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    Realistic Battleground Creation Project

    OK, so we know that space combat in SG is very flawed. How about we take all we know about the fictional technologies and their capabilities and extrapolate what the battleground would look like realistically.

    I think the driving factors behind space combat would be much the same as MAD during the cold war: hyper drives provide a means of bypassing any fixed or mobile defense, allowing the enemy to strike anywhere, so "behind enemy lines" would not mean anything. And secondly, we now that small ships, like Tel'tak and Al'kesh are capable of achieving relativistic (60 percent light speed in the case of the later) speeds, at which they become the kinetic equivalents of nuclear warheads.

    Combine these two and you have a devastating weapon of mass destruction that cannot be intercepted en route, and only has a minuscule window to intercept it once it drops out of hyperspace due to it's incredible speed (0.50 c would mean moon-earth in 2 seconds).

    Unfortunately this makes any random smuggler a giant free radical so to speak, who could wipe out whole cities. How would governments cope? Simplest solution is to make sure that there are no random smugglers, impound all non official ships, and limit civilian engines to sub-relativistic speeds.

    Then there's cloaking technology, which will most likely turn space into submarine type cat and mouse combat.

    So, what's everyone else got to add?

    #2
    carriers will become what carriers in RL do now, only on a FAR bigger scale. the big, superexpensive ship drops out of hyperspace a dozen LY away from the target. specialized fighter/ships (essentially a class inbetween) leave the Carrier and jump to hyperspace. they reach the target where special Nukes are used to blow up as much as possible. this way, a planet can undergo sustained bombardment without anyone knowing where it comes from.


    lack of spacebattles at all. when ships defend a planet, ignore the defenders and plainly bombard the surface.

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      #3
      Planets are thus THE weakest things, nearly impossible to defend, and cannot move, it is infact a big fat bulleye

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        #4
        Well your partially right. It also depends on hyperspace detection. The Asgard can track vessels moving through hyperspace around limited areas. The Ancients could also track ships in hyperspace.

        While scanning realspace from hyperspace isn't possible it has been shown to work the other way.So if you a vessel is in hyperspace, and you know roughly where it can exit, you can setup a firing trap like the asgard did to the replicators.

        Put simply there would be very few fixed defense platforms, most would be in orbit over the planet your protecting, as well as other orbits throughout the system to prevent someone from trying to sneak up on you with sub light and short hyperspace jumps.

        Also remember while a suicide mission or even remote control of a small ship that ship has to punch through a whole lot of atmosphere to hit it's target. Even a disabling of an engine can wildly throw an orbital trajectory off target. Not to mention the math needed to line up a specific city with an orbital trajectory. ICBM's have it easy with that, as they are already here.

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          #5
          a single SG nuke missing say, germany and hitting paris instead would still level Berlin.

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            #6
            thus being immensly dangerous

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              #7
              one hitting a planet would do far more damage than any basic nuke. the atmosphere, the ecosystem, everything gets screwed up. its why a planet is so vulnerable.


              its stupid to think in borders at all. i prefer influence spheres. essentially, the space in which you can deploy ships fast. fast being minutes to an hour tops. above the hour limit its outside your influence sphere. why? because you can never stop any attack then

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                #8
                wouldnt that put Pegasus out of ours??

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                  #9
                  yes...


                  afghanistan is out of america's influence sphere. its why we have things called Invasions. you invade somebody's territory.

                  just cause its outside that sphere does not mean you cant operate there. you just cant get there fast.

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                    #10
                    Originally posted by thekillman View Post
                    yes...


                    afghanistan is out of america's influence sphere. its why we have things called Invasions. you invade somebody's territory.

                    just cause its outside that sphere does not mean you cant operate there. you just cant get there fast.
                    you are way too smart. lend me your brain for my exams please
                    sigpic

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                      #11
                      you don't want his brain, its got thinking marks on it..


                      (sry Jimmy Neutron reference)

                      Even if it hadn't you wouldn't make heads or tales of it, it is programmed in Dutch

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                        #12
                        Originally posted by thekillman View Post
                        carriers will become what carriers in RL do now, only on a FAR bigger scale. the big, superexpensive ship drops out of hyperspace a dozen LY away from the target. specialized fighter/ships (essentially a class inbetween) leave the Carrier and jump to hyperspace. they reach the target where special Nukes are used to blow up as much as possible. this way, a planet can undergo sustained bombardment without anyone knowing where it comes from.


