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View Full Version : 'new ship design for earth defence - submit designs here'. #SPOILERS#



immhotep
February 11th, 2005, 01:23 PM
In my opinion this would be the perfect ship for earths defence/ offence ( research and science will come later, although u can submit them now).

shape: more streamlined like asgaurd ship or the one the goauld were designing in oregon.
hull: trinium- very tough and we have the resources.
layout: kinda like an asgaurd but with a promethius feel
shields: ancient design- salveged from anubises ship/ asgaurd/ atlantis knowledge+ asguard shield as a back up ( imagine 2 shields )
engines: asguard hyper drive( souped up with ZMP) and seraken/ hebriden ion drives. ( hyperdrive would be intergallatic, atlantis and MW could benifit so wouldbe part of both shows )
weapons( fun part ): ok so weed have asguard tractor beams, upgraded ion cannons, anubises super weapen redesigned, a battery of rail gun with naquada ammo, some drone weps and anceint chair and a big load of aschen bio nukes- for bombarding a planet.
power: ZMP + naquadria genergator for backup
accessories: a small fllet of alkesh, some cargo ships, x 302's, PJ and some gliders. asguard teleporters + rings, a stargate ( got from a disused plant).
size: huge - would have to be!

For those who will critise this ship is totally a dream, will never happen but would be like the best ship in the history of spaceflight anyway ud still love to see it!
submit more!

Keffler
February 11th, 2005, 01:40 PM
heres my go:

shape: Like the Prometheus but more smooth like the Asgard.
Hull:Trinium of course. Cant that sheen from any other metal. Thicker than the prometheus's.
Layout: Much like the current BC-303 but on a grander scale with more weapons space. And a bigger F-302 bay.
Sheilds: Ancient design, retroengineered from Atlantis, Asgard sheild's protecting vital parts of the ship.
Engines: Ancient or Asgard, which ever is quicker, boosted by a ZPM.
Asgard sub-light engines
weapons: Ancient super weapon if could be done or the biggest weapon the asgard have, supported by rail guns (with naquada ammo too), and energy batteries.
Power: ZPM for the engines and lesser weapons, naquadria generator for the big weapon and several naquda generators for other systems.
Accessories: 48 F-302's, 2 Squadron of glider and in big casses, two BC-303 support craft. Asgard teleporters, space for a stargate, not nccesarily carry one.
Size: Asgard mothership o'neill class size.

immhotep
February 12th, 2005, 03:03 AM
good design! kinda like mine, but good all the same

immhotep
February 12th, 2005, 03:07 AM
could i have a design for a science vessel please?

aAnubiSs
February 12th, 2005, 03:27 AM
I'm gona go with a more believable version, instead of your dreadnaughts :) Something that could be done within a few years

Size: BC-303 + 50% in X,Y,Z. Same hull design as the Prometheus.
Hyperdrive: Asgard(I really hate riding on the Asgard here, so we better develop our own ASAP!)
Sublight Engines: Serrakin Ion-Drives and revese-engineered interaless engines.
Reactors: Asgard Hyperdrive(boo!), Several Large Mk.I Naquadah reactors and a few large Mk.II reactors for battles when that extra power is needed.
Shields: Asgard(Same as hyperdrive)
Other: Asgard transporter beams, Ring-platforms. Stargate with Iris and Energy Shield.

Weapons: Two belly-mounted RailGun launchers*, Several CIWS-RailGuns**, Several small missile batteries***, Medium Missile batteries****, Two top-mounted Al'kesh Twin-turrets*****, Unknown Serrakin weapon system(I like their way of spamming green bolts:) ) on the front side******.
Fighters: None, that space is used for additional reactors and possibly cargo space.

Other: It would be possible to use the hyperdrive to power shields and weapons due to a complex energy-feeding system.


*: just outside the Inertialess engine. Engines would manipulate a negative gravity together with the electrical current so that the exist velocity would be even higher. Having a Rail-gun lanucher with Gravity allows you to just as easily use plasma instead of solid matter.
**: Seen in The Siege, part 2.
***: Turreted missiles used to take out Gliders at a long distance. Get the Asgard to design a small interialess engines for missiles and we are rocking!
****: Same as small only fewer missiles in each battery. Used for a Guaranteed kill on an Al'kesh and moderate damage on Ha'tak.
*****: Perhaps enhanced by the Asgard? Would provide decent firepower while the Heavy RailGuns are reloading.
******: Think Serrakin handheld weaponary only bigger:)

Qasim
February 12th, 2005, 04:08 AM
thats a great design

jburrows
February 12th, 2005, 04:48 AM
Well might contain spoilers for stargate atlantis all episodes in season 1 as well stargate sg1 season 8 up to threads.


Well have same basic shape as bc303. Probally larger much bigger.
Same sublight engines as bc303.
power zpm,2 ha'tak power generators.
Asgard hyperdrive.
weapons
several rail runs.
several missile bays. Probally 10 like the bc303 has.
several "felgers photon torpedo weapon" Some of them should to turreted.
asgard energy based weapon. If power is a ploblem for it simply have have a compassitor(sp) so even a naquidah generator can give power it although it would take time for the compassitor to charge. This is kind based on ancient weapon platform and how it got powered by an 1 simply naquidah generator.

Space mines as seen on seige part 2.
Also since the rebal jaffa has decent size fleet possible obtain an ha'tak for study or use as an an al'kesh the following weapon.
Alkesh bomb type energy weapon on bottom.
ha'tak capital energy weapon.
an hyperspace missle launcher. Simple it does not add an hyperspace engine on a missile however simply creates a hyperspace window which we could launch missle thru.Even though it does not have hyperdrive the missile would probally enter hyperspace for at least 1/10000 of a second which is all it needs to bypass ha'tak shields.
20 f302

FitzFG
February 12th, 2005, 04:56 AM
A much simpler system than a whole new ship would be to work with the asgard to equip a bunch of satellites with asgard shields. Design them so that the shield would overlap and cover all of earth. Except for Anubis(who is dead?), the goa'uld have always had trouble taking down asgard shields. This would buy earth a lot of time for SG-1 to work their magic and save the world...again.

This wouldn't be very affective against replicators. Therefore I would also recommend fitting satellites with the replicator dissolving pulse cannonSpoilers for Gemini:
but replicarter found a way to neutralize them.

This wouldn't do much for earth's strike capabilities, but they really wouldn't(or shouldn't) be able to crank out enough ships to match the strength of the goa'uld in goa'uld territory.

immhotep
February 12th, 2005, 05:58 AM
ok love the designs, ive came up with a new one that isnt so OTT;

Size: quite large bout the size of the oniel

Layout/ decor: asguard layout with hatak style colours

power: no ZPM, but got a smaller ancient power source yet to be dicovered( possible the PS for the puddle jumpers), plus an asguard generator for shields and weps. also a few naquada generator would be onboard.

engines: inertinless sublight drives, retroengineered from ion drives. hyperdrive is asguard based but got an earth type look ( bit more crude if u know what i mean); can still travel to over GALAXY'S though.

shields: ancient for definite ( have plans from letters from pegasus) and then goauld or asguard bakcup/ protection of vital areas

weps: outpost/chair things( macay has found a way to make more), hatak/alkesh turret weopens, asguard energy beams, seraken energy beams, rail gun batteries, naquada-nude silos, some bombs for bombarding planets ( i was thinking the aschen/tollan things or just some alkesh ones). also the ship can launch steath mines, and replicator disruptor satalites.

inship-ships. a small fleet of alkesh ( 6 ), some fighters of various desgins;
all of them jumpers, gliders, x-302's; and some cargo ships.

transportation: asguard beems and rings, plus a stargate( not earths one)

accesories: asguard onboard scanners and computers, tokra comuniators, asguard holograms, tokra internet thing ( wana see more of that).

name: galilayo.

immhotep
February 12th, 2005, 06:05 AM
A much simpler system than a whole new ship would be to work with the asgard to equip a bunch of satellites with asgard shields. Design them so that the shield would overlap and cover all of earth. Except for Anubis(who is dead?), the goa'uld have always had trouble taking down asgard shields. This would buy earth a lot of time for SG-1 to work their magic and save the world...again.

This wouldn't be very affective against replicators. Therefore I would also recommend fitting satellites with the replicator dissolving pulse cannonSpoilers for Gemini:
but replicarter found a way to neutralize them.

This wouldn't do much for earth's strike capabilities, but they really wouldn't(or shouldn't) be able to crank out enough ships to match the strength of the goa'uld in goa'uld territory.
i like that idea, ive come up with a variation: know the wepon daniel came up with when the harsisis gave him the knowledge of the goauld; that wepon could be upgraded, retrofitted with replicator disrupters, ancient long range scanners( atlantis ones) and asguard shield to create a planetary defence system that could be both of and de - fensive.

Keffler
February 12th, 2005, 07:58 AM
Attempt number 2:

Shape: Again a smooth Prometheus
Hull: Trinium alloy, much like the Asgard
Sheilds: Ancient (cant get much better and we have at least one to study) and Asgard/Anubis for bridge, engines, weapons area's.
Engines: Again Ancient or Asgard which ever is quicker (we go for the slower model?)
Ion drive
Weapons: Asgard retroengineered, rail guns for alkesh one hit kill, energy batteries from Memento which orbit while craft is sationary and have fixed positions for when it is moving.
Power: ZPM, if Atlantis can make them (makes sense to me), Naquadria Generator for hyperdrive and major weapon, Naquada Generators for all other systems.
Support: 16 F-302's, 6 Alkesh or Earths equivelent. Has the capability to dock a BC-303, Puddle Jumper for easy access to Earth, SGC may need modifications.
Extra's: Asgard teleporters and scanners (no need for those tags), PG Stargate (quick dialing), long range comunicators ( to contact the Asgard, Tokra and Earth of course), cloaking tech.

Size: O'neill Mothership type size

Name: Baal's Bane

Science Vessel:

Shape: Earth's design of the ship from Grace
Hull: Trinium alloy
Layout: At the back hyperdrive and sup-light engines & power supply.
Middle-Research Area
Front-Bridge, briefing/conference room, officers quarters and strorage.
Sheilds: Same as above, research area heavily guarded.
Engines: Same as above
Weapons: Basic defence-Rail guns and gun batteries.
Accessories: 8 F-302's, 4 Puddle Jumpers for Land/Space transport of Science Stuff (lack of a better word), Stasis pods, holding cells, research laboratory's, netwroks computer system for shared information throught out the labs. long-range comunicator's, cloaking technology, teleporters and scanners.

Name: Jacob Carter, The Jacob for short (Threads)

immhotep
February 12th, 2005, 08:55 AM
good design.
this is my research vessel:

layout: asguard/ earthy look ( more crude s mentioned b4)+ same as above(front middle back etc)
size: hatak size - research wont need to be that big and we can make more that way
shields: very powerfull
weapons: some asgaurd tractor beams for securing ship, for study( good 1 i thought), a batterie of rail guns, replicator satelites and some hatak/ alkesh turrets.and last but not least decent cloaks. not that much compared to the BC.
engines/ transportation: an ancient super fast hyperdrive, seraken ion drives. asguard beaming tech + rings + stargate( in my opinion all ships should have a stargate).
support craft: pubble jumpers( 36 of them), cargo ships ( remember those!) ( 24 of them), 3 alkesk for a bit extra fire power
assecories: asguard cloning/ duplication machine ( the one thor used to create the disrupter), status pods, sarchofagus + very advanced medical/ genetic experimentation lab, ancient computers, long range goauld/ asgaurd scanners/ comunitcations. and last but not least decent cloaks

name: athena

aAnubiSs
February 12th, 2005, 09:21 AM
Nice to see you're making such believeable vessels.

immhotep
February 12th, 2005, 09:26 AM
thanks whats ure design for a science vessel

Keffler
February 12th, 2005, 09:46 AM
Nice to see you're making such believeable vessels.

Was that sarcastic or am I just paranoid.

immhotep
February 12th, 2005, 09:48 AM
im not sure!

immhotep
February 12th, 2005, 09:54 AM
asguard science vessel - http://www.gateworld.net/omnipedia/ships/a/asgardsciencevessel.shtml
perfect ship look

Keffler
February 12th, 2005, 09:55 AM
weapons: some asgaurd tractor beams for securing ship, for study( good 1 i thought), a batterie of rail guns, replicator satelites and some hatak/ alkesh turrets.and last but not least decent cloaks. not that much compared to the BC.

Do the Asgard even have tractor beams?

immhotep
February 12th, 2005, 10:23 AM
ok i want everyone to put time frames on thier designs ( i agree with anubisS that we need time to develop)
i think that this is a general timeline of how the earths fleet with develop:

1-5yr: 1st fleet of x-303's completed with working hyperdrives, ok shield and effective weapens

5-10 yrs- x-304's go in to production, the hyperdrive is now intergalatic, we have weapon able to take down a hatak, shields are level with asguard( in practice battles weve held our own for 30min with asguard wep firing on us!, the other systems are quite advanced now ( computers, scanners etc), no cloak and no really good power source however a the naquadria generator has been rebuilt. flag ship is deadalus with it ZPM.
the x-303 fleet is still in use but are now used as science vessels or are guarding the alfa site.

10- 20 years: our fleet is about the same just 3 times the size thanks to a development of our manufacturing process. the asguard have given us access to alot of the tech( were not as ' young' as we used to be). they even gave us an asguard researcher at area 51/ SGC( not for us he researching the asgaurd cloning problem in retern for an asguard ship to retroengineer. weve also got a small fleet in pegasus now. whole of earth knows about stargate and we have a civil war, after that well ull see\/

20- 50 years: we have taken over a considerable chunk of the MW, we now the dominant race in the MW, colonie of the tauri are everywhere, goauld are gone ( for good), asguard say there gunna give a bit of space up in another galaxy so we can get to pegasus easier; there are system under control by indivual beings now. the 'ancient empire' is slowly being recliamed by there decendant much to the dislike of the nox and furlings. SGC is closed down and a new tauri headquarters eastablish in a new region of space ( earth is dying u see). a new power source is developed by the tauri and asguard using ancinet designs ( BOTH races we can do it ourselves now),
*all of our space craft are basicly perfected: engines can go anywhere, weapens can take out most craft(even asguards), shield are impenetrable thanks to a unlimited energy source^, we can now raise and arm atlantis, shes the flagship of our secondary fleet( we have 16 fleets in 8 galaxies now) and create our own huge ships( by hge i mean the size of a moon or small planet) not just a city.

50-100 years: earth is abandoned and the whole population is put on human colonies around several galaxies,fleet is larger than the asguards and as advanced, the nox and furling and some other races go to war with the asguard and tauri claiming that the asguard developed us too quickly and now we are gunna destoy the universe's cosmic balence blah blah blah. theres a war til the fleet of most races is severly diminished.

100+ years: the asguard are almost wiped out as are the nox and the jaffa ( they own MW now)! a new enemy emerges. all races bond together using the fleets of all races and fight back but have to flee ( enemy im thinking is a new breed of evil super beings - sortsa like anti ancient , not the wraith) allience of ancinet races is reformed, the galaxy fights back after 50years of rebuilding the fleets of the diminished. races split up agen and earths people are incorperated in to a new breed of alien, a asgaurd/human hybrid, one where the bodys of the dying are used to hold the minds of the asguard.

500+ years: ancients decend to become a new race and let the tari of the old ways join them; the asguard screwed us over to save themselves.

1000+ years: who knows?!?!?.......


ok i dont know how this post became this long but please forgive me and moan, add to and, ponder what my ideas could mean ( im not 2 sure on the asguard screwing us over thing either btw)

Keffler
February 12th, 2005, 11:15 AM
I like the idea of a massive fleet over several galaxies and Earhs colonies.

BUT I think

Atlantis should stay put or come back to Earth rather than go into space, it is a city rather than a ship overall.

50 years- We have several fleets of BC-303 with a BC-305 flagship(all belonging by different countries but all under the control of Earths Goverment). Goa'uld have been defeated.

100 years- Earth is now covered in Cities and the like, our animals have been transfered to a protected planet to avoid extiction (a Planetary Zoo). Earth is now the center of all Tauri movement throught the MW, we have our own Protected Planets as well as upholding the Asgard's Treaty. We perfect sheilds and hyperdrive.Several fleets of BC-304's with a truly massive BC-306 flagship. We have alos developed Scientific vessels and other none-warlike vessels.

The whole Earth knows about the stargate but it is more like 2010 than a civil war. Major Goverments have taken small ones under there wings as it were to defend them against space attack because they cannot build there own space fairing vessels and have formed a Comittee so the whole world works togther. We have adressed home issue like world hunger, global warming. The Earth is perfect except for what we do ourselves (i.e. murder and such)
We, along with the Asgard and Jaffa go to war with the Wraith rather than simply defending ourselves. We have superior tech and more numbers and defeat them easily. The Others pay us a visit say how we truly are the Descendants and how we have done what they could not (O'neills clone (now old enought to command the fleet): Although a lot less arrogant!), we become known among them as Great.

200 years-We reunite the Alliance, us taking the place of the Ancients and the Jaffa join. Furlings have not yet been found/contacted. Atlantis may become ToT planet. Rather than wiping out the other two civilisations (btw the Nox would never go to war).
We have returned to Hostile Planets like The Ascen and made them stop expanding and destroying civilisations but they can continue to exist and not be wiped out (making us as bad as them)

Jaffa Nation is thriving, taking over much of the Goa'uld's old teritory, freeing the slaves and Jaffa. They now are heavy traders in Naquada and Technology. Tokra have started to recover with out the Goa'uld and there new queen (thanks to our gentic technology) and have several colonies

500 years-With major help with the Asgard we are at the same technical level.
We begin exploring other galaxies besides PG, MW and the Asgard one. We find Furlings, they move back to MW and join the New Alliance (they are now the fifth race how ironic)

1000 years- The Alliances begin to break up, The Great Tauri (:)) try and keep things together, we can see a catrophic war coming among the Great Races. It dont work, we move on to a Neutral Galaxy to avoid being anialated, many of us ascend.

EDIT:

2000 years- We have spread throught our new galaxy and have finally thought the MW was safe for repopulation. We begin returning and rebuilding. The Jaffa and Asgard have been defeated. The Nox are in hiding as usual. We contact them and they value our efforts to avoid war. They now acknowledge we are no longer 'young'. We do an Ancient/Asgard type of thing, we populate much of the Galaxy with primitive humans and protect them as they evolve.
We find a new enemy and same old same old. They find the Nox and we help them move to our safe Galaxy. We take Earth with us for nostaljik(sp?)reasons. We go to war with this new enemy to the extent of our illimnation in MW.
MW deemed unsafe to live in. Althought nothing we know of now survives there.

