hypothetically you could dial from a Seed ship, or words to that effect IIRC.

traylormatt
March 14th, 2011, 12:35 PM
I don't see any reason to believe they would not have an active gate working on the ship. Clearly it is designed to be able to keep people on board for at least a slightly long period of time. they have control interfaces etc. Yes I fully appreciate that this could simply be for docking and maintenance purposes, but that doesn't mean they couldn't still have a working gate. Probably not able to be dialed using the 9th chevron but at least able to dial a planet within distance. would destiny pick up on the gate dialing??? Is there any other instance of this happening, detecting a gate within proximity that is dialing??? Like a point of reference for that?

But either way, back to it. I see no reason why they couldn't have dialed off but I would assume there were no gates in distance or else surely the crew on Destiny would have headed to the gate room given they were so close to being destroyed that they would have used that as a quick evac solution. So I would assume the Ursini are gone.

garhkal
March 16th, 2011, 10:31 PM
But do they even know how to operate a gate?

greenguywithlasereye
March 18th, 2011, 06:26 PM
maybe when telford was in the pod the 'learning' technology - however it works, established a connection, like a telepathy machine - worked between his mind and one or some of them, they may in this way learned enough about gate technology, to sufficiently understand how to do so.

or - they figured it out on their own after time spent w/david and familiarization with the ships systems which they did have - ftl docked-ship jump, is no small feat.

garhkal
March 19th, 2011, 11:41 AM
True.. they could have gotten it from telford.

JoseP927
March 20th, 2011, 01:22 PM
Because Destiny was designed to have an active gate to visit other planets. The seeder ships were not. They were only designed to deposit gates

It could still have a "Gate Maintenance & Testing Station".

jelgate
March 20th, 2011, 02:28 PM
It could still have a "Gate Maintenance & Testing Station".

It could also have all the parts and energy to bring Destiny back to its former glory. Not likely but the "could" is on the border infinite. I rather deal with the facts that we know at hand

D Toccs
March 23rd, 2011, 06:40 PM
I can't see any reason why the Seed Ship couldn't have a working gate. We've seen in the past that if you put a stargate on a Hatak or a Hive Ship they still work fine.
The Seed Ship had numerous gates in various levels of construction presumably some fully constructed. I can't see any reason why a fully constructed gate on board the Seed Ship would be unable to dial out.

That being said, the episode had already established that the Ursini homeworld was destroyed and the Seed Ship crew were the last survivors. A heroic kamikaze to save the Destiny crew is just an awesome way for them to go out.
Even if they did manage to dial out, since Destiny has continued moving forward since then and presumably passed whatever gate they may have dialed to, we would never see them again anyway.
So it's safe to assume they are gone.

garhkal
March 24th, 2011, 12:47 PM
Well, what would the "kawoosh" have destroyed ON that ship if they did manage to get a gate up and running?

D Toccs
March 24th, 2011, 05:54 PM
Well, what would the "kawoosh" have destroyed ON that ship if they did manage to get a gate up and running?

um . . . it wouldn't have destroyed anything, because presumably you would set up the gate in an open area like say that massive assembly line room.

garhkal
March 26th, 2011, 02:25 PM
If they even knew of the 'Kawoosh" and had an open area to hook it up (and power conduits to do so)..

JoseP927
March 26th, 2011, 02:37 PM
If they even knew of the 'Kawoosh" and had an open area to hook it up (and power conduits to do so)..
I think that they'd only know what gates were if they extracted that information from Telford's mind while he was connected to the pod. It would be safe to assume that images of the gate dialing and the unstable wormhole would flash into their minds.