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    Next generation ships

    i was thinking what kind of things would give ships the advantage in battles without completely new techs been made up. please dont say super powerful sources or 50 mile long ships with 500 beam weapons. try and think of things we or any race already have and put them together or alter them. it could be any kind of ship it does not need to be a battle ship.

    heres a few ideas i thought of

    1. we have seen that atlantis can make its shield pop up just a bout any where. if battle ships could do this it could be useful in a large battle because the ships behind the front lines that aren't doing anything could make there shields in frond of the ships to help out. the front lines of the fleet that or not doing this should fall first.

    2. i was thinking why dont we start loading our fights with much longer range missiles. our fighters today have missiles that can travel miles to enermy fighters. this could give use a huge edge when fighting gliders or darts. also if they had cloaks they could cloak after they have fired and get away then fire again and so on. this way our fighter could take on much larger numbers. it would be like our F-22 Raptor against fourth generation fights.

    comment on my ideas and post so new ones




    #2
    Originally posted by mickhhh View Post
    i was thinking what kind of things would give ships the advantage in battles without completely new techs been made up. please dont say super powerful sources or 50 mile long ships with 500 beam weapons. try and think of things we or any race already have and put them together or alter them. it could be any kind of ship it does not need to be a battle ship.

    heres a few ideas i thought of

    1. we have seen that atlantis can make its shield pop up just a bout any where. if battle ships could do this it could be useful in a large battle because the ships behind the front lines that aren't doing anything could make there shields in frond of the ships to help out. the front lines of the fleet that or not doing this should fall first.

    2. i was thinking why dont we start loading our fights with much longer range missiles. our fighters today have missiles that can travel miles to enermy fighters. this could give use a huge edge when fighting gliders or darts. also if they had cloaks they could cloak after they have fired and get away then fire again and so on. this way our fighter could take on much larger numbers. it would be like our F-22 Raptor against fourth generation fights.

    comment on my ideas and post so new ones

    first of all, i would give the fighters phase cloaks so that they could fly right into a hives dart bay and drop off a nice nuke to all the good little wraith boys and girl and if the 304 is also phase cloaked, you could attack an enemy ship without exposing yourself to any damage.

    secondly, i like the idea of what vala did in "the ties that bind" where she projected ghost ships to make the lucian alliance think that they had more ships than they thought, but instead of just like 2 i was thinking that if a 304 projected like a whole fleet of ghost ships and then scrambled them and themselves it would make it harder for enemy vessels to know what ships to target and it would add a little protection.

    also, what i think would be really really helpful is a computer system that performs evasive manuvers automatically based on enemy fire because i think its just stupid how ships just sit there and take all of the fire as though they have to when some simple evasive manuvers would make the shields last much longer.
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      #3
      I'll just go with what I've already written in my story.

      Data: Improved Daedalus Class, BB-310 Attack Carriers: New ships built with all Asgard systems unique energy signature now effectively masked. Considerately larger than original models, carries 64 F307's (various marks, see below) and is almost twice as fast in both hyper and subspace modes. Current Ships, Columbus, Dreadnaught, [Lexington on systems trials] , Orion II, Victory, [Arizona, Colonel Chekov and Prometheus II, nearing completion] These new ships are now known as e.g. “Stargate Coalition Ship Victory”. They carry multinational, and mixed service crews, Air force, Navy, Army and Marines (as well as personnel from some of our allies such as the Free Jaffa, Tokra etc). Ships are equipped with exterior clamping stations to carry F307C’s (see below). Has double the missile capacity of earlier versions. Crew 310-380 :Air Wing 210 and up to 350 infantry, depending on mission. On a one on one basis, the 310's were built primarily to go up against Wraith or Ori ships and win. The Goa’uld mother ships are now classed in the league of old technology and pose little threat, though in numbers can still be a tough adversary. (Some, like those in Ishta’s and Rak’nor’s fleets have some limited Asgard technology fitted, in a joint arrangement with Stargate Command and the IOA) 307's 64 + 32. Up to 8 Tornado’s: see C401.
      (Note; A lot of the technology of the new ships was incorporated from the brief exposure to the Ancient Aurora class vessels, ie Orion. The new carriers do actually resemble them slightly, and as such they are virtually a new class of ship)