Qasim
February 12th, 2005, 11:17 AM
what will happen in 2000 years

immhotep
February 12th, 2005, 12:29 PM
like the ideas keffler - i think uve improved mine - i got the fleet bit right u got the intergalatic politic thou

immhotep
February 12th, 2005, 01:49 PM
ok now weve moved on the story a bit with the future time line thing, we can start dream of what our fleets and mega advanced ship with have; i have two thing coming up 1 is a super-ship design with alot of dreamed up stuff (dont moan this is fictional remember), and a fleet design:

mega ship:

this ship will be the center of all tauri spaceflight for the next 500 years it will effectivly replace earth as our planet, our command centre and our home, this ship will be about the size of earth, it will be one giant city connected with a network of stargates, telproters and beaming technology.
there will be factorys that churn out 1 x- 305 every 2 days. it will have offices, parks, schools, courts, public building everything needed to sustain life in a constantly advancing and expanding way.

this ship/plantet will be armed of course: the ships weapens will include a large network of cannons able to bring down any ship ( sorta like giant ion cannons), the will be 3 ancient chairs will unlimited glowing blob ammo, it will also have the capabilitys to end all life, turn back time, shut off all gate activity everywhere, travel anywhere and to anytime, thanks to the reclamation of the ancient empire( and tech) and earth/ asguard.
retoengineering.

the ship will also we protected by a planetary defence system: the entire planet will be protected by a network of ancient shields divided by replicator disrupter and long range sensor/weopons satalites. all main areas will be backed up with a double layer of firstly ancient ship like atlantis and then an asguard shield.

capabilitys: the super-ship will be made up of a series of interlocking atlantis sized ships(12 to be precise), each ship has all the capabilys above but when joined together become a huge ' death star' type ship.

power( omg) : each 'mini super ship' will be powered by 9 ZMP's,at a massive 108 ZPM's, every ship also has large power generators, two types ( on asguard designm the other a bigger version of the naquada reactor, still good even after 500yrs).

the super ship will be able to dock every ship in every fleet the tauri have because the inside of the super ship is hollow and because of a complex ship storage system invented by earth scientists

dont make fun i know its the most farfetched ship design on the forum but we are talking along way in the future when the tauri are the ancients effectivly and the asguard share all their knowledge, most of our scientist have the database of ancinet knowledge in thier mind and we have the resouses of 16 galaxies at our disposal.

ps the modern fleet design is coming next( this one will not be ridiculus i promise)

immhotep
February 12th, 2005, 02:09 PM
ok fleet design in draft-will be ready in the next 10-50 years:

size: will contail 60 ship of various sizes.

ship in the fleet;
x-303's:8- old model used to combat small to medium sized problems
x-304's:8- old model but still respected, used to deal with general situations
x-305's:12- new model, good all round cna take out all MW based vessels
x-306's:6- newest and best ship, able to take down and asguard BC.
hataks:12- support vessel used in similar way as goauld used the alkesh
alkesh:15- used as troop transport and recon, not much else
science vessels: 5 athena/ loki type ships- have them in fleet but only in reserve, no fighting capasity simpy to deal with unexpected stuff( disarming a galatic bomb ETC)

uses of the fleet: defending earth and its empire ( we own most of MW now or at least what the gouald owned), exploring other galaxys( the arguards), trying to reach PG while exploring.

strenth of fleet ( asguards opinion): a strong, well formed, balenced fleet that will go far if manged correctly.

other capabilitys of x-306: 5 of the ship in a special formation can boost the power of the shields to encompase all the fleet allowing the rest of the fleet to escape in to hyperspace of fight back in need be. the shield will effectifly be impenatrable

Keffler
February 12th, 2005, 02:37 PM
Good but OTT, but this is only a bit of fun
I have the upperhand of yuo tried it first but still...

My Design:

We will have several fleets (details coming soon) and one of these ships is it flagship:

Shape: Asgard type design

Use: Each ship will effectivly be the Tauri's Atlantis. It will be the size of a New York. Onbaord we will have the capability of producing anything we require if we have the materials. It will have holding capacity of 4 BC-303, 125 F-302 interceptors (these will probly not be called F-302 or BC-303 but the current craft of that design/level) as well Puddle Jumper type ships capable of FTL speeds).
It will provide its crew with everything needed from entertainment to research facalities aswell as living quarters for families.

Weapons: Ancient/Anubis super weapon hybrid, capable of destroying solar systems if charged. Every inch of the ship will be protected by CIWS Point Defence Cannons if in the event of gliders getting past the sheilds. Probable Electronic Warfare equipment.

Sheilds: The inter ship will be protected by Tauri's developed Ancient sheilds, capable of withstanding the Ancients Drones, vital parts of the ship protected by normal ancient sheilds.

Engines: Tauri's advanced hyperdrive. Inertinless Ion Canons and anti-gravity generators.

Power: It will need 9 ZPM's to power the whole ship but can still run and operate vital systems including the hyperdrive with only 1.

Extras: Asgard scanners and transporters cover all of the ship except the Living Quarters, this will have Ancient teleporters for privacy. Ancient Healing Device in Medical Bay, Stargate with force field iris with large Gateroom.

Support Craft: 125 F-302's, 25 Tuari Cargo Ships capable of FTL, 4 BC-303's. Tuari PJ design, not really for support, there for recon and escape.

Each flagship can connect with another allowing dual control of a merged fleet.

Keffler
February 12th, 2005, 02:54 PM
Fleet:

5-10 years time:

20 BC-303's
10 BC-304's
BC-305 flagship

BC-303: Much like Prometheus but with working Asgard weapons and hyperdrives
BC-304: Bigger model of BC-303, the extra space is basicly for F-302's, holds 25 rather than 8, same Asgard weapons and hyperdrive and with added Ancient Sheild, retroengineered from Atlantis.
BC-305: Capable of launching Ancient Drones but not on super weapon scale, boosted Ancient hyperdrive, capable of pulling the fleet at there speed rather than that of the Asgard hyperdrive.

50-100 years time

66 ships

40 BC-304's replaced BC-303 in production althought some still do exist
20 BC-305's no longer flagship's
5 Sc-306's Science Vessels
BC-307

Sc-306: Science Vessel. Holding many Ancient like labs, capable of studying anything, as well has holding cells and stasis pods.

BC-307: Capable of repairing any ship in the fleet. Major kick ass weapon, capable of destrying enemy fleets 200 light years away using ancient drones and a hyper space window. Bio-tech weapons of use by Aschen. Sheild able to incompass any near destuction ships but not the whole fleet. Able to hold 30 F-302's. (If you havent noticed im a big F-302 fan, they dont get used enough IMo but they need energy weapons and ion drives.

Use: Ensuring Tauri colonies or protected planets all over the MW and PG.

lionel_pendergast_rocks
February 12th, 2005, 03:30 PM
Ok, I have a knack for desigining ships, so i couldn't resist this thread: (i'm also just making this up as i go along)

Classification: BC-3XX Battlecruiser
Shape: Streamlined with many curves. Not many straight edges or sharp points. Coated with a very bright chrome surface. (Somewhat resembling a Wraith Hive Ship as well)
Weapons: 1 Salvaged Ion Cannon from Tollana, Drone 'Fountain' (as seen in antarctica)
Shields: Overlapping Asgard Shield Generators
Crew Compliment: 600
Hangars: 2
Hangar Capacity: 16 F-302 Interceptors, 12 Puddlejumpers
Hyperdrive: Z.P.M.-Powered Asgard Hyperdrive
Sublight Engines: 2 Ion Thrusters, Hat'ak Anti-Gravity System (for use in atmosphere)
Power: Z.P.M.
Use: Bringer of death to all remaining Goa'uld. Can destroy any Hat'ak in 1-3 hits from Ion Cannon. Drone Fountain is to be used against multiple enemy targets. Also outfitted with an Ancient Science lab.
Marines: 80-120 SG-Team Personnel
Cool Accessories:
- Ancient Chair
- Symbiote Toxin Internal Defense System
- Asgard Beaming System
- Ancient Science Lab
- Asgard Synthesizer System
- Cloaking Device
- Z.P.M. Implosion Self-Destruct System

Keffler
February 12th, 2005, 03:37 PM
Has anyone got a picture or know where I can find a picture of a Hive Ship?

jburrows
February 12th, 2005, 03:48 PM
Has anyone got a picture or know where I can find a picture of a Hive Ship?
http://www.stargatetechworld.com/photo/sorted%20by%20objects/ships/wraith%20ships/index.html
There is some wraith hive pics located at the url above.

Keffler
February 12th, 2005, 03:56 PM
thanx :) :p

immhotep
February 12th, 2005, 11:54 PM
like the designs! btw give me some tactics u would use as well - for example if i were about to go to war with a fleet of unknown craft after a long range sensor picked them up i would:

back story; about 50yrs in future have 12 fleets of very good ship nows and im gunna be using 3 of them at once.

no of ships altogether: 180 - 3 fleets of 60 ships
tactics:
ok first off we wouldnt know what we were up against so i send in a weak small fleet to recon the area why the main fleet stays in reserve. the small fleet would consist of 5 x-303's, 3 hataks and 8 alkesh. this fleet would deploy a long range comunications array with audio/ visual/tactical functions.
the small fleet will engage any ships encountered in order to bring nw ship to the fight and determine the enemy fleet capabilites.
the main fleet would now move in after 10 mins of fighting/ losing/ stalemate.
the main fleet would have 28 x-306's,32 x-305's,12 x-304's,8 x-303's, 48 hatak, 52 alkesh. this fleet will fight until they will and wil uttilise the x 306 capablity to create a fleet encompasing shield. with this they will wil the battle but gaining a new very strong and powerfull enemy that will test the tauri and asguards combined fleet to the limit.

immhotep
February 13th, 2005, 03:15 AM
ok that was pretty crap - back to the timeline thing:
( combination of mine and keffler ideas)
500+( got it spot on up to this point): the asguard are a dying race and there extintion is goign to happen within 100 years, withthat news all the asguard try to assend; they do not asend in an normal sense, they sorta give up there body and are like ghosts rather than omipresent all powerfull beings. when they asend the tauri inhertt, so to speak, all the asguards tech, ships,land,and responsibilitys( protected planets etc). this give earth an increadible power boost, enough power to recreate the great allience by contacting the nox, furlings; we also replace the ancient and enlarge the circe of the allience to have these races in it: the tollan( they did survive), the aschen ( not as bad as we thought, but still untrustworthy), the serakens/ hebridens and the jaffa. this allience give us ( the tauri ) more power than the asguard ever had.
1000yrs+: the tauri are rulers of a large part of the universe; we have control and are thriving in ove 200 galaxy including all the asguard/ ancient empire and any other galaxys surounding the MW and PG. humans are now starting to evolve naturally in to haktars ( advanced humans) giving us many new abilitys, such as stargate activation by the mind! this new evolution is the first step to become the new dominant specie in the universe, the asguard didnt even get this far, but the assended did.
2000+ year we control all known space but co-exist with many new species. our fleet is now in to the millions of ships: generally in each galxy we have 60 fleets of 120 ships eahc and we control over 1000 galaxy's!

ok slate i beg u!

Qasim
February 13th, 2005, 05:40 AM
Thriving in over 1000 galaxies?

immhotep
February 13th, 2005, 06:06 AM
this thread is based on long posts - but yes in 2000yrs we could be living in many hundreds even thousands of galaxy's, think whats happened in 200 year of earth history then the stargate programs 8 year and apply it to the rest of the thread and it inst that farfetched, ok

Keffler
February 13th, 2005, 06:08 AM
I think if our power stretched over so many galaxies we would have split up, possibly becoming enemies, especially if people like Kinsey are still around.

Keffler
February 13th, 2005, 06:28 AM
Tactical use of fleet:

Will use 3 merged fleets, making 196 ships, one major flagship.

After picking up a large enemy fleet appraoching on long range scanners i would move my Sc-306's, BC-305, and 80 of my BC-304's behind a planet or the sun, masking it from enemy scanners.

Moving the rest of my BC-304 within the expanded sheild of the 3 BC-307 flagship.

Once the enemy fleet emergies from hyperspace, hale them with a warning saying they are heavily outnumbered with better ships, they find it stupid and start to attack (hopefully with all there power focused on weapons rather than sheilds).

Give commands for the rest of the fleet to move out of hiding from behind the enemy fleet (leaving the Sc-306's behind safe and sound ready to run in the even of our defeat) and open fire upon enemy ships. Easily overpowering half charged enemy sheilds and destrying enemy fleet. Repairs are done with the BC-307's.

Bit basic but its just off the top of my head.

FitzFG
February 13th, 2005, 06:34 AM
mega ship:

this ship will be the center of all tauri spaceflight for the next 500 years it will effectivly replace earth as our planet, our command centre and our home, this ship will be about the size of earth, it will be one giant city


Better keep the exhaust ports well shielded ;)

immhotep
February 13th, 2005, 06:40 AM
anyone have some designs for other ships: troop transports/ fighters/ cargos ship/ bombers elc.
im gunna add some of my own in a hour or so.

immhotep
February 13th, 2005, 06:41 AM
Better keep the exhaust ports well shielded ;)
lol, we will - fittal areas under high powered asguard shields and security protocols (mimi shields in corridoors)

Keffler
February 13th, 2005, 06:42 AM
im gonna watch lost city part 1 again, be back in an hour with some new designs

immhotep
February 13th, 2005, 07:02 AM
bomber- retro'ed alkesh:
the bomber squadron (we will have squadrons) will be made up of 15 jaffa nation alkesh's (they lend US stuf now) they will have standard bomb + drone weps and naquada nukes + in the future bio wepons when we contact tollan/aschen again.
shields will be upgraded with help of asguard and sublight drive improved.
the ships will also be fitted with beaming tech.

ok other design welcome

immhotep
February 13th, 2005, 07:17 AM
cargo ship- entirly earth designed ( well cept for the tech):
the will be oval( cant spell atall) in design with a with a pointed front. will have two areas, one for cargo, one for bridge. seperated by a shield. no weapens but has beaming tech and faster hyperdrive.

just soming i thought up

Keffler
February 13th, 2005, 08:17 AM
Bomber-

Shape: Like an Alkesh but smooth and more Earthlike
Hull: Trinum alloy(currently used by the X-303)
Defence:Ion Canons and glider or F-302 escort
Capabilties: Can launch varied weapons from naquada inhanced nukes from orbit to energy bombs originaly used by Goa'uld Alkesh. Including:
Ancient Drones
Energy Bombs
USAF missiles
Standard USAF bombs

This bomber wil also have space to hold at least 5 SG teams.

It will utalize basic sheilds and cloaking, as well as Alkesh hyperdrive and sub-light engines.


Troop Transport:

Modelled on the Goa'uld Cargo ship this ship can be launched from any current BC's. It will use basic sheilding again and cloaking. No hyperdrive, this ship is simply for Ship to ground troop transport.

Will be able to hold 250 personale.
Will have no defensive weaponary but will be accompanied by F-302's or Gliders.
Also will have transport rings and scanners.

Future crafts will not be needed due to Asgard teleporters capable of transporting soldiers from ship to ground.

Keffler
February 13th, 2005, 08:26 AM
Cargo:

We have used Ancient and Asgard tech too improve current Goa'uld Cargo Ship.

Thicker stronger hull, faster hyperdrive, faster sub-light engines stronger sheilds and more room.

Fighter:

F-303- Improved F-302, has working hyperdrive after buffer has been introduced to naqudria, energy weapons aswell as missiles, now uses ion drives.

F-304-Redesign of F-30's. Holds 3 pilots. Faster speeds, more weaponary, capable of taking out a Hatak with 40% sheilds. Uses same sheild tech as Cargo Ship. Can be remote controlled but less effective.

immhotep
February 13th, 2005, 09:02 AM
ok like all ure designs

Qasim
February 13th, 2005, 09:08 AM
Yes you have all done some very good work - well done

immhotep
February 13th, 2005, 09:08 AM
i got a new one though:

space pod: designed for pure speed - used in the same way we use cars.

engine: intertless very fast- can go almost a fast as light with sublights!
hyperdrive ( yes ): very small compact powered by naquada reactor can only go inside current galaxy ( like cargo ships)
size: very small ( 35m by 20m) can only hold 2 people
assecories: cloak, deceloration drives, scanners/ sensor and communications as usual

immhotep
February 13th, 2005, 09:09 AM
Yes you have all done some very good work - well done
thanks u got any more?

Keffler
February 13th, 2005, 09:17 AM
New Gateship (name just for Ford):

Able to launch from any ship with a stargate and SGC if modified.

Puddle jumper crossed with a F-302.
Whole squadrons go throught the gate one after the other, for surprise attacks about turn and return through the stargate.
Capable of launching Ancient Drones and small nukes to take out Goa'uld structures.
Hull designed from Kull armor, abosrbs energy blasts. Looks abit like Wraith Darts but shorter.
Cloaking devices allow them to sit in ambush around gate or other position.

immhotep
February 13th, 2005, 09:34 AM
nice like the kull warrior thing.
i thing earth should either retro the kulls armour or use the atlantis personal shields ( those who have the gene that is)

immhotep
February 13th, 2005, 09:34 AM
this is just to get my post lvl above 100 ok so take no notice of the nxt....12 posts..ok

immhotep
February 13th, 2005, 09:35 AM
need to get more shields

immhotep
February 13th, 2005, 09:36 AM
goauld dead within few more years

immhotep
February 13th, 2005, 09:36 AM
favourate ships in the stargate universe are:

immhotep
February 13th, 2005, 09:37 AM
loki's ship- asguard science vessel

Keffler
February 13th, 2005, 09:37 AM
Would be good but would end the program. We talked about this in another thread, if we used kull armor our kull disruptors dont work on humans, shown in Prometheus Unbound when daniel shot Valla. So theoretcaly we would be unstoppable, sorta defeats the program.

immhotep
February 13th, 2005, 09:37 AM
cargo ship- feel they been replaced by PJ and am not happy about it.

immhotep
February 13th, 2005, 09:38 AM
alkesh - just think there the perfect ship

immhotep
February 13th, 2005, 09:39 AM
the oniel- real nice ship should create a range of them; the oniel, the daniel jackson, the tealc, the carter, the bratak, the hammond and the siler.

Keffler
February 13th, 2005, 09:40 AM
cargo ship- feel they been replaced by PJ and am not happy about it.

PJ's will never replace Cargo Ships, they dont have hyperspace engines.

immhotep
February 13th, 2005, 09:41 AM
want kinsey blown up and then stamped on by oniel several times

immhotep
February 13th, 2005, 09:41 AM
ok lets get back to the thread im sorry guys.

aAnubiSs
February 13th, 2005, 09:41 AM
stop spamming.

Keffler
February 13th, 2005, 09:42 AM
the oniel- real nice ship should create a range of them; the oniel, the daniel jackson, the tealc, the carter, the bratak, the hammond and the siler.

The Asgard dont know of Brataks, Hammonds and Siler greatness, they wouldnt name a ship after them. lol

immhotep
February 13th, 2005, 09:43 AM
in futurethe tauri will become haktar as ive mentioned before and will make us have the ability to process and utilise the repository of ancient knowledge.

Keffler
February 13th, 2005, 09:45 AM
What is the Deadalus?

Asgard ship?
BC-303?
BC-304?

Keffler
February 13th, 2005, 09:45 AM
in futurethe tauri will become haktar as ive mentioned before and will make us have the ability to process and utilise the repository of ancient knowledge.

That was random

Qasim
February 13th, 2005, 10:25 AM
stop spamming.
The majority of the stuff on thsi thread is by immhotep and keffler so leave them alone - I am finding it very interesting

Keffler
February 13th, 2005, 10:40 AM
The majority of the stuff on thsi thread is by immhotep and keffler so leave them alone - I am finding it very interesting

round of applause for qasimjavid :D :) :D :)

Keffler
February 13th, 2005, 11:15 AM
New Ship:

Conference type one:

Use: Brokering treaties and holding meetings, much like the Goa'uld Space Station in Summit.
Weapons: None, dont want to prevoke attack, may have escort
Sheilds: Boosted Ancient sheild, secondary Asgard sheild and extremely thick hull
Engines: Ancient hyperdrive and ion drive.
Extras: Conference room with Ancient translators, living quarters for representatives and escorts. Asgard transporters and scanners. Stargate for representatives from far away planets. Weapon disarmer from the Tollan

Qasim
February 13th, 2005, 11:20 AM
round of applause for qasimjavid :D :) :D :)
Thank you

I am very unhappy about the way that people who have been on the forum a long time treat those who have not.

They will probably slag me off for this but they should keep their snide comments to themselves in cases such as this where the so called *spamming* was not causing anybody any problems or disrupting the forum

aAnubiSs
February 13th, 2005, 11:36 AM
He said it himself that we wanted up and then started to post one sentence posts with no real meaning to the discussion. Or maybe I'm having a problem connecting Kinsey being stomped by O'Neill to the future of starships.

Qasim
February 13th, 2005, 11:38 AM
Its his thread ....... leave him alone

aAnubiSs
February 13th, 2005, 11:39 AM
Oh I'm sorry I thought this was a PUBLIC forum, not his personal instant message-program. If he wants to post random stuff he should do it in the Off-world section.

Qasim
February 13th, 2005, 11:45 AM
Thats also a public forum

The point of a public forum is that he may post whatever he likes (as long as it does not break the rules of the forum) and if you dont want to read it or dont like it then dont read it

aAnubiSs
February 13th, 2005, 11:48 AM
Thats also a public forum

The point of a public forum is that he may post whatever he likes (as long as it does not break the rules of the forum) and if you dont want to read it or dont like it then dont read it
Then I guess you should read the "Stay on Topic"-part of the rules.

the point of the thread was to discuss space ships, not kinseys demise. He even appologized for it himself so I don't see where the problem is.

