Here's how it goes:
The Crazy/Merlin theory:
Sheilds are not actual physical bariers, rather their like the ultimate point defence. Workign on principles similar to Merlin's Sangrahal, two waves canceling each other out. The shield is actualy a physical layer of subspace within realspace. Acting first as a sensor and second as a countermeasure. When any form of energy hits this layer computers instantly becoem aware of it and run the information through a filter program to determine if the enrgy is suficient to harm the ship. If yes then soem kind of energy projector draws power from the ship's buffers and splies as close as posibel to the amount of detected energy into the area where the energy blast is hiting in order to "cancel" it out.
The process is not perfect, ineficiencies in te cancelation process produce teh visibel "glow" when shields are hit. The shield may also let "slices' of the energy blast thru due to tiem delay in procesing information. THus causeing the familiar shaking of the ship even through the shields are stil up. Concentrsated fire on one area of the shield may confuse and overload sensors letitng through parts of he beam. And azmounts of enemy fire may rebound into the energy projector the same way the projector chanels it's energy cancelation wave.
Shileds could be programed to block out allenergy(light, etc.) but then our own sensors would be blind adn have to be extended outside the shield to see, thsu exposing htem to enemy fire.
Phew, any questions?
The Crazy/Merlin theory:
Sheilds are not actual physical bariers, rather their like the ultimate point defence. Workign on principles similar to Merlin's Sangrahal, two waves canceling each other out. The shield is actualy a physical layer of subspace within realspace. Acting first as a sensor and second as a countermeasure. When any form of energy hits this layer computers instantly becoem aware of it and run the information through a filter program to determine if the enrgy is suficient to harm the ship. If yes then soem kind of energy projector draws power from the ship's buffers and splies as close as posibel to the amount of detected energy into the area where the energy blast is hiting in order to "cancel" it out.
The process is not perfect, ineficiencies in te cancelation process produce teh visibel "glow" when shields are hit. The shield may also let "slices' of the energy blast thru due to tiem delay in procesing information. THus causeing the familiar shaking of the ship even through the shields are stil up. Concentrsated fire on one area of the shield may confuse and overload sensors letitng through parts of he beam. And azmounts of enemy fire may rebound into the energy projector the same way the projector chanels it's energy cancelation wave.
Shileds could be programed to block out allenergy(light, etc.) but then our own sensors would be blind adn have to be extended outside the shield to see, thsu exposing htem to enemy fire.
Phew, any questions?
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