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View Full Version : Plot hole...mabey (Spoilers)



Hudson
May 22nd, 2005, 07:13 AM
at the end of season one, they dialed apothisis ship, which was in orbit around a planet, so the wormhole reached the gate abord his ship. when he left orbit, the gate became inactive as such, because it was not near the co-ordinates of the address. Then, in the episode where they destroy a sun, carter dials the black hole planet, puts a shield round the gate, and launches it at the sun. but, when it leaves the vicinity of the planet, shouldent the wormhole cut off?

Freyrs
May 22nd, 2005, 09:22 AM
when it leaves the vicinity of the planet, shouldent the wormhole cut off?
The gate on Apophis's ship disconnected when they entered hyperspace. The gate must work in small vicinity around the solar system becuase then the Atlantis Gates in space wouldn't work. Also the gate in Exodus was connected to black hole which kept it from shutting off.

6thMonolith
May 22nd, 2005, 09:26 AM
When Jack flies the 302 into hyperspace to get the gate away from earth(forget the episode name, it was the one with Anubis's 'gate weapon), the gate was still engaged, and stayed engaged.

Hudson
May 22nd, 2005, 09:35 AM
he engages the hyperspace window inside the atmosphere and drops the gate into it (or similar).

and the black hole idea is a good point. i ment that the wormhole would be "twisted" as such.

Mr Prophet
May 22nd, 2005, 09:42 AM
The Stargate address must work around a wider area, otherwise it would only work within a tiny period of a planet's orbit and be unavailable the rest of the time.

uknesvuinng
May 22nd, 2005, 09:53 AM
The simplest explanation is that the gates that still worked after leaving the planet were already connected. SG-1 came through the gate on Apophis's ship and it cut off. Then they started travelling and the SGC couldn't dial the gate again. In Exodus and Redemption, the gates were active and then moved. I don't recall any time when the gate was moved while active and then cut off because it moved to far. So this is the most likely case.

Mr Prophet
May 22nd, 2005, 10:06 AM
SG-1 travelled to Klorel's ship, in orbit around a distant planet. They were able to connect to Klorel's Gate, and to dial Earth again to send the MALP back, because the orbiting ship was in the system described by the point of origin. The ship could have flown to the far side of the sun and the SGC could still have dialled in; we know this to be true because otherwise the Gate address would not work when the orbit of the planet carried it to that same point.

Moments after the ship entered hyperspace, however, it was a billion miles outside that solar system and travelling at some three thousand times the speed of light; SG-1 could not dial out, because the point of origin was no longer valid, and the SGC could not dial in because there was no Stargate at the destination.

The Gate in Exodus never went outside the orbit of the planet. The Gate in Redemption barely left the atmosphere before it hit detonation time; it could have cut off for all they knew and still exploded. However, it seems more likely that the orbit of Jupiter is simply described by the same Gate address as that of Earth.

Hudson
May 22nd, 2005, 10:34 AM
The gate in redemption was spontanioulsy gaining energy even when it was disconnected.

Crazedwraith
May 23rd, 2005, 05:05 AM
The gate in redemption was spontanioulsy gaining energy even when it was disconnected.
No it was active until it detonated. 'Spontainiously gaining energy' is impossible. those pesky laws of physics.

Hudson
May 23rd, 2005, 07:06 AM
No it was active until it detonated. 'Spontainiously gaining energy' is impossible. those pesky laws of physics.

Ohhh :o i thought it caused some sort of chain reaction, even after shutdown...

Mr Prophet
May 23rd, 2005, 08:10 AM
No it was active until it detonated. 'Spontainiously gaining energy' is impossible. those pesky laws of physics.

Dude, while I happen to agree that the Gate remained active, parts of the driller in Fallout ran at over 100% efficiency. The laws of physics are officially in abeiance as far as the SGverse is concerned.

Mio
May 23rd, 2005, 12:15 PM
What never made sense to me is what, exactly, a PoO is. I mean, we've seen gates moved from planet to planet, and the gate system is highly adaptive. It would make sense that irregardless of where you are, if you have a DHD, you should be able to dial out (if not in unless your DHD forces a cooralative update telling all the other gates where it is.)

The were in hyperspace when they tried to dial out. The gate uses a spacial coordinate system, it probably ceases to function once in Hyperspace....besides....wormholes tunnel THROUGH hyperspace....how could you open one in hyperspace to begin with?