Qasim
February 13th, 2005, 11:50 AM
If he apoligised then why did you say stop spamming

Obviously we dont see eye-to-eye perhaps we should just leave it at that as this discussion is ruining the thread

TheGreatLordGeorge
February 13th, 2005, 12:00 PM
shape-Spherical
accompaniments- two alkesh, a heavy copliment of f302's,
puddlejumpers, cargo ships modified with with drone weapons and prometheus class bc 303's
size-large
hyperdrive- asgard
sublight- serrakin ion drive and gould sublight
power source-three zpm's and numerous naquadag generators with easy power transference.
shields-ancient on top, asgard, and then gould.
teleporters- asgard, rings, and ancient transporters for around the ship
weapons- drones, asgard weapons, rail guns, alkesh turret weapons, ashen bio weapons, and my own invention naquadria darts( darts launched at the naquadah generators that penetrate the shields and turn the naquadah generators in unstable naquadria).
special abilities. able to connect to acompanying alkesh and bc 303's to icrease speed in hyperspace and sublight.

immhotep
February 13th, 2005, 12:58 PM
round of applause for qasimjavid :D :) :D :)
heer here
and i will apposogise once agen - ill edit my 'spam' post at a later date and make them more relevent. ok.

immhotep
February 13th, 2005, 01:23 PM
now after that little escape from reality in to the laws of forum posting; i have a very long post to add, sooo:

ok this is gunna say what ships u guys have invented would be used or built in the future:

troop transport will be based on kefflers design ( ull have to look them up cos im not retyping them)
fighters will also be of kefflers design.
recon and stargate ships will be like the ones i designed
the bombers will be a hybrid or mine and kefflers design ( the weps and shield #of kefflers one and the layout etc from mine)
the main fleet will be the one i designed at first with 60 ships; but will use tactic similar to kefflers

the evolution of the tauri fleet will go in this order:
x304- will be the one aAnubiSs designed on the first page
x305- like kefflers first attept
x306- will be like my 'not so OTT' design
x-307- will be of kefflers design seeings he came up with it
x-308to10- ( need designs)- i was thinking the atlantis sized one we came up with somewhere on page 2.
science vessels will be based on athena's design ( we got it right first time)

the confrence vessel was a good idea so wed have that, athough at some point it would be replaced by the supership thing i made. ( u know the earth's replacement one)

new designs/ addition/ complete new ideas welcome

immhotep
February 13th, 2005, 01:27 PM
talking about completly new ideas i came up with a new type of shield:

its basicly 6 magnetised oval rings ( trinium); that spin around a ship so fast they cannot be seen. the magnets are surrounded by wire so create power for the shields and ship as well. there not that good but deflect goauld energy weps and rocket and basic stuff.

Keffler
February 13th, 2005, 01:33 PM
science vessels will be based on athena's design ( we got it right first time)

Whos Athena?

immhotep
February 13th, 2005, 01:37 PM
look back to the first page - the name of my science vessel was athena.

Keffler
February 13th, 2005, 01:41 PM
O right, i searched all 5 pages lookin for a member called Athena

immhotep
February 13th, 2005, 01:44 PM
good design.
this is my research vessel:

layout: asguard/ earthy look ( more crude s mentioned b4)+ same as above(front middle back etc)
size: hatak size - research wont need to be that big and we can make more that way
shields: very powerfull
weapons: some asgaurd tractor beams for securing ship, for study( good 1 i thought), a batterie of rail guns, replicator satelites and some hatak/ alkesh turrets.and last but not least decent cloaks. not that much compared to the BC.
engines/ transportation: an ancient super fast hyperdrive, seraken ion drives. asguard beaming tech + rings + stargate( in my opinion all ships should have a stargate).
support craft: pubble jumpers( 36 of them), cargo ships ( remember those!) ( 24 of them), 3 alkesk for a bit extra fire power
assecories: asguard cloning/ duplication machine ( the one thor used to create the disrupter), status pods, sarchofagus + very advanced medical/ genetic experimentation lab, ancient computers, long range goauld/ asgaurd scanners/ comunitcations. and last but not least decent cloaks

name: athena

remember!

Keffler
February 13th, 2005, 01:48 PM
Watch season are you currently watching?

Keffler
February 14th, 2005, 07:16 AM
Current Fleet:

Troop Transport:

Modelled on the Goa'uld Cargo ship this ship can be launched from any current BC's. It will use basic sheilding again and cloaking. No hyperdrive, this ship is simply for Ship to ground troop transport.

Will be able to hold 250 personale.
Will have no defensive weaponary but will be accompanied by F-302's or Gliders.
Also will have transport rings and scanners.

Future crafts will not be needed due to Asgard teleporters capable of transporting soldiers from ship to ground.

bomber:
Retro'ed alkesh:
the bomber squadron (we will have squadrons) will be made up of 15 Tauri alkesh's
they will have standard bomb + drone weps and naquada nukes + in the future bio wepons when we contact tollan/aschen again.
the ships will also be fitted with beaming tech.
Defence:Ion Canons and glider or F-302 escort.
This bomber wil also have space to hold at least 5 SG teams.
It will utalize basic sheilds and cloaking, as well as Alkesh hyperdrive and sub-light engine.

Cargo:
We have used Ancient and Asgard tech too improve current Goa'uld Cargo Ship.
Thicker stronger hull, faster hyperdrive, faster sub-light engines stronger sheilds and more room.
Fighter:

F-303- Improved F-302, has working hyperdrive after buffer has been introduced to naqudria, energy weapons aswell as missiles, now uses ion drives.

F-304-Redesign of F-302 & 3. Holds 3 pilots. Faster speeds, more weaponary, capable of taking out a Hatak with 40% sheilds. Uses same sheild tech as Cargo Ship. Can be remote controlled but less effective. Kull Armour Hull, absorbs energy weapons. Can be cloaked for an Ambush.

New Gateship (name just for Ford):

Able to launch from any ship with a stargate and SGC if modified.
Puddle jumper crossed with a F-302.
Capable of launching Ancient Drones and small nukes to take out Goa'uld structures.
Hull designed from Kull armor, abosrbs energy blasts. Looks abit like Wraith Darts but shorter.
Cloaking devices allow them to sit in ambush around gate or other position.

X-304:
Size: BC-303 + 50% in X,Y,Z. Same hull design as the Prometheus.
Hyperdrive: Asgard(I really hate riding on the Asgard here, so we better develop our own ASAP!)
Sublight Engines: Serrakin Ion-Drives and revese-engineered interaless engines.
Reactors: Asgard Hyperdrive(boo!), Several Large Mk.I Naquadah reactors and a few large Mk.II reactors for battles when that extra power is needed.
Shields: Asgard(Same as hyperdrive)
Other: Asgard transporter beams, Ring-platforms. Stargate with Iris and Energy Shield.

Weapons: Two belly-mounted RailGun launchers*, Several CIWS-RailGuns**, Several small missile batteries***, Medium Missile batteries****, Two top-mounted Al'kesh Twin-turrets*****, Unknown Serrakin weapon system(I like their way of spamming green bolts) on the front side******.
Fighters: None, that space is used for additional reactors and possibly cargo space.

Other: It would be possible to use the hyperdrive to power shields and weapons due to a complex energy-feeding system.


*: just outside the Inertialess engine. Engines would manipulate a negative gravity together with the electrical current so that the exist velocity would be even higher. Having a Rail-gun lanucher with Gravity allows you to just as easily use plasma instead of solid matter.
**: Seen in The Siege, part 2.
***: Turreted missiles used to take out Gliders at a long distance. Get the Asgard to design a small interialess engines for missiles and we are rocking!
****: Same as small only fewer missiles in each battery. Used for a Guaranteed kill on an Al'kesh and moderate damage on Ha'tak.
*****: Perhaps enhanced by the Asgard? Would provide decent firepower while the Heavy RailGuns are reloading.
******: Think Serrakin handheld weaponary only bigger

X-305:
shape: Like the Prometheus but more smooth like the Asgard.
Hull:Trinium of course. Cant that sheen from any other metal. Thicker than the prometheus's.
Layout: Much like the current BC-303 but on a grander scale with more weapons space. And a bigger F-302 bay.
Sheilds: Ancient design, retroengineered from Atlantis, Asgard sheild's protecting vital parts of the ship.
Engines: Ancient or Asgard, which ever is quicker, boosted by a ZPM.
Asgard sub-light engines
weapons: Ancient super weapon if could be done or the biggest weapon the asgard have, supported by rail guns (with naquada ammo too), and energy batteries.
Power: ZPM for the engines and lesser weapons, naquadria generator for the big weapon and several naquda generators for other systems.
Accessories: 48 F-302's, 2 Squadron of glider and in big casses, two BC-303 support craft. Asgard teleporters, space for a stargate, not nccesarily carry one.
Size: Asgard mothership o'neill class size.

X-306:
Size: quite large bout the size of the oniel

Layout/ decor: asguard layout with hatak style colours

power: no ZPM, but got a smaller ancient power source yet to be dicovered( possible the PS for the puddle jumpers), plus an asguard generator for shields and weps. also a few naquada generator would be onboard.

engines: inertinless sublight drives, retroengineered from ion drives. hyperdrive is asguard based but got an earth type look ( bit more crude if u know what i mean); can still travel to over GALAXY'S though.

shields: ancient for definite ( have plans from letters from pegasus) and then goauld or asguard bakcup/ protection of vital areas

weps: outpost/chair things( macay has found a way to make more), hatak/alkesh turret weopens, asguard energy beams, seraken energy beams, rail gun batteries, naquada-nude silos, some bombs for bombarding planets ( i was thinking the aschen/tollan things or just some alkesh ones). also the ship can launch steath mines.

inship-ships. a small fleet of alkesh ( 6 ), some fighters of various desgins;
all of them jumpers, gliders, x-302's; and some cargo ships.

transportation: asguard beems and rings, plus a stargate( not earths one)

accesories: asguard onboard scanners and computers, tokra comuniators, asguard holograms, tokra internet thing ( wana see more of that).

name: galilayo.

X-307:
Capable of repairing any ship in the fleet. Major kick ass weapon, capable of destrying enemy fleets 200 light years away using ancient drones and a hyper space window. Bio-tech weapons of use by Aschen. Sheild able to incompass any near destuction ships but not the whole fleet. Able to hold 30 F-302's. (If you havent noticed im a big F-302 fan, they dont get used enough IMo but they need energy weapons and ion drives.

Use: Ensuring Tauri colonies or protected planets all over the MW and PG.
X-308:
Designs to come.
Possibilities:
We will have several fleets (details coming soon) and one of these ships is it flagship:

Shape: Asgard type design

Use: Each ship will effectivly be the Tauri's Atlantis. It will be the size of a New York. Onbaord we will have the capability of producing anything we require if we have the materials. It will have holding capacity of 4 BC-303, 125 F-302 interceptors (these will probly not be called F-302 or BC-303 but the current craft of that design/level) as well Puddle Jumper type ships capable of FTL speeds).
It will provide its crew with everything needed from entertainment to research facalities aswell as living quarters for families.

Weapons: Ancient/Anubis super weapon hybrid, capable of destroying solar systems if charged. Every inch of the ship will be protected by CIWS Point Defence Cannons if in the event of gliders getting past the sheilds. Probable Electronic Warfare equipment.

Sheilds: The inter ship will be protected by Tauri's developed Ancient sheilds, capable of withstanding the Ancients Drones, vital parts of the ship protected by normal ancient sheilds.

Engines: Tauri's advanced hyperdrive. Inertinless Ion Canons and anti-gravity generators.

Power: It will need 9 ZPM's to power the whole ship but can still run and operate vital systems including the hyperdrive with only 1.

Extras: Asgard scanners and transporters cover all of the ship except the Living Quarters, this will have Ancient teleporters for privacy. Ancient Healing Device in Medical Bay, Stargate with force field iris with large Gateroom.

Support Craft: 125 F-302's, 25 Tuari Cargo Ships capable of FTL, 4 BC-303's. Tuari PJ design, not really for support, there for recon and escape.

Each flagship can connect with another allowing dual control of a merged fleet.
????????????????????????????????????????????????????????????????????????????????

Sc-401
Layout: asguard/ earthy look ( more crude s mentioned b4) and At the back hyperdrive and sup-light engines & power supply.
Middle-Research Area
Front-Bridge, briefing/conference room, officers quarters and strorage.
Size: hatak size - research wont need to be that big and we can make more that way
Shields: very powerfull
Weapons: some asgaurd tractor beams for securing ship, for study( good 1 i thought), a batterie of rail guns, and some hatak/ alkesh turrets.and last but not least decent cloaks. not that much compared to the BC.
Engines/ transportation: an ancient super fast hyperdrive, seraken ion drives. asguard beaming tech + rings + stargate( in my opinion all ships should have a stargate).
Support Craft: pubble jumpers( 36 of them), cargo ships ( remember those!) ( 24 of them), 3 alkesk for a bit extra fire power
Accesories: asguard cloning/ duplication machine ( the one thor used to create the disrupter), status pods, sarchofagus + very advanced medical/ genetic experimentation lab, ancient computers, long range goauld/ asgaurd scanners/ comunitcations. and last but not least decent cloaks

name: athena
Conference type one:

Use: Brokering treaties and holding meetings, much like the Goa'uld Space Station in Summit.
Weapons: None, dont want to prevoke attack, may have escort
Sheilds: Boosted Ancient sheild, secondary Asgard sheild and extremely thick hull
Engines: Ancient hyperdrive and ion drive.
Extras: Conference room with Ancient translators, living quarters for representatives and escorts. Asgard transporters and scanners. Stargate for representatives from far away planets. Weapon disarmer from the Tollan
Will eventually be replaced by the super-ship, replacing Earth as center of MW movement.





new designs/ addition/ complete new ideas welcome

immhotep
February 14th, 2005, 07:37 AM
thanks for just expanding my one!

Steam
February 14th, 2005, 10:04 AM
X-305 - Epimetheus

Manufacturer: Othalla (Joint Project between Asgard and the Tauri)

Type: Battle Ship

Technology Base: Asgard/Tauri/Ancient

Production Run: 10 in Production

Operational Area: Atmosphere/Deep space/Hyperspace/Interstellar

Powerplant: ZPM powering shields, Weapons and hyperdrive. Buffered Naquadriah Reactor core powering sublight Engines (ion) and anti gravity wave generators

Crew complement: 100 Personel, can be controlled by a skeleton crew of 2

Weapons Array: 10 Rail Guns mounted on all sides and on a moving grid to allow all weapons aiming at one target. 4 Cannons able to fire out Ancient drones and holds 10,000 Drones, and 100 Naquidah Enhanced Warheads, 10 CIWS Point Defence Cannons

Defensive Technology: Naquidah/Carbon/Trinnium alloy Hull, Asgard Shielding, Ancient Cloking Device, Asgard internal dampening field's

Support Craft: Hangerbay supporting 100 X-302's 20 Puddle Jumpers

Troop capacity: Can hold 25 SG Teams and 2 Marine Core Teams consisting of 10

Other Equipment: 3x Ancient Enhanced Ring Transporters Able to transport through 1 mile of solid rock, located on Control Room Hangerbay and Armory Requires Codes to operate. 1x Asgard Tansporters

lionel_pendergast_rocks
February 14th, 2005, 11:02 AM
How about the Iapates? I always thought it was a cool name.

Ok, here's a design for some cool shields:
Its basically a large electromagnetic field that disperses all energy from an explosion or impact accross its surface. A ship would need to be fixed with several of these or more. If one shield fails to effectively disperse all energy, it goes to the next one, and then the next one. They also recharge.

SG-1
February 14th, 2005, 12:40 PM
Here's my ship:

BC-304 Roosevelt

Design- Spherical in design 2 miles in circumfrence. Center is a super ZPM powercore surrounded by upgraded naquadria power generaters. Back-up naquada generaters nearby. Command center in the north pole and 50 docking ports around the ship. Upgraded trinium hull.

Propulsion- Ancient-Asgard hybrid hyperdrive, Goa'uld back up. Ion drive.

Shielding- Ancient shield, Asgard back-up, Goa'uld double backup.

Cloaking- Upgraded Asgard cloaker.

Crew- 10,000

Docking bay- 5 X-303, 500 X-302s, 100 shuttles.

Weapons- Anubis' superweapon, Ancient superweapon, every 100 sq. feet covered in twin staff weapon turrets for close range attack, upgraded ion cannos every 1000 sq. feet, Asgard tractor beams, upgraded naquadria railgun, naquadria missile launcher, and upgraded disruptor weapon,

immhotep
February 14th, 2005, 12:55 PM
like both of the 2 new designs: ive hit a dry spot in my ship design so add loads to keep thread going.
might add a new one in a day or two.

immhotep
February 14th, 2005, 01:13 PM
ok this isnt a ship it a kinda ship/weapon/malp hybrid ok:

right this is a weapon/ shield system to protect ships and people ( basicly anything ). i got the idea from the weapon daniel builds when he gets the harsiseses knowledge. it exists in two forms; 1. that is silmilar to a malp \/
2. similar to /\; will be equipped with the folloling thing and modified for situations ( see features), weapon are interchangable for other devices, such as alkesh turrets replaced with machine gun- u get the idea.

weapons( there 3): energy weopons in the form alkesh turrets and an ion cannon ( mini ones). other weapens include a laser battery with 16 lasers able to kill and take down missle and people and ship ( small ones).

shields: equivilant to that of an alkesh of weak hatak.
power: naquadria generator
accesories: scanner/ LRC( long range communitcator), cloak ( but can only be used if shield are inoperable)

engine: ion drive; no hyper drive but in formation can boost speed to catch most motherships

size: quite small imageine a pyramide PJ for first stage of production( malp replacement) then cargo ship size when it goes planetary



features: very effective in formation( 2,4,8,16,formation), can target multiple enemys at once, can go through stargate, can go to planet/ inside building as a scout and recon. can be used to backup SG teams, can use it 'weak' shield to create a barrier in a hallway for example. will be a very important part of space tech in future. will replace malp at first then go in to planetary defence operation when its effectiveness is proved

wat do ya think then?

aAnubiSs
February 14th, 2005, 01:17 PM
IMO the reason you dock in creativities drydock is because the first thing you do it to give your first ship the best power source, best weapons, best shields and best engines. After that there's nothing left to do.

Steam
February 14th, 2005, 01:32 PM
I think the next batch of ships will be fighters F-303/4? etc and

ok this isnt a ship it a kinda ship/weapon hybrid ok:

right this is a weapon/ shield system to protect ships and planets ( basicly anything ). i got the idea from the weapon daniel builds when he gets the harsiseses knowledge. its a orbs satalite that i equipped with these things

weapons( there 3): energy weopons in the form alkesh turrets and an ion cannon ( upgraded). other weapens include a laser battery with 16 lasers able to kill and take down missle and people and ship ( small ones).

shields: equivilant to that of an alkesh of weak hatak.
power: naquadria generator
accesories: scanner/ LRC( long range communitcator), cloak ( but can only be used if shield are inoperable)

engine: ion drive; no hyper drive but in formation can boost speed to catch most motherships

size: quite small: imagine those mines around the system lord conference centre - that size.

features: very effective in formation( 2,4,8,16,formation), can target multiple enemys at once, can go through stargate, can go to planet/ inside building as a scout and recon. can be used to backup SG teams, can use it 'weak' shield to create a barrier in a hallway for example. will be a very important part of space tech in future. will replace malp at first then go in to planetary defence operation when its effectiveness is proved

wat do ya think then?
HOW does all that fit through a stargate?

immhotep
February 14th, 2005, 01:35 PM
its quite small and modiefied for use in different situations- the design isnt perfect i know but the concept is sound. And its only the malp version that can go through the stargate: the one with crap shields a few weopons( alkesh turrets, machine guns and a 3 lasers) and a cloak. no the one that defends planet from motherships.

immhotep
February 14th, 2005, 01:46 PM
IMO the reason you dock in creativities drydock is because the first thing you do it to give your first ship the best power source, best weapons, best shields and best engines. After that there's nothing left to do.
if uve read the whole thread u can see i have considered load of design at different levels of technology. my creativeness at first i admid was lacking but i was wait to get new ideas from ther people before i developed my own - i didnt want a 5 page thread that i wrote.

alz0rz
February 14th, 2005, 02:08 PM
Was that sarcastic or am I just paranoid.

LOL :p

immhotep
February 14th, 2005, 02:17 PM
LOL :p
ok that was random, u got anything relvent up there?

