Announcement

Collapse
No announcement yet.

SG1 - IGN: Stargate Worlds Interview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    SG1 - IGN: Stargate Worlds Interview

    From IGN:

    http://rpgvault.ign.com/articles/714/714153p1.html

    (Please follow the link for the complete, two page interview. There are screen caps of game artwork at the site.)

    Stargate Worlds Interview

    Cheyenne Mountain portals us information about its persistent state project based on the movie and TV franchise

    June 23, 2006 - Stargates are portals that allow people and objects to be transported instantly across the vast distances of space from one to another. They are made of naquadah, a quartzite metal found on several planets such as Abydos. It is the only known element that absorbs and energizes with neutrinos, a quality that permits the creation of stable artificial wormholes. It was originally thought that the gate network had been built by the Goa'uld, who used them to conquer much of the universe and to move humans to many places throughout the galaxy. However, it turned out they were created by a race called the Ancients, who once had surprising connections with Earth. They were allied with the Nox, the Furlings and the Asgard, but according to the last of these, they have moved on to another part of the cosmos.

    Stargate Worlds is Cheyenne Mountain Entertainment's massively multiplayer online role-playing project based upon the popular science fiction television series, Stargate SG-1 and Stargate Atlantis, which are themselves extensions of a 1994 movie. Currently in pre-production, the game will reflect the nature of its foundation by featuring squad-based play, either with other players or with bots. Characters may be created on two sides, Stargate Command and the System Lords, within a class system having choices such as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. Since the factions have opposing agendas, they will naturally battle for control of various planets, but may also ally temporarily against common foes like the Ori. Creative Director Chris Klug agreed to tell us about his team's intriguing endeavor, with Director of Technology Colin McLaughlan and Lead Community Manager Katie Postma also helping out.


    **snippage**



    Jonric: How combat-oriented will the play be? What are your primary design goals for this key gameplay element, and what led to them? Will there be PvP?

    Chris Klug: Combat is an important gameplay element, but we will also have a strong non-combat option for scientists and archeologists. As I mentioned earlier, combat is fast-paced modern ranged combat with an emphasis on squad tactics, maneuver, and cover. You will NOT just stand there and slug it out with a single enemy. Think firefights. We were led down this road because of the show. My number one goal is to deliver an experience that FEELS like you are taking part in an episode of the show in ALL respects.

    There will be PvP. The system itself is not designed, but every server will have it, players will opt in, and there will be stretches of content they will never see if they don't engage in PvP.

    **major snippage**

    Jonric: Why will Stargate Worlds succeed in the increasingly competitive massively multiplayer sector, and what kind of audience will it attract?

    Chris Klug: We feel the strength of the license and the unique aspects of gameplay (squad-based combat, non-combat gameplay, story-driven universe) will attract a diverse group of veteran players as well as fans of the show.

    Although Stargate Worlds is still at a fairly early stage in development, it's certainly possible to see the how the game has potential to attract both these target audiences. The latter would mean bringing new players into the massively multiplayer category, which adds even more to the project's interest value. We'll definitely continue watching how it progresses, but for the moment, we thank Cheyenne Mountain's Chris Klug, Colin McLaughlan and Katie Postma for telling us about it.


    -- Richard Aihoshi - 'Jonric'

    Copyright 1996-2006, IGN Entertainment, Inc.



    |*|(*)|*|(*)|*|

    Morjana

    SG1/SGA/SGU - Saving Earth/Atlantis/?, one mission at a time!
    SG1-Spoilergate Richard Dean Anderson Fans Abydos Gate Morjana
    Morjana's Blog Twitter
Working...
X