      Last edited by puddlejumperOZ; 29 September 2009, 08:13 PM.
      My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
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        #4
        Part 2
        F307'sB/C: Completely new versions of the older F302A model. The 307B, is a single seat ride, the C version has the D model weapons and wing form with four hard points on each wing and three on the underside of the fuselage (see below) but not the internal weapons bay, the B has two cannons only. C type has the larger ‘D’ model engines and no ventral guns, outfitted with special docking clamps, that allow craft to be attached to fittings on the outer hull of the new 310's, allowing those ships to increase their fighter carrying capacity by another 32 307's . Pilot enters via special entry ports that lower the 307's seat into the BC-310 inner hull. The B and C models are the favoured fighter pilots ride, even without the additional ventral guns, being the fastest and most manoeuvrable of all the 307's. (Cloaking and shields retrofitted after the ‘D’ models were proven.) The B & C models were given the tag of Phantom, in memory of the F4's of earlier days. Itself a highly capable and much evolved fighter.
        My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
        sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier

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          #5
          Part 3
          Data; F307D/ E/F: Definitive larger version. Hyper capabilities now operational (on all models, except the original F302A model which is only used now as a lead in trainer exclusively at the Beta and Gama bases), as well as cloaking and shields. It has an enormous range, dependant only on the crews own ability for such sustained operations. Has internal weapons bay in lieu of the external hard points. Six Asgard design mini cannons, two on each wing and two in a ventral housing just behind the bomb bay, which now makes this one of the most lethal fighters in the galaxy. The Free Jaffa have been given limited access to them, (but only on those vessels that have a contingent of ‘Tauri’ advisors. B models have also been made available to Earth’s allies) as well as a few of the other allies that had managed to survive the Ori. The ‘E’ model will carry four to six crew for even longer range strike and recon missions. It’s internal bay being utilised for many applications. The ‘D’ and ‘E’ models will theoretically be able to escort Daedalus ships, without actually being stowed aboard, the crews only needed to be rotated every now and then. All the new 307's now have exhaust nozzle vectoring, to allow VTOL capability. ‘E’ models will be configured in a similar way to the Navy’s old E/A6B Prowlers, for long range electronic surveillance, jamming or as a strike bomber with mission profiles somewhat like the venerable F111. (A Tauri version of the Alkesh) The ‘E’ model will also have beaming capability. (In reality the ‘E’ is so different from all the other models, it’s like comparing a MK1 Spitfire to the post war versions). The ‘F’ is still on the drawing board, but it is planned as purely an attack bomber, it’s sole purpose will be to carry out bombing missions on land based targets, such as Wraith facilities.
          My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
          sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier

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            #6
            Part 4
            Data: AC401a & b Tornado: Cargo/ attack/ patrol-scout craft and sometimes bomber, somewhat resembling a bloated, stretched F302/7E on steroids, with wings that have three hard points each. Has a crew of two to six or more in the case of scouting/ recon missions. Cargo space in the A model can carry up to twenty eight fully equipped troops, or various palletised loads, two humvees or one armoured infantry fighting vehicle such as the Stryker/ Piranha LAV type. The B model’s are shorter and shallower in depth and can carry fourteen troops or smaller payloads (eg one Humvee or the SGC long range patrol vehicle). Both models have standard 302 cloaking and a ventral gun pod (in this case mounted on top, just behind the cockpit, the A model’s gun is larger) for self defence. Rear loading ramp, with engine nozzles arranged above and one on each side. Has downward jet nozzles for VTOL in atmosphere. The Tornado has beaming and ring transport capability. The cargo space can be sealed off from the cockpit, with bomb racks installed, a twenty five thousand kilogram load of conventional ordinance for the ‘A’ or ten thousand kg’s in the ‘B’; ie bombs or missiles, can be delivered, via opening bay doors beneath the hull, just forward of the transport rings. The B version is the one primarily used for prolonged extended range patrol and scouting, beyond the capabilities of the F307E. (The Tornado was actually designed from a series of sketches done by Teal’c and Vala Mal Doran.) A C403 is being based on the 401 as the ‘Hercules’ of space. Basically it will just be an enlarged 401, with the ability to carry loads such as ‘Abrams’ MBT’s and similar weighted cargo, or a whole lot of troops and their gear. The only constraints on the design is that it still has to fit through the hangar opening on the 304's,310's and 340's.
            My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
            sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier

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              #7
              Part 5
              Data: CE/CG-340, Heroine class: A new class of warship, that will be built primarily by Earth’s allies. Close to the original Prometheus in size, it will be essentially a gun and missile ship. Much in the way a guided missile destroyer is in a modern Navy. The new ship will not usually carry F307's as it is envisioned the vessel will be capable of defending itself and a carrier from multiple fighter attacks. The class will however carry ten ‘B’ Attack Tornado’s. A crew of around sixty, plus aircrews, will compliment this ship, it will be extremely fast in both sub and hyperspace, with the ability to sustain long operations away from home. Earth is building around twenty to thirty of these vessels for fleet defence, with four held for Earth’s protection, two will be permanently attached to the Atlantis expedition. The F340 may carry an additional sixty infantry forces for selected missions, leaving four Tornado’s behind. (Lead ship, the Janet Fraser 30, has just been commissioned as this report is being written, 31-37 will be in service over the next twelve months . Ship number eight, the CG-Iwo Jima- ‘38' will be an exceptional vessel. It is to be the first of ten purely attack ships, with more gunnery and only carrying eight F307c’s. It will specialise in hit and run attacks. J.O’N)
              My FF.netStories -Stargate Atlantis Allies-Colonel Ted Hasluck Bio
              sigpic "Weedle" 27/09/1987-16/09/2010 RIP Soldier

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                #8
                Independant Modular Frigate: Independent small ships that operate at full effectiveness when in groups of 4+ of there own ships. Armament per ship 2 railguns located on ventral and dorsal sides of ship to provide 2x 360 arcs, plasma beam weapon on turrets with 180 degree firing arc using 90 degrees from front of ship.

                These ships can work as independant units with interstellar hyperdrives and light shielding, but they only reach there full potential when physically linked with other ships of the class. Each is 3 rds the length of a 303 but is just a cylyndrical shape with 4 pads/clamps added on each side at the rear of the ship. The ship is designed to clamp onto 3 other vessels of the same class allowing enhanced combat modes and intergalactic capability from use of 4 hyperdrives instead of 1 and teh same goes for shields, power generation, sensors and computing power. As independant vessels they are perfect for light combat duties, patrol and SG team support for the ground. A 5th module can be added as required these can improve sensor effeciency, stregthen the shields and boost weapon and hyperdrive strengths but are unequiped with a hyperdrive meaning that is the 4 ships seperate then this module is left behind and left for enemies to find.
                if it wasnt for Carters new plot shield we would be dead


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                  #9
                  I think our existing fleet of ships could be upgraded further with Asgard technology developed from the core, For example 304 could be re-fitted with Asgard power sources (similar to what is powering the Asgard computer core) these would increase the effectiveness of our Asgard shields and APBW’s. Also I would upgrade the F 302’s by replacing the Naquahdriah hyperspace window generator (if it did make it into production) with a small shield generator that can absorb a few blasts from gliders or darts before failing.

                  Two new classes of ship that I think should be built using knowledge from the Asgard Core plus other technologies we have encountered.

                  X-305 – Earths version of Al’kesh

                  Size:-
                  Length – 40 meters
                  Width – 20 meters
                  Height – 15 meters

                  Engine units:-
                  Manoeuvring thrusters
                  Sublight engines

                  Hyperdrive system:-
                  Intergalactic

                  Power Generation:-
                  2 Naquadah generators

                  Weapons systems:-
                  1 Asgard plasma beam weapon (at the front)
                  2 Plasma Pulse cannons mounted on top and bottom (upgraded versions of the Goa’uld pulse cannons found on the underside of Al’kesh)
                  Bomb bay containing 30 plasma charges

                  Shielding :-
                  Asgard shielding systems

                  Hull:-
                  Asgard Naquadah /Trinium/Carbon alloy (from the O’Neill Class)

                  Sensor systems:-
                  Asgard sensor array

                  Crew:-
                  5 - Pilot, Co-pilot (doubles as weapons officer), Engineer, Technician and Medic

                  Passengers:-
                  Up to 50 troops

                  Other systems:-
                  Asgard Beaming Teach
                  Transport rings
                  Ancient Cloak


                  These vessels are primarily used as 304 escorts and SG team deployments and extractions






                  X-306 – Earths main command station (also serves as a mobile SGC).

                  Size:-
                  Length – 1000 meters
                  Width – 100-200 meters
                  Height – 150 meters

                  Engine units:-
                  Manoeuvring thrusters
                  Sublight engines

                  Hyperdrive system:-
                  Intergalactic

                  Power Generation:-
                  2 subspace taps (providing the combined power output of a ZPM)
                  5 Naquadah generators (for backup)

                  Weapons systems:-
                  10 Asgard plasma beam weapons
                  50 Railguns
                  30 VLS Missile Tubes
                  4 Horizon weapons platforms
                  10 Plasma Pulse cannons

                  Armaments:-
                  30 Mark VIII
                  20 IX nuclear missiles
                  1000 plasma charges