Keffler
February 14th, 2005, 02:22 PM
What else can we design? we have done everything i can think of.

immhotep
February 14th, 2005, 02:26 PM
i know - it hard we could design new weapons as well

Steam
February 14th, 2005, 02:27 PM
O O i no new weapons and like i said unless there have already been aload of Fighters made

Steam
February 14th, 2005, 02:27 PM
AWWW man you got there just before me

immhotep
February 14th, 2005, 02:28 PM
ow i got one:

kull zater:
the head of a zat gun it chopped of and replaced with a p-90 kull destroyer

immhotep
February 14th, 2005, 02:30 PM
that was crap but its a start

Steam
February 14th, 2005, 02:31 PM
Or the Kull Zater combined with the Kull Weapons and have one on each arm that would look so cool

http://img.villagephotos.com/p/2004-10/843463/kull.jpg

Stupid Forum not showing my stick men have to host an image

immhotep
February 14th, 2005, 02:37 PM
like it- i want to know y we havent got the kull wrist weapons as standard issue by now.

Steam
February 14th, 2005, 02:46 PM
Maybe because they want to try and keep earths technology "Earth Based" even thought we gain all this alien tech we usualy mod it to earth standard and usualy isnt as good or maybe because it cost a little extra money to shoot little orange beams instead of the P-90 Flash

immhotep
February 14th, 2005, 02:49 PM
probley

immhotep
February 14th, 2005, 02:58 PM
how about a gun thats based on serakkens design but has zat like zfeatures aswell. sorta like a zat pulse. and emp that kills if u will ( but isnt a nuke).

immhotep
February 14th, 2005, 03:16 PM
would it be so bad if we became really strong - i know weve always bin the underdog but seriously what is there left we cannot already kill; goauld ( no probs now), jaffa- on our side, aschen- obsolite, nox are in hiding, asguard are on our side, tokra are dead in da water, unas- like us. kulls we got i covered. replicator are pretty much gone.
we are strong already and with tis new strength we gunna get alot of power cos there no other choice TPTB have left!

immhotep
February 14th, 2005, 03:34 PM
ok im going for entirly new ship design here and is probley a new races ship cos its that wierd- new enemy is my guess:

shape: two bubbles; one above( small, bridge bit) one below( large).

shields: none the race doesnt use shields but instead uses a device that traps energy in time, making all weapons useless.( race is very adept at time manipulation)

weapens: the ship has none. instead it creates a black hole using unknown forces and destroys entire fleets that way. ship is unaffected because the shield make the ship out of sync with time and space in that system/ region of space.

engines: unknown technology but can travel extreamely fast and outmanuevure most known vessels.

the hull is made of pure energy, surrgesting this race may have been what the ancients studied when learning to aseend ( if they did 'learn' it)

we have not had a chance to see this race in person but according to asgaurd intelegence they are unlike anything they have encountered in the history of thier species.

this is just some new ideas im playing arround with; u can invent ships that arnt earth/ SGC related 2. mines what id like to see new races ship look like so feel free.

Keffler
February 14th, 2005, 05:24 PM
would it be so bad if we became really strong - i know weve always bin the underdog but seriously what is there left we cannot already kill; goauld ( no probs now), jaffa- on our side, aschen- obsolite, nox are in hiding, asguard are on our side, tokra are dead in da water, unas- like us. kulls we got i covered. replicator are pretty much gone.
we are strong already and with tis new strength we gunna get alot of power cos there no other choice TPTB have left!

Sure weve come up against a lot and survived but that mean we are powerful, were just resourceful. Using everything to the best of our advantage. We have no big influence in the galaxy, sure we can think simplier than the asgard to the extend that we save them from the replicaters but we have no power, we cant decide anything in the galaxy, just avoid are destruction. After the SGc isnt about ebing powerfull just about ebing able to defend us against the Goa'uld.

Thats a bit harsh sorry.

EDIT:

Relised you are on but strength rather than power. We are strong as in we have come throught what ever we are faced with. And yes we are now set to become awesomely strong. No great enemy threat about to destroy Earth(in our galaxy anyway), no real set backs, and with access to some of the most advanced tech there is!

immhotep
February 15th, 2005, 12:35 AM
the only reason true galatic power isnt our is because were too wrapped up with saving earth than getting that power. we are the key to the replicators destruction in 2 galaxy's, the most advanced human yet is comander of the SGC, and some of the most powerfull weopens the ancients ever built are under our conctrol( atlantis, the wep on dakara.). anyway we do have power, who gave the jaffa thier freedom, really, we did; who armed them and gave them supplys for 4 years, we did; if we look at this in galatic terms we are a new power in the MW because there isnt a power that we dont have somthing on.

Steam
February 15th, 2005, 02:39 PM
http://img.photobucket.com/albums/v697/Kenshi43/Daedalus2.jpg

I give you the daedalus

Nothingbetter2do
February 15th, 2005, 02:59 PM
perhaps a reversed engineered puddle jumper with asgard shields, and hyperspace engines, and rail guns as well as drones.

Steam
February 15th, 2005, 11:23 PM
X-305 - Epimetheus

Manufacturer: Othalla (Joint Project between Asgard and the Tauri)

Type: Battle Ship

Technology Base: Asgard/Tauri/Ancient

Production Run: 10 in Production

Operational Area: Atmosphere/Deep space/Hyperspace/Interstellar

Powerplant: ZPM powering shields, Weapons and hyperdrive. Buffered Naquadriah Reactor core powering sublight Engines (ion) and anti gravity wave generators

Crew complement: 100 Personel, can be controlled by a skeleton crew of 2

Weapons Array: 10 Rail Guns mounted on all sides and on a moving grid to allow all weapons aiming at one target. 4 Cannons able to fire out Ancient drones and holds 10,000 Drones, and 100 Naquidah Enhanced Warheads, 10 CIWS Point Defence Cannons

Defensive Technology: Naquidah/Carbon/Trinnium alloy Hull, Asgard Shielding, Ancient Cloking Device, Asgard internal dampening field's

Support Craft: Hangerbay supporting 100 X-302's 20 Puddle Jumpers

Troop capacity: Can hold 25 SG Teams and 2 Marine Core Teams consisting of 10

Other Equipment: 3x Ancient Enhanced Ring Transporters Able to transport through 1 mile of solid rock, located on Control Room Hangerbay and Armory Requires Codes to operate. 1x Asgard Tansporters
I just made a quick pic of the Epimetheus
http://img.photobucket.com/albums/v697/Kenshi43/Epimetheus.jpg

immhotep
February 16th, 2005, 03:22 AM
right thats a reallt sweet ship ma- exactly how the deadalus is gunna look from what ive seen/ heard.

* erm im setting up a new post on ship/tech/weapon in general discusion* so this will be last post ( from me, u can use this if ya want)

Steam
February 16th, 2005, 07:18 AM
really lol i just made it off the top of my head, i just used the basic Prom design of the shape and moved stuff round and added stuff :D

immhotep
February 16th, 2005, 07:51 AM
still gd- check out my new thread tech/ships/ weapons. /* nobodys posting*

Cpt Larraq
February 16th, 2005, 05:00 PM
I have a whole slew of ship classes that I wish to suggest as viable options for Earth's defence.

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-1.jpg

X-304- Invictus

Class: Missle Frigate

Role: Support Ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*4 layered Asgard bubble shield
*Electronic Warfare equipment

Weapon systems:

*8x Naquadah/Naquadriah enhanced nuclear missle launchers
*1x Hypermissle launcher capable of launching F-302 sized missles equipped with Hyperspace engines at a target.
*Point defense railguns for anti-fighter and missle defense.
*Phalanx CIWS

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement: *50 personnel
*Can also hold a company sized force of SG teams

Support Craft:*Reconnaissance drones
*2 F-302 squadrons (Each squadron consists of 10 fighters)

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-2.jpg

X-305- Asclepius

Class: Resupply/Repair vessel

Role: Support ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*Double layered Asgard bubble shield

Weapon systems: *Point defense railguns for anti-fighter and missle defense.

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement:*150 personnel.
*Can also hold a battalion sized force of SG teams.

Support Craft:*Reconnaissance drones

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

I have more designs, but those will come later.

alz0rz
February 16th, 2005, 05:04 PM
like it- i want to know y we havent got the kull wrist weapons as standard issue by now.

Because our weapons just do the job - you dont see other races with projectile weapons that function anywhere - they are just as deadly and can provide precise aiming.

:D :D

alz0rz
February 16th, 2005, 05:06 PM
I have a whole slew of ship classes that I wish to suggest as viable options for Earth's defence.

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-1.jpg

X-304- Invictus

Class: Missle Frigate

Role: Support Ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*4 layered Asgard bubble shield
*Electronic Warfare equipment

Weapon systems:

*8x Naquadah/Naquadriah enhanced nuclear missle launchers
*1x Hypermissle launcher capable of launching F-302 sized missles equipped with Hyperspace engines at a target.
*Point defense railguns for anti-fighter and missle defense.
*Phalanx CIWS

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement: *50 personnel
*Can also hold a company sized force of SG teams

Support Craft:*Reconnaissance drones
*2 F-302 squadrons (Each squadron consists of 10 fighters)

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-2.jpg

X-305- Asclepius

Class: Resupply/Repair vessel

Role: Support ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*Double layered Asgard bubble shield

Weapon systems: *Point defense railguns for anti-fighter and missle defense.

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement:*150 personnel.
*Can also hold a battalion sized force of SG teams.

Support Craft:*Reconnaissance drones

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

I have more, but those will come later.

I dont get the 'hypermissle' part, weapons that are effective in hyperspace?

Oh and if anyone is interested in pictures off the Deadulus, www.sg1alliance.net - beware it will contain Moebius spoilers :D

Cpt Larraq
February 16th, 2005, 05:21 PM
I dont get the 'hypermissle' part, weapons that are effective in hyperspace?


It has do with the missle going into hyperspace, bypassing an enemy ships shields altogether and then directly impacting with the target. It's similar to what Carter and O'Neill did with the F-302 (the bypassing of the shields) when engaging Anubis's first flagship in Fallen.
Such weapons would be immensely effective against a Ha'tak (for example) because it relies primarily on its shields for protection and does not have the armour that would be required to withstand the power of a nuke.

immhotep
February 27th, 2005, 06:42 AM
well ive decided to revive this thread:

my new ship design!:

small planetary defence ship:

hull: neutronium/trinium alloy, the same as PJ hull.
shields: powerfull asguard, ancient hybrid.
engines: retro ion drives, no hyperdrive atall.
power: 5 2nd generation naquada reactors.
weapons: moving alkesh turrets( moving as in the are on a track and can move to concenrate their firepower), 'death quibs'/ ancient chiar, stealth mine deployment, ion cannons from asguard ( who had plans and forgot to give us them),a new energy cannon that fires highly charge naqudria bolts in to ships; by passing shields and hull then explodes on command/ on timer.
others: asgaurd beaming tech, PJ cloak retroed and enhanced by goauld designs ( not really enhanced just made bigger).

well add more.

SG-1ssm
February 27th, 2005, 07:58 AM
Ok, what is a rail gun? Is it like a Gauss Rifle?

immhotep
February 27th, 2005, 09:50 AM
RIGHT...... a rail gun as far as my knowledge it concerned uses magnetic energy to fire projectiles rather than chemicals/explosions. the rail gun uses a bolt, sometimes uranium and bombards it with highly charged magnetised ions and this is what propells the bolt, at very high velocitys, in to whatever it is aimed at.
im may be wrong, there are other threads/post about it.

immhotep
February 28th, 2005, 01:44 PM
keep the designs coming ( keffler and steam!)

immhotep
March 2nd, 2005, 03:50 AM
ok dont worry about - im stupid for trying to revvive this thread!

immhotep
May 10th, 2005, 04:12 AM
for those of you who want to see old new ship design this is great! flick back thru.

Keffler
May 11th, 2005, 05:31 AM
Automated defence craft:

Small, glider size but no cockpit. These ships will be used to fend of gliders or darts depnding on enemy. The will escort any ship and upon landing retreat within the mothership. Can also be controlled from within the ship.

Hull: Kull armour, altho ships can be destroyed this will disperse minor attacks, like staff weapons etc.
sheilds: Cargo ship sheilding, not very good but ships are expendable
Engines: Same as gliders, anti-inertia or what ever they use. Can be pulled through hyperspace without falling apart.
Weapons: Several drones but only dispatched in emergencies, rail guns normally.

immhotep
May 11th, 2005, 05:42 AM
starting this up again then, great.

containment/quarentine field deployment ship
got this idea from new ground the shutlle ship, basic its a modified teltak that can generate a force field and then ring abourd/teleport anythng inside:

engines: sublight,no hyperdrive
weapons: one forward mounted glider cannon, remote fire
shields: advanced hatak shields, from anubis MS, nad tokra force field creation technology
accesories: rings and asgard beaming

Keffler
May 12th, 2005, 10:34 AM
Scout Ship

Sheilds:Impenetrable Ancient sheilds, these are needed as the ship will be dropping into enemy systems for recon.
Engines: Ancient hyperdrive and ion drive.
Accesories:Cloak, asgard beaming tech, escape pods, deep space sensors

Keffler
June 3rd, 2005, 02:43 PM
An SG team transport.

Like a cargo ship but smaller and has four seats for a full team.The ship is based off a PJ but better.

Small disk type shape.

Sheilds: Same as the Wraith one on PJ in The Defiant One but stringer because its Ancient.
Engines: Same as PJ, and a Hyperdrive for when the gate is cut off and for exploring planets without a working gate or have no gate at all.
Power: Mk II Generator
Weapons: Alkesh turret and several drones.
Extras: Drone type malp, DHD, Asgard teleportation device and hologram, cloak

Anubis345
June 3rd, 2005, 02:49 PM
sweet ship that is awesome i can't wait till the new ship is seen for real

Keffler
June 3rd, 2005, 02:52 PM
I got the idea in Meridian when Jack said "We should put another seat back here" that SG teams could have there own mini ships

Ouroboros
June 3rd, 2005, 08:04 PM
I think I already played this game. My idea was for a space born super carrier that launched hyperspace capable fighters/bombers carrying naquada enhanced nukes. It also had a few silos for giant strategic naquadria missiles suitable for long range attacks on enemy infastructure and planets.

The basic idea would be to just let the thing use its fighter patrols to find victims at long range and then launch actual combat squadrens to tear them to shreds all while they were wondering were my mothership even was.

Hint: Several hundred lightyears away laughing at them and launching more bombers.

The real perk to this ship is the fighters/bombers can also be dispatched to help SG teams in the field that might be having trouble on a given nearby planet or to just do nuclear bombing runs on Goa'uld infastructure/planets once SG teams find them the old fashioned way.

The Carrier could monitor and protect a whole region of space with its patrols. A much larger sphere of influence and awareness than any of our enemies ships could even dream of having.

cobraR478
June 3rd, 2005, 08:40 PM
I'd like to see a large spherical moving space station type vessel about the size of a small moon. It would feature a large enery weapon that focuses several small beams into one large beam that is capable of destroying a planet. There would also be smaller beam weapons of the surface of the station used for defense. The small exhaust port that allows for easy destruction of the station would be covered by an Ancient shield. It would be powered by several hundred ZPMs and would deploy 303s and 302s when needed.

immhotep
July 24th, 2005, 03:44 AM
OK now weve all seen the daedalus im remaking the thread, updates to the daedalus and the nxt vessel?
specs for deadalus from what ive seen are:

hull: naquada/trinium alloy
shields: asguard, fighter bay one
engines:ion drives(maybe), intergalatic asgard hyperdrive.
power: naquada reactors ( maybe mark2), ZPM can be used.
weapons: Rail guns, missiles/nukes(naquada enhanced, bema deployed or fired)
others: asgaurd beaming tech, asgard scanners, transport rings, asgard computers + asgard technician
support craft: 8/16/32 F-302's( im not sure there are 4 bays appartenly but i dont know how many craft they have in each, according to the dead and pormmie diff thread), PJ im geussing could be laoded in to the ship eventually.
long range comms, deep space radar/scanner.

and improvements, 1st one i can think of would be to add a cloak, ideas?

Heru'urs_first_prime
July 24th, 2005, 06:17 AM
I have a whole slew of ship classes that I wish to suggest as viable options for Earth's defence.

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-1.jpg

X-304- Invictus

Class: Missle Frigate

Role: Support Ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*4 layered Asgard bubble shield
*Electronic Warfare equipment

Weapon systems:

*8x Naquadah/Naquadriah enhanced nuclear missle launchers
*1x Hypermissle launcher capable of launching F-302 sized missles equipped with Hyperspace engines at a target.
*Point defense railguns for anti-fighter and missle defense.
*Phalanx CIWS

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement: *50 personnel
*Can also hold a company sized force of SG teams

Support Craft:*Reconnaissance drones
*2 F-302 squadrons (Each squadron consists of 10 fighters)

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

http://img.photobucket.com/albums/v664/Larraq/Terran-vessel-2.jpg

X-305- Asclepius

Class: Resupply/Repair vessel

Role: Support ship

Propulsion: *Asgard hyperdrive
*Ion Sublight Engines

Defenses: *Composite Naquadah/Trinium/Titanium hull
*Double layered Asgard bubble shield

Weapon systems: *Point defense railguns for anti-fighter and missle defense.

Operational area: *Sol system/Hyperspace/Deep Space

Crew Complement:*150 personnel.
*Can also hold a battalion sized force of SG teams.

Support Craft:*Reconnaissance drones

Other equipment: *2x Ring Transporters
*1x Asgard Transporter

I have more designs, but those will come later.

wow Cpt Larraq!!!! what did you use to draw them!

good ideas thoguh! :)

section31
August 13th, 2005, 06:20 PM
I really don’t have enough time to read all of the posts so I’ll just blindly submit the designs for my ship…

My ship is called the Frontier,it will utilize the best and most advance technology mankind has to offer...

Name: Frontier – X-305

Role: FighterCraft Carrier / Mobile Command Center

Length: 1.8km
Width: 800m
Height: 400m (The shape of the ship will consist of the forward Delta shape of USS Prometheus NX-59650 from star trek, some what like a triagular shaped El'Kesh)

Propulsion: -Asguard Hyper Drive
-Standard sub-light engines
-Sub-light Ion-Drive
-Liquid Hydrogen chemical thrusters

Power Source: 1 ZPM
3 Naquadah Power Plants

Weaponry: Retrofitted Ha’Tak disruptor cannons
-8 Fore
-4 Aft
-4 Port and Starboard

120 Ancient Drones – This weapon is mainly used for point defense since all 120 drones will be needed to destroy 3 Wraith destroyers or severly cripple 1 hive ship

125mm Rail Gun (for point defense and missile interception)
-50 Port (dorsal and ventral)
-50 Starboard (dorsal and ventral)
-12 fore
-12 aft

60 Medium Yield Naquadah Enhanced missiles (Can destroy a wraith destroyer if beamed inside)

40 High Yield Naquadah Enhanced Nuclear Missiles (can destroy a wraith hive ship if beamed inside)

60 X-302 Fighter Interceptors fitted with:
-hyper space engines
-aero-spike SCRAMJET engines
-4 Naquadah enhanced AMRRAM missiles
-2 Naquadah enhanced low yield missiles
-200 round 25mm Railgun
-Improved Intertia dampeners

20 Puddle Jumpers

Defensive: -Asguard Shielding
-Trinium Composite hull, 1m thick
-Electronic Counter Measures
-Electronic Counter Counter Measures
-EW suite
-Gaia Intrusion Algorithm (see below)


Crew Compliment: - 700 Crew
- 300 Special Forces
- 5 SG Teams

Other Equipment:
- Asguard Beam Technology
- 2 Gould Rings
- 6 M1 Abrams MBT
- 12 APC
- 12 Humvee
- 12 MALP
- 7 UAV
- Stargate with a Trillium Iris

Special Crew: Gaia – Atlantiean interactive Artificial Intelligence. Gaia is a hologram designed by Ancient Scientists, specificaly for software intrusion, meaning that she is capable of interfacing with alien computers and accessing restricted fuctions. Gaia is also responsible for calculating firing solutions for the ships missiles; operate the ancient drones and point defense if needed. In addition she contains the knowledge of numerous Ancient battle tactics. (Basically a SGA Cortona from Halo)

Tyr – Asguard liaison and adviser. Director Tyr is an Asguard engineer whose responsibility is to familiarize the engineering crew with the Asguard shields, beam systems, and most importantly the hyper drive. He is stationed in main engineering and ensures normal operations of the Frontiers 3 massive naquadah power plants.

brockthepaine
August 14th, 2005, 12:31 AM
I'll join in on this.