Mr Prophet
May 23rd, 2005, 12:25 PM
What never made sense to me is what, exactly, a PoO is. I mean, we've seen gates moved from planet to planet, and the gate system is highly adaptive. It would make sense that irregardless of where you are, if you have a DHD, you should be able to dial out (if not in unless your DHD forces a cooralative update telling all the other gates where it is.)

The were in hyperspace when they tried to dial out. The gate uses a spacial coordinate system, it probably ceases to function once in Hyperspace....besides....wormholes tunnel THROUGH hyperspace....how could you open one in hyperspace to begin with?

The other alternative is that, since the PoO must be mutable for any system, Stargates take advantage of stellar gravitational/electromagnetic phenomena (we know after all that they are affected by them) and that they are therefore unworkable in interstitial space.

_Owen_
May 23rd, 2005, 04:31 PM
It is theorized that once a wormhole is locked onto a stargate it will not released even if the gate is moved from its' designated co ordinates, it will "drag" the wormhole along with it. Think of it like two magnets, one is attached to a stick, it has a significantly larger magnetic field, the other is much smaller, it is thrown across the room to the stick, it is attracted by the larger magnet. If I move the stick after the second magnet is attached, the second magent will move allong with the first, if I move the stick before the magnet is thrown, the magnet will not be attracted and the Stargate will not activate... I mean the magnets will not connect.

Owen Macri

SeaBee
June 1st, 2005, 04:29 AM
The gate needs seven fixed points in space to operate, 6 destination and 1 PoO. As long as the black hole gate hasn't been destroyed it is still able to be connected to as the destination points are not that accurate.

_Owen_
June 1st, 2005, 01:53 PM
It is also still able to connect to becuase the imense gravity has slowed down time, so the stellar drift in that region would not happen as fast. As well, the gate won't be destroyed anytime soon, because the closer to the event horizon of a black hole, you get, the slower time gets. So the gate should be in use for many many years more.

Owen Macri

geojedi
November 14th, 2005, 09:47 PM
besides....wormholes tunnel THROUGH hyperspace....how could you open one in hyperspace to begin with?

Pretty sure that the gates travel through sub-space. Hyperspace being moving fast, sub-space being shortening the actual distance between the points. Ok, so not really sub-space, but creating its own space, but since it is "sub" to our own I think that we can call it subspace safely. Also, no tunneling.

Esquin
November 16th, 2005, 10:14 PM
You guys are all aware that the Stargate co-ordinates are for entire systems not for individual planets right. The gate is in a different place every second, why bother changing the co-ordinates every few seconds when its far easier to just have the wormhole lock onto the center of a system and seek out the nearest gate.

In conclusion, hyperspace = no gate activity because your leaving the system, the planet is completely irrelevent.

Jarnin
November 16th, 2005, 10:54 PM
It is theorized that once a wormhole is locked onto a stargate it will not released even if the gate is moved from its' designated co ordinates, it will "drag" the wormhole along with it.
Yep, it's one way to build a time machine: Keep one gate on Earth and bring the other gate from whereever it is to Earth orbit in a ship traveling at a high percentage of c.
Due to time dilation, anybody that enters the gate in the SGC would exit the gate in Earth orbit in the past, which is why it's probably not possible. I think Carter would have figured this out by now, since it's a widely known hypothesis in the physics community.


t is also still able to connect to becuase the imense gravity has slowed down time...
Which is yet another way to make a time machine...


...so the stellar drift in that region would not happen as fast.
Only if you were near the hole. If you were on earth, stellar drift would be normal. It's all relative.


You guys are all aware that the Stargate co-ordinates are for entire systems not for individual planets right. The gate is in a different place every second, why bother changing the co-ordinates every few seconds when its far easier to just have the wormhole lock onto the center of a system and seek out the nearest gate.
This seems logical, but has yet to be proven. We don't know how large a volume the point of origin covers, but we know that the upper limit is at least 3 million miles from the gate (from Redemption II).
If you see an active gate shut down while in transit, you've found the radius to the point of origin volume. That in turn tells you how close worlds with stargates can be.

skritsys
November 17th, 2005, 11:43 AM
It's all done with magnets. Where ever you need a wormhole it should lock onto the nearest gate that is dialed. Stellar drift should be accounted for but there is still a possibility that accounting for stellar drift is not always exact.

RA the sun god
December 12th, 2005, 03:06 PM
it could have been the only gate in the entire solar system and wuld stay active as lond as it stayed inside the solarsystem...this is unlikely though i will have to opt for the fact that once they dialed the black hole planet the wormhole couldnt be disconected like in the blackhole epp...