                  Shielding :-
                  Asgard shielding systems

                  Complement:-
                  40 F-302s (20 in each 302 bay)
                  12 Puddle jumpers
                  6 X-305’s

                  Hull:-
                  Asgard Naquadah /Trinium/Carbon alloy

                  Sensor systems:-
                  Asgard sensor array
                  Ancient Long range sensors

                  Targeting systems:-
                  Asgard

                  Crew:-
                  350+

                  Passengers:-
                  Up to 1000 troops

                  Other systems:-
                  Asgard Beaming Teach
                  Ancient Cloak
                  Transport rings
                  Internal dampeners to limit explosions
                  Internal shielding
                  Internal defence system to combat boarding by enemy troops
                  Long-range transmitter
                  Onboard stargate with DHD and gate shield

                  The ship is essentially a supped up version of a 304, but with some technological and design upgrades. The main power comes from 2 subspace taps developed from data collected by McKay on the power source for the Alternate reality drive in the Daedalus Variations. There is a bridge/command centre similar but bigger to those found on 304’s, directly behind the bridge is the onboard stargate and above that is the jumper bay. This whole section functions similar to the top of the central tower of Atlantis, controlling the main systems of the ship and allowing jumpers to be sent through the onboard stargate to explore new worlds, jumpers can also exit through the roof into space and be used as shuttles. Like Atlantis the gate is capable of dialling intergalactically and has a powerful shield to prevent intruders from entering the ship via the stargate.

                  Other features that set the ship apart is the presence of six docking bays above the F-302 bays (3 on each side), these are capable of docking a ship up to 50 meters long (an X 305).
                  "So, what's your impression of Alar?"
                  "That he is concealing something."
                  "Like what?"
                  "I am unsure. He is concealing it."

                  "Well, according to Einstein’s General Theory of Relativity, there’s nothing in the laws of physics to prevent it. Extremely difficult to achieve, mind you – you need the technology to manipulate black holes to create wormholes not only through points in space but time."
                  "Not to mention a really nice DeLorean."
                  "Don’t even get me started on that movie!"
                  "I liked that movie!"

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                    #10
                    next gen ships?

                    better use of existing technologies.


                    also, i would design this (keeping in mind the size of the milkyway and earth's limited resources)

                    mile long ships are not strange, and we can make them. the deadalus is several hundred meters long, about 600

                    X-305: Gaia (all ships named after the titans)

                    Size:
                    900m long.
                    500m wide
                    100m high.

                    Powercore:
                    3x Perfected Naquahdriah Powercore.

                    Hyperdrive: twin Asgard Hyperdrive

                    Engines:
                    Inertialess drive.

                    Hangar:
                    20x F306
                    20x F-306(b)

                    Weapons:

                    6x APBW
                    12x APPW
                    12x Railgun

                    Shields:

                    Asgard shield generator

                    Other
                    -the usual


                    the F-306 is equipped with advanced missiles, and carries two missile drums. it has a primary energy cannon, and two secondary railguns. also carries one nuke.

                    the F-306(b) has a Jumperdrive and a small naquahdriah powercore, granting it a range of 1500 LY.

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                      #11
                      okay, heres my idea for the next generation ship:

                      size: 3x the current 304s

                      Armament: 12 APBWs located strategically throughout the ship providing maximun protection. on top of that there are going to be a compliment of special missils that can be launched while cloaked and phase cloaked at extremely long range. now these missils are going to be equipped with cloaks and phase cloaks and have multiple possible yields. and for an anti fighter defence, there are going to be matter converting missil batteries that use sensors to lock onto and destroy and all incoming fighters and would have a 99.99% accuracy rate and they would be fired automatically once battle readiness has been initiated on the ship.

                      Propulsion: it will have a top speed of 150,000miles/second at sublite speeds and an asgard hyperdrive that can go 15625 LY/HR( earth to pegasus in 8 days) and there are also several thrusters for enhanced manuverability and the inertial dampeners allow the ship to be able to turn on a dime while going at maximum sublight speed.

                      Defences: the ship will be equiped with 2 main shields that protect the ship and another shield that hugs the hull and acts as a structural integrety field to prevent hull breaches and structural damage. the ship will also be covered with ablative hull armor so that even if the shields are inoperable, the ship could hang in a fight for a couple more minutes. also, interior force fields are used to capture any intruders by isolating them in a forcefield bubble untill security arrives. and the ship will be equiped with a phase cloak and a cloak

                      powercore: the primary power core is 2 nutrino ion generators but naquada generators are located throughout the ship and plugged into every system on the ship directly so that if the main reactors are offline, they function as a backup untill power can be restored and they act as auxilliary power generators if you need a little boost to the shields or weapons.