Starship Roles would be similar to a modern Earth navy:
- Destroyer/Frigate: Light escort
- Cruiser: Medium scout/escort
- Battlecruiser: Commerce raider/cruiser hunter
- Dreadnaught/Mothership: Heavy warship/planetary assault
- Carrier: space fighter support
- Logistics vessel: carries food, fuel, etc

Theseus-class destroyer
Light Earth warship - intended for engaging Al'kesh, Death Gliders, etc. Armed primarily with light and heavy railguns, as well as antiship missiles. Hyperdrive is decent, but not spectacular. Essentially the Prometheus design with a few modifications.

Daedalus-class Aviation Cruiser
Fairly standard Daedalus-class vessel, upgraded with Ha'tak-style energy weapons. Carries 16 F-302 fighters. Some ships have more Asgard technology than the others. Depending upon situation, can engage Hive Ships or Ha'taks with success.

Atalanta-class Battlecruiser
New design similar to Wraith Hive ship. Carries Ancient-designed beam weapons similar to Atlantis Defense Satellite; heavy and light railguns, missiles, Ancient drones, and space mines. Asgard or Ancient-designed hyperdrive for intergalactic travel. Asgard shields as well. Hangers for 24 F-302s. One Atalanta will be superior to two Wraith Hive Ships plus escorts - close to, or on par with an Asgard Daniel Jackson-class science ship. Very fast ships at subluminal or superluminal speeds - most are deployed to Atlantis.

Nemesis-class Dreadnaught
Heaviest Earth Warship, equivalent to an Asgard O'neill class. Carries numerous Ancient-designed beam weapons, railguns, missiles, and drones. Ancient-designed shields and hyperdrive powered by a single homebuilt ZPM. The weapons are the same as the Atalanta, but shields and armor are much better. Also carries 48-60 F-302 space fighters.

Bellerophon-class Carrier
Less in the way of weapons, more in the way of fighters. About the size of a Nemesis, but organized around a flight deck with the capacity for at least a hundred F-302s. Firepower is limited to railguns, and Ancient Drones. Asgard shields, hyperdrive, and beaming technology, similar to the Daedalus in Siege III. Makes supply runs to Atlantis, supports fleet ops with space fighters and some troop capacity.

Mentor-class transport
Similar to the Theseus-class destroyer, but not geared towards combat. Mentor carries limited railguns and Ancient drones but relies mostly on shields and upon escort warships. Once Stargate program is revealed, these ships could be purchased by civilian concerns (with restrictions, of course). Secondary roles: mining, exploration, science, troop carriers.

Fleet size: Earth's fleet would maintain its commitments primarily within the Milky Way, engaging remaining Goa'uld and any other threats. Thirty Theseus-class destroyers and fifteen upgraded Daedalus-class ships are used for this purpose. However, the bulk of the fleet is actually deployed to Atlantis to fight the Wraith: ten Daedalus-class cruisers, five Atalanta-class battlecruisers, and five Nemesis-class dreadnaughts. Five Bellerophons round out the fleet, deployed as a strategic reserve wherever the situation requires. Mentors are built and deployed as required, but are rarely seen by anybody but our friends.

Earth would also build defense stations similar to the Atlantis satellites, and thus eliminate the need for ships to be tied down to defending a planet. Ground-based defenses (a la Tollan ion cannon) are built as a secondary perimeter.

Anyway, those are my ideas...

Salas1
August 14th, 2005, 05:43 AM
Mine would be a Alkesh sized and looking vessel,
Asgard Shields
Ancient Hyperdrive from the Teltac tha Jack modified in the lost city.
Serrakin/Hebridan ion drive with additional sub light engines.
Asgard Inertial dampeners.
Hull alloy of trinium, Naquadah and Carbon like the asgard O'neill with 3 layers of the kevlar armor from the kull warriors.
2 ion cannons, 4 asgard energy weapons, 4 rail gun batterys and 6 missile bays each containing 10 Naquadria enhanced nukes with hyperdrive capabilites to bypass the shields.
Rings transport, Asgard beaming.
Powered by 2 asgard Neutrino ion generators with 10 naquadah generators as back up.

immhotep
August 14th, 2005, 07:57 AM
sorry to be picky but how do expect to fit all that in an alkesh sized vessel?

immhotep
August 14th, 2005, 08:34 AM
ok my vessel:

hull: trinium/titanium/carbon alloy - 30cm think inside, 12m think on hull, 15m think in vital areas likely to need reinforcement

size: larger than the daedalus, roughly the size of the grace ship but smaller than the oniel:
*length- 1200m
*depth- 200m
*width -500m
Shape: the daedalus with a more rounded body and with better weapons

Power:
*1 asgard neutrino ion generators for hyperdrive and shields
*2 tauri retroengineered alkesh naquadah generators - codenamed the Mark III NG
*6 Mark II naquadah generator for Ion drives + 3 more for powering rail guns
*12 Mark I naquadah generators - for all other systems

engines:
*6 hebriden sublight ion drives - powered by mark II naquadah reactor
*Asgard Intergalactic hyperdrive - Own power system
*precision control thrusters - standard chemical fuel

Shields:
*Asgard advanced shield matrix - oniel class, Own power supply
*Lower grade goauld akesh class force shielding protecting sensitive areas (suchs as power vents and the shield generators)
*one way goauld presurising force shield - hatak class.

Weapons:
*3 alkesh plasma turrets on the underside of the ship - several shots per minute
*1 hatak orbital attack weapon - standard 1 shot per minute
*60 Rail gun emplacements - armed with Naquadah/trinium bolts - 600 shots per minute
*48 Naquadah enhanced nuclear warheads - either to be used as missiles or beamed
*12 Naquadria enhanced nuclear warhead
*6 biological missiles - adaptable, standed biological agent is ebola
*6 chemical payloads - adaptable, standard is risen

Support Craft:
*32 F-302 fighter craft
*6 PJ
*4 Teltak gouald cargo ships
*18 humvees
*12 M1A2 Abrams Battle tank
*6 malps
*6 UAV's
*8 FRED's

Extras:
*Asgard sensors
*Asgard beams
*Advanced asgard commuication systems, multiple frequency,auto translate.
*Transport Rings
*ZPM equippable(as all earth craft are)
*goauld cloaking tech - can only be used when shields are inactive
*medical centre
*science labs

capacity: 200 people

Name: Athena.

Myst_Lore
August 14th, 2005, 09:16 AM
Yay, my first post. Go Stargate!...okay..sorry for the noobness..I just enjoy sci-fi beyond belief. I hope you don't mind if this ship is overpowered..cause..that would be advantagous in war. Everything here is Human engineered but the materials are foreign. Most anyway.

Name: N/A or X-1300

Hull: Purified Titanium/Trinium alloy. Outer Shell is 3 feet thick. Inner shell is three inches. Outer shell is the entire outer ship, inner shell is just walls, floors, and ceilings.

Size: Length: Approx. 3 Miles; Width: Approx. 1 Mile; Height: Starboard- 1 mile, Rear- 2 miles

Shape: Side view it looks sorta like the Prometheus only with the bottom cut out where the engines can be viewed.

Power:
Main Generator: Hydrogen Antimatter Generator

Hyperdrive Generator: Human-made Translight Ion Generator

Shield: 1 Hydrogen Fusion Generator (go stars!)

Weapon systems: Uranium fusion reactors, spent Uranium shells are the ammo

All other sheildings, weapons, or systems: Naquadah Fusion Reactor

Engines:
3: Co-working Ion Antimatter Reactors for Translight and Sublight

2: Human re-designed Asgard Nuetrino-Ion reactors to give power to Generators

Shields:
1: Energy-displacing sheild fueled by main engine
1: Ion-displacing sheild fueld by main engine
1: Pressure-displacing sheild fueled by main engine

All are interetwined together like a mesh so in order to break through, you have to break all of them.


Weapons:
Topside of ship: 4 turrets that fire spent Uranium shells coated in Ion particles

Lowerside of ship: 2 (1 front and 1 back) Naquadah-Enhanced shells that are filled with spent fuel.

Side of ship: 6 (on each side) Ion bolt with a solid Naquadah Warhead core.

Support Craft:
24 Newly designed Human made ships capable of intergalactic travel. (it's like a mini Prometheus)

6 Human made cargo ships capable of InterG. Travel.

12 Human-Asgard Hybrid tank, fires Naquadah warheads and has hovering capabilities.

*Cargo room for hundreds of more ships*

Extras:
-Newly designed radar that can detect motion/non-motion/cloaked/non-cloaked objects.

-Anti-weapon beams to destroy incoming missiles/projectiles

-Translight communication

-Transport Rings, Teleportation, Translight Teleportation

-Zero Point Module equip

-New designed Cloaking, can be moving and have sheilds activated to cloak.

- Medical/science/armory/recreational labs/rooms

Capacity: 1,000+ Human-sized lifeforms

zer0_1
August 15th, 2005, 12:19 PM
my ship, which i name the thesius

hull: trinium alloy

size: about the same as the daedalus

Shape: the daedalus with oval shaped loading bays stretched vertically and longer than the daedalus'

Main Generator: Hydrogen Antimatter Generator (i like that)


engines:
3 sublight ion drives
Asgard Intergalactic hyperdrive
precision control thrusters

Shields:
Asgard advanced shields

ordenace:
8 mk 2 railguns
15 nukes, naqadah enchanced

squadron:
30+ F-302 fighter craft

other:
Advanced asgard commuication systems
Transport Rings
able to use a ZPM
infirmary
workshop

nayo'nak
August 16th, 2005, 07:52 AM
ok realism now

b-304 (bomber)

same coluor as deadeus almost flat underside with four hatches to drop bombs more rouded on the other sides a widow for two people side by side about the three times the size of a tel'tac

ring platform for ship to ship transport/escape
has the rings in the midle of the bridge whith crew sat at the edges

two fixed forward railguns

two turet mounted railguns on the sides

bomb hatches like rail guns that lauch naquada bobms instead of projectiles (to hurt sheilds)

ion drive if retro engeneired in time if not normal sublights

hyperdrive as fast as an al'qesh

the hatch is at the rear and can dock onto an airlock on a bc-303

crew six two guners, piolt, copilot, bombeder and someone to do the rest sheilds ect

JanusAncient
August 16th, 2005, 09:08 PM
My design:

Name: Thor

Purpose: Carrier vessel, planetary defense, seek and destroy

It will measur 3miles in length, 1.5miles in width, and .5mile in height.

Propulsion: Asgard Hyper Drive
/deceleration drive/
back-up Goa'uld sub light engines, it will be capable of reaching Atlantis in 2days.

Powered by,
2 zero point modules,
and 1 mark12 naquadah generator,
with three additional slots for extra mark12 naquadah generators, in case zpms are depleted in combat.

Weaponry, top, bottom, and sides.

First, 4 multi-directional ion canons, placed .5mile apart at the vertices of a square, capable of being lowered into firing positions beneath the ship, to defend against low approach attack vessels.

Sides, one markIX launching port on each, with the ability to launch two missiles apiece every 14seconds, there will be 140 missiles onboard.

Apex, deployment of 500 drones, from within a well shielded, defensible area, in the rear top of the ship, controlled by an Ancient chair platform, and surrounded by five 200mm rail guns, with a compliment of 15,000 rounds, 2 behind, 3 in the fore.

One unique weapon in the front center of the Thor, that can alternate between Asgard O'Neill class energy weapons, and Goa'uld Ha'tak class, or fire a different type of weapon out of each, while one is using Asgard, the other is recharging, and firing Goa'uld.

50 Puddle Jumpers-50 X-302 fighter/interceptor aircraft.
The Jumpers will be standard design, except Earth made, lending a few of their advantages to the X-302's, like invisibility, and AI, X-302's will now be able to be flown with the ease of thought, other than these alterations both will be the same.


The shields will be of Asgard design, the hull 1m thick, will be constructed out of an alloy, made by combining trinium, naquadah, and copper, reinforced with an outer shell of neutronium .5m thick.

The crew,
200 airforce,
100 marines,
25 scientists to solve any problem, or to repair damaged areas of the ship.

Asgard beam technology,
Ancient ring transport system,
one in the front, and one in the rear,
Ancient hologram technology,
Stargate with an Ancient energy shield,
incase the ship is too badly damaged,
and a self-destruct is necessary. :D :) ;) :p :cool: :eek:

Auralis
August 24th, 2005, 05:43 PM
Lets see, a ship design.

First, i would make the ship a sphere,
Best volume to surface area, which would lead to a better shieldstrength compared to other ship shapes at the same power level of the shield.

As engine, i would utilize some form of a gravimetric field drive, so that my ship is always in freefall, less stress on the structure, better manuerverability.

I would place the comand center ito the middle of the ship and forget all those stupid windows, space is big and stuff is moving damn fast around, windows would not help me in flying my ship, plus windows are design weakpoints in my hull. So they have to go.

Weapons i would attach in several rings around the ship, since this is an earth ship and not some fanwank stuff, its limited to railguns and missiles.
Weaposn would be placed as follows, about half way from top and bottom of the sphere a ring with rapid fire missilke launchers, slightly above and blove that ring a ring with railgun turrets for point defense and anti fighter fire.
plus one small ring each at close to the top and bottom, mixed missile and railguns. That way i have complet spherical cover of my firing arcs.

Around the middle of the sphere i would place the hangers for my fighters, allowing them exit the ship in a 360degree circle.

Shilds i would try to create two layers of asgard shields, one above the other, and have them both rotating counterwise round the ship, so breaching the shields at a single point will be much more difficult, since both shields would need to be breached at the same time.

Overall, i think maybe 500m diameter should be well within reach of earth tech together with the asgard.

As for equipment, the usual stuff, plus a gate room and the reactors should be able to house one or two ZPMs in case some are at hand.
Asgard hyperdrive is also a given.

OVerall, it may not be a pretty ship, but a damn effective one. And thats what counts in a war ship.

freyr's mother
August 25th, 2005, 10:27 PM
This is completely absurd but bare with me.

The ship is reliant on a s***load of reverse-engineering, and R&D.
It's like what the SG universe will have in 10,000 years.

Classification: FS-400 (Flagship-400)
Name:The Samantha Carter

Dimensions: Body – 6 mi long, 2 mi wide, 1 level= 20ft high

The ship has arms. which divide it into 3 distinct sections and pass through both starboard and port sides.
Arm length – ½ mi long, ¼ mi wide

Powered by: 6 zero point modules

Hyperdrive: Powered by two Zero Point Modules and can reach speeds
equivalent to 10,000c

Shields: ancient in design much like Atlantis’ shield, with a backup asgard shield powered by 2 Zero Point Modules

4 Sub-light engines: power system is similar to deddy's, capable of reaching 186,000 miles/second

Docking clamps: can dock 2 BC-303’s between the arms

Accessories:The ship comes complete with an uncountable number transport chambers, 2 ring platforms, 8 science labs, 9 gyms, 2 medical facilities, 1 mess hall, 2 briefing rooms, 1 brig, hundreds of escape pods, a s***load of armories and crew quarters, it has its own room for the shield generator, it has one room for power distribution, and it even has its own stargate with a universal point of origin

HERES THE FUN PART

Fighter Bays: 4, one each on the inside arm of the ship extending outward at an angle.

Accompaniments: The four fighter bays hold a grand total of 450 Puddle jumpers, 400 F-302’s, 125 Alkesh and 100 cargo ships.

Main Weapons: There is a chair weapons platform on board capable of calling upon 120,000 drones, there are 4 drone vents on the ship. Energy weapon similar to atlantis' langrangian point satellite.

Minor Weapons: 64 strategically placed Railguns, 4 missile bays, 8 Tollan Ion cannons

Cargo Bay: Split into two sections with a large door that separates the two. Both sections contain tractor beams One section is able to house 1,000 M1 Abrams Tanks and the other section can hold something near the size of a goa’uld mother ship. Two tanks can be attached to 1 cargo ship for deployment.

It is manned by a crew of over 25,000 people including 10,000 battle ready marines.

If you think this is too much go back and look at the dimensions of the ship

This goes to show i have no life but i did something on ppt.

Abbreviations:

S – Stargate
H – Hyperdrive
Su – sub light engines
R – Ring room
F – Fighter bay
G – Rail Gun
IC – Ion Cannon
SG – Shield Generator
Br – Bridge
C – Chair weapons platform
M – Missile Bays
MD – Medical station
D – Docking clamp
MA – Master Armory
V – Drone Vents
Z – Zero Point Module
P – Power distribution room
CB – Cargo Bay
A – Armory
Q – Quarters
t – Transport Chamber
Me – Mess hall
Bm – Briefing Room
SL – Science Lab
– Escape Pod
St – Storage room
Pr – Brig
G - Gym

http://img116.imageshack.us/img116/1339/ledgend7qc.png

http://img81.imageshack.us/img81/7848/bc40005vh.png

Locutus_Of_Borg
August 25th, 2005, 10:55 PM
I was thinking something with a big saucer section leading down a smooth thin peace to a massive stardrive section with to nacceles connected to it, although it does sound familier don't you say :D (THINK TREK FOR WHOEM CAN'T FIGURE IT OUT) :D :D :D :D

walterIsTheMan
August 26th, 2005, 02:10 AM
Not trying to be Johnny Raincloud here, but instead of building new ships, I vote for just building more of the classes we have right now. As of now Earth has Prometheus, Daedalus, and Odyssey, plus a couple dozen or so 302's, thats hardly enough to defend Earth and Atlantis, let alone all the other human inhabited worlds we're gonna have to defend from the Ori. R&D on new vessels takes a lot of time and resources, which could be better spent making more of the vessels we already have. Plus if we do need more advanced tech to defend ourselves it would be more efficient to build more 303 and Daedalus class ships, then integrate the new tech into them.

Locutus_Of_Borg
August 27th, 2005, 11:08 PM
I know the Prometheus and the Deadalus but is the odyssey a new one there making i think i might or heard of it im not sure, am i right

walterIsTheMan
August 28th, 2005, 02:16 AM
I know the Prometheus and the Deadalus but is the odyssey a new one there making i think i might or heard of it im not sure, am i right

Yes, i forget which episode its listed in, but check the Season nine spoilers, its in there somewhere

PS - thats Daedalus hehe ;)

Myst_Lore
August 28th, 2005, 07:02 AM
Name: The Origin

Type: Military Assault Carrier [Codename- MAC] (Nickname- Big Mac)

Technology Basis: Earth

Length: 4 Miles/ 2.5 Km
Width: 0.5 Miles/ 0.3125 Km
Height: Front- 0.5 Miles/ 0.3125 Km; Back: 1 Mile/ 1.6 Km

Power System-
Neutrino-Ion + Anti-Neutrino-Ion Reactor: Standard Neutrino-Ion engines of Asgard design but in addition to their own reactions they also produce more energy for a specially designed Hyperdrive system.

Zero Point Modules: 6 ZPMs are in use to power the stargates at to allow the ship to have its own point of origin.

Stabilizing Buffer: Keeps unstable antimatter reactions to the minimum.

A.I. controlled Engine System: Advanced artificial intelligence based on the human brain controls energy output, input, and efficiency.

Pure Fusion Reactor: Uses heat from main engine to create a place where nuclear fusion can occur between Hydrogen to Helium. Used for auxiliary power.

Reserves: Keeps all excess energy stored in solid blocks of Naquadah for later use.

Propulsion-
Hyperdrive: Using the newly designed engines, can create a window to the farthest regions of space.

Un-directional Force System: Uses an anti-gravity pod that draws off the auxiliary power for vertical lift-off, deceleration, maneuvering, and makes outside thrusters useless.

Sub-Light Drive: A single, cleverly hidden thruster is on the bottom of the ship where it controls the maximum speed at just under light. (186,000 mps)

Inertial Dampeners: Uses the anti-gravity pods.

Drive Control System: See Engine Control System, A.I. controlled.

Weapons-
Offensive-
Plasma bolt projectors.
Ion bolt projectors.
Naquadah Enhanced "gate-busters".

Defensive-
Single-Point-Anti-Matter Laser.

Jamming-
EMP-Ion blast.

Shields-
Anti-particle Shields.
Anti-energy Shields.

Sensors-
Hyperdrive Window sensors.
Matter sensors.
Energy sensors.

