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General Stargate dialing sys. theory

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    General Stargate dialing sys. theory

    Hi! Here Ill write about geberal stargate dialing system. Almost all things Ill write here about are based on all we have already seen, and all things that arent are based on most logical variants of them. Such things Ill try to proof.

    As we know, there are 3 versions of gate systems: the first is from SGU, the second is from MilkyWay and the third is from Pegasus.
    Lets try to proof the following theory:
    1. The gate system needs direction and distance to target.
    2. The direction is defined by two angles relatively to some direction (i.e. gates backside, i don't know).
    3. The address in "Stargate v1"(SGU) is aabbdd(ddddddn...d), where aa is the first angle, bb-the second angle and ddd..d-distance.
    4. Parts 1-3 can't be proofed yet.
    Itll be continued in the following post. its not a fanfictio

    #2
    5. The address in Milky Way ("Stargate v2") is abcdefs, where a, b, c, d, e, f are some definite points in Milky Way, s - source point symbol.
    6. The address in Milky Way is transformed into the "Stargate v1" address.
    7. Every gate in Milky Way has it's unique symbol of source point, and every symbol defines only one position in galaxy.
    8. DHD knows how using this symbol transform address "Stargate v2" to "Stargate v1".
    9. "Stargate v1" address is needed to create wormhole.
    10. The address in Pegasus ("Stargate v3") is abcdef, where a, b, c, d, e, f are some definite points in Pegasus.
    11. Pegasus gates and DHDs can find where they are (through something like galaxy GPS )and use it for transforming "Stargate v3" address to 'Stargate v1".
    --End of theory--

    Comment


      #3
      5. This we know from the original Stargate movie
      7.1. We know about unique src point symbols from the whole series.
      9. Just think: if we are building a tunnel (for ex. subway) somewhere, are we trying to do something at the intersection of roads on the target place and "magically" a tunnel will become built? No. We are building a tunnel in the direction to the target.
      1+2+3=>9. No other way.
      So if DHD transforms address into direction and length, it needs to know, where it is placed. As MilkyWay DHD needs a source point +8 => 6+8+7.2.
      As Pegasus DHD doesn't need a src point +8=>11
      10. We know from SGA.

      Comment


        #4
        The point of origin is unlikely to have anything to do with the actual location of the stargate. Note that Antarctic gate in SG-1 has different POO symbol, but it works just as well, and can receive wormholes intended for the newer gate if the later is unavailable.

        Also, from SGU, we know that POO of Earth must be used, despite wormhole being opened from different location.

        I propose that POO symbol is like signing return address on the envelope. It has nothing to do with envelope finding destination, but allows the recipient to reply to it later, or in case of stargates, whether to allow connection in the first place.

        I don't know if your hypothesis on SGU addresses holds water, but I agree that the SG-1 and SGA addresses need first to be transcribed into something like direction+distance form. However, it is not done by DHD. We know that a MWG stargate can be dialed manually without DHD, provided you have a sufficient power source. So transcription is done by gate itself. It is possible that DHD can make corrections to the transcription program. Fact that auto-correlative updates require DHD seems to point in that direction.

        The method of transcribing address into actual destination is a big question. Description given in the movie/series does not make sense. First of all, it would only allow travel in space between the fixed points named by constellations. All visible stars within these constellations are within roughly 200 light years from Earth. It is clear that addresses can name locations much further away than that.

        A couple of good methods are described in this thread, but they both have drawbacks.

        It is possible that fixed points aren't stars, but rather quasars. These could be located throughout the Galaxy. They can be detectable from anywhere in the galaxy by the gates to establish own location. They are easy to identify by their frequency. They are much likelier to last many thousand years than stars. Naturally, they would be named by constellation they appear to belong to when viewed from Earth. These can be used with either of the two methods above, slightly reducing some of the drawbacks, or with Daniel Jackson's explanation with a small correction.

        It is clear that you can't simply name 6 points, draw 3 lines, and name point by intersection. First of all, if any 2 lines intersect, you already have your point of intersection. You don't need 3 lines. Secondly, the odds of them coming even close to intersect are minimal. However, in Season 10, when they repeat explanation (Ep 6), he says that points lie on sides of a cube, and destination is at the center. There isn't always a cube that will fit 6 random points, but if choice of points is careful, there can be the best-fit cube that would work pretty well.

        The biggest problem remains. The order of 6 symbols doesn't matter. This would bring down the total number of addresses from 1,987,690,320 to 2,760,681. Needless to say, that's not good. This is also the main problem with method I propose, giving only 331,281,720 addresses. The other method in the thread I linked gives correct number of possible addresses, but leaves scaling factors to be rather arbitrary and requires Earth as origin.

        If you want to come up with a nice, consistent system that everyone will agree on, you need to address these issues.
        MWG Gate Network Simulation

        Looks familiar?

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