                      Fighters: the 302s are going to be equiped with phase cloaks so that they could fly directly into a hives dart bay and drop of a nuke, as well as an ordinary cloak, that will enable them to make hit and run attacks on other fighters and get rght behind before they blow em to hell. and since they have the phase cloak, that can be used to reboard the ship without having to lower shields. there is going to be 48 302s onboard.

                      Other systems: the ship is going to be able to do what vala did in "the ties that bind" when she used ghost ships to fool enemy sensors but instead of only 2 and have them be alkesh, instead it will project a fleet of 304s so that the enemy ships dont know which ships to fire at once you scramble them around a little so it would be like a shell game. also, the ship will have an advanced computer program that automatically performs evasive manuvers based on enemy weapons fire and since this ship has incredible manuverability, it is going to be hard to hit.
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                        #12
                        a ship 3x the 304 is not hard to hit.....


                        and i assume you like phase cloaks?


                        i doubt we can remake them, carter tried it as an option but never made it.


                        i doubt superwarships are needed. my idea is a dedicated cruiser which can launch smaller ships. it can keep check on 20 SG teams at any time, if help is needed ships can be sent.


                        some thing i forgot:

                        the Hangar of my ship contains:

                        20x G-307 Gunship (has two pulse gun turrets, a few CIWS railguns and a few missiles. can carry 2 SG teams)
                        40x F-306 Hyperfighter. (has one pulse gun, two railguns, numerous missiles and one nuke, and a hyperdrive)

                        the ship is not modelled as a ship but rather more like a flying starbase

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                          #13
                          Originally posted by thekillman View Post
                          a ship 3x the 304 is not hard to hit.....


                          and i assume you like phase cloaks?


                          i doubt we can remake them, carter tried it as an option but never made it.


                          i doubt superwarships are needed. my idea is a dedicated cruiser which can launch smaller ships. it can keep check on 20 SG teams at any time, if help is needed ships can be sent.


                          some thing i forgot:

                          the Hangar of my ship contains:

                          20x G-307 Gunship (has two pulse gun turrets, a few CIWS railguns and a few missiles. can carry 2 SG teams)
                          40x F-306 Hyperfighter. (has one pulse gun, two railguns, numerous missiles and one nuke, and a hyperdrive)

                          the ship is not modelled as a ship but rather more like a flying starbase
                          it will be hard to hit since it can go really fast and turn on a dime since it will have really powerful intertial dampeners and if their strong enough it could make the ship very manuverable plus a ship 3x the size of a 304 isint that big and i mainly meant the extra hanger space for more 302s not nessisarily triple all of the other places on the ship plus an enemy ship wont know what ship to hit since it will be using ghost ships ot throw them off and if they ever get under very heavy fire, they could always phase cloak.

                          and carter said that before she even tried to recreate merlins phase tech she ran a simulation and found out that it wouldnt work so she didint even try and for her to even suggest it, it means that its possible and if it is, then it could be put to good use.

                          and i perfer large battleships that use powerful weapons and cool tactics to destroy enemy ships and to keep battles primarily capital vs. capital rather than employing lots of different sorts of fighters, not that it wouldnt work and not that fighters arent inportant, but i think simpler is better. although i like the idea of putting some jumperdrives on the 302s.

                          and another think that would be cool is if we put a stargate on the ship and allowed it to launch special, gate capable fighters that are equiped with a special DHD program that can dial the coordinates of the ship and recieve updated coordinates if it moves so that it could deploy fighters to any SG team that needs them.
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                            #14
                            Like this thread hasn't been made before. *sighs*

                            Hmm:

                            1. An O'Neill/304/Aurora hybrid ship. Don't say Aurora's are out of our capabilities to study, because if the military really wanted to study one, there's one floating in the middle of the void right now. And of course, we had the Orion for a while. Plus the data retrieved from the Aurora.

                            2. A fighter that fits through the gate and that hovers.

                            3. A transport ship.

                            4. A scout ship/bomber.
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                              #15
                              i agree with those.

                              carter ran a simulation on whether phase cloak would work. and no, it did not.

                              she would try to recreate the technology. and if she could, why havent we got it yet?


                              turning on a dime? could work - in an atmosphere-. the sheer force on the ship. do you have any idea what kind of energies you're talking about. accelleration in a FIGHTER can get multiple G's and requires special suits. now, in a spaceship with "turning on a dime" maneuverability would create possibly millions of G's. and that, while gravity is the weakest force of all. the inertial dampeners would require their own powersource.

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