Communications-
FTL-Intercom

Transport-
Asgard-based teleporters that can send matter through wormholes/hyperdrive windows/and over millions of miles away.

Rings: 5 ring-transport systems. 4 are normal sized but the fifth is about 7 times larger.

Life Support-
Atmospheric Control: Regulates the amount of oxygen, nitrogen, and carbon dioxide in the air.

Pressure Control: Regulates the inside pressure.

Temperature Control: Regulates the inside temperature.

Circulator/ Filter: Breaks up the CO2 into C and O2 and stores the carbon for later uses in materials. Also circulates the air around the entire ship.

Refrigeration: Keeps foods and drinks in a Liquid Nitrogen tank for perfect preservation.

Water/ Waste Recycler: Breaks down all the waste into purified water and recycles all water into a reservoir for later uses.

Gravity: Powered by the anti-gravity pods, artificial gravity makes sure the people on board don’t float around.

Artificial Intelligence-
Computer Control System A.I.: With the help of the Asgard, an A.I. unit has been created to control power flow and most of the life support.

Other-
Stargates: Three stargates, side by side, allow for fast and efficient exploration to other planets for resources. Each stargate is hooked up to its own A.I. With the help of the artificial intelligence, and with a little Asgard help as well, the ship has been given its own point of origin.

Rooms: Contained in the ship are armories, mess halls, quarters, science labs, and many other things.

Hull/Structure Support-
Superstructure: The skeleton of the ship is made of a Trinium/Naquadah Compound for stability and energy effieciancy.

Hull: The outside of the ship is of the most remarkable quality and strength. It took several years just to make an ounce of the metal which is so far codenamed: Titangadasenium Carbite (Tight-anne-gad-az-any-um)(Car-bight). It is made up of:
Titanium- For its powerful resistance to rust and heat.
Trinium- For its remarkable strength and weight.
Tungsten Carbite- For its resistance to extreme temperatures and power.
Naquadah- For its cool name and energy resistance.
Diamond- For its toughness and durability.
Nanotubes- For its strength and resistance to wear.
Carbon Compound- For strength.

nimitz
August 28th, 2005, 11:46 AM
Hyperdrive: Powered by two Zero Point Modules and can reach speeds
equivalent to 10,000c

We can already go faster than that with the daedulas and prommie.Thats slower than a ha'tak.

freyr's mother
August 28th, 2005, 12:10 PM
We can already go faster than that with the daedulas and prommie.Thats slower than a ha'tak.


For some comparison in season five's episode where they finally kill apophis, the suped up replicator hatak's top speed was 800c.
10,000c is 10,000 times the speed of light for the record.

Auralis
August 28th, 2005, 01:20 PM
10.000c is slow in the stargateverse.
The asgard ships reach about 525600000000c
based on ida <->MW 4mio lj in 4 mins.

walterIsTheMan
August 28th, 2005, 01:31 PM
For some comparison in season five's episode where they finally kill apophis, the suped up replicator hatak's top speed was 800c.
10,000c is 10,000 times the speed of light for the record.

the suped up hatak numbers were wrong. they were in another galaxy. even if it was andromeda at 2million ly, the math still comes to a 2770 yr trip at 800c, and 221yr at 10000c. way way too slow

vandred
August 28th, 2005, 01:41 PM
the oddysey is not w new clas ship its a daedalus class so it looks the same but each ship will have a call sign so thats cool but still railguns suck no ofense dammit we need more weapons and then the daedalus will be a good ship.

nimitz
August 28th, 2005, 01:44 PM
that would mean the replicators travel slower than a ha'tak lol.A ha'tak travels at 36,500c.

If you fired a beam of light from one side of the milky way to the other it would take 250,000 years to complete this journey.Divide that by 800c which was youre maxumim speed for a replicator ship.It would take 312.5 years to travel from one side of the milky way to the other.And this ha'tak was in a different galaxy according to sg1.That would mean it would take 1000s of years at that speed to reach the milky way.

Also at the end of the 1st season when aphophis is attacking earth.Teal'c says a hatak can travel at 10 times the speed of light, carter said at that speed it would take 10 years to get to earth but they reached earth in a day.So 3650 days *10c=36500c

aAnubiSs
August 28th, 2005, 01:45 PM
Ha'tak: 32,000c
Prometheus Naquadria hyperdrive: 250,000c
Replicator Ha'tak: 32,000*800
Daedalus: 63,000,000c (IIRC, been a while since I did the calcs)
Daedalus-ZPM: 250,000,000c
Asgard: Billions of c's

vandred
August 28th, 2005, 01:58 PM
ok my dream ship to be the size of the moon no just kidding ok seriously.

To have all the daedalus class ships but to have the railguns refited to be stronger so then atleast they can do some damage to the hull of the other biger vessels, and then some asgard weapons from the onneil and some ancient weapon.
I would also like the daedalus to be biger same look just biger so we can acomadate more stuff like to have 2 launch bays but instead of 2 levels to have like 4 levels and a little longer so it doesnt look fat and then i would put:
The original 32 f-302's and since there is more space i would also put humvees like lets say 10 thats a good amount and 30 tanks i forgot wat they are called but i saw in the history channel that they are the newest ones well sorta and they were used in desert storm and were originally used against the rusians in cold war but never had chance to use them i think they called amp1 well anyway so yea 30 of em and also i would build a new breed of ship like a f-302 but like a helicopter or a raptor from bsg and have like 10 to 15 of those if space and i want a big space so 20 lol. Also to have alot of railguns instead of like 10 which i counted thats about it like 10 to 15 to have since its biger like 30 and also what if the enemy attacks from the bottom never seen it happen but still railguns cant attack in the bottom so like since the railguns are inside the dedi they should have just in case in the sides of the dedi bottom sides like 10 and also remember that cargo ship that vala had and she could make an emp shock and a clone sotra speak hologram of the same ship well the daedalus to have that so we could trick the enemy and have fake daedalus to look like we have a fleet and also crew:
we know that the daedalus can hold about 200 people already so i would say about 500 or more people
100 to 200 marines since u need more than 1 person for each tank humvee and f-302 so yea
and yea so 200 marines and for pilots about k 2 for f-302 plus the raptor code name lol so 100 to 150 pilots so lets say 350 and people who are on bridge and maintanance and stuff.
Also i would have it have u know the asgard beam all the present stuff and also if its possible to cloak the ship since mckay and zelenka made the atlantis base cloak maybe they can make the daedalus cloak so they could get close enough to do a sneak attack and take everyone by surprise.

Universal Nexus
August 28th, 2005, 02:52 PM
http://www.geocities.com/globalnexus13/LC-304.JPG

I've not read the whole topic [and no, I'm not a very good artist :( ], so I'll just list this here for now. I'll probably expand it later with more. I did base the LC-304's design on the Prometheus' and Daedelus' base design. I figure that any future ships might bear a high resemblence to them.

Designation: LC-304
Class Name: Hornet
Primary Role: Light, Medium Cruiser and Escort
---
Weaponry: Two large, central rail-cannons
Around ten smaller railgun turrets
A small cache of missiles
Depending on role, there may also be a small hanger with two or three F-302s or an Alkesh burst weapon

Defenses: Asgard Shield System
Layered trinium-titanium armor
Laser point defense turrets [anti-fighter and anti-missile]

---

Hyperdrive Speed: Roughly 250,000c [more or less depending on how good the Tau'ri are at implementing hyperdrive into a vessel half the Prometheus' size]

Size: Approximately half the size of the Prometheus. [About 100 - 125 meters]
---

Basic Data: The BC-303 -- essentially a Battleship and a Carrior rolled into one -- would serve as the flagship design of the Terrans for a good, long time. However, they are not cheap to produce. From the desire to create a vessel that's cheaper and can fulfill other roles, the X-304 prototype -- Wasp -- was born. The Wasp was no where near as powerful as the Prometheus was, but it was smaller, lighter, and more maneuverable. And, of course, it was cheaper to build!

The class was designated Hornet by the first LC-304, the Hornet, which became part of the "primary Earth defense fleet" that was formed at first solely by the Prometheus. Despite the LC designation -- which means "Light Cruiser" -- the LC-304 design has been made in both Light and Medium variations. Serving a role similar to that of the Alkesh, several of the heavier LC-304's have also been noted as being given Alkesh weaponry to supplement their railgun arsenal.

aAnubiSs
August 28th, 2005, 02:56 PM
I just want to thank you Universal Nexus for providing one of the few "realistic" vessels :)

Fan calcuations has put the Prometheus at 200-250 meters and the daedalus to 400-500 meters. So your vessel which is ½ Daedalus would be the size of Prometheus.

Have you thought anything about reactors, sublight engines and such technology?

nimitz
August 28th, 2005, 03:02 PM
i agree aAnubiSs except there is 1 small flaw that would be as big as the Prommie. As the Daedulas is twice the size of the Promethus. If he edited to say half the size of the Prommie then there would be no flaws. That would be a good ship though and the key point is possible.

aAnubiSs
August 28th, 2005, 03:07 PM
Damn reading about a realistic vessel made me want to design vessels again.

Guess I'll make up a few and post later.

Universal Nexus
August 28th, 2005, 03:11 PM
Eek, I forgot about the Daedelus being bigger than the Prommie. Yes, it's half the size of the Prommie. My mistake! I'll fix that.

Sublight engines, reactors, etc. would probably be very similar to the Prometheus. Again, I have no idea of the technology really available for each and thus can't really say. Ion drives seem highly probably, though, and Naquadria/Naquada reactors are likely the most plausable. It's not like we could fit a fission reactor on it, after all. Probably at least a ring transport, basic scanning equipment...

And, of course, a place to store Jello. :D

EDIT: I have a pet space saga, so the whole organization of ships helped me put into perspective what would be realistic and what wouldn't be. ^_^ *bows* Thank you for the compliment, though.

aAnubiSs
August 28th, 2005, 03:17 PM
Actually I've been thinking about fission reactors for quite a while now. A standard nuclear facility procudes 3GW, 1GW useable energy and 2GW waste heat. With all fancy new alien tech there's no reason we can't increase the usable energy numbers.

Granted I don't know how small these 3GW-reactors can be made, but IMO they are an excellent way to get many vessels in the air(space) fast since it's now we need them, not when we have 200 Daedalus vessels.

Universal Nexus
August 28th, 2005, 03:24 PM
How small can a fission reactor be, though? I'm used to those freakishly huge power plant things, honestly. ^^; I also didn't know they were so inefficient. Indeed, alien tech might help make them more efficient than 2/3s waste.

EnigmaNZ
August 29th, 2005, 12:47 AM
Can't help it, have to add to the thread, haven't even time to read it all yet, lol. One thing that's always bugged me is when we access new tech, then never see it again. Have only used what we have access to. We have a captured goa'uld scientist as well at this point. Asgard will help with defensive only.

Time - 2005

Prometheus upgrade - primary role; escort, vip, exploration, scientific, first encounter, light assault.

Approximate size - 225 meters

Construction material - trinium, with naquadah over important areas.

Main reactor - improved naquadria with alkesh naquadah backup.

Hyperdrive - asgard with human interface.

Sublight drive - high speed - current ion drive - 110,000 Kps. Planetary, low speed and hovering - goa'uld gravimetric drive - millions of Kph.

Sensors - combination asgard / goa'uld / earth.

Shields - asgard with backup generator.

Cloak - asgard or goa'uld.

Communication - asgard or goa'uld hyperspacial, if asgard then holographic.

Transporters - goa'uld ring, asgard beaming.

Weapons - earth / goa'uld.
Energy based; 1 hatak main cannon mounted in turret under modified bow, full lower hemispherical coverage, limited arc above horizontal forward and laterally. 5 alkesh twin cannon, mounted above the bow, either side of bridge, on bottom of engine pods. 10 CIWS using glider type cannons in a quad mounting.
Railgun based; 1 bow mount heavy RG firing Mk8 warheads at 50 Kps, goa'uld personal shield, earth shield piercing tech, 1.2 Gt yeild. 2 127mm rapid fire cannon, side mounts, firing naquadah / potassium enhanced armour piercing high explosive APHE rounds, 10 Kps, Kt yeild. 5 CIWS mountings firing naquadah / potassium armour piercing high explosive APHE rounds (1000Kg TNT yeild).
Missile based; 5x2 VLS pods, 4 pods, mounted in central hull, Mk9 warheads, yield (debated but may be 100's of Gt), missiles have goa'uld personal type shield, earth shield piercing tech, secure uplink, ion / inertial drive, 110,000 Kps, launcher magnetic pulse expulsion to 1 Kps.

Fighters - 10 upgraded F-302B, trinium contruction, miniature naquadria power cell, backup naquadah generator, short range hyperspace capable, ion / inertia high speed drive 110,000 Kps, goa'uld gravimetric low speed drive million's of Kph, personal type goa'uld shield and cloak, hyperspatial communicator, earth / goa'uld sensors, 1 rapid fire RG in left wing root firing APHE N/P shells with 1000 rounds, 1 goa'uld heavy cannon (tripod mounted type) in right wing root, 1 rear firing glider type cannon, wing and hull hardpoints, removal of wing jets, autofolding wings to fly through stargates, and to compact park.

Shuttles - 2 PJ sized gateshuttles based on fighter systems in new multipurpose hull, minus rear cannon and hardpoints, 2 glider type cannon in single dorsal and ventral mounts.

Science labs - several multipurposed fitted with accomodation for researchers.

Medical - compact fully functional hospital / trauma center, earth / tokra / goa'uld based systems.

tony
August 29th, 2005, 04:47 AM
PFFFF you guys ready for a curb stomper? this machine will own aurora anyday of the week

Back up cuz this ones gunna be a doosy


shape: Banana shaped
hull: poleaster, with plastic to back it up
layout: the bridge is at the tip of the banana engine room at the bottom of my bananna
shields: no need for shields the plastic finish does the trick.
engines: ever see mice run on those circle tracks?
weapons: 4 irabian children throwing rocks out of the window of my Banana
power: 8 full grown mexican males riding 10 speed mountian bikes connected by power cable to the generator.. those fellas will never get tired inside my bannana (let it be known there are 5 reserve mexican man incase one should break there ancle
accessories: rear view mirrors on both left and right side of the Banana. a portagon in engine room for bathroom use. sleeping quaters for the irabian and mexican workers in the Banana. no need for personal entertainment. the caption of my ship takes pride in watching his mexican and irabians work.
size: about from here. | | to here.

ZPMMaker
October 1st, 2005, 08:55 PM
heh heh good one tony.
But seriously, the Asgard will never give us offensive weapons!

How about:

Name: The Mighty Burp.

Shape: Similar to The Daniel Jackson, but a bit bulkier due to titanium barriers (mentioned below).

Size: Planetary (as large as a planet).

Shields: 2x Asgard shields (one for back up), 2 trinium-enhanced titantium barriers (that surround the ship in case the Asgard shields fail).
Due to the fact that the barrier will prevent the Commander from seeing outside through windows, video cameras will be installed on the outside of the barrier to provide visual capabilities. (Sonar sensors will be the last back-up sensors aboard the ship).

Asgard sensors will serve as back ups in case the reverse-engineered Ancient Long Range Bio-Sensor (a combination of SGA 115's Bio-Scanner and 117's Long Range Scanner) fails.
5 hanger bays, each containing 50 X-302s or 50 Puddle Jumpers (which McKay and Zelenka will reverse-engineer to create more)

Each X-302 will have the Ancient Drone Weapons system installed instead of the standard naquadah-enhanced nuke missiles. (McKay and Zelenka are gonna have a lot of work to do...).

After doing research on Project Acturus, McKay will be able to figure out a way of making Zero Point Modules. These new ZPMs (one will power the gate on Earth, another at Atlantis) will power shields, engines and weapons systems. McKay will also conclude that the Ancient Chair platform automatically creates drones if sufficient power is provided; Atlantis did not recreate any drones (after it was abandoned by the Ancients) due to the fact that the ZPMs were used to power the city shield. These weapons systems also apply to the Puddle Jumpers and X-302s, providing unlimited ammunition (assuming there is sufficient power).

Weapons: Rail guns, nuclear missiles and nuclear bombs (an Asgard engineer will be aboard to over-ride the fail-safe installed in the Asgard beaming technology when in dire emergencies). An Ancient Control Chair will provide both drone weapons and an Ancient Cloaking Device for the entire ship (the commanding officer aboard the ship will sit here and will control all aspects of the ship, making the ship a one-man fighter ship). Asgard material acquisition technology (as seen in SG-1 episode 401) will feed the commander, the Asgard engineer and any passengers when required.

Sufficient space for over 1,000 passengers (including prison cells) and cargo is provided. The Nox and the Asgard join technological forces to build their own Stargate, which is placed in a special room aboard the ship. Due to the ships size, the ship itself is considered the point of origin and thus the Stargate can be used anywhere - even in hyperspace.

Asgard intergalactic hyperspace and subspace engines are used, as well as back-up retro engines.
A Zero Point module will be provided to power each compartment, i.e. 1 ZPM per engine, 1 ZPM per rail gun, etc. Rail guns will fire naquadah and trinium-enhanced bullets, and when boosted by the ZPM will have an impact velocity faster than the speed of light. These rail guns will put great strain on enemy shields (such as Goa'uld mothership shields). Due to their great impact velocity, 1 bullet is guarenteed to puncture a large hole in enemy ships when they are not protected by energy-based shields.
Top Speed: 3000 parsecs per second (57,394,662,220,800,000 miles per second, 91,831,459,553,280,000 kilometres per second, 159,429,617,280,000 miles per hour, 99,643,510,800,000 kilometres per hour)(light travels at 299,796 km/s and 186,285 mile/s, so this ship will travel at 306,313,158,125.12508505783933074491c.).

A further 3 hangar bays will provide space for other ships to dock, such as Prometheus and the Daedalus. These battleships could also be used as escort-fighters, etc.

P-90s will line the ships corridors in case of enemy intrusion. These will primarily be controlled by an Asgard A.I. which will determine friend-from-foe using the bio-sensor, however the A.I. can be overridden by the commander using the Ancient Control Chair.

Ancient communications systems will be used, Asgard communications disruptors will scramble enemy communications. Tauri EMC Jammers will prevent incoming missiles from hitting the shields and putting unnecessary strain on the ZPM power systems.

Ancient ring transporter platforms will be placed both near the cockpit and the passenger dormitories. The control chair will alow the Puddle Jumpers and the X-302s to be controlled remotely by the commander.

Prometheus/Daedalus class ships, X-302s and Puddlejumpers will be launched using the Asgard beaming technology rather than through conventional methods, allowing the hangar bays to be protected by the Titanium barriers.

OK that's just about it for the moment. I think I may have gone a little wacko - a tad cruvus - while making this design, but there it is. I may add more to this later.

immhotep
October 7th, 2005, 05:22 AM
I just want to thank you Universal Nexus for providing one of the few "realistic" vessels :)

Fan calcuations has put the Prometheus at 200-250 meters and the daedalus to 400-500 meters. So your vessel which is ½ Daedalus would be the size of Prometheus.

Have you thought anything about reactors, sublight engines and such technology?
hey my athena design is realistic. my new one anyway. if youve seen it.

immhotep
October 7th, 2005, 05:26 AM
heh heh good one tony.
But seriously, the Asgard will never give us offensive weapons!

How about:

Name: The Mighty Burp.

Shape: Similar to The Daniel Jackson, but a bit bulkier due to titanium barriers (mentioned below).

Size: Planetary (as large as a planet).

Shields: 2x Asgard shields (one for back up), 2 trinium-enhanced titantium barriers (that surround the ship in case the Asgard shields fail).
Due to the fact that the barrier will prevent the Commander from seeing outside through windows, video cameras will be installed on the outside of the barrier to provide visual capabilities. (Sonar sensors will be the last back-up sensors aboard the ship).

Asgard sensors will serve as back ups in case the reverse-engineered Ancient Long Range Bio-Sensor (a combination of SGA 115's Bio-Scanner and 117's Long Range Scanner) fails.
5 hanger bays, each containing 50 X-302s or 50 Puddle Jumpers (which McKay and Zelenka will reverse-engineer to create more)

Each X-302 will have the Ancient Drone Weapons system installed instead of the standard naquadah-enhanced nuke missiles. (McKay and Zelenka are gonna have a lot of work to do...).