                        lack of spacebattles at all. when ships defend a planet, ignore the defenders and plainly bombard the surface.
                        Exactly right.

                        Originally posted by locutes View Post
                        Planets are thus THE weakest things, nearly impossible to defend, and cannot move, it is infact a big fat bulleye
                        Indeed. So what does one do about it? First, placing all high value infrastructure beneath the ground or sea. And the knowledge that if the enemy hits your planet, you will hit theirs just as bad. But this won't work against terrorists or proxy agents.
                        And realistically, regulating the production of all ships in the galaxy is very difficult.

                        Originally posted by peragrin View Post
                        Well your partially right. It also depends on hyperspace detection. The Asgard can track vessels moving through hyperspace around limited areas. The Ancients could also track ships in hyperspace.

                        While scanning realspace from hyperspace isn't possible it has been shown to work the other way.So if you a vessel is in hyperspace, and you know roughly where it can exit, you can setup a firing trap like the asgard did to the replicators.
                        True, and the Asgard aren't the only ones, we set up a similar deal with the Seeker project (I think it's what it's called), early on in SG-1, tracking the footprint a ship in hyperspace leaves in real space.
                        This would probably mean that you would try to envelop your star system in a cloud of sensor remotes, but even then you'd have very little warning, and unlike the replicators, the enemy RKKS (relativistic kinetic kill system, pronounced "rocks") will be going very fast, leaving only a split second o engage the target. Which might not even do any good, because even if you vaporize it completely, that just leaves a spear of relativistic plasma traveling towards the planet, through I'm unsure of it's exact effects, I don' think it's that big a difference between that and a solid projectile, not at those speeds.

                        Put simply there would be very few fixed defense platforms, most would be in orbit over the planet your protecting, as well as other orbits throughout the system to prevent someone from trying to sneak up on you with sub light and short hyperspace jumps.
                        Ah, this brings up an interesting point, cloaking 5echnology makes stealth in space possible for the first time.

                        Also remember while a suicide mission or even remote control of a small ship that ship has to punch through a whole lot of atmosphere to hit it's target. Even a disabling of an engine can wildly throw an orbital trajectory off target. Not to mention the math needed to line up a specific city with an orbital trajectory. ICBM's have it easy with that, as they are already here.
                        True, but as Killman said. Accuracy isn't a premium with these things.

                        And punching through the atmosphere isn't required, but quite easy, at that speeds, the projectile causes air to snap away from it, creating a low density tunnel as it descends. Now, you could bypass the atmosphere completely by emerging from hyperspace near the surface, or alternatively, don't emerge until you're within the planet. A RKV (relativistic kill vehicle) emerging within the mantle, won't do any good for you tectonic stability, I imagine.

                        Originally posted by locutes View Post
                        wouldnt that put Pegasus out of ours??
                        Don't we have a ship stationed there?

                        On the subject of ship to ship combat, there seem to be a few key technologies:

                        Inertial dampening
                        Cloaking
                        Hyper drives

                        Now, the first means that you ship doesn't necessarily have an exhaust plume, which is very visible, even low powered ones. Which is a big advantage in terms of stealth.

                        Cloaking further makes you harder to detect, through not impossible, a seen in the Pegasus Project and EATG.

                        Hyper drives however are impossible to stealth since they make a very detectable window. However they allow you to quickly flee a battle that you don't like (plot based hyper drive failures are ignored here). It also grants you more tactical mobility than otherwise possible, your now able to jump in close and launch all your missiles, swamping your enemy's point defense, but this is a double edged sword, as your enemy can jump away form your missile barrage just as easily, and there is a brief window of opportunity as you enter or emerge from hyperspace when all your shield and weapons will be down.

                        So, given the slowness of missiles, would combat be most likely be fought with energy weapons?

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                          #13
                          there needs to be a way to get missiles fire faster

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                            #14
                            Originally posted by locutes View Post
                            there needs to be a way to get missiles fire faster
                            Possibly, enough inertial dampening and a powerful accelerator would do it.

                            An even more interesting idea would be a tachyon decelerator, tachyons exist above the light speed barrier, and they actually becomes more energetic the slower they go, unlike regular particles, which hold more energy the faster you make them go.
                            If you can get enough tachyons and decelerate them in a controlled manner, you would have a faster than light particle beam.

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                              #15
                              sounds like hocus spocus boom dead starship

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