After doing research on Project Acturus, McKay will be able to figure out a way of making Zero Point Modules. These new ZPMs (one will power the gate on Earth, another at Atlantis) will power shields, engines and weapons systems. McKay will also conclude that the Ancient Chair platform automatically creates drones if sufficient power is provided; Atlantis did not recreate any drones (after it was abandoned by the Ancients) due to the fact that the ZPMs were used to power the city shield. These weapons systems also apply to the Puddle Jumpers and X-302s, providing unlimited ammunition (assuming there is sufficient power).

Weapons: Rail guns, nuclear missiles and nuclear bombs (an Asgard engineer will be aboard to over-ride the fail-safe installed in the Asgard beaming technology when in dire emergencies). An Ancient Control Chair will provide both drone weapons and an Ancient Cloaking Device for the entire ship (the commanding officer aboard the ship will sit here and will control all aspects of the ship, making the ship a one-man fighter ship). Asgard material acquisition technology (as seen in SG-1 episode 401) will feed the commander, the Asgard engineer and any passengers when required.

Sufficient space for over 1,000 passengers (including prison cells) and cargo is provided. The Nox and the Asgard join technological forces to build their own Stargate, which is placed in a special room aboard the ship. Due to the ships size, the ship itself is considered the point of origin and thus the Stargate can be used anywhere - even in hyperspace.

Asgard intergalactic hyperspace and subspace engines are used, as well as back-up retro engines.
A Zero Point module will be provided to power each compartment, i.e. 1 ZPM per engine, 1 ZPM per rail gun, etc. Rail guns will fire naquadah and trinium-enhanced bullets, and when boosted by the ZPM will have an impact velocity faster than the speed of light. These rail guns will put great strain on enemy shields (such as Goa'uld mothership shields). Due to their great impact velocity, 1 bullet is guarenteed to puncture a large hole in enemy ships when they are not protected by energy-based shields.
Top Speed: 3000 parsecs per second (57,394,662,220,800,000 miles per second, 91,831,459,553,280,000 kilometres per second, 159,429,617,280,000 miles per hour, 99,643,510,800,000 kilometres per hour)(light travels at 299,796 km/s and 186,285 mile/s, so this ship will travel at 306,313,158,125.12508505783933074491c.).

A further 3 hangar bays will provide space for other ships to dock, such as Prometheus and the Daedalus. These battleships could also be used as escort-fighters, etc.

P-90s will line the ships corridors in case of enemy intrusion. These will primarily be controlled by an Asgard A.I. which will determine friend-from-foe using the bio-sensor, however the A.I. can be overridden by the commander using the Ancient Control Chair.

Ancient communications systems will be used, Asgard communications disruptors will scramble enemy communications. Tauri EMC Jammers will prevent incoming missiles from hitting the shields and putting unnecessary strain on the ZPM power systems.

Ancient ring transporter platforms will be placed both near the cockpit and the passenger dormitories. The control chair will alow the Puddle Jumpers and the X-302s to be controlled remotely by the commander.

Prometheus/Daedalus class ships, X-302s and Puddlejumpers will be launched using the Asgard beaming technology rather than through conventional methods, allowing the hangar bays to be protected by the Titanium barriers.

OK that's just about it for the moment. I think I may have gone a little wacko - a tad cruvus - while making this design, but there it is. I may add more to this later.
oh and ZPM maker, there are somethings that dont belong here, its got some good designs liek the barrier and P-90 AI weapons in the wall thing but drones in 302's = no, arcturis = no and planet size shield cloak and barrier = no.

tony
October 7th, 2005, 05:49 AM
My banana > all your ships any day of the week!

Ouroboros
October 7th, 2005, 10:45 AM
Ok kinda bored this rainy Friday afternoon so lets give this a serious shot.

I'll stick with technology that can be probably be mass produced by Earth here without too much difficulty so no fancy smancy Asguard stuff or Ancient one offs.

Tau' ri Heavy cruiser.

Size:About 1 1/2 to 2 times the size of Daedalus or Prometheus we'll say.

Engines: Whatever prommie and deady got

Shields: are for panzies (I'll take them if I can get them but if not no biggie)

Armour: 3+ meters layered steel, trinium, depleted uranium with ablative plating or any other stargate verse super metals I can find. My internal bulkheads are also going to be up to this spec in key locations so my ship doesn't get "pwnzerd" by internal explosions.

Weaponry: Port and starboard railgun batteries firing reletively small naquada boosted nuclear warheads at a rate of maybe 20-30 rpm. The warheads can be set to detonate on impact with something, after a fixed time or a fraction of a second after impact to captialize on internal explosions. The main function of these guns to to mericillessly kill small ships like alkesh and to destry fighters and other attack craft with proximity nuke detonations. Think nuclear flak. In engagments with larger vessles they'll just pour on the punishment continuously to drain shields or whatever. I'll build a wall of like 3 dozen of them on each broadside so that's going to be a hell of a lot of nukes flying at the badguys. I'll probably have a little trouble with fratricide but if I stagger the shots properly it shouldn't be too terrible.

4x Dorsal mounted twin or triple barreled heavy railgun turrets firing larger warheads at higher velocities. Think of the guns on a ww2 era batteship. Mount 2 fore and 2 aft staggered one above the other just like said BB turrets of old. Each pair of guns (the fore and aft) has it's own dedicated small naquada reactor to charge its capacitors independant from the drive reactor.

2x axial mounted super heavy railguns: These run along the horizontal axis of the ship, exiting in the prow, and fire solid shells about the size of a 70's Cadillac. The aim here is speed and kinetic energy. I suppose I could also make some ungody huge nuclear bomb to fire out of these but I'm really trying to take advantage of the barrel length to go for maximum projectile speed. Ideally a hit from the twins here should lay low a Ha'tak or Wraith hive ship in a single shot, or at least take one hell of a huge chunk out of the un-sheilded latter or do other nasty things thanks to the law of CoM. These will be charged by the drive reactor when it's not using it's power for hyperspace flight, such as in combat.

Other features.

Since my ship is basically a giant flying ammo magazine for it's various weapons my crew numbers will be limited.

If possible I'll build a smallish bay in the back for a few shuttle type craft just so I can go to and from planets and move material to and from the ship including repair crews and supplies.

If I've got room left I'm also going to build a comple of missile silos into the thing with large missiles equiped with hyperspace generators and a variety of optional warheards. The purpose of these missiles is to attack reletively stationary targets and planets from long distance using a spotter (like an SG team) not other ships.

Arsenal reactors: all those railguns will want power so I'll give it to them. My ships 4 dorsal railguns get a small naquada reactor for each pair, fore and aft. each broadside also gets 2 reactors each for a total of 6 arsenal reactors on board. I also want to interlink their power feeds so that if one reactor goes down I can patch in another one to bring weapons back on line at the cost of longer capacitor charge times and thus a reduced RoF for the effected weapons.

I'm building this ship to keep on firing until it's completely blown to pieces and everyone in it is dead. None of that Star Trek "weapons are off line" crap.

immhotep
October 7th, 2005, 10:52 AM
love it totally totally love it!

wikeja
October 7th, 2005, 01:07 PM
http://forum.gateworld.net/attachment.php?attachmentid=2135&stc=1&d=1128719236

This ship is called the Witch's Hat for obvious reasons. I do not know alot about the Navy and classifications so I call this a ship for all occasions. The bottom, saucer-shaped, area includes crew quarters, scientific exploration equipment, main-ship system infrastructure, targetting arrays, plasma cannons, rings, main engines, etc.

The hat top can disengage from the saucer in case of emergency and becomes designated the Hawk Bill.

I chose plasma cannons and plasma engines because it has been determined that plasma makes up possibly 98% of the universe and we have recently made leaps and bounds in the technology. It is also much safer than nuclear energy. Plasma conversion coils can't overload to critical mass.

I don't have anymore details yet. Sorry.

Also, sorry for the rough drawing. Only about my 3rd time opening Paint on my computer.

aAnubiSs
October 7th, 2005, 01:36 PM
Ouroboros: Wouldn't it be better to have small, medium, heavy and the two super heavy railguns/coilguns instead of ones launching nuclear warheads? I mean you don't need a nuke to make a flak cannon=)

Almost all projectiles would be solid dumb projectiles(ie no warheads or guidance)
Let the small railguns take care of the fighters.

The medium ones can cause minor damage on capital vessels and destroy smaller ones like an Al'kesh in a half dozen solid hits or something like that.

The medium ones should also be able to fire flak projectiles, either as a exploding projectile or firing small pieces or metal straight out of the barrell for defense against massive numbers of fighters or missiles when the small railguns can't take care of all the incoming fighters/missiles.

The heavy can seriously damage capital vessels and can also fire small nukes when there's a need for them.

The super-heavy ones can launch either massive projectiles, guided projectiles for either smart warfare or planetary bombardment, could add a small shield on these super-heavy ones(don't want the projectiles to burn up during atmosphereic entry) and/or multi-megaton to gigaton nukes.

The super-heavy ones are the ones you'd have a two dozen projectiles of on a fully loaded ship. Ofc every projectile should be able to support the additional equipment needed for either of the missions.

Having a few small missile launchers would be good for support during a planetary bombardment. Small naquadah nukes could also be used for eletronic warfare and "minor"(kiloton-small megaton nukes) explosions.

When Earth figures out plasma based weaponary there's no reason they should be able to modify these railguns/coilguns to fire both solid projectiles and plasma projectiles. Personally I almost always perfer solid ones, only when one wants to to a denial-of-space strategy are plasma ones useful, that is if you aren't out of solid ones because if you were, I'd use plasma ones :)

That's atleast what I think.

wikeja
October 7th, 2005, 02:19 PM
OK. I'm working on one now called the Bell Pepper. A seriously practical design. I also operate on the premise that there is no need to create a fleet of varying function when you can create all large vessels the same. Example: The Bell Pepper will be a Carrier, Battleship, Scientific Explorer, Cruiser, etc.

What's great about the design is the ship has 4 quadrants capable of operating as one ship or can be disengaged to form 5 independent ships (4 Quads and Core) if such a situation arises. Also, the core of the Pepper (javelin shaped) doubles as an escape ship capable of carrying an entire crew at above light speeds.

I still say plasma is safer and is a great fuel for engines and energy conversion for energy weapons.:D

I'll post a picture once it's finished.

aAnubiSs
October 7th, 2005, 02:35 PM
You say "plasma is safer" - Are you refering to fusion-based reactors?

If fusion reactors have a use (that is if they're more efficient in some way then a Naquadah reactor) then I wonder about the waste.

I wonder if it would be better to right away eject the helium, or to move it to another chamber and let the fusion process continue.

Anyway after the last fusion-reaction has run it's course would it be better to let the waste ions heat water tanks for further power, and then use the ions for Ion Drives, or would it be better to just eject the waste ions in it's plasma state?

wikeja
October 7th, 2005, 02:49 PM
I am not a plasma physicist so I can't begin to understand the science involved.
I recently saw a special on the Science channel in which a PP was experimenting with plasma as a source for space travel through some type of conversion process. I am pretty sure the process did not involve any type of nuclear reaction and I believe he said the resulting emission of the process was hydrogen ions?
If efficiency can be achieved, the limitless supply of plasma in the galaxy would be an incentive for its use.
I don't know how plasma derived power stacks up to nuclear as far as efficiency but it does sound safer and better for the spacial environment.

Ouroboros
October 7th, 2005, 07:31 PM
Ouroboros: Wouldn't it be better to have small, medium, heavy and the two super heavy railguns/coilguns instead of ones launching nuclear warheads? I mean you don't need a nuke to make a flak cannon=)

I mainly wanted the nuclear warhead component because naquada can make such a small nuke so very effective. Enemy ships are going to be full of air so breaching the hull with a nuke fired out of a railgun and then blowing it inside with a time delay fuse like a traditional battleship shell is going to unleash all sorts of hell via over-pressure, shockwaves and heat. It's the whole closing your hand around the firecracker vs leaving it open deal. The latter gets you a burn on your palm the former probably blows all your fingers off.

Using just a solid slug risks over-penetration, IE in one side and out the other without a lot of harm in between. Some sort of shattering slug might be interesting but I went with nukes because it's a tech we've already got and packing it into a shell wouldn't be any sort of real leap in tech level. You can also pop them into clouds of fighters like darts for some nice proximity kills.

Once you get to a certain velocity the KE released by the impacts of the shells makes the nuke charge pretty moot true, but I'm not sure if Earth has the tech to make that fast of a railgun yet. Even if it did though, relying on the nukes for some of the damage instead of just raw velocity means I can use smaller capacitors on the guns and lower shell velocity, which means I can re-fire my guns faster, which means I can put more megatons on a target ship within a given time than I could with the purely kinetic approach.

My super heavies were the kind of railgun you are talking about. Stargate ships tend to like to go nose to nose so putting a 10-20 ton slug through the other guy's lengthwise is pretty tempting.

I was pretty much trying to keep my ship low tech, basic and mass-producable instead of all fancy pants. As you mentioned though the possabilities for variable shell types are definately there and could be explored if budget allowed for it.

I don't really need missiles because I can just orbital strike with the railguns, cutting speed if necessarry for less of a catastrophic boom. I mentioned the long range missiles but in truth I'd probably rather build a dedicated ship for those.

Such as

Submarines in space (oh my)

I'd want the first incarnation of this concept to be something like a modern missile sub. A cloaking device and a few dozen large naquada (or naquadria if I can get it) enhanced nuclear missiles meant for planetary targets. It just flys/sneaks into operational range for it's missiles (hyperspace capable), fires while cloaked, and then returns to base for re-arming once it runs out of missiles or worthwhile things to nuke.

I'd escort it with smaller sub type ships that would just sneak up on unexpecting enemy ships and fire railguns or missiles while still cloaked, thus destroying some poor dumbass Goa'uld or Wraith ship that was just sitting there with sheilds down not expecting to get a few dozen megatons of nuclear fun up the tailpipe completely out of nowhere.

I'd use whole wings, or wolfpacks if you will,:) of these ships to creep deep into enemy territory to harrass and terrify them and blow up their supply points and resource bases and anything else that offended me by existing.

A couple of strike subs and a big strategic nuke pig working together could cause all sorts of misery and immolation and probably never get caught doing it by any of Earth's current dim-witted enemies.

The real crowning jewel of my fleet to bring the gateverse to my heel though would be...

the super-carrier

Basically I'd build ships that served as hosts to hundreds of hyperspace capable attack craft, fighters bombers gunships for planetary assault all sorts of fun.

All the attack craft would by hyperspace capable (except maybe the heavier dropships intended only for planetfall). The bombers and strike fighters would be fitted with naquada nukes, ala torpedo bombers, which would be intended to attack other capital ships in the spacebourne equivalent of torpeado bombings.

The fighters would specialize in killing other enemy attack craft with missiles and railguns etc.

If I could I'd even fit the carrier itself with a cloaking device to really piss the enemy off when trying to find it.

The thing would be a holy terror in the current gateverse. It's hyperspace fighter patrols would find a victim, radio back to the carrier, a strike would be launched, and the enemy ship(s) would be pasted by entire wings of dozens of bombers packing nuclear torpedoes with no possible hope for retalliation against the actual carrier which they didn't even know was in the area until they picked up a few dozen bombers jumping in on their scanners.

The carrier would be dozens of lightyears or more away from the actual battlezone, far from the reach of the enemy's basically LOS weapons, and all the while launching more and more attack wings.

The best the enemy could do would be hold off the fighters/bombers and force a draw with the carrier. They have no idea where it actually is so even if they kick in their hyperdrive to run they've go no idea which direction to go in to either find it to attack or to escape from future wings of bombers it launches.

I'd of course escort my carriers in battlegroups with a couple of the cruisers I described in my last post, just incase someone did get the jump on them, and probably frigates and destroyers built in the same veign as the cruisers only smaller.

The real beauty of this ship though is that SG teams that are in trouble or need assitance on planets can also receive help, or even evacuation or re-enforcements, from any of it's attack craft if they're in it's operational radius.

In times of all out war it could also be loaded up with extra dropships and provisions and used to transport thousands of ground-troops including things like tanks and artillary to hostile worlds that do not have Stargates or are too well defended to be invaded through the gate. These landing forces would of course have ample support from the fighters and bombers it also carries and the other ships in the BG. After building a few of these ships Earth could actually assault and take over hostile enemy installations from space or secure important sites like ancient ruins etc. with entire garrisons of troops, collums of tanks and even helicopters. This is obviously something that's not even close to being possible now.

The Carrier's power projection range would be gigantic compared to the typical LOS point and shoot style warship we see in Stargate.

A couple of battlegroups like that and I could completely pacify the Pegasus galaxy for example.

It's not how much tech you've got it's how you use it.

My full fleet would feature the super carriers as the heart, some smaller types of carrier as well, the cruisers, those submarine style cloaking ships, the smaller destroyers/frigates, a mandatorytype of troop transport ship to carry all my men, supplies and tanks around and probably some type of missile cruiser if I got my hyperspace engine tech small enough to fire huge missile waves through hyperspace at enemy ships/planets lightyears away.

I'd venture that a knock off of whatever drive the Goa'uld cargo ships use right now would be more than small enough for the bombers I'd want here. I'd probably want to go just a little bit smaller for the fighters but I wouldn't absolutely have to so it could be done with current tech if the resources became available. That's the main problem. Earth doesn't have the resources to build ships like these in secret.

Time to teach the new Jaffa nation how to build a warship the right way I think.

Kralizec
October 14th, 2005, 11:19 PM
Class: Destroyer
Class Name: Antevorte
Code Name: D-304
Prototype Name: Chimeria

Technology Base: Ancient, Asguard, Human
Dimensions: 250m long, 50m high, 85m wide (very close to Prometheus externally, but slightly larger)
Range: Atmosphere, Local Space, Deep Space, Hyperspace
Power: 6 Zpms, 12 Mark II Naquadah Generators
Hull: 10m of Solid Trinium molecularly bonded into a single piece
Shield: 2 Ancient Shield systems, 2 Asguard Shield systems
Defensive Weapons: 24 Point-Defense Railguns
Offensive Weapons: 2 Arcturus Weapons (dorsal and ventral), 6 Asguard Energy weapons, 48 Offensive Railguns, 1 Chair Weapon complete with drones, 12 Multi-Use Missile Launchers
Carried Ships: 12 F-302s, space for 12 Puddle Jumpers, Tel'teks, other small ships, etc
Engines: 6 Sublight Ion engines, 2 Ancient Intergalactic Engines
Other Technology: 2 Ancient Cloaking devices, 2 Asguard Longrange Communications devices, 2 Asguard Point-to-Point transporters without failsafes built in, 1 set of Ancient ring transporters, Ancient sensors, Asguard sensors, Inertial Dampeners, Ancient AI system, 1 disguarded stargate for offworld contact, Asguard Hologram Projectors
Crew Compliment: ~50 in Standard ship crew, but has space for nearly 150, including 3 permanent SG teams

Yes, I know that, unfortunatly, most of this won't happen, but this is a dream design, so I'm dreaming.;)

wikeja
October 16th, 2005, 01:13 AM
Jack made a fighter from an El Camino

section31
November 5th, 2005, 09:23 PM
Before I submit my fleet designes, I was wondering where I can find more information about ship sizes and their roles.

So I'm assuming that based on ship sizes, from smallest to largest it would be the:

corvett, frigate, destroyer, crusier, battleship, carrier class ships?

immhotep
November 6th, 2005, 01:56 AM
i think thats about right yeah, looking forward to seeing those designs.

section31
November 9th, 2005, 02:58 PM
----------------------------------------------------------------------------------------------------------

Designation: F-302B – “Bird of Prey”

Description: My fighter plane is called the F-302B – “Bird of Prey”. This spacecraft is an upgrade of the standard F-302. This project codenamed Project Rainmaker. It is made possible through the collaboration of a dozen different countries including Canada, Japan, Germany, United Kingdom, France, Russia, Switzerland, Norway, Sweden, the Czech Republic, Australia and the United States.

Primary contractors included in this project are mostly American based but English, French, and Canadian aerospace companies were involved in as well. Project Rainmaker was formed in the summer of 2005 and the first working prototype will be ready by late 2012, the purpose of this project is to address original F-302’s weakness – it carriers a limited number of weapons. The F-302B counters this problem with the installment of an internal bomb bay and the Striker particle cannon.

Class: Interstellar Fighter

Role: Multi-role Fighter

Design: 1.75 times the size of an F-302.

Crew: -1 pilot
-1 co-pilot

Hull:

Carbon Ceramic 17 – an alloy consisting of:
-50% carbon
-7 % tungsten carbide
-28% trinium
-15% Naquadah.

Hard points on the airframe are made of solid trinium to sustain hypersonic flight.

Sensors:
-Active Radar
-LIDAR
-FILR

Shields: None

Cloak: None

Propulsion:
Ramjet Air Breathing Engines: This engine is a cousin of the Scramjet Engine used by the Aurora Hypersonic Bomber, it has a maximum speed of Mach 15 (17 874 km/h).

Scramjet AeroSpike Engines: Fueled by super refined mix of hydrogen
and methane, the Scramjet AeroSpike engines sustain a maximum speed of Mach 25 (29 790 km/h)

Generation 2 Hyperdrive: This Hyperdrive engine is almost identical to the one on the F-302, except this B variant allows the spacecraft travel 11% faster and stay in hyperspace 65% longer before shutting down to recharge.

Power Source:
The F-302B is powered by a Mark 2 Naquadah Generator

Armaments:

Most F302B are armed with the following for multi-mission roles:

1 30mm Rail gun, 400 rounds

2 Striker Particle Cannon, located on the tips of the craft. Shortly after the fall of the Goa'uld the Free Jaffa donated a small fleet of 24 Death Gliders, 15 Tel'tak cargo ships and 3 Al’kesh to the SGC. Scientists estimate that they will be able to reverse engineer their own version of the Death Glider’s disruptor cannons by 2010.

4 Foe Hammer Air to Air missiles, Two of these missiles are located under both Aerospike engines. It has the firepower to destroy a F302B and inflict moderate damage to an Al’kesh.

The Following are installed inside the Bomb bay:

4 Foe Hammer Air to Air Missiles

2 Foe Smasher HE Missiles, this missile contains a high explosive warhead that is designed to severely damage an Al’kesh

1 Ground Hog Penetrator Missile, As the name suggests, this hydrogen propelled bomb is used to destroy bunkers, a single Ground Hog released from 100 000ft can sustain enough velocity to punch through Cheyenne Mountain, into level 25. Also this weapon can be inflict moderate damage to a Gou’old mother ship if its shields are disabled.

Electronics:

-20/10 Dual Core Terabit Processor, the 1st one is used to regulate normal ship operations, while the second 10 TB processor is completely devoted to the hyperspace generator and used to calculate jump calculations.

-Electronic Counter Measures
-Electronic Counter Counter Measures
-Digital Interface: There are no analogue gauges or meters, all monitors are LCD touch screen displays.
-Secure Encryption link

Other Features:

Inertia Dampeners: This new and improved inertia dampeners can
compensate for 98.7% of the G force sustained when in hypersonic flights. The Inertia Dampeners will compensate for all maneuvers executed during a dogfight, however the pilot will feel the G forces if the pilot makes any extreme turns once the throttle is pushed past 98%

Quantity in UTF (United Tauri Fleet): 58

Incremental Upgrades:

Adaptive Camouflage: Plans are being made to outfit the F302B with Lightweight optoelectronic systems built around advanced image sensors and display panels render the fighter craft transparent and thus effectively invisible to the human eye. This would give Bird of Prey pilots a distinctive advantage against enemy pilots, especially in a dogfight. Unfortunately the 302B can still be tracked by conventional radar, and since Adaptive Camouflage takes up a majority of the computer’s processing power, it can only be sustained for 20 minutes and requires a 5 minute cool down time.

Mk. II Intertia Dampeners: The International Committee is currently looking into reverse engineering Goa’uld Inertia Dampeners, when perfected, it will be 100% effective and enable F302B pilots to maneuver without restraint.

Mk II Energy Shields: Scientists are researching the possibility of installing a human designed energy shield to repel projectiles and absorb energy weapons. The new shields will be skin tight, exactly 1cm from the hull. A second more power Mk 1 Naquadah generator may need to be devoted to power the shields. It will be designed primarily to defend against fighter craft fire.


----------------------------------------------------------------------------------------------------------

section31
November 9th, 2005, 03:00 PM
----------------------------------------------------------------------------------------------------------

Should a starship face imminent destruction from a disaster or attack, the crew would flee to the escape pods. The captain would then set a course for the nearest habitable planet if possible and abandon ship. The escape pods are capable of FTL travel but for short ranges only. They are equipped with a subspace beacon to alert friendly ships.

Designation: EP-100

Class: Escape Pod

Role: Emergency Life Boat

Crew: -1 pilot
-8 passengers

Design: Width: 4m
Length: 8m
Height: 5m
(slightly larger than a Puddle Jumper)

Hull: Composite Alloy – consisting of:
-50% Carbon
-47% Tungsten Carbide
-3% Naquadah

Power Source: Mk II Naquadah Generator

Propulsion:
Hydrogen powered chemical thrusters – capable of intersystem sub light travel

Buoy Hyper Drive System – This short range hyper drive is capable of traveling a couple of dozen light years. It requires frequent stops to recharge.

Sensors: -Active Radar
-Lidar
-FILR

Shields: None

Armaments: None

Electronics: -Subspace Locator Beacon
-Digital Interface
-Secure Data Link

Other Feathers:

Survival gear - is located in the bulkheads on top of the seats.

Medical Supplies: First aid kits capable of treating minor to moderate injuries. Included is a single HAZMAT suit, an ultra compact deliberator, X-ray and MRI machine and a wide variety of drugs and medicine.

Weapons: -5 M4 Assault Rifles with 6 magazines
-3 P90 Sub Machine Guns with 4 magazines
-20 Fragmentation Grenades
-6 Flash bangs
-6 coloured smoke grenades
-1 compact rocket launcher
-2 rockets
-9 gas masks

Emergency rations and Water:

- 2, 6L water tanks
-4 days worth of emergency rations
(Note that it is a misconception that rations are full course meals, those are IMPs or Individual Meal Plans. Field rations are blocks of protein cakes laced with artificial flavors and nutrients.)

Inertia Dampeners – Note that the Inertia Dampeners are very weak, which is why safety harnesses are built into the seats.

Quantity in UTF: Several hundred

Incremental Upgrades:

Buoy-B Hyperdrive: SGC hopes to implement a more compact and longer range Hyperdrive, freeing up room for other avionics and equipment.

Mk I Energy Shields: Low yield shields designed to protect the ship from micro meteors and from violent landings

----------------------------------------------------------------------------------------------------------

section31
November 9th, 2005, 03:03 PM
----------------------------------------------------------------------------------------------------------

Designation: RH-84 “Hermes”

Description:

The RH84 Hermes is a medium range reconnaissance vessel. It is designed for scouting and exploration missions, which is why the RH84 is lightly armed and fitted with sub light engines. Instead of engaging targets like the F302B the RH84 relies on stealth to evade detection and high speed engines to outrun other ships. The Hermes has 3 weeks worth of oxygen and enough food to sustain the crew for 2 weeks

Class: Scout Vessel

Role: Medium Range Reconnaissance Vessel

Design: (The design and size is the same as the Delta Flyer from Star Trek, approx 21m in length)

Crew: - 1 pilot
- 3 crew

Hull:
Carbon Ceramic 17 – an alloy consisting of:
-50% carbon
-7 % tungsten carbide
-28% trinium
-15% Naquadah.

Hard points on the airframe are made of solid trinium to sustain hypersonic flight.


Shields: Retrofitted Goa’uld Cargo Ship Shields

Cloak: Radar Absorbing Paint
Radar Reflecting Hull
Retrofitted Tok’ra Cloak

Sensors: -Active Radar
-LIDAR
-FILR
-Goa’uld sensors

Power Source: Mk II Naquadah Generator

Propulsion:
Sub light Engines – Capable of ¾ light speed
Generation 3 (G3) Hyper Drive – Superior to the F302B’s hyper drives and slightly faster than the hyper drive on a Cargo Ship.

Armaments: -1 forward mounted Striker Particle Cannon

The missiles mounted underneath the space craft

-4 Foe Hammer Air to Air missiles – Has the fire power to gun down an F302B

-4 Foe Smasher HE Missiles – High Yield missile deigned to cripple an Al’kesh

-1 High Yield Conventional Tactical Nuclear Missile – Designed to take out large groups of death gliders and destroy or cripple groups of clustered Al’kesh

Electronics:

-30/15 Dual Core Terabit Processor, the 1st one is used to regulate normal ship operations, while the second 15 TB processor is completely devoted to the hyperspace generator and used to calculate jump calculations.

-Electronic Counter Measures
-Electronic Counter Counter Measures
-Digital Interface: There are no analogue gauges or meters, all monitors are LCD touch screen displays.
-Secure Encryption link


Other Features: Goa’uld Rings
Inertia Dampeners

Quantity in UTF: 15

Incremental Upgrades: -larger hyper drive to increase effective range of the vessel

section31
November 9th, 2005, 03:07 PM
Designation: CF-188 “Cerberus”

Description:

The Cerberus is a medium range hyperspace capable troop transport designed to land troops onto planets where a Stargate would not be available.

They are usually deployed from larger vessels like a Carrier

Class: Troop Transport

Role: Medium Range Troop Transport

Design: Length: 42m
Width: 18m
Height: 14m

(Cerberus Class troop transports look similar to hovercrafts from the Matrix)

Crew:

-1 Pilot, 1 Co-Pilot/Navigator
-2 Flight Engineers

-275 Soldiers (a very limited number of vehicles can be accommodated at the expense of less troops)


Hull:
Carbon Ceramic 17 – an alloy consisting of:
-50% carbon
-7 % tungsten carbide
-28% trinium
-15% Naquadah.

Hard points on the airframe are made of solid trinium to sustain hypersonic flight.

Shields: None

Cloak: None

Sensors:
-Active Radar
-LIDAR
-FILR

Power Source: -Mk III Naquadah Generator

Propulsion:

-2 Generation 2 (G2) Hyper Drive – same type used by the F302B, but the larger energy output of the Mk III allows the G2 Hyper Drives to be modified to match the speed of a Tel’tak cargo ship.

-Sub light Engines capable of 1/3 light speed

Armaments:
-8 50mm Heavy Rail Gun – 6000 Rounds
- 2 Fore, Ventral and Dorsal
- 2 Aft, Ventral and Dorsal

-16 Foe Hammer Air to Air missiles – Has the fire power to gun down an F302B

-4 Foe Smasher HE Missiles – High Yield missile deigned to cripple an Al’kesh

-1 High Yield Conventional Tactical Nuclear Missile – Designed to take out large groups of death gliders and destroy or cripple groups of clustered Al’kesh


Electronics:

-Advance Dual Core Computer Processor
-Electronic Counter Measures
-Electronic Counter Counter Measures
-Digital Interface: There are no analogue gauges or meters, all monitors are LCD touch screen displays.
-Secure Encryption link

Other Features:

-Goa’uld Rings
-Inertia Dampeners

Quantity in UTF: 12

Incremental Upgrades:

Mk III Shields – capable of absorbing damage from small fighter craft and withstand fire for a short amount of time against multiple Al’kesh

----------------------------------------------------------------------

More to come later.

immhotep
November 11th, 2005, 11:34 AM
like the designs, alot :) thats all i can say they are pretty sweet!

Turboz
November 11th, 2005, 03:15 PM
1) Ship design like the Seaquest (Don't ask I just like the smooth curves ;) )
2) Shields - Asgaard. When the enemy work out how to defeat them, bring up #3
3) Shields - Ancient. When enemy has finally finished brainstorming and defeated the Asgaard shields, some Ancient shields should set them back a few hundred centuries more. If we used the Ancient shields instantly there would be more risk of them defeating them quicker so best to use Asgaard first.
4) Probes. Kinda like the Whiskers on Seaquest. Can be cloaked, self destructed, etc etc. Recalled when the ship goes to hyperspace, but let out when the ship is sub-light speed. Also able to provide transporter long range relay function.
5) Weapons. Generally everything they can find. Asgaard stuff, Ancient stuff, earth stuff, Gou'ald stuff etc. Never hurts to have every advantage. If a high tech weapon won't do then the simple old ones will probably work!
6) Transport. Custom built stargate (Face it they can't have a cool car sterio so lets mod the gate :D ) - with help from Asgaard or simply take the remains from the Toran (Is that the right folks I'm thinking of? - The ones who built their own gate!). Transporter rings, and then Asgaard or even Ancient Transporter technology. Also a time transporter to counter the threat mentioned in # 12.
7) Cloaking. Ancient. Since no other races would even be aware of Ancient cloaking technology or how it works, they wouldn't even know what to begin looking / scanning for.
8) Power. Asgaard power generators with a redundant ZPM for back-up.
9) Bridge Protection. Ancient bio metric scanners shut down all ship controls (except life support) in the event of take over of the ship by hostiles. Also disables the onboard Stargate 7th, 8th, 9th Chevrons for outgoing wormholes.
10) Anti Gravity repellant. To be used in conjunction with shields to repel incoming missiles/torpedoes before they even strike the shields.
11) Mini Size Me. Special Ancient Technology (Or Honey I Shrunk The Kids tech) allows the ship to shrink down to fit through stargates. Once there it can scale up again. Either that or it can transport itself somehow...
12) Scanning. Ancient scanners cloned from Atlantis allow the ship to detect ships all over the galaxy and even inter galaxial scans. For added protection, Time scans are carried out ever 30 seconds to detect potential time travellers trying to alter the time line.

RA the sun god
December 8th, 2005, 09:45 AM
all good ideas so why did the discussion stop???i need more!!!:(

immhotep
December 8th, 2005, 09:48 AM
it didnt stop: i just created a new thread.
http://forum.gateworld.net/showthread.php?p=4693260#post4693260

join in that one has gone a bit stale as well.

Daryl Froggy
March 6th, 2006, 06:17 PM
I'm thinking about taking the original Prometheus design but changing its mission profile from a battle cruiser/carrier to a more destroyer-like one.

Basically you'd have to remove the fighter bays, add two gauss cannons for every one rail gun(that was in the original design) also put better tracking on the turrets so that they will be able to hit things with better accuracy. Increase the speed, maneuverability, and hitting power of missles(possibly using EM acceleration to launch them faster). Also Asgard shields, powerplant, and hyperdrives should be included in the base design as well as the Hebridian Ion Drives we've been studying for the past 3 years(?).

I think that would make a rather powerful ship, at least as powerful as our ships can get with mass driver weapons.:mckay:

P.S.(Psychotically Sane) this is just a basic preliminary idea in passing so don't get too worked up over poking holes in it ok?

Andrew Joshua Talon
March 7th, 2006, 11:33 AM
Don't underestimate the power of kinetic energy weapons. But, on to the main point of the thread, and my contribution:

Abydos-class Starship

Type: Small long-range hyperspace capable warship
Technology base: Earth/Asgard
User/s: United States Navy, United States Air Force, Royal Navy/Air Force, Russian Space Service
Naval Classification: Destroyer/Light Cruiser
Dimensions:
~Length: 124m (406 feet)
~Width: 36m (118 feet)
~Height: 42m (137 feet)
Displacement: 1,800 tons
Crew: 29
~Troops: 60
~Craft: Two Tel'tac cargo/scout ships or two Puddlejumpers.
~Vehicles: 6 (four Humvees, two LAVs)
Powerplant: Mk. III Naquada Reactor
Engines:
~Six ion-based sublight drives
~Three hyperspace window generators
~Antigravity wave generator network
Weapons:
~Eight Mk. II eight-cell retractable missile clips
~Eight Point Defense Pulse Laser cannons
~One 155mm coilgun
Defenses:
~Asgard shields
~Cloaking Device
~Reactive armor plating
Other Technology:
~Asgard transporters
~Asgard sensors
~Gou'ald Rings

Technical and Historical Notes:

After the launch of the BC-304 Daedalus, the United States military issued a requirement (top secret) for a smaller starship class to supplement the new battlecruisers that would begin coming off the assembly line. The vessel would have to be smaller, cheaper, and more maneuverable than the Daedalus, but be able to deploy near-equal firepower against threat ships and installations.

The United States Navy, already involved in constructing the BC-304 and teaching the Air Force how to run ships, immediately recalled Commander R. Doyle Gillespie back from retirement. He had been involved in designing the next-generation of United States attack submarine, and with his unique background in mathmatics and command, was perfect to run such a program.

With the threat of the Goa'uld largely eliminated, Commander Gillespie believed that now was a good time for the development and testing of new technologies in the new ship class (codenamed X-305), as there was no rush to get more ships into the air with what they had. Drawing up a design based on current Navy vessels in development, the vessel would only use trinium in 60% of it's construction, cutting it's cost considerably. The project, now codenamed "Abydos", was approved by the Senate Appropriations Committee and began work in a secure drydock near the old submarine base in Charleston, South Carolina.

The design of the X-305 was based heavily upon the RV Triton, and the Arleigh Burke-class guided missile destroyer. A tri-hull configuration, already used to good effect by the Daedalus, would also form the foundation for the X-305. Taking the engines, shields, powerplant, and basic systems from the BC-304 program, the X-305's true innovations were in weaponry, versatility, and overall performance.

Rather than using vertical-launch tubes for it's missiles, the X-305 used new technology intended for future attack submarine-Retractable weapons clips on the sides of the vessel. Essentially "pop-out" launchers, the clips were housed inside the outer edge of the hull, and with a simple release mechanism would extend, exposing it's eight missiles in their individual cells for launch. The clips would have open backs and fronts, removing the need for missile pads to absorb the ignition of the weapons. The weapon of choice would be the new Mk. VIIb naquada-enhanced missile system, which featured a modest, cheap inertial dampening unit that greatly improved the missile's acceleration and maneuverability. The X-305 could also carry modified AMRAAM, Sea Sparrow, and Harpoon missiles in it's clips. This gave the small ship a total of 64 weapons, a very heavy armament. However, unlike the BC-304, the X-305 would be forced to return to base to reload after expending it's missiles.

Along with new, short-range pulse laser cannons (the BC-304s stuck with reliable rail guns) for defense, the X-305 was given the first practical coil gun (or mass driver), built with help from the Asgard. Capable of firing naquada-tipped, depleted uranium shells at a million meters a second, the coil gun would be the weapon of choice against the X-305's intended prey-Al'kesh and other small threat force starships. Each shot would equal roughly a kiloton of explosive force in kinetic energy alone, and with the modest naquada enhancement, the coil gun could do some damage even against Ha'tak-class motherships.

To save money, the X-305's hull was plated in reactive armor, instead of trinium. The armor explodes outward when struck by weapon's fire, disappating up to 60% of the energy of the hit. With key areas of the vessel reinforced with trinium, and the use of Asgard shields and a cloaking device, the X-305 (christened Abydos) would prove a formidable weapon.

Launched shortly after the destruction of the Prometheus, the Abydos was undergoing extensive shakedown trials and tests in Mars orbit. Her hyperdrive had yet to be installed, and so she was not considered to be sent to rescue SG-1 along with the Oddessy. She would later participate in anti-smuggling operations with the Free Jaffa Nation Spacefleet, a joint-maneuver designed to promote solidarity between the Tau'ri and the young galactic superpower. In this mission, Abydos was responsible for intercepting a huge shipment of kassa bound for Chulak. One week later, in a rather unorthodox strategy, she defeated a Prior of the Ori by landing on him on the planet Madrona. Finally, her ability to float in water and cloak allowed her to covertly assist in the recovery of a downed US submarine in the Pacific.

Now designated SDD-305 (Space Destroyer), the Abydos-class starship will soon enter full-scale production, largely under the management of the US Navy (though the USAF has requested a few). The Russian Space Service and the Royal Air Force/Navy have expressed interest in the design as well, and may soon begin production of their own SDD-305s.

Daryl Froggy
August 11th, 2006, 08:12 AM
Here's my spec sheet for a heavy cruiser. Please tell me if this is fanwankish.

Charon

Type: Deep Space Heavy Cruiser

Technology Base: Earth/ Asgard

Crew:
201

Dimensions: (can change when needed to)
Length: 396m
Width: 89m
Height: 50m

Propulsion:
2x Earth Ion drives
3x Hyperspace flash–drives
Gravity wave generators

Weapons:
16x Pulse Guns (a particle weapon)

Defenses:
Trinium/titanium alloy outer hull and superstructure, ceramic polymer outer hull layer.
Asgard Energy shield

Ships of the Line:
Charon
(there are